Chaosomega
07-13-2008, 05:16 AM
:!: **Warning Wall of Text, my apologies*** :!:
My spec :
http://talentcalculator.merciless-gilde.com/?lang=en&v=2.0.3&dl=NC83MC8xODI6Mjc2LTM7MjcwLTU7Mjc0LTI7MjczLTI7Mjg xLTE7MjY5LTV8fDE4MzoyNDEtMTsyNjEtNTsxNzAwLTI7MjQ0L TU7MjYzLTM7MjQ1LTM7MTEyMy0zOzI4NC0xOzE3MDEtMjsxNzE zLTM7MTcwMi01OzM4MS0xOzE3MjItMzsxNzEyLTU7MTcxNC0xf A==
sorry to make that link so long. Shadowstep with +dmg talents
Anyhow, I imagine this:
The gates open to <insert arena name here>
I would have my three rogues obviously stealthed and looking for healer. I would locate the healer and sprint all my toons to him, just for a sap. Then shadowstep to the next cloth wearer (or leather). Rogue1 apply's cheapshot.
Ambush with talents gives... :!: :!: :!: 50% chance to crit,
the ability to give 3 combo points,
+30+% crit dmg 20% more dmg ignores 580 armor (if gear does not add to that) and attacks made out of stealth have 10% dmg (master of subtlety)
Last but not least Shadowstep increases ambush by 20% more dmg.. leaving me at 50% more dmg
Ambush (and all of its pluses) + immediate eviscerate (3 combo points and 15% more dmg)... if i have to, (assasination talents will replenish my energy) backstab (with 40+% more dmg).
Ambush, eviscerate, backstab is sure to kill a cloth wearer with 2 rogues ambushing, 3 rogues eviscerate and backstab.
Given that all goes right and the first clothy is dead. I would vanish and run away to set up kill#2 (for this example kill#2 is plate wearer...warrior if you will)
Before kill #2 i would use premeditation and apply 2 combo points to the target. Before going for the kill i would hit preparation and reset all my cool downs.
Again sap healer (new rogue, full duration sap)
Shadowstep, cheap shot (rogue1), Ambush (rogue 2,3), Eviscerate(rogue1=4cp|rogue2=potentially 4cp|rogue3= potentially4cp), Backstab (if needed rogue1,2,3). If plate wearer is not dead at this point, Apply Evasion and finish off kill.
Third target is open for kill, doesn't stand a chance.
/win :thumbsup: :thumbup: :thumbup: :thumbup: :thumbsup:
Maybe not 10/10 wins, but i am fairly confident.
Talents that would help with all classes:
Sleight of Hand - 2 / 2
Reduces the chance you are critically hit by melee and ranged attacks by 2% and increases the threat reduction of your Feint ability by 20%.
rogues warriors paladins huntersHeightened Senses - 2 / 2Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1). every other class (but only 4% so casters would hurt more, thus more important to kill first)Thats my idea to winning with rogues,
Last two cents of key information
Posions Rogue1 = mind-numbing rogue2= (slows movement speed poison, sry drawing blank) rogue3= """2. Enchants double mongoose, (daggers for ambush)
8| I do realize with s4, resilence will dampen my crit from ambush by possibly 10%. X(
:!: :!: :!: But Please Let Me Hear Your Opinions, What Could I Add :!: :!: :!:
My spec :
http://talentcalculator.merciless-gilde.com/?lang=en&v=2.0.3&dl=NC83MC8xODI6Mjc2LTM7MjcwLTU7Mjc0LTI7MjczLTI7Mjg xLTE7MjY5LTV8fDE4MzoyNDEtMTsyNjEtNTsxNzAwLTI7MjQ0L TU7MjYzLTM7MjQ1LTM7MTEyMy0zOzI4NC0xOzE3MDEtMjsxNzE zLTM7MTcwMi01OzM4MS0xOzE3MjItMzsxNzEyLTU7MTcxNC0xf A==
sorry to make that link so long. Shadowstep with +dmg talents
Anyhow, I imagine this:
The gates open to <insert arena name here>
I would have my three rogues obviously stealthed and looking for healer. I would locate the healer and sprint all my toons to him, just for a sap. Then shadowstep to the next cloth wearer (or leather). Rogue1 apply's cheapshot.
Ambush with talents gives... :!: :!: :!: 50% chance to crit,
the ability to give 3 combo points,
+30+% crit dmg 20% more dmg ignores 580 armor (if gear does not add to that) and attacks made out of stealth have 10% dmg (master of subtlety)
Last but not least Shadowstep increases ambush by 20% more dmg.. leaving me at 50% more dmg
Ambush (and all of its pluses) + immediate eviscerate (3 combo points and 15% more dmg)... if i have to, (assasination talents will replenish my energy) backstab (with 40+% more dmg).
Ambush, eviscerate, backstab is sure to kill a cloth wearer with 2 rogues ambushing, 3 rogues eviscerate and backstab.
Given that all goes right and the first clothy is dead. I would vanish and run away to set up kill#2 (for this example kill#2 is plate wearer...warrior if you will)
Before kill #2 i would use premeditation and apply 2 combo points to the target. Before going for the kill i would hit preparation and reset all my cool downs.
Again sap healer (new rogue, full duration sap)
Shadowstep, cheap shot (rogue1), Ambush (rogue 2,3), Eviscerate(rogue1=4cp|rogue2=potentially 4cp|rogue3= potentially4cp), Backstab (if needed rogue1,2,3). If plate wearer is not dead at this point, Apply Evasion and finish off kill.
Third target is open for kill, doesn't stand a chance.
/win :thumbsup: :thumbup: :thumbup: :thumbup: :thumbsup:
Maybe not 10/10 wins, but i am fairly confident.
Talents that would help with all classes:
Sleight of Hand - 2 / 2
Reduces the chance you are critically hit by melee and ranged attacks by 2% and increases the threat reduction of your Feint ability by 20%.
rogues warriors paladins huntersHeightened Senses - 2 / 2Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1). every other class (but only 4% so casters would hurt more, thus more important to kill first)Thats my idea to winning with rogues,
Last two cents of key information
Posions Rogue1 = mind-numbing rogue2= (slows movement speed poison, sry drawing blank) rogue3= """2. Enchants double mongoose, (daggers for ambush)
8| I do realize with s4, resilence will dampen my crit from ambush by possibly 10%. X(
:!: :!: :!: But Please Let Me Hear Your Opinions, What Could I Add :!: :!: :!: