It counts honor you have gained in the new Legion system. So log on all your alts 100+ just in case :)
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Dumb question - where exactly do I see honor levels now? I thought they were on the Sepcialization & Talents tab before, but I dont see it there and random looking/googling has not helped.
This bounty/assassin thing looks interesting. If you want to get a fight going, it should be pretty easy once you show up on everyone's mini-map.
I've done Wpvp on all my teams now and this is what I have found...
4x ele sham: warden towers are fine, and even the 500 honour WQs, you don't drop follow until in combat and then once you stop fighting you get it back again. I have noticed that my toons will start following me again even while still waiting for combat to drop. As such broadcast turning to face mobs is fine and you can just kill one set of mobs at a time to complete the WQ, it added maybe 10-20 seconds to the quest times for me. Actual PVP, unless I get the drop on someone and kill them before they reach me, its a no go.
5x affliction lock: The exact same, I will just run into an area with a lot of the warden mobs around me then tab target them to dot and wait for them to die. Actual PVP, they don't do too badly. I only need to face the target for 2 spells and thats drain life and drain soul. To be honest I can insta cast 2 dots each and unstable affliction doesnt have to be facing either. Drain soul/life I can use broadcast turning while spamming the spell and eventually they will all be channeling it (the drains are nice because once you start, you dont have to keep facing the target). I can also press my interact with target macro once then backpedal to quickly face a target if i want to. If I ever get kited really well and kept in combat, I accept the loss, otherwise if i can i mount and try again. NOTE: 5x curse of fragility still stacks and it's hilarious.
Both these teams could use a pet to follow if I want to chase someone down, but generally not worth it.
Melee teams: Thesehave no dramas at all in WQ pvp areas, mostly. Interact with target everything and follow strobing puts them back on my leader. The difference is between pve and pvp fighting. Combat with any human player takes a lot longer to drop combat with, and even with it dropped you still get the 'cant follow someone in pvp combat' message. The way around this I best found was to just kill a mob nearby after killing your gank target. The stat squish has helped because my lower geared teams (IE: my lvl 105 dks) can actually stand a chance against geared people. My two teams of pallies and dks are fine with chasing people, but they don't usually catch them.I haven't even needed to use a pet for follow yet. (Have found I can take 4 dks into a BG with a friend, I use a 2 seater mount for my main and he uses a 3 seater, 2 of my guys jump in with him and I take 1 and we just hop from battle to battle like that. AV and IoC are best for this or just defend blacksmith).
Overall the changes aren't too bad, twinking is good again in the lower brackets and the stat squish has made fighting fun for me again, and the follow changes haven't ruined the game for me, just made it a bit harder is all.
Really good write up thank you Valkry.
I have been doing well and "ok" with the changes using the druids, but if a rogue really wants to annoy you they can now, it keeps you in and out of combat. Need to find ways to break them out of stealth.
Healing since pre-patch is insanely OP. With the stat squish it's flat out amazing.
So I've got all 1 Guardian / 4 x Balance. You can swap out to a Resto Druid and I've make a pretty good macro for that that'll give you insane healing for about 4 minutes straight before you go oom. The special kicker there is you just spread out the innervates that you get from Balance/Resto.
with Resto talent (as Balance spec) you get the passive heal, which I did a Mythic regular run and didn't even need to heal the tank. It's pretty strong.
Swiftmend is on a 30 sec cooldown, and with 4 of those at the same time you'll completely heal any target. You got rejuv's on instant and Regrowth for a little more upfront oomph, but the healing in general is massive. Character hp is 20-25k? I'm not sure on the numbers, rejuv is 3k hp instant over 12 seconds. You slap 4 of those on someone and you got a 50% heal.
The new heal added was Wild Growth to the resto talent, it way over counters any aoe damage your taking. On Pvp this has been a good saving grace,
So for PvE this group is working fine and at some point will most likely need to transition into the traditional role, it also works for PvP, the guardian seems kind of useless but adds 15% hp to the whole group through a pvp talent. I also don't understand it but the bear gets focused fired while the 4 boomkin are just tossing out dps.
Speaking of DPS, their rotation got a whole lot easier (can I get a hallelujah?) The opener is pretty weak when you want high burst in pvp, but it's insanely effective. Moonfire/Sunfire x4 on a character should drop them if they don't have any heals. Talented and with a legendary shoulders moonfire hits 2 other targets so if you hit a group of players, their healer won't be able to sustain everyone taking damage, and I think this is why the fights I'm running into I'm consistently winning. I just need to outlast for 10-15 seconds and they fall apart.
For PvE hunters with a healer are the strongest in my opinion but part of the game for me is PvP and willing to make this sacrifice knowing I probably won't be able to push to the same mythic+ level is worth the tradeoff.
The hunters have flare though which would solve the annoying rogue issue..
Does /follow work on a hunter pet? Could make that work maybe.
Thanks for posting your experiences with the changes. Sounds doable and is motivating to give PvP a shot.
I just spent two days doing Warden Tower and other PvP world quests with 5 Prot Paladins, war mode turned on. My "follow recovery time" has been sub-second, so very seamless (Cenarion Circle, sub 80ms ping, graphics level 1 all toons, running 16GB RAM, 1060TI, on an AMD Ryzen5 1600).