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View Full Version : [WoW] [BFA] I want to start fresh. If you could pick 3 classes to play, which would you choose...?



Grondir
06-02-2018, 05:41 AM
Hey folks,

Kind of deciding to switch servers from my dead RP server to a more populated one. Tempted to leave all toons behind apart from on to transfer over with banks/gold etc.

Thinking of maximum 3 teams of 5, all same class to start but who knows later....

Possibly going with 5 x Hunter, 5 x Paladin and then either Druids or Warlocks....

Does anyone have any recommendations?

Cheers

JohnGabriel
06-02-2018, 02:59 PM
They are redoing the threat in BfA and rumor has it that it will be like a permanent skittish affix.

Too early to tell but running 5 tanks keeps sounding better and better.

Kojiiko
06-03-2018, 01:33 AM
Well If I was going to do 3 teams on a new realm, then I would have gone, Dks, hunters, druids or even paladins,

I really wanted to go with afflication locks but the big nerfs on drain life and your healthstone might no be good with doing dungeons ;(

Grondir
06-03-2018, 03:01 AM
Cheers guys.

With everything I'm reading, I may be tempted to run 3 instead of 5. That way I can see if I can pick up a separate tank and healer.

Been looking at the Island Expeditions but it looks like they're a pet/mount/AP grind with no actual loot....

Still not sure haha

ebony
06-03-2018, 06:58 AM
1st xpac am not looking forward to

i might do three still for the "boxing" feeling.

....

my head is all over the place

i just wonted to say there going to link a LOT of realms. with the removal of pvp and rp-pvp you might end up with a few good realms where you are

Ughmahedhurtz
06-06-2018, 03:15 AM
They are redoing the threat in BfA and rumor has it that it will be like a permanent skittish affix.

Too early to tell but running 5 tanks keeps sounding better and better.
I have no idea what perma-skittish would accomplish.

On a tangentially related note, back when I multiboxed DAoC, there was a spell mages had called confuse. My friends and my chars would gather up into a circle about 20 yards in diameter and keep confuse up on a mob, which would cause it to switch aggro about every 2-3 seconds. It would ping-pong back and forth across the circle very rarely reaching someone long enough to hit them. Was pretty hilarious until they implemented diminishing returns on it.

Asterix
06-06-2018, 05:47 AM
I have no idea what perma-skittish would accomplish.

Skittish is simply 80% reduction to tank player's threat generation. At base a tank does 900% increased threat. That equals to 10 times (10x) threat generated.

That means 1 damage from tank=10 threat.


Threat modifier from skittish is -80%, 0.2*10=2. So with skittish you only do 2x threat.
Basically a DPS can do up to 2x damage what tank does to a target without pulling aggro.

Source: https://www.reddit.com/r/wow/comments/5wc8yr/skittish_and_threat_myths_explained/

JohnGabriel
06-06-2018, 11:58 AM
This is bringing back some weird deja vu.

One sunder, two sunder, ok we can start attacking now.

Ellay
06-06-2018, 12:04 PM
Not a huge fan of threat being an issue but I do see the purpose where it is way over the top currently. Being able to do one swipe of aoe and you have almost permanent threat and just kite the trash.
In any event this is something that will help boxing > regular players because we can regulate our threat across the board easily. For everyone else if its not tuned right will be a nightmare.

Ughmahedhurtz
06-06-2018, 02:13 PM
Skittish is simply 80% reduction to tank player's threat generation. At base a tank does 900% increased threat. That equals to 10 times (10x) threat generated.

That means 1 damage from tank=10 threat.


Threat modifier from skittish is -80%, 0.2*10=2. So with skittish you only do 2x threat.
Basically a DPS can do up to 2x damage what tank does to a target without pulling aggro.

Source: https://www.reddit.com/r/wow/comments/5wc8yr/skittish_and_threat_myths_explained/
Yeah, I get the mechanical application, what I don't understand is how changing this as noted would provide increased fun for players across encounter/instance types.

For those of you that raided back in Ye Olden Days, if a tank lost aggro, would it run around and one-shot everyone but tanks?

