Originally Posted by
Ellay
Healing since pre-patch is insanely OP. With the stat squish it's flat out amazing.
So I've got all 1 Guardian / 4 x Balance. You can swap out to a Resto Druid and I've make a pretty good macro for that that'll give you insane healing for about 4 minutes straight before you go oom. The special kicker there is you just spread out the innervates that you get from Balance/Resto.
with Resto talent (as Balance spec) you get the passive heal, which I did a Mythic regular run and didn't even need to heal the tank. It's pretty strong.
Swiftmend is on a 30 sec cooldown, and with 4 of those at the same time you'll completely heal any target. You got rejuv's on instant and Regrowth for a little more upfront oomph, but the healing in general is massive. Character hp is 20-25k? I'm not sure on the numbers, rejuv is 3k hp instant over 12 seconds. You slap 4 of those on someone and you got a 50% heal.
The new heal added was Wild Growth to the resto talent, it way over counters any aoe damage your taking. On Pvp this has been a good saving grace,
So for PvE this group is working fine and at some point will most likely need to transition into the traditional role, it also works for PvP, the guardian seems kind of useless but adds 15% hp to the whole group through a pvp talent. I also don't understand it but the bear gets focused fired while the 4 boomkin are just tossing out dps.
Speaking of DPS, their rotation got a whole lot easier (can I get a hallelujah?) The opener is pretty weak when you want high burst in pvp, but it's insanely effective. Moonfire/Sunfire x4 on a character should drop them if they don't have any heals. Talented and with a legendary shoulders moonfire hits 2 other targets so if you hit a group of players, their healer won't be able to sustain everyone taking damage, and I think this is why the fights I'm running into I'm consistently winning. I just need to outlast for 10-15 seconds and they fall apart.
For PvE hunters with a healer are the strongest in my opinion but part of the game for me is PvP and willing to make this sacrifice knowing I probably won't be able to push to the same mythic+ level is worth the tradeoff.
The hunters have flare though which would solve the annoying rogue issue..
Does /follow work on a hunter pet? Could make that work maybe.