So… any of you thread hijackers have anything to say about 4.0.6? Sucks? No change? Awesome?
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So… any of you thread hijackers have anything to say about 4.0.6? Sucks? No change? Awesome?
This thread can not go under 50 dps or it will explode. :)
4.0.6...
From the point of view of my favorite team... sucks.
Having played primarily with staggered Tremors or Berserk for the last couple of years... Fear bombs hit the Druids hard.
Root really sucks, as one toon can disable the team, for a time.
Honestly, I'd rather be rooted with the team all in one place, than feared and running all over the place.
Both nerfs suck, and have taken the fun out of the team.
Decided to try Boomkin on them...
The honor grind blows at this point, without any PvP gear to speak of.
And running Feral is pretty painful, when Fear or Root destroys the team.
Feral is less painful; but have to ask myself if it is worth it.
Druids have no protection against Fear.
Might be able to A: Entangling Roots; B: Solar Beam or something similar..
And eventually they get sick AoE.
Pretty much, Fear is horrible to deal with; one AoE fear screws most teams over.
So personally I want compositions that have some fear protection, as a main criteria.
That leaves: Shaman (Tremor), Priests (Fear Ward), and that's about it.
I'm tempted to go with DK's/Priest, as the lead toon can Mass Dispel the DK's... and DK's hit hard... but the team doesn't have a lot against fear.
And Blizzard has shown, it doesn't give a shit about balance and is happy to nerf anything into the ground; is another grind of honor gear worth it?
Haven't done much with my Shammies.
Thinking of trying them as Resto x5, support role.
Not sure that will be fun for long, but it is different.
Tremor x5, on round-robin, as a raid-wide fear break.
They should be decent against fear.
Ditto for root, as heals don't require facing.
Grounding vs Casters.
Searing/Magma/Fire Nova vs Melee.
See how Earth Shields do for survivability.
With 5x Healing Stream Totems, and Healing Rain AoE thing.
5x Earth (10-mins) and 5x Fire (5-mins) Elementals, are the big buttons.
Priests are 75th, and the PvE portion will be easy, as quests always are.
Being 85th, will qualify them for the next Alchemy transmute in the next expansion, assuming I'm playing wow then.
They're Disc x5, which has been drastically improved but not sure how strong it is.
Fear Ward, for the first fear, which would be 8-sec max.
Human Racial the second fear, which would be 4-sec max.
The third fear can land, but that is 2-sec max and then they're immune or 30 sec.
Fear Ward is available every minute (glyphed) and Human Racial every 2 minutes.
Penance x5, Smite, Holy Fire, SW: Pain, Devouring Plague, Mindblast, SW: Death.
Not the best offense, but a lot of options from two different schools.
Not sure how 5x Shadow would run.
But even with the pre-4.0.6 Feral nerfs, a priest would almost always survive the full Dispersion duration.
wow...
2600 pages, of posts of people who have quit warcraft.
Read the first page, but that is it.
DAMET! Now i'm partaking in the hijacking of my thread!
Oh well, doesn't look like Bliz has any plan to fix the heap of junk.
4.0.6 Break Down PVP. (3v3 single toon point of view)
Shaman:
Ele still shit
Enh mediocre/good
Resto decent
Druid:
Balance Decent
Feral Good
Resto Overbuffed / Endless mana.
Paladin:
Prot - Meh it's prot it has comps that work
Ret - Good
Holy - Meh / Mediocre compared to other heals.
Priest:
Shadow - Good
Disc - Good
Holy - Oddly enough is working out fairly well. More in 2s, but I've seen some in 3s.
Hunter:
Surv - Meh
BM - Meh
Marks - Good maybe overbuffed
DK:
Blood - i guess you can roll blood if you have the right comp haven't seen too many serious teams rolling a blood dk.
Unholy - Retardedly good.
Frost - Lots of burst kite kite kite (if you can).
Rogue:
Sub - Good
Mute - Good
Combat - They still around?
Lock:
Affliction - Amazing
Destro - Medicore
Demo - Meh
Mage:
Arcane - With the strat train the mage I wouldn't even try it.
Fire - has potential seeing more
Frost - overnerfed their burst is minimal... control is still there, but you can effing jump ring of frost now it is lolzie. CC changes and Burst Changes = good luck landing kills unless you have a good partner/coordination.
Warrior:
Prot - I think prot war days are over.
Arms - Still decent
Fury - On the rise they are doing a lot of dmg.
Ualaa DKs can use their lichborne when feared or go UD and use the racial. ALso if you see it coming you can go anti-magic shield.