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MiRai
05-17-2019, 11:26 AM
Against my better judgement I just signed up for the Classic Beta. I typically never play wow betas, but I'd really like to test some team and profession comps out before August rolls around
You can only gain access to beta once per BNet account, so unless you signed up on multiple BNet accounts and have them actively sub'd, you will only be selected one time.


Have you tested this using characters with wands equipped? Remember some time during Cataclysm (I think) IWT with wands started only moving your characters into wand range.
I have not specifically tested it on this newer build, no, but I tested exactly what you ask in my Classic BlizzCon Demo video, and it worked just how it used to.

Xixillia
05-17-2019, 02:14 PM
It is still expected that /follow is disabled while in PvP combat, but I obviously cannot test this out on my own.




I wonder, do duels count as PvP combat? If one were to initiate combat during a duel and the try to /follow a friendly player from outside the duel.

ToD36
05-17-2019, 07:38 PM
Yes, add-ons are enabled and the ISBoxer add-on works with no noticeable issues.



Are you aware which version of macros are working? Are macro generated by ISboxer still working?

ebony
05-17-2019, 07:56 PM
I wonder, do duels count as PvP combat? If one were to initiate combat during a duel and the try to /follow a friendly player from outside the duel.

No becouse your not a friendly target anymore same as y can not heal somone in a dual ffa pvp areas is normally where i test eith 3 characters

MiRai
05-17-2019, 08:16 PM
Are you aware which version of macros are working? Are macro generated by ISboxer still working?
I'm not sure I understand the question.

If you're asking if 1.12 Vanilla macros work, then no, because Classic is currently built upon the 8.X API (and ISBoxer can't use the 1.12 API). On the other hand, if you're asking about macro conditionals, such as [mod:shift] and others like it (that ISBoxer uses for FTL (http://isboxer.com/wiki/WoW:FTL)), then yes, since, again, Classic is currently built upon the 8.X API.

Apatheist
05-18-2019, 12:17 PM
8.X API.

Any chance you could test whether the [@player] condition works with GTAE skills like blizzard, rain of fire, etc?

MiRai
05-19-2019, 05:11 PM
8.X API.
Any chance you could test whether the [@player] condition works with GTAE skills like blizzard, rain of fire, etc?
Son, I'm a Warrior - Get some other lackey to test out those conditionals.

Apatheist
05-20-2019, 09:04 AM
Son, I'm a Warrior - Get some other lackey to test out those conditionals.

L2Engineering scrub!

https://classic.wowhead.com/item=4358/rough-dynamite

Actually, it just occurred to me that we could use [@player] to toss grenades and stuff on melee teams. That's pretty OP.

Baltyre
05-26-2019, 07:04 PM
I don't think it would happens and it's probably a big no, but can we use cross realm battle net friends on classic ? I'm not talking about usual cross realm, just the part where you can summon friends from other server when you have their battle net.
That's really a feature that i will miss. I loved my old cross-realm team who can travel accross realms at will.

Baltyre
05-29-2019, 08:05 AM
Few question about engenering in wow classic :

- Can you learn Gnomish engenering, unlearn and respeck Goblin and keep your Gnome stuff ?
- Saper Charge ? It does domage only to you, or you're whole group ?
- Ultrasafe Transporter vs Dimensional Ripper : What is the best for boxing purpose. I remember the fail was a teleport over a cliff on the gnome one (things that's annoying while boxing), and a dot on the goblin one (don't seems too bad, especially if you have a healer on your group)
- Do you think about some tricket or specific engenering stuff who scale well with a 5man boxing team ? Will you trade a slot of you're equipement for a engenering item outside of dungeon for one or more of your characters ?

Uhnknown
05-29-2019, 09:20 AM
Pretty sure you've never been able to learn one type of Engineering, then unlearn and get the other to be able to use both sets of items, they're tied to that specific Engineering(Gnomish Engineering and Goblin). Also https://classic.wowhead.com/item=10646/goblin-sapper-charge. "Explodes when triggered dealing 450 to 750 Fire damage to all enemies nearby and 375 to 625 damage to you. (https://classic.wowhead.com/spell=13241) (5 Min Cooldown)"

And after a quick google search i ran across this post -https://www.reddit.com/r/classicwow/comments/8sz2pz/pvp_and_gnomish_engineering_devices_ranked_by/. Might be a good idea to take a look at it to get a rough idea of what's available to you with Engineering in Classic.

Apatheist
06-02-2019, 04:05 PM
Engineers can also craft the field repair bot that lets you sell all of your junk and repair on all of your characters.

Can save you a ton of time rather than having to hearth then fly/run all the way back to the instance.

Really want to test if /casting engineering dynamite/grenades [@player] works. This could be so huge for melee teams. Round robin PBAE stun with a 1 minute cooldown? Yes please.

Baltyre
06-04-2019, 11:50 AM
As a boxer, what can we use to farm money on classic with a 5man group ?
I guess stratholme and scholomance, but there is maybe other way ?

Some profession cooldown like in alchemist is a thing ? Or really something marginal ?

Peregrine
06-04-2019, 12:21 PM
level toons to 35, pull tailoring and alchemy >make 4x teams like that (make usually around 2k gold afk per 4 days)

Baltyre
06-04-2019, 12:57 PM
Interesting, what class do you use for your alt ? Druids to get to moonglade for Mooncloth ?

Apatheist
06-04-2019, 05:16 PM
Crafted stuff like arcanite reaper can sell for a ton if you're quick to level and farm the pattern early.

As far as grinding goes, DM tribute runs can net you around 75G/hour plus the occasional epic/blue/book drop.

nodoze
06-10-2019, 12:47 AM
level toons to 35, pull tailoring and alchemy > make 4x teams like that (make usually around 2k gold afk per 4 days)I am not sure I follow what you are saying. Could you please give a little more info on this?

Xyl41
06-10-2019, 02:45 AM
Level 35 is required to learn the final rank (226-300) in main production professions. Arcanite Transmute and Mooncloth have a cool down, so you can level characters to 35, level tailoring and alchemy to 300, then just log into those characters on CD to make the item. From what I recall on my server, making 2k per 4 days would have required something like 20+ characters, although his server may have been different and Classic prices will be different than they were in vanilla (but most likely closer to what private server prices are).

Fuzzyboy
06-10-2019, 03:08 AM
Level 35 is required to learn the final rank (226-300) in main production professions. Arcanite Transmute and Mooncloth have a cool down, so you can level characters to 35, level tailoring and alchemy to 300, then just log into those characters on CD to make the item. From what I recall on my server, making 2k per 4 days would have required something like 20+ characters, although his server may have been different and Classic prices will be different than they were in vanilla (but most likely closer to what private server prices are).

I was considering something similar - though with fewer characters. Getting them to 35 shouldn't be a big issue, once you have a max level char like a mage or pala, but getting alchemy and tailoring to 300 on 20 characters (40 x 1-300) is not exactly cheap. So there's a good bunch of upfront capital required.

That being said, but herbs and cloth are likely cheaper during the first months since there isn't much gold on the market yet. So it might be a good strategy to get your primary teams to 60, farm gold and invest that gold in the passive CD tradeskills. But it does strike me as a long-term investment rather than something that will make money up front.

nodoze
06-10-2019, 03:30 PM
I was considering something similar...

...herbs and cloth are likely cheaper during the first months since there isn't much gold on the market yet. So it might be a good strategy to get your primary teams to 60, farm gold and invest that gold in the passive CD tradeskills. ...Sorry it has been a long time since I played Wow and did tradeskills.

Could you please give some more insight into what you mean by passive CD tradeskills?

The reason I ask is that currently my plan is to level a 5 man team of 3 Warriors + 2 Paladins to cap via instances and then likely grind BRD for quite awhile. My thought was that I would then feeding mats to various alts for processing.

One thing I also am planning is to level 5 Warlocks to at least level 20 so I could park 4 of them with 2 level 1 alts at up to key 4 locations at a time (for example 1 at BRD entrance, 1-3 at PVP vendors, 1 at SM, etc) and use the 5th Warlock as a "Floater" to be able to double summon my 5 mains to wherever the 4 parked Warlocks are.

If I then leveled these Parked Warlocks to 35 would they be able to leverage these passive CD tradeskills while at remote locations (BRD entrace, PVP Vendors, etc) or would they need to recall to crafting hubs in major cities to process mats and otherwise progress up crafting skills etc? I suspect that by leveraging the Floater Warlock I could make either scenario work but being able to process mats like cloth and disenchanting greens at remote locations would likely be easier.

xandorz
06-10-2019, 03:52 PM
The gold gained from tailoring/alchemy/leatherworking is mainly from doing crafts that has cooldown (cooldown is around ~1-4 days).
It is sort of a "passive income" in the sense that people will pay more for the produced goods than the material cost with a high demand because of the cooldown. Still have to login and craft it.

To make mooncloth for tailoring you need to go to a moonwell, so need to travel for it.

To make transmutes for alchemy you don't need to go anywhere special, I think you just need a transmutation stone + the materials to make the transmutes.