Kojiiko
06-06-2018, 02:16 PM
Cheers guys.

With everything I'm reading, I may be tempted to run 3 instead of 5. That way I can see if I can pick up a separate tank and healer.

Been looking at the Island Expeditions but it looks like they're a pet/mount/AP grind with no actual loot....



Still not sure haha

why 3 box? surely 5 would be better? is there something we should know?

Ellay
06-06-2018, 03:29 PM
Yes it was pretty much a wipe. It was super rough in BWL on some of the dragon fights. You had to wait for 5 sunders or so. This is where the Thunderfury shined. That thing could hold aggro like no other.

Ritley
06-07-2018, 09:08 PM
why 3 box? surely 5 would be better? is there something we should know?

A lot of the content in BfA is focused around 3 player groups.

Asterix
06-08-2018, 05:02 AM
Being able to do one swipe of aoe and you have almost permanent threat and just kite the trash.

It isn't my job as a tank to watch my threat. It isn't a DDs job to watch it's threat either.
If it is part of the boss mechanic - okay - otherwise I prefer snap aggro.

My job as a tank is positioning the mobs right, watching boss abilitys to move out of, move into, turn the boss, run away or counter with my cooldowns while using abilities to reduce the damage I take while watching out for adds to bind them on me. That is my job, not fighting for aggro against the DDs.


For those of you that raided back in Ye Olden Days, if a tank lost aggro, would it run around and one-shot everyone but tanks?

Usually: one mob in a raid that is not caster would one-shot everything that was wearing cloth and two-shot everything that isn't a tank.

MadMilitia
06-26-2018, 08:34 AM
Not bothered about it here. Blood DK is a creature of big damage and threat. Worse that happens is I have to toggle the DPS off until the tank has gathered everything up. It's a pain to do that but a minor one.

Pocahuntess
07-07-2018, 12:11 PM
A lot of the content in BfA is focused around 3 player groups.

Like what for example? The only thing I see is Island Expeditions.

MiRai
07-07-2018, 01:48 PM
Like what for example? The only thing I see is Island Expeditions.
While that is the only 3-man content that they've been talking about for BFA, it is supposed to be the main piece of content that players are expected to participate in, in order to get Azurite Power. That doesn't mean that I'd recommend that people only 3-box (unless that's all they want), since the biggest upgrades are going to come from 5-man+ content (as it always has).

djensen2010
07-17-2018, 06:44 PM
Yeah, I get the mechanical application, what I don't understand is how changing this as noted would provide increased fun for players across encounter/instance types.

For those of you that raided back in Ye Olden Days, if a tank lost aggro, would it run around and one-shot everyone but tanks?

I remember when I did heavy raiding in Cata that there was always a 2 or 3 second wait for dps to let tank get agro unless you wre a rogue or hunter that could tricks the tank. But yes, Lose aggro and your dps was one shot.

And i feel like it maybe isnt so much aimed at fun as to increase the difficulty of some encounters. The big problem is that Ive noticed in my limited dungeoning leveling up and at 110 is that tanks face-roll pull entire instances while dps can go full bore and not get aggro. Obviously, I dont think Blizz intended this. This especially makes sense in my mind now that mythic dungeons are going to be a competitive part of the MLG WoW scene.

And relating to OP's question. Im currently perusing 1 mixed team Encompassing the 5 classes I feel like I will want to play most in BFA (Lock, War, Sham, Dk, Druid) and on them I have all the professions I want. This will allow me to grind, gear up, and gain rep with factions if needed for recipes. I will likely level up my 4 other dks and a druid to do my farming. I like to play solo in addiditon to multibox so that why I went for the mixed team instead of the single class spam, though 5 120 blood dks sounds fun.

MadMilitia
07-21-2018, 08:20 PM
I boxed those Cata dungeons. Back then my 3 DPS on my trinity team were all hunters. So aggro wasn't a problem.

If you want to do this right just have a toggle setup to disable broadcasting to the DPS. Usually part of a group assignment. If you drive from the tank or even the healer the DPS could be on follow while the tank gathers everything up. Then hit the toggle again once the tank has secured aggro.