I think jamba can have people out of group and out of raid in the team display. I dont think that pitbull can have people out of group or out of raid in display, let me check that though. Dosn't effect 5 boxers but its nice for me heh.
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I think jamba can have people out of group and out of raid in the team display. I dont think that pitbull can have people out of group or out of raid in display, let me check that though. Dosn't effect 5 boxers but its nice for me heh.
Great addon thank you!!
Is there any way to not follow when I'm drinking besides using the
/jamba-follow strobeoff all
/in 30 jamba-follow strobeon focus??
/use conjured mana bisket
I know you where going to try to add in the shadow trance and the 3.0 patch broke the old code so here is the new code
Code:function NightFallAlert_OnEvent()
if( event == "COMBAT_LOG_EVENT_UNFILTERED" ) then
if (arg2 == "SPELL_AURA_APPLIED") then
if (arg10 == "Shadow Trance") then
end
end
end
end
Does the /in even work anymore?
I tried /in with /say's and it just said /in was an unrecognized command.
/in does work with social commands, /say and the such
for those with a disire for helth in the display, I personally think that is asking for something that would just add redundancy with the unneeded as even the default ui gives you health of your group in the group ui.
I think they were asking for the health in the jamba bars because sometimes your group get scattered when joining a bg. While all the other functions work great (i.e. focus targeting) there is still the issue of watching your clones if you don't do a raid pullout each time.
You can stop this by pressing a movement key before you open the flight masters. But, yes, this is something I will try and fix for the next release.Quote:
Originally Posted by 'Ualaa',index.php?page=Thread&postID=142670#post14 2670
I'm going to update the display so that you can choose health or experience bars to watch for the next release. Let me know how the merchant thing works for you. Thanks very much for your donation as well.Quote:
Originally Posted by 'Sam DeathWalker',index.php?page=Thread&postID=143141#p ost143141
/pat sad pandaQuote:
Originally Posted by 'succulent',index.php?page=Thread&postID=143198#po st143198
Heh, I don't use any of those panels and I'd rather spend the time on other parts of Jamba. Ok, cool, profiles will be a hassle for me to code up, so glad your okay with what is there at the moment. Thanks for feeding back that the channel is okay now.Ah, zanthors follow strobing. I think you have the best way of doing what you want in that macro.Quote:
Originally Posted by 'zha',index.php?page=Thread&postID=143421#post1434 21
Thanks, its definitely on my todo list. Just not sure when I'll get to it. Luckily you've got a mod to keep you going until I do.Quote:
Originally Posted by 'vblifeline',index.php?page=Thread&postID=143422#p ost143422
Best addon eva! love it!
awesome mod just switched last night from multiboxer2 to Jamba and everything seems to be working great. I turned off whisper-attack since that was really the only minor error message I was seeing on screen (main not online) when playing one of my toons solo.
Correct. That was one of the design goals of Jamba. You should be able to do most things in Jamba out of group (although it does not make much sense). The only part of Jamba that requires a group (party/raid) is Jamba-Target.Quote:
Originally Posted by 'Sam DeathWalker',index.php?page=Thread&postID=143416#p ost143416
Thanks for nice addon, but I ran into a pretty annoying bug today. I am boxing 5 shamans and was doing http://www.wowhead.com/?quest=7861 I am using Jamba to complete quests and get same rewards on all chars and had no problems with it so far. But this time my main selected [Deep Woodlands Cloak] as reward and got it. Slave chars got another reward, [Woven Ivy Necklace], which is pretty useless for elem shammies :( All the previous quests were totally fine, but I'd suggest people to use manual reward selection for important quests for now.
I don't run a group of the all the same class; so I haven't tested the quest same reward functionality that much. There in fact may be a bug in Jamba (it is beta software). Having said that, I'm sorry you had this problem. I'll try and take some time to look at it. If anyone else has experience this, please speak up (here or send me a PM).Quote:
Originally Posted by 'weeep',index.php?page=Thread&postID=143715#post14 3715
Do you have any other addons that could potentially alter the quest functionality?
