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  1. #1

    Default [EQ2] how to use a scout ?

    hello all and hello EQ2 multiboxers ( if any come here ! ), i have some questions:

    i am 3 boxing atm ( zerk, inqui, warlok ) and i am thinking about adding anoher guy in the team, ie a troub, i am not using any software or any special hardware, just a G15 and a nostromo n52.

    how hard it is to use a scout with multiboxing ? any hints ? or this is just a crap choice ;p ?

  2. #2

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    Isn't a scout position dependent? I would go with any type of class that doesn't need much attention

  3. #3

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    not hard at all. /follow on the tank and sometimes you will have to adjust the tank position for better attacks. overall its not hard. I usually just start attack get agro then shift position so scout and backstab.
    EQ2- 6 boxer on Najena server. All level 76
    Currently ironman boxing (no software assists)

  4. #4

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    this kinda depends on the type of scout... a ranger would not be the best cuz of the range he needs to be at for using his bow, if u dont want him to melle that is. Im using a dirge and i Swear to the use of dirges in multiboxed groups, cuz he buffs u so insanly. And CoB is a killer

  5. #5

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    I haven't played in awhile, but I played a Swashbuckler to 57. I remember having a TON of positioning. Attacks directly from the front, sides and rear of the opponent. I believe most Assassin attacks are from the rear.

    I remember the Swashy being a "tank assist" more than anything (aggro reduction, debuffs, etc.). So you'll probably want to pick one of the other specialists that have more rear attacks. Then just use similar tactics like in WoW (sandwich the mob, pull and back up, etc.)

    I don't see why it wouldn't work.

  6. #6

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    Scouts are more difficult because to get the best DPS your have to postion the mob. Which takes time the one thing as a boxer you have the least of. I six box and always have a Dirge or Troub in my group.

    I was using Troubadors but I have since switched to Dirge's. I like the buffs they have better. Agro control is easier with the Dirge. Plus the they have a nice heal and a group rez. And it buffs the Tank where as the Troub will buff your mages, as you only have one mage I think you would be better off with the Dirge.

    When things get nasty I tack on the dirges heal. I added the Dirges rez pointed at each member of the group to the dirges main attack macro. So he is always trying to rez, if they not dead it skips the spell. If someone goes down he pop everyone back up, I don't have to do anything, except keep hitting his attack macro.

  7. #7

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    Can you share that macro G? I would like to see it
    EQ2- 6 boxer on Najena server. All level 76
    Currently ironman boxing (no software assists)

  8. #8

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    I've been 3 boxing on EQ2 since it launched; I'm on Runneye (EU). Where are other folk ?


    Mostly echoing what is said in this thread already. Dirge >> Troubador for melee, plus you will always easily get onto a PUG group or raid with a Dirge, if you decide you want to. Dirge and Inquis buffs on a Zerker are stunningly good.



    Dirge abilities compared to Troubador abilities

    http://www.eq2ref.com/abilities/diff.php



    From this site

    http://www.eq2ref.com/

    which has a terrific set of eq2 links

    http://www.eq2ref.com/everquest2.php





    I guess you are aware that Ruins of Kunark went live yesterday. Great info on the thread at eq2flames, including the new racial abilities (total 180 on what they've always said about race not affecting anything), spells / abilities from 70 to 80 and new zones :


    http://www.eq2flames.com/general-gam...stuff-now.html




    I run a 70 Defiler with a Brigand or Zerker tanking and a Necro / Mage DPS. Brigands make surprisingly good tanks for any party content, with the right AA's and have a 60% DPS increase with Buckler ability. Defilers make superb boxing healers - you can stack both single and party ward on the MT and their debuffs are superb.


