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View Full Version : WotLK info deluge - SPOILERS included



Knytestorme
05-09-2008, 04:47 AM
There are a couple of places now showing new info and interviews about WotLK, including tentonhammer.com but I'm liking the info shown at http://au.pc.ign.com/articles/872/872841p1.html so far. Of note is the following confirmation about DK's


If you have a level 55 character, which you likely do if you're still playing the game at this point, you can head to the character creation screen and generate one Death Knight, limited to one per server. Once created, you begin your time with him in an all-new starting area at level 55, which includes story bits explaining why and how you broke away from Arthas.
I find this funny, but really hate the idea of Un'Goro v2.0 and Nessing v3.0


Then there's Sholazar Basin, an area Blizzard described as being a sister zone to Un'Goro Crater. It's a tropical zone with lighter skies than Un'Goro's heavy green mist, circular in shape, and features jutting stone structures dotted with crystals. Populating the zone are the wolvar, wolverine people, and the oracles, an evolved type of murloc, who function as opposing factions. You can quest for both sides for reputation gains, and it'll be easy and expected for you to switch between the sides. Longtime World of Warcraft players will also recognize famed hunter Hemet Nesingwary, who's crashed his ship in this zone and is actually being opposed by an environment-friendly group called D.E.H.T.A. (Druids for the ethical and humane treatment of animals).
Heroic Mode raids for all

Blizzard has switched up how the raid progression works in Wrath of the Lich King. Now all raid dungeons can be attempted by either 10 or 25-man groups
Iin an included interview with Tigole, he says that raids are 10 man and the heroic versions will be 25 man

Bunny
05-09-2008, 05:43 AM
Lots of good information

Now all raid dungeons can be attempted by either 10 or 25-man groups Everybody tempted to step up to 10 boxing for pve will find this interesting.
Having for example 5 shams and leveling up a pve oriented group with tanks and healers on the same accounts doesn't cost anything extra. When they are 70 (or 80) you always have the option of upgrading your hardware and transfering those characters to 5 new accounts to try the 10 mans - very tempting ;)

Skuggomann
05-09-2008, 05:57 AM
Lots of good information

Now all raid dungeons can be attempted by either 10 or 25-man groups Everybody tempted to step up to 10 boxing for pve will find this interesting.
Having for example 5 shams and leveling up a pve oriented group with tanks and healers on the same accounts doesn't cost anything extra. When they are 70 (or 80) you always have the option of upgrading your hardware and transfering those characters to 5 new accounts to try the 10 mans - very tempting ;)

Also good for 2 to 3 MB friends :) il prob try to get Cheberus to own with me :P

Šeceased
05-09-2008, 07:20 AM
Don't forget they are introducing at least as many 5 man dungeons/heroics as they did in TBC. I do like this spin on heroic raids though :) should make things interesting

Maz
05-09-2008, 07:23 AM
Naxxramus was supposed to be getting a remix into 25 man level 80 mode. I wonder if that means there'll be a 10 man version? GIEF Patchwerk :)

Con7ent
05-09-2008, 07:56 AM
Flying vehicle combat looks SICK... wonder if it will actually be like an aiming system or just target and fire, if it is kind of like an FPS that would own hardcore. 8o

Gadzooks
05-09-2008, 08:38 AM
Let the flood of tears commence!

The crying is going to be epic.

I read about the D.E.H.T.A. (Druids for the ethical and humane treatment of animals), and the gnomes being attacked and turned into mechazombies, and I decided I am definitely buying WotLK. It sounds like they put a LOT of work into the story and quests, and it sounds *fun*! Nesingwary is being confronted by animal rights activists? I LOVE THIS. Major, major props!

Eteocles
05-09-2008, 09:36 AM
EVOLVED murlocs? Oh dear god we're dooomed, DOOOOOOOOOOOOOOOOOOOOMED! RUN FOR YOUR LIVES THE MURLOCS ARE EVOLVING OH GOD AHHHHHHH... oh wait, they're evolving...*presses B to cancel evolution* HAH.(You get a cookie if you get the reference)(Disclaimer: The cake is a spy and The cookie is a lie.)

Sounds interesting...55's lower than I thought they'd be for DKs though. Un'goro wasn't SO bad it was just huge with too many elites all jammed too close together in the west and those (*!%(*%^(*!*!ing devilsaurs all over the place that have better stealth than a lv70 NE rogue with 5/5 MoD stealth ench and stealth boots lol

Tdog
05-10-2008, 02:00 AM
EVOLVED murlocs? Oh dear god we're dooomed, DOOOOOOOOOOOOOOOOOOOOMED! RUN FOR YOUR LIVES THE MURLOCS ARE EVOLVING OH GOD AHHHHHHH... oh wait, they're evolving...*presses B to cancel evolution* HAH.(You get a cookie if you get the reference)(Disclaimer: The cake is a spy and The cookie is a lie.)

Sounds interesting...55's lower than I thought they'd be for DKs though. Un'goro wasn't SO bad it was just huge with too many elites all jammed too close together in the west and those (*!%(*%^(*!*!ing devilsaurs all over the place that have better stealth than a lv70 NE rogue with 5/5 MoD stealth ench and stealth boots lolYou know I really must say murlocs are about the only thing that still pisses me off when I'm multi-boxing and grinding on non-elites. I mean I still kick their ass but omfg sometimes I really hate their social aggro ranges >:(