I have used the different reward quest selection for a long time now and it has not caused me any issues (aside from the earlier bugs which are gone now).
Speaking of the quest reward selection or not, would it be possible to add an option that lets you still broadcast the "complete quest" button even without the reward selection broadcasted?
This would allow me to select the reward on each character before hitting complete on the main and everyone getting the reward they selected. Thus letting everyone still complete the quest at the same time.
I guess this is kind of a minor thing since i have to click something in all the windows anyway, but it would return the satisfaction of having them all level up at the same time in the case of a quest that is the last xp needed to ding ;)
Potentially, yes, its something that I would like to do, and it's on my bug/todo list. I have the same problems and it would definitely speed things up slightly.Quote:
Originally Posted by 'Maxion',index.php?page=Thread&postID=143747#post1 43747
Here ya go; Team Health Status all developed and ready for release. Coming soon. ;)
http://wow.jafula.com/images/extforu...healthbars.png
I like it. There are many ways to view health already, but a consolidated minimalistic status display with follow, health, etc...awesome. Having to move and refocus your eyes takes attention, and multiboxers never have enough to go around.
Are you planning to update it with options for mana/rage/energy/runes/runic power? And does this exclude the XP bars you currently have in the follow pane? (Keeping the consolidated XP check is nice, but less pressing to know than health status.)
No, not unless someone specifically asks for something. At the moment, you can toggle between health and xp, but not display both. I imagine if you wanted power types (mana, rage, etc) you would want that as well as health, which means more bars making it look less clean, and more addon traffic to send the power information between toons.Quote:
Originally Posted by 'algol',index.php?page=Thread&postID=143767#post14 3767
I'm the 26 boxor. So I have 6 seperate groups up all the time to take advantage of RAF. Raid exp is very poor so I am in groups.Quote:
Originally Posted by 'Jafula',index.php?page=Thread&postID=143621#post1 43621
With the autofollow / health team thing on my main I can keep track of the 25 followers from my mains screen, even though they are in differnt groups. I had been using 3rd person view on all but the main to kinda keep track of whats going on (I have 6 computers to one keyboard and 6 monitors - www.samdeathwalker.com) but this is way way better! Great Work!
Absolutely awesome. I want to see a screenshot of your Jamba-Team gui with all 26 characters in it! I assume you'll be using the health system. New release of Jamba by the end of the week.Quote:
Originally Posted by 'Sam DeathWalker',index.php?page=Thread&postID=143783#p ost143783
I've had a look at this code and made a small change to it (but I'm not 100% sure it will help). After you get the next release of Jamba, please do let me know if you keep getting this problem.Quote:
Originally Posted by 'Ualaa',index.php?page=Thread&postID=139608#post13 9608
Not sure if I've posted this already (silly long thread). You found a bug, where the opt out of loot was not actually working. I've fixed the problem for the next release and made it so the master character does not opt out of loot as well. An auto set master loot option has been added as well (using the master character as the master looter).Quote:
Originally Posted by 'ZorbaTheGeek',index.php?page=Thread&postID=137887 #post137887
Ok, although I am new to this board posting I have lurking this forum for some time now and would like thank all of you but you Jafula in paticulair for creating such a sweet multibox add-on like Jamba. Having blasted through classic/vanilla wow I now find myself in Outland which, I must say, requires some more thorough multibox skill/setup/tools than the one I had been using before and Jamba seems to fit in nicely with that.
One of the things I could really use some help with is Jamba-target; as far as I can tell from what I have been reading thusfar (but don't hasitate to tell me to read certain posts which I might have skipped) Jamba-target is just that, a nice way of targetting your mobs before the pull to help in following the intended kill order once pulled (I currently use /assist <main> macro as to not switch dps everytime my tank switches target). I also understand that the current version is still not ready when confronted with same-named-mobs (not yet onto the unique identifier). I also understand that it is not by-design a CC tool (not meaning it can not be used as such).
So in short my question is when/if you think switching over to unique identifiers for jamba-target will be anytime soon and what your thoughts are in regards to a CC solution (I run a simple palitank,resto-shaman, 3x mage team so could use a better CC solution than the one I am using right now which is 3 buttons for focus/raid-target for each mage).
I am also still still a bit confused about your thoughts in regards to tags in combination with jamba-target so perhaps a little post once you feel jamba-target is ready (gets included in your web page) using examples would be nice (if others already make use of the tags please enlighten me as to how to use them succesfully).
Hey, nice to see you have been doing a lot of reading! Have you been using Jamba-Target?Quote:
Originally Posted by 'MeqTrader',index.php?page=Thread&postID=144026#po st144026
Blizzard have made it so an addon cannot target mobs by their unique identifier. However, addons can watch a mobs stats (health) by using their unique identifier and this is what Jamba-Target does, in combination with /targetexact MobName macros.
With regards to CC, I have finished an update to Jamba-Target that lets you edit the internal target macro. So you can make the button press do a polymorph if you wish (as I have done, see screenshot). You will notice the #MOB# in the macro, which is replaced by Jamba with the name of the actual mob.
As for the tags, the tags dictate which characters get the target command. So for the moon raid icon, only my mage sees the target command (even though the warrior is the one that marks the target).
My macros have been changed, so that my slaves all try to dps their existing target before moving onto their focustarget as such. This means, I can target my slaves on a mob, and tank away multiple mobs without the slaves switching target (much like your /assist). In case the slaves target a mob behind them or get stuck on a mob your not interested in, I have added a clear target keybinding, which clears the target for all your toons.
For instance my shaman dps:
/target [target=target, harm, nodead][target=focus-target, harm, nodead]
/castsequence reset=5 Chain Lightning, Lightning Bolt, Lightning Bolt, Lightning Bolt
Also, you can hold a particular target (mob name), rather than tracking a mobs health. This is great for instances where you always sheep a particular named mob. I ran through Ramps and Blood Furnace using this system (not been in any instances since). It was nice, to pretarget the mobs and then leave the tank free to tank.
I'll get onto the docs some time...
Please post other questions if you have any!
http://wow.jafula.com/images/extforu...targetnew1.png
http://wow.jafula.com/images/extforu...targetnew2.png
http://wow.jafula.com/images/extforu...targetnew3.png
http://wow.jafula.com/images/extforu...targetnew4.png
Good morning Jafula,
I will add my heartfelt thanks to those of many of the other posters here for a great mod. One suggestion (or maybe just a question).
I see that in your list of commands you have (found here:[Addon] Jamba - An assistant for multiboxers. 7th Update - 0.3b released.) jamba enablemember and jamba disablemember.
I guess my question is this (sorry it takes me a sec to get to the point, bolded the important part below): If you are running with a changing group setup, each time you log in youll have to access the jamba window and check / uncheck the members of your group so that the commands are broadcast to the correct characters (with me so far?). My idea was to have a hotbar setup wtih some different group compositions that I would click depending on who i was going to play with (predetermined teams).
So I would have a macro setup that would say
/jamba enablemember char1
/jamba enablemember char2
...
so on
For my 5 characters for that particular group. However, I am assuming id need to first uncheck any people not in my group. So I am wondering is there any way I can do a global uncheck. Because, i think youll agree that having to put /jamba disablemember charX for ALL of your possible characters would be cumbersome (plus there is a character limit in macros). So I guess I am asking is there any way I can do something like /jamba disableallmembers that would uncheck all characters, and then I can go ahead and add my 5 group members. Or, is there some other way to go about setting up the group that im not thinking of?
Thanks for your time.
**EDIT** Changed it to jamba enablemember instead of jamba addmemeber
With you all the way. There is currently no way to do what you want (global uncheck), but your suggestion of the command to do that is excellent. I'll add that one (/jamba disableallmembers) into Jamba for you. You will have noticed that those commands do not have tags with them, hence they only affect the current character they are executed on. I'll also add a command line option to "push to characters". (Unless you want to setup the same macro on all your toons?)Quote:
Originally Posted by 'Redbeard',index.php?page=Thread&postID=144154#pos t144154
I'll also shorten the commands as well...
/jamba disableall
/jamba enable char1
/jamba enable char2
/jamba enable char3
/jamba pushteam
I'm going to add a small gui that you can access from a minimap button to do this (as well as /jamba-group invite and /jamba-group disband), but thats not coming in the next release.
I'll attempt to get those two commands put in for you for the next release.
Wow, that is impressive. I see you have the gui it is small as it will go. I guess only a few of them have faces, as they are the ones in your group. I assume, you'll use the health bars from the soon to be released version, then at least you will get their names.Quote:
Originally Posted by Sam DeathWalker',index.php?page=Thread&postID=144164#p ost144164]Here is the 26 Slot team Jamba SS![url='http://g.imageshack.us/thpix.php
Awesome response time..
No your push to character command sounds good, anything to automate stuff is great. One question, I guess this doesnt really matter but... I was under the impression that push to team referred to the specific page you were on ONLY in the jamba configuration module... what would, in the command line scenario, /pushteam refer to (since you have no screens up)? youd have to change how that works no? Thats neither here nor there, however you can make it work would be awesome! =) Push to team and then whoever the current master has checked gets checked on the others, sounds good to me.
Thanks for your help.Quote:
Originally Posted by 'Jafula',index.php?page=Thread&postID=144168#post1 44168
/jamba pushteam refers to the team tab of the /jamba interface. So thats master, all characters and their enabled status. The push team command will push all those settings in their current form (e.g. if you have issued a setmaster command, the current master would get pushed).Quote:
Originally Posted by 'Redbeard',index.php?page=Thread&postID=144176#pos t144176
There is also are tag, switch and display tabs, each with their own internal Jamba push command (which I won't expose to the slash commands).
This has probably been brought up before, but does Jamba constitute "illegal automation"? I never saw it mentioned in the wiki with the various GM conversations.
I tried searching, but there's a lot of mention of Jamba in these forums, makes it hard to weed through.
I'm new to dualboxing, now trying to take advantage of RAF as I reroll on a new server with friends. I'm excited to try Jamba, but some of it seems like it may be in the ToS/EULA grey area.
Can someone clarify this for me?
Thanks.
While a GM / dev hasnt commented on every Add on / piece of software out there, what they have made quite clear is situations in which they think automation is occurring. There are many many experienced boxers on here ( I myself am a newb ) who are very cautious and familiar with the TOS and that wouldnt be endorsing this add on unless it was kosher.
You can see some of the conversations in the stickies at the top of these forums.
Hope that was helpful.
I see Nightfall alert is in the works, that will be so great!
Also any kind of instant spell procs like Backlash, etc... I dualbox with a warlock as my slave and it's been hard to tell when his procs are going. That will be a very nice addition!
[quote='Confuzius',index.php?page=Thread&postID=144 242#post144242]This has probably been brought up before, but does Jamba constitute "illegal automation"?[/quote][s]
Blizzard has made it so you cannot do "illegal automation" in [b]World of Warcraft Addons[/b] (addons have to behave according to Blizzard rules). Other software programs that are not addons need to be approached very carefully. [b]Jamba is a WoW addon.[/b] Using any WoW addon is fine and shouldn't get you into trouble.
Edit: If Blizzard want to stop certain addon behaviour, they usually change the wow api code that addons can call.[/s]
Edit: Well, apparently addons can be used for malicious purposes and it is up to Blizzard to decide what is unfair or not.
[url='http://www.dual-boxing.com/forums/index.php?page=Thread&postID=144606#post144606'][Addon] Jamba - An assistant for multiboxers. 7th Update - 0.3b released.[/url]
Yup, the plan is to add a new module to handle all that.Quote:
Originally Posted by 'RogueLover',index.php?page=Thread&postID=144358#p ost144358
Customer Service GM's have repeatedly stated that you can NOT be banned for using WoW addons :)
theres usually lots of posts in the CS forums like so
Title: Wrongly Banned
Post I was wrongly banned, maybe it was cause of addon X
GM Reply: We don't ban people for using addons.