    I'm just this week putting together a 5 box crew. Can't make my mind up on which classes. Necro / Mage are good for DPS as its over time and from their pets, so aggro isn't a huge issue. I'm tempted to do a poison / disease party, due to the big debuffs from the Defiler; its something I've thought about for a couple of years and not got round to trying


    SK / Necro / Warlock / Warlock / Defiler

    Enormous poison / disease resist debuffs and all damage disease / poison based. Alternative is something like :


    Zerker/Guardian/Brigand - MT
    Defiler - Healer
    2 x DPS
    Dirge

  9. #9

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    The reason I love the conj/necro is their pets can be left on a mob when main group switches to next target allowing main group to maintain their autoattack. Since I use Vetras I would have to hit autoattack again on my characters. They are excellent DPS as well of course. Kind of point and attack with max damage with minimal input.

    If you go with the dirge consider using 2 more melee DPS to improve damage output.
    EQ2- 6 boxer on Najena server. All level 76
    Currently ironman boxing (no software assists)

  10. #10

    Default EQ2 3 boxing... with a scout.

    I know this is an older post but there is not much on here about EQ2 let alone about scouts.

    I'm a 3 boxer... one is a scout (bard)

    Without a doubt a scout is a horrible pick for a multi-box job... with the exception of the bard.

    With 2 boxing a Swash or Brigand + a healer isn't bad... so I guess it depends on your definition of multi-boxing. To me Multi means 3+ Dual is what I call 2. Pretty sure I am correct but I see 2 boxers being call multi's alot.

    The problem as someone else said is positioning... to do the high end damage you not only have to be in melee range but you have to be behind the mob. You also have to watch your recast delays on the bigger hits.

    The Bard on the other hand has much to offer in the form of buffs... but you have to view it as a BUFF-BOT not a melee DPS. They are there for buffs and long range debuffs. They can also provide some bow shots if you feel like wasting ammo.

    On long fights it can be worth it to move them into position assuming it doesn't use "mem-wipe and run" or "knock back" tactics These are multi-boxer killer mobs... I am convinced they were put there to ruin my day.

    For 3 boxing I will say my illusionist has ALOT to offer... they can crank out good DPS, provide alot of haste, mana regen, 25% double attack, and shorter recast delays. If you spec for DPS you can crank it out... if you spec for buffs you can lower aggro on non-fighters and provide more crit heals as well.... both of which make life easier for a multi-boxer.

    For the illusionist you have to keep in mind that mez will be pretty much useless to you... it's very hard to make your 3rd toon target something other than what your first toon is tanking while you try and keep him alive using the 2nd healer toon when you over-pull... if you haven't overpulled then why are you mezzing anyway?

    I say for 3 boxing you want to go like this :
    1 - Tank (swash or brigand will work in a pinch)
    1 - Healer (Any)
    1 - Buff-Bot (Illusionist or Dirge)

    The advantage to the illusionist is that it's DPS is long range non positional... the downside is it wears cloth so you have to be on your toes when you see it's hp go down.

    IF you mash buttons you do personal DPS... but if you are feeling lazy and forget just the buffs alone will assist your DPS on your tank.

    The one thing that makes the Dirge difficult to dump is the +slashing skills song... it allows you to tank in defensive which is a huge boost to survivability on more difficult encounters.. they can still give like 12% double attack... and some +DPS and +Crit... and better aggro abilities... but when push comes to shove for DPS they are a more passive boost just on /follow.

    If I have a sig here it's outta date.

    Skoshi 80 Zerker 130 AAs
    Porthius 80 Fury 128 AAs
    -- OR Padonka 60 Illusionist 67 AA's
    Backdor 80 Dirge 129 AAs
    -- OR Donkk 60 Inquisitor 67 AA's

    ^^^ That would be the current info.

    If you read up on using 2 wireless keyboards synced to just 1 keyboard here on this site... that's a handy EQ2 tip. But the keyboard/mouse sharing apps they usually talk about don't work in EQ2... use Multiplicity Thinkdesk instead that seems to do the trick. (the others spin you in circles or flat out don't work.)

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