To make refined deeprock salt with leatherworking I don't think you need to go anywhere either, just need a salt shaker and some deeprock salt. I am pretty sure leatherworking has the lowest profit since it isn't used for as good and many things.

nodoze
06-10-2019, 04:30 PM
OK great thanks for the info on TradeSkills. Gives me lots to think about for my alts ;-)

Hksix
06-14-2019, 08:52 PM
I haven't played WoW since BC and will be 5 boxing in classic (only ever dual boxed before). I'm practicing on a 1.12 private server but I feel it is kind of a waste since the api is different. Are there any API / macro guides for retail? I did a quick google search and nothing really stood out like this

MiRai
06-14-2019, 09:33 PM
I haven't played WoW since BC and will be 5 boxing in classic (only ever dual boxed before). I'm practicing on a 1.12 private server but I feel it is kind of a waste since the api is different. Are there any API / macro guides for retail? I did a quick google search and nothing really stood out like this
https://wow.gamepedia.com/Making_a_macro

Baltyre
06-18-2019, 08:03 AM
Ok, so after a lot of thought, i think i will go with a 5man druid as main team.
But, if i have the timeframe to do so, i'm thinking of leveling an alt team with 1Pal,3mage and a priest for dungeon, since i fear that the lack of Crowd control could be a major hassle in hard instance like scholomance. (And for them, i will probably mix both team)
Maybe the lack of CC can be counterbalanced by stealth or half-stealth run and avoid most of the trash pack, idk.
If i go with a second team, i will probably make one of the 3 mage in a 6th extra account, so, i get portal from Moonglade to all capital.
(And an extra level 20 warlock could be nice too, waiting at the dungeon entrance, summon toons, tp moonglade, repair, accept summon)


For profession of my main team, that's a problem, i need engeneering, that's a given, but i need blacksmith too for the anti fear tricket. Now i will probably have to drop one of this profession on one of my toon to make room for one enchenting. I wonder witch one from a pvp perspective.

The other issue is powerleveling the second team. I read that all lower instance could be 10-maned, but since raid impact on xp, i suppose it will be ineficient to 6 man low level dungeon to powerlevel a team of 5 ?

nodoze
06-18-2019, 11:14 AM
Ok, so after a lot of thought, i think i will go with a 5man druid as main team.
But, if i have the timeframe to do so, i'm thinking of leveling an alt team with 1Pal,3mage and a priest for dungeon, since i fear that the lack of Crowd control could be a major hassle in hard instance like scholomance. (And for them, i will probably mix both team)
Maybe the lack of CC can be counterbalanced by stealth or half-stealth run and avoid most of the trash pack, idk.
If i go with a second team, i will probably make one of the 3 mage in a 6th extra account, so, i get portal from Moonglade to all capital.
(And an extra level 20 warlock could be nice too, waiting at the dungeon entrance, summon toons, tp moonglade, repair, accept summon)


For profession of my main team, that's a problem, i need engeneering, that's a given, but i need blacksmith too for the anti fear tricket. Now i will probably have to drop one of this profession on one of my toon to make room for one enchenting. I wonder witch one from a pvp perspective.

The other issue is powerleveling the second team. I read that all lower instance could be 10-maned, but since raid impact on xp, i suppose it will be ineficient to 6 man low level dungeon to powerlevel a team of 5 ?It sounds like you have put lots of thought into your teams and I applaud you for that!

I am curious what specs do you plan for your 5 Druid team and in what content do you plan to use them?

If you do a team of 5 Warlocks to at least 20 you should be able to park them (with 2 level 1 alts) at upto 4 locations and use the 5th Warlock as a "floater" to get an entire party anywhere (by double summoning). In some ways better than a Mage as you can essentially teleport on demand to any 4 pre-staged locations instead of being limited to just the standard portal destinations.

I am not sure the rules/options around which professions are OK to drop and still keep the benefits so I am very interested in what other people's thoughts are. That being said why do you need enchanting on any of your mains? If you park a level 20+ Warlock at the entrance of the dungeon you are farming you can send a main to town to vendor/bank and give things to disenchant to an alt. If I recall correctly it only takes level 5 to be able to disenchant any item in the game...

Personally from a Power Leveling perspective I was planning on using a Prot Paladin or Druid Tank to power level up to 4 alts. I had thought of having a 6th account for mainly a Mage but assumed if I were to power-level that character I would only load 4 of my initial 5 accounts to stay in the 5 party size.

I am interested in people's thoughts on pros/cons of running 6-10 characters in the lower instances. Since we are a community there may be an option for 2 5boxers of the same level to run together if the speed of that helps outweigh any XP penalties.

Baltyre
06-18-2019, 11:47 AM
I am curious what specs do you plan for your 5 Druid team and in what content do you plan to use them?


For pve, 1 tank, 3 feral dps and a healer.
For wpvp, idk yet. I will not respect, that's a given, but i don't know if i will make an alt set with arcane power stacked and blow thing up out of stealth or keep it feral dps.




If you do a team of 5 Warlocks to at least 20 you should be able to park them (with 2 level 1 alts) at upto 4 locations and use the 5th Warlock as a "floater" to get an entire party anywhere (by double summoning). In some ways better than a Mage as you can essentially teleport on demand to any 4 locations instead of being limited to just the standard portal destinations.


Nice idea, i will borrow that one. Thanks.



I am not sure the rules/options around which professions are OK to drop and still keep the benefits so I am very interested in what other people's thoughts are. That being said why do you need enchanting on any of your mains? If you park a level 20+ Warlock at the entrance of the dungeon you are farming you can send a main to town to vendor/bank and give things to disenchant to an alt. If I recall correctly it only takes level 5 to be able to disenchant any item in the game...


I was thinking about "bind on pickup" item droped by boss, so i could dez them. I don't know if it's an hudge money loss if i can't dez them.



Personally from a Power Leveling perspective I was planning on using a Prot Paladin or Druid Tank to power level up to 4 alts. I had thought of having a 6th account for mainly a Mage but assumed if I were to power-level that character I would only load 4 of my initial 5 accounts to stay in the 5 party size.


Same. I was thinking of using an extra account to make portals for the whole team if needed (and provide food/water), but that's maybe not so usefull if i make a network of warlock arround azeroth.



I am interested in people's thoughts on pros/cons of running 6-10 characters in the lower instances. Since we are a community there may be an option for 2 5boxers of the same level to run together if the speed of that helps outweigh any XP penalties.

It was just an idea who popup but i don't think that will be really efficient,in the worst case, i will keep my tank and boost only 4 other char.

nodoze
06-18-2019, 12:14 PM
For pve, 1 tank, 3 feral dps and a healer.
...
Nice idea, i will borrow that one. Thanks.
...
I was thinking about "bind on pickup" item droped by boss, so i could dez them. I don't know if it's an hudge money loss if i can't dez them.
...
Same. I was thinking of using an extra account to make portals for the whole team if needed (and provide food/water), but that's maybe not so usefull if i make a network of warlock arround azeroth.
...
It was just an idea who popup but i don't think that will be really efficient,in the worst case, i will keep my tank and boost only 4 other char.Thanks for sharing your team composition and plans for it. I am trying to work in at least 1 druid on my team for stealth fun like that.

Glad you like the 5 Warlocks idea and glad to share it though there are some pain points with it (like getting the level 20+ Warlocks to the entrances the first time). Once a level 20+ is at the desired point the two level 1+ characters should be easy to summon there with 2 mains assisting. If I recall correctly using a Warlock to summon the full party (assuming only 5 accounts) involves 3 accounts (1 Warlock and 2 alts) summoning the 5th floater and one party main and I think from there you can take turns summoning the rest while the channeling is going on except for the main on the account with the initial Warlock. Once everyone is there except the main on the same account as the original warlock you log out the initial warlock and login the main and then use the 2nd "Floater" Warlock to summon the 1 main left behind... Something like that... Sorry my memory isn't so good as it has been a long time :-). When one of the 4 Warlocks gets low on shards you summon in the Floater and then hearth the low shard lock and grind some shards and then use the floater to summon him back... It is some pain at first but gets easy once setup and you get used to it.

Ah good point on the BoP items. Maybe it would make sense to have drop engineering or blacksmithing on one Druid. Maybe someone will give a recommendation on which profession to drop on which Druid (the Tank, Healer, or 1 of the 3 DPS)... My gut would be one of the DPS and that maybe keeping Engineering provides the overall best value as the Druid should still at least have the PVP trinket if he loses the fear trinket by dropping blacksmithing. Maybe the Skull of Impending Doom can also help with that though I can't remember if it helps with Fear or not.

Yeah the 5 Warlock idea keeps me thinking that I may not need the 6th account for a Mage. My team doesn't have heavy mana users and it may be easier to just pay for some ports initially until I get my Warlock network in place. Plus if we boxers are on the same server we may be able to help each other with things like that...

Yeah I am interested in folks thoughts of the efficiency of 2 5man teams 10 manning the dungeons while we don't have much gear (or if we just like grouping with another human :)). It might be less XP but should be faster clears so I am curious what the net tradeoff cost is estimated to be.

xandorz
06-18-2019, 12:25 PM
I expect it won't be worth doing dungeons in a raid group while lvling since xp gets reduced both for being twice as many characters and also for the raid penalty.