Seriously do a search :P theres like millions of the things.
Cool, thanks for clearing things up. Now I've just got to figure out all the settings, then figure out how to explain them to my girlfriend...
Threw a page up for Jamba-Target, it is rough right now but will try to refine it when I am not at work.
http://www.dual-boxing.com/wiki/index.php/Jamba:Target
Is there any way to not follow when I'm drinking besides using the
/jamba-follow strobeoff all
/in 30 jamba-follow strobeon focus??
/use conjured mana bisket
Ok I fixed this real quick... It's dirty and my first lua script lol. I'm sure you can come up with a more elegant way to integrate this, but this solution works great and solves my slaves from moving when I start drinking.... The /in workaround causes a lot of bad side effects, especially when I'm trying to blaze through a dungeon fast.Quote:
Originally Posted by 'Jafula',index.php?page=Thread&postID=143487#post1 43487
Code:-------------------------------------------------------------------------------------------------------------
-- JambaFollow:FollowTarget
-- Follow the target specified.
-------------------------------------------------------------------------------------------------------------
function JambaFollow:FollowTarget( target )
-- Set the jamba set this flag toggle, so not to complain about follow broken after combat.
if (self.db.autoFollowAfterCombat == true) or (self.followingStrobing == true) then
self.jambaSetFollowTarget = true
end
-- Check if drinking
drinking = 0
for i=1,40 do local name =UnitBuff("player",i,1);
if name == "Drink" then
drinking = 1
end
end
-- Follow unit only works when in a party or raid for resolving against player names.
-- Do not follow if drinking
if drinking == 0 then
FollowUnit( target )
end
-- Remember this unit as the current follow target.
self.currentFollowTarget = target
-- Update the character follow status to false for this leader character.
self.comms:UpdateCharacterFollowStatus( self.currentFollowTarget, false )
end
That's not true. There are many things that one could do with addons that are illegal. The scripting system is of course made in such a way that these possibilities are minimized, but you can definitely be creative enough to get yourself banned.Quote:
Originally Posted by 'Jafula',index.php?page=Thread&postID=144366#post1 44366
Some examples of addons that might get you a ban:
- An addon that spams players.
- An addon that gathers names of players (or other info) and saves it into settings files (just like the auctioneer tool saves its statistics). (datamining is illegal)
- An addon that is like the minimap but offers a complete command-center interface and automatically keeps sending messages to players with the directives that were decided by the raid leader. The raid leader could select people or groups of people and then click on the action they should be doing. This addon would track all the behavior and would tell people what to do (e.g. go to X) until they do it (e.g. when they are in a 10 yard range).
Any GM that would state such a thing would be a liar. (assuming that he knows the Blizzard policies)Quote:
Originally Posted by 'Tasty',index.php?page=Thread&postID=144370#post14 4370
Let me quote from http://www.wow-europe.com/en/policy/exploitation.html
UI modifications go through script, so this proves that you could script something that can get your account banned.Quote:
We definitely want people to create their own UIs utilizing custom menu configurations, graphics, and even sounds. Anything that can be coded to modify the style and the look of the UI is fair game, as long as the modifications are done to the sanctioned internal files of the game. However, anything done to the UI to gain any sort of an unfair advantage over other players is unacceptable.
If a player is found to have modified a UI so that they gain an unfair advantage in the game over others, he/she may:
* Be temporarily suspended from the game
* Have further action taken, up to and including account closure, based on the intent of the modification
Of course what is "unfair" is completely decided by Blizzard.
Thanks for clearing that up Ken. So I was wrong, and yes, using a wow addon (including Jamba) could potentially could get you banned. I guess it is up to each individual to decide for themselves whether or not they want to use a particular addon.