[EQ2] how to use a scout ?
hello all and hello EQ2 multiboxers ( if any come here ! ), i have some questions:
i am 3 boxing atm ( zerk, inqui, warlok ) and i am thinking about adding anoher guy in the team, ie a troub, i am not using any software or any special hardware, just a G15 and a nostromo n52.
how hard it is to use a scout with multiboxing ? any hints ? or this is just a crap choice ;p ?
EQ2 3 boxing... with a scout.
I know this is an older post but there is not much on here about EQ2 let alone about scouts.
I'm a 3 boxer... one is a scout (bard)
Without a doubt a scout is a horrible pick for a multi-box job... with the exception of the bard.
With 2 boxing a Swash or Brigand + a healer isn't bad... so I guess it depends on your definition of multi-boxing. To me Multi means 3+ Dual is what I call 2. Pretty sure I am correct but I see 2 boxers being call multi's alot.
The problem as someone else said is positioning... to do the high end damage you not only have to be in melee range but you have to be behind the mob. You also have to watch your recast delays on the bigger hits.
The Bard on the other hand has much to offer in the form of buffs... but you have to view it as a BUFF-BOT not a melee DPS. They are there for buffs and long range debuffs. They can also provide some bow shots if you feel like wasting ammo.
On long fights it can be worth it to move them into position assuming it doesn't use "mem-wipe and run" or "knock back" tactics These are multi-boxer killer mobs... I am convinced they were put there to ruin my day.
For 3 boxing I will say my illusionist has ALOT to offer... they can crank out good DPS, provide alot of haste, mana regen, 25% double attack, and shorter recast delays. If you spec for DPS you can crank it out... if you spec for buffs you can lower aggro on non-fighters and provide more crit heals as well.... both of which make life easier for a multi-boxer.
For the illusionist you have to keep in mind that mez will be pretty much useless to you... it's very hard to make your 3rd toon target something other than what your first toon is tanking while you try and keep him alive using the 2nd healer toon when you over-pull... if you haven't overpulled then why are you mezzing anyway?
I say for 3 boxing you want to go like this :
1 - Tank (swash or brigand will work in a pinch)
1 - Healer (Any)
1 - Buff-Bot (Illusionist or Dirge)
The advantage to the illusionist is that it's DPS is long range non positional... the downside is it wears cloth so you have to be on your toes when you see it's hp go down.
IF you mash buttons you do personal DPS... but if you are feeling lazy and forget just the buffs alone will assist your DPS on your tank.
The one thing that makes the Dirge difficult to dump is the +slashing skills song... it allows you to tank in defensive which is a huge boost to survivability on more difficult encounters.. they can still give like 12% double attack... and some +DPS and +Crit... and better aggro abilities... but when push comes to shove for DPS they are a more passive boost just on /follow.
If I have a sig here it's outta date.
Skoshi 80 Zerker 130 AAs
Porthius 80 Fury 128 AAs
-- OR Padonka 60 Illusionist 67 AA's
Backdor 80 Dirge 129 AAs
-- OR Donkk 60 Inquisitor 67 AA's
^^^ That would be the current info.
If you read up on using 2 wireless keyboards synced to just 1 keyboard here on this site... that's a handy EQ2 tip. But the keyboard/mouse sharing apps they usually talk about don't work in EQ2... use Multiplicity Thinkdesk instead that seems to do the trick. (the others spin you in circles or flat out don't work.)