It might be a great way to get gear though.
For example a 3 warrior 2 paladin team and a 4 warlock 1 priest team could farm together, great when they don't share loot and when some teams doesn't have effective tanking, then it could really help them.

MiRai
06-18-2019, 12:48 PM
You cannot entire into a dungeon with more than five characters.

https://www.twitch.tv/videos/438055185?t=06h55m

Christaphonz
06-18-2019, 02:48 PM
Is UBRS still 10 man able?(ik cant really confirm atm) If so that dungeon might be worth doubling up on. With 2x5 teams. A Melee team and a caster team would go well together in a 10 man. As Xandorz said for gear sharing reasons. Not sure on the exp though.

MiRai
06-18-2019, 03:22 PM
Is UBRS still 10 man able?
There was no 5-man version of UBRS in Vanilla, so there's no reason we'd see one in Classic.

Apatheist
06-18-2019, 03:45 PM
You cannot entire into a dungeon with more than five characters.

https://www.twitch.tv/videos/438055185?t=06h55m

Nice find. I imagine it's an issue that comes up so rarely they just weren't aware. Can't see any reason they wouldn't fix it since they do seem to be making some effort to keep classic authentic.

nodoze
06-18-2019, 07:15 PM
Is UBRS still 10 man able?(ik cant really confirm atm) If so that dungeon might be worth doubling up on. With 2x5 teams. A Melee team and a caster team would go well together in a 10 man. As Xandorz said for gear sharing reasons. Not sure on the exp though.Yes I believe it is and I was discussing that in a few other threads. That is part of the reason I made sure my planning spreadsheet noted where a 5man team could not be self-sufficient and thus put options for BiS slots that were normally from UBRS. If you are interested in that the link is here:

https://docs.google.com/spreadsheets/d/1j6tc7Bi0WNN_NbplgM1mbKcJkv89c4EhbYDN18vuYA4/edit?usp=sharing

The content areas marked in red on the 'Phases' tab denote things I likely cannot do with my 5man team...

On the 'Warrior PVE preR' tab I denoted in red which BiS items were possibly unattainable by a 5box team (at least in phase 1) and put down attainable options... That would be realistically the best gear a 5man team could get for itself by itself in phase 1 (with the exception of some Tier 0 pieces if preferred).

That being said I encourage grouping by at least us Boxers in the community and would like to find a strong raiding guild that can get through all content in all phases that doesn't mind boxers when used appropriately.

I say that in part because, as depicted on the spreadsheet, essentially a 5box team that doesn't work with others is limited to mostly preRaid BiS items and most Tier 0 items (with the exception of some BiS & Tier 0 pieces from UBRS).

Boxing teams of ten that work together unlock the few remaining pre-raid BiS options and Tier 0 gear from UBRS.

The mains in a boxing team that can work in 40man raids also unlock full Tier 1 sets and parts of Tier 2 sets in Phase 1...

d0z3rr
06-21-2019, 02:08 PM
I'm excited to come back after a hiatus - haven't boxed since Cataclysm. I have a feeling it will be fun and nostalgic; or it will be so boring and slow, and I'll have forgotten how many QoL stuff they've added that made things easier/better (dungeon finder) that I'll wing up quitting from frustration early on.

nodoze
06-21-2019, 03:25 PM
I'm excited to come back after a hiatus - haven't boxed since Cataclysm. I have a feeling it will be fun and nostalgic; or it will be so boring and slow, and I'll have forgotten how many QoL stuff they've added that made things easier/better (dungeon finder) that I'll wing up quitting from frustration early on.To me the main things I look forward to in Classic, in order of priority to me, are:

-1) Focus on Open World PVP and PVP Rankings
-2) Battlegrounds at the 60 cap (also factoring into the PVP Rankings)
-3) Twinking in 19,29,39,49,59 BattleGrounds without having to deal with XP off
-4) Progression Raids with Classic limitations (mana, difficulty changing specs, etc)
-5) 5Boxing Dungeons/Instances;

For me I plan to Main a Paladin and view 5boxing Dungeons as a way to build some gold and prep my main with preRaid-BiS gear for the Progression Raids. Thus the 5boxing of dungeons is more of a means to an end... (So priority 5 feeds Priority 4)...

Doing well in the Progression Raids in Phase 1 should help give my main top notch gear going into Phase 2 for PVP. (So Priorities 5,4 feeds Priorities 1 & 2)

Once I have topped out at whatever is my likely max World PVP ranking (I want at least Rank 8 but would love to higher) I likely back off some on World PVP Ranking grinding so that I don't burn out.

At that point I may go back to focusing on end game raiding or using my main/team to make some twinks (or both) and just World PVP when in the mood and/or when Guildmates or Faction Defense calls... (So priorities 5,4,1,2 feeds 3).

My assumption at this point is that I will only be boxing in dungeons (5) and maybe some in open world PVP (1) but I am fine running just 1 character in World PVP if that is more optimal (assuming I can get into some good groups).

Sorry if that doesn't make sense but I am in a hurry and that is the way I think of it in my head... Kinda a mix of the areas I want to have fun in and they ways I get to those areas with the better gear/consumables/etc...

The point of the above is to say that if all you are coming to Classic to do is to grind out dungeons you likely will not be satisfied... As I think MiRai said in another thread the current live retail is likely better for that with a much wider variety of dungeons and more interesting mechanics.

Ughmahedhurtz
06-21-2019, 04:24 PM
I have a feeling it will be fun and nostalgic; or it will be so boring and slow, and I'll have forgotten how many QoL stuff they've added that made things easier/better (dungeon finder) that I'll wing up quitting from frustration early on.
It'll be both, depending on your perspective. We were all laughing in Barrens chat about players coming over from BofA and playing the beta stress for about 15 minutes before giving up saying it was too hard. People expecting infinite mana, auto-trained skills, the ability to easily take on 2-3 mobs their level, and having big bags at the start. And having to actually go see a trainer to train skills. And having to train weapons. And etc. etc.

I think a bunch of folks don't know what Classic actually is.

Moorea
06-21-2019, 06:32 PM
-1) Focus on Open World PVP and PVP Rankings
-2) Battlegrounds at the 60 cap (also factoring into the PVP Rankings)
[...]


I wish we could box BGs, I have super fond memories of AV with my shammies, sadly the disabled (so far) /follow in BGs, #nochanges hasn't work there yet but maybe not all hope is lost for it by the time they open the BGs for real

Ughmahedhurtz
06-24-2019, 12:34 AM
I really hope they don't fix this as a bug, but you can tame animals +2 to you as a hunter at the moment.

https://imgur.com/O6xufzdhttps://imgur.com/O6xufzdhttps://imgur.com/O6xufzd

Moorea
06-24-2019, 06:23 AM
that is a bug, it wasn't like that in vanilla so it should be fixed (wonder where it stems from)

nodoze
06-24-2019, 10:05 AM
I really hope they don't fix this as a bug, but you can tame animals +2 to you as a hunter at the moment.
that is a bug, it wasn't like that in vanilla so it should be fixed (wonder where it stems from)I remember seeing something like this previously in Vanilla.

I remember my 49 Hunter taking a higher level pet into the BG and freaking some people out.

It may be though that it only works while leveling up and not at 60 though. I can't remember for sure on that part.

Apatheist
06-24-2019, 10:12 AM
I'll have forgotten how many QoL stuff they've added that made things easier/better (dungeon finder).

Would you say dungeon finder made things better? I feel the opposite. Dungeon finder was the beginning of the end for social interaction, community, world PvP, etc. The decline of WoW as an MMO can be traced back to that one change IMO. That and flying mounts. Two of the most negative changes ever implemented.

Peregrine
06-24-2019, 10:26 AM
Totally agree with that. Lfg/Lfr/lfg for arenas etc plus ease of the game totally ruined the concept of work hard/play hard. Atm, the Wow is so dilluted so no wonder people are coming back to Classic (me included). It's nice to see that when you work hard for gear that matters and ofc that game is hard (well, harder then BFA for sure). Can't wait to mingle with people in Classic and box world pvp. Any advices between 4x mage 1x disc, 4x lock 1x disc and 4x warrior 1x shaman.
Looking for mainly pvp with ofc farming and making gold.

d0z3rr
06-24-2019, 12:55 PM
Would you say dungeon finder made things better? I feel the opposite. Dungeon finder was the beginning of the end for social interaction, community, world PvP, etc. The decline of WoW as an MMO can be traced back to that one change IMO. That and flying mounts. Two of the most negative changes ever implemented.

Selfishly - yup, made it better for me. The whole reason I boxed was to avoid the cesspool that is the WoW playerbase. I got so sick and tired of elitist people in 5 man dungeons, lazy healers, and impatient tanks. Waiting for half an hour to find a healer, only for them to leave within 15 minutes of starting a dungeon. Waiting 30 minutes to find a tank, only for the tank to pull like a moron and wipe the group, then everyone leaves and you have to start all over again.

Moorea
06-24-2019, 03:33 PM
re hunters, I mained a hunter in vanilla and bc and I remember waiting to have their level to get some of the good attack speed pets

Apatheist
06-24-2019, 03:52 PM
Waiting 30 minutes to find a tank, only for the tank to pull like a moron and wipe the group, then everyone leaves and you have to start all over again.

That's only half the picture though. I still talk to people I met during vanilla while out questing or looking for dungeon groups. Added to friends list and later joined a guild together that ended up being a solid raiding guild lasting well into Cataclysm.

Boxing makes things smoother when you want to just get a dungeon finished asap. but I still enjoy the social aspect sometimes. The fact that the only time you ever need to even communicate with another player in a supposed MMO is at the highest level of mythic content is pretty poor design IMO.

Not to mention the impact it has on gameplay. The best PvP I've ever had in WoW occurred organically while out questing. Running into some Horde character who called for help, then I did the same and it ended up with dozens of level 20somethings brawling in Ashenvale for hours. That kind of genuine player interaction is so much more enjoyable than grinding "points" in some instanced BG. Nowdays everyone would be flying over the zone, in a queue or sharded and you're lucky if you see another player.

xandorz
07-11-2019, 02:03 PM
Worst part about being horde is missing out on this awesome item: https://classicdb.ch/?item=5462#reward-of

Alliance only quest to be a Furbolg.
If anyone doesn't know about it, then you should NOT complete that quest since you lose the item then. Unlimited uses transformation with shorter cd than duration so all characters can have it up all the time, except when taking damage.

propagandalf
08-01-2019, 06:38 PM
Final stress test next week, 8/8!


Our global pre-launch test of WoW Classic will begin on Thursday, August 8 at 11:00 a.m. PDT and is scheduled to end on Friday, August 9. This test will be available to all World of Warcraft players with a current subscription or active game time in all regions. The maximum character level will be 15.
We ask that players please log-in and play as much as possible during the first two hours of the test – 11:00 a.m. PDT to 1:00 p.m. PDT, as that is when we’ll be actively monitoring for issues important to launch.

https://us.forums.blizzard.com/en/wow/t/wow-classic-pre-launch-test-11-00-a-m-pdt-august-8-and-minimum-specs/239621

Ughmahedhurtz
08-01-2019, 06:57 PM
Worst part about being horde is missing out on this awesome item: https://classicdb.ch/?item=5462#reward-of

Alliance only quest to be a Furbolg.
If anyone doesn't know about it, then you should NOT complete that quest since you lose the item then. Unlimited uses transformation with shorter cd than duration so all characters can have it up all the time, except when taking damage.
I wonder if you can redo that quest (and get another item) once 8.25 goes live (under the party sync mechanics). That'd be pretty nifty for alliance dirtba^H^H^H^H^H^Hplayers.

JeffScott
08-02-2019, 08:49 AM
Can anybody recommend/link addons needed for Classic WoW? I assume we can't use Vanilla addons and have to look at BFA addons? I want to use EMA but I'm not even sure where to start for the download.

MiRai
08-02-2019, 10:06 AM
Can anybody recommend/link addons needed for Classic WoW? I assume we can't use Vanilla addons and have to look at BFA addons?
https://www.wowinterface.com/downloads/cat160.html
https://willitclassic.com/addons



I want to use EMA but I'm not even sure where to start for the download.
https://www.dual-boxing.com/threads/55620-EMA-Ebony-s-MultiBoxing-Assistant-Classic-Edition

Moorea
08-02-2019, 08:58 PM
Can anybody recommend/link addons needed for Classic WoW? I assume we can't use Vanilla addons and have to look at BFA addons? I want to use EMA but I'm not even sure where to start for the download.

https://bitbucket.org/blossom_ebony/ema-classic/downloads/
there is also my addons
https://www.curseforge.com/wow/addons/dynamicboxer (though in classic you're less likely to have many toons/characters/teams but the auto invite, ema sync etc can still be useful)
and
https://www.curseforge.com/wow/addons/better-vendor-price
(and if you're into getting precise "to the pixel" UIs
https://www.curseforge.com/wow/addons/pixel-perfect-align
)

JohnGabriel
08-03-2019, 04:08 PM
I am getting very curious why so many people new to multiboxing want to learn by boxing classic. Why not retail? Classic will be more challenging and lack many of the QoL improvements we have in retail.

Don't get me wrong, I am excited for classic as well, and I absolutely love that multiboxing is getting more popular. Just curious why start learning now and just for classic?

Lanser84
08-03-2019, 05:12 PM
Just curious why start learning now and just for classic?

In my case there are 3 reasons I'm multiboxing in classic and not currently playing BFA.
Why Classic?
1. Classic and TBC were my favorite expansions. When my wife and I played retail a few years back we were very turned off by the lack of challenge in the leveling process and in leveling dungeons.

Why multibox?
2. I love 5-man dungeon content, but (being 15 years older) need it to fit my schedule. Having a full party allows that.
3. Having played WOW for many years and thousands of hours I felt I needed to up the complexity of the game to keep it engaging. Playing 3-5 characters at once seems promising for adding complexity! (I've done it in text-based MUDs, and even a bit of alt-tab Mboxing 2 chars in WOW in the past with good results on this front.)

waddles
08-05-2019, 12:15 PM
I am getting very curious why so many people new to multiboxing want to learn by boxing classic. Why not retail? Classic will be more challenging and lack many of the QoL improvements we have in retail.

I fit this demographic to some extent.

I've boxed EQ for awhile, but it was just ALT+TAB boxing. So, while I am new to IsBoxer boxing, I am familiar with the challenges inherent in controlling several characters at once, balancing automation with the ability to customize actions, etc.

I've been practicing in retail for the last several weeks. So in that sense I am learning, at least the basics, in retail. But I don't particularly enjoy actually playing retail.

I have known that I wanted to play classic WoW for a couple of months now. Once I made the decision to play, the decision to box followed pretty closely. I liked boxing EQ. I enjoy the independence. I like running dungeons more than questing. I like not having to worry if I am going to win a roll on an item. And frankly, I like the idea of being kind of a bad ass who has access to five or more max level toons, who can farm just about anything that a real group can farm, and who has access to all of the max level professions.

devanse
08-08-2019, 02:25 PM
Hello everyone, tell me pls - in the classic, do you need to loot every mob with every char or there will be some analogue of loo-a-rang?

MiRai
08-08-2019, 02:53 PM
Hello everyone, tell me pls - in the classic, do you need to loot every mob with every char or there will be some analogue of loo-a-rang?
There is no loot-a-rang in Classic—you're looting every mob with whichever character it dropped loot for.

Lanser84
08-08-2019, 05:53 PM
There are options you can set as the group leader.

For example, you can set the loot to free-for-all, and the character you are leading from can pick everything up (except quest loot like "Head of VanCleef"). You do have to loot each corpse individually in classic. If you're in a party by yourself, I see no reason not to do FFA.

As I recall, you can also additionally set a rarity threshold where people roll for items at that rarity or above. e.g. if you set FFA + green, then any green items get rolled on but white items are first-come-first-served. I plan to use this setting to pick up whites and grays with whatever character is active, and roll to get gear upgrades to the appropriate party members (rather than walk up to the corpse with that character).

I haven't found a great source to confirm my memory, and wasn't in Beta, but here's a thread on the blizzard forums outlining some (although not all) of the above: https://us.forums.blizzard.com/en/wow/t/loot-rules-and-settings-in-vanilla-classic/46504

dalo199
08-08-2019, 06:35 PM
I use FFA loot and when there is a quest mob that actually drops a quest item that everyone needs to loot i just broadcast to all and makes sure they all grab it... im sure EMA will help track that too

Just did it with Sarkoth in the stress test.. and looting the scorpids for example I did it following the main for 10 and then used another characters as the main for the next 10 and so on...

Moorea
08-08-2019, 06:46 PM
FFA is the way to go (and later when running instance you can also set loot threshold (and I think master looter) to see only the good mobs with green+)

nodoze
08-12-2019, 03:25 PM
I had planned on doing FFA and making my main looter also my Enchanter for DisEnchanting stuff. That being said I guess if the loot threshold is set to rare+ and most/all bound stuff are rare+ I guess it could be anyone in the party for DEing bound stuff no one in the party can use.

Compton
08-22-2019, 10:13 PM
Anyone had any luck having ISB recognize the new characters you have reserved on the classic servers? Is there a way to effectively do that in advance of launch, so it doesn't require a login followed by setting up the group?

MiRai
08-23-2019, 01:34 PM
Anyone had any luck having ISB recognize the new characters you have reserved on the classic servers? Is there a way to effectively do that in advance of launch, so it doesn't require a login followed by setting up the group?
ISBoxer detects the character folders on the disk, and those folders aren't created until you log them into the game world. With that said, there is zero preferential treatment for on-disk characters, and so you should just fill in the information, as normal.

Moorea
08-23-2019, 05:57 PM
You can also create placeholder names/characters in ISBoxer with the right game profile (eg classic_1 ... classic_5) and use DynamicBoxer and it'll just work with any character you end up creating and logging in in that slot (tested and works like it does in bfa)