View Full Version : [WoW] [BFA] World pvp
ebony
04-30-2018, 05:13 PM
ERR_INVALID_FOLLOW_PVP_COMBAT - You can't follow units while engaged in PVP.
ERR_INVALID_FOLLOW_TARGET_PVP_COMBAT - You can't follow units engaged in PVP.
called this from when i saw the wpvp changes!
Noxdiebox
04-30-2018, 05:40 PM
Bad for caster teams i guess :/
The most important question however is whether this is a change against multiboxers or not.
ebony
04-30-2018, 05:54 PM
Bad for caster teams i guess :/
The most important question however is whether this is a change against multiboxers or not.
i think we can say this is for boxers! they new stuff u get from wpvp now is more like a "open" bg
Pocahuntess
04-30-2018, 06:52 PM
Safe to say, they're killing boxing in all types of pvp.
Zartok
05-01-2018, 03:22 AM
ERR_INVALID_FOLLOW_PVP_COMBAT - You can't follow units while engaged in PVP.
ERR_INVALID_FOLLOW_TARGET_PVP_COMBAT - You can't follow units engaged in PVP.
called this from when i saw the wpvp changes!
This made me sad. I've been prepping for the sole purpose of wpvp :( If this goes trough I might be done with boxing as there are no more pvp aspect of boxing
Peri Helion
05-01-2018, 05:50 PM
Just to be clear - I assume this is an error message you received while in Beta participating in wPvP, and not just a data mined message, correct?
ebony
05-01-2018, 08:03 PM
Just to be clear - I assume this is an error message you received while in Beta participating in wPvP, and not just a data mined message, correct?
Can no do wpvp warmode in beta so yes it's datminded out the api.
Look take it as u will am just giving you all a heads up. Blizzard already said how wpvp warmode is going to be as rewarding as normal bgs.... And ashran they removed follow because of boxing on beta.
Fat Tire
05-02-2018, 10:15 AM
Will be curious if the no follow string will apply to all pvp(arena).
Malky
05-02-2018, 01:32 PM
This is sad, I was looking forward to gearing by grinding conquest points. I suppose there will be no PVP world quests on the PVE mode. Oh well, i wasn't a fan of ganking people.
Kruschpakx4
05-02-2018, 02:56 PM
ok but if its really only for the time you are in combat i dont see the big problem here even for casters, however you are commited to every fight as running away could become chaotic :D
ebony
05-02-2018, 03:26 PM
ok but if its really only for the time you are in combat i dont see the big problem here even for casters, however you are commited to every fight as running away could become chaotic :D
will test in combat
ok found a friend that got beta
https://i.imgur.com/MnW7Lx8.jpg
https://imgur.com/a/3VxJk1W
https://i.imgur.com/i10u0kM.jpg
Peri Helion
05-02-2018, 03:49 PM
Thank you Ebony,
I believe you are correct. Keep bringing us anything you find so we can be better informed. I greatly appreciate it.
Zartok
05-02-2018, 03:56 PM
Ah, so the question is if you are "enganged in combat" while beeing in warmode :o Thanks for the info Ebony
ebony
05-02-2018, 04:42 PM
a bit more testing
mods/guards as classed as "pvp", or though it does work even if your pvp talents are fired up (trinket) etc.
or though the new honer talent system is not in yet...
https://i.imgur.com/yhn6jFl.jpg
Ughmahedhurtz
05-02-2018, 08:16 PM
The only real complaint I'd have with that as PVE guy is getting accidentally flagged by running past an enemy outpost.
Malky
05-03-2018, 03:08 PM
I'm wondering if this will be part of the Pre-Patch thats coming to PTR soon. I'm assuming all the PVP PVE shard changes won't be part of the Pre-Patch. We'll get to see soon!
Off Question do you guys multibox on PTR?
Mosg2
05-03-2018, 05:01 PM
This kinda kills it for me. The change is pretty clearly directed at us as boxers and speaks to Blizzard's intent.
ebony
05-03-2018, 06:35 PM
I'm wondering if this will be part of the Pre-Patch thats coming to PTR soon. I'm assuming all the PVP PVE shard changes won't be part of the Pre-Patch. We'll get to see soon!
Off Question do you guys multibox on PTR?
I would think so.
dropbearzz
05-04-2018, 08:58 AM
i opened a ticket and basically got told it was a waste of time that i should submit a forum ticket so the QA/DEV regarding boxing in bfa
Zartok
05-04-2018, 12:51 PM
i opened a ticket and basically got told it was a waste of time that i should submit a forum ticket so the QA/DEV regarding boxing in bfa
Keep us updated on that post :)
ebony
05-05-2018, 01:08 PM
i opened a ticket and basically got told it was a waste of time that i should submit a forum ticket so the QA/DEV regarding boxing in bfa
All that do is get the trolls saying keep it.... And then it make there minds up.
Pocahuntess
05-06-2018, 06:24 PM
All that do is get the trolls saying keep it.... And then it make there minds up.
Yeah a forum ticket would be even more of a waste of time.
isboxerscrub
05-08-2018, 04:57 AM
Even tho i pretty much stopped multiboxing after MoP(came back in mid WoD to erase bgs for a bit on a 10-11 man team tho). I still occasonally lurk on these forums to check on WoW/updates/etc
Thankfully i stopped supporting this [redacted] company
all I have to say is:
blizzard cockroaches at their finest
first they removed follow, then the interact with pet and now this. RIP pvp multiboxing
[redacted]
/rant over
Pocahuntess
05-08-2018, 05:03 PM
I'm pretty sure there's a better way to express your discontent. Can't really blame them for catering to the single player. Afterall, and as much as we boxers like to think we have huge numbers, it's the single player that keeps the game afloat.
isboxerscrub
05-08-2018, 07:24 PM
I'm pretty sure there's a better way to express your discontent. Can't really blame them for catering to the single player. Afterall, and as much as we boxers like to think we have huge numbers, it's the single player that keeps the game afloat.
I know multiboxers are and were a minority. Especially after that silent no follow in pvp patch. But thats the whole point. We are such a minority we are unnoticeable. The fact that blizzard kept and keeps going after us is hilarious. Harder than on the bots(i dont condone bots ya and blizz finally stepped their game up in wod on them.)Do you know how many people botted in Mop? It was literally the golden era for them from pve to pvp kickbots.reason why im saying this is that blizzard didnt do jack shit to the bots until another xpac and a half but removed follow from us, boxers. We, legit players were deemed more dangerous than the mass bots. Its literally happening in bfa all over again( new bots are being released but blizzard isnt going after them they are trying to fuck us).smh
MiRai
05-08-2018, 11:45 PM
The fact that blizzard kept and keeps going after us is hilarious.
You say that they keep going after multiboxers, but other than the removal of follow from battlegrounds, five years ago, what else have they been doing to us since then that was seen as negative?
On the contrary, Legion was perhaps the best expansion for any multiboxer who just lazily dabbled in gathering or completing gold missions in their Order Halls. Multiboxers could easily make tens of millions of gold, if not hundreds of millions for those who got into it right at the start of the expansion, and on top of that, those who made that gold turned right around and paid for their subscriptions with it.
Harder than on the bots
This statement couldn't be further from the truth.
Blizzard was not only doing major banwaves every six months or so (from WoD through Legion), they've spent an incredible amount of money paying attorneys to sit in courts, halfway across the world from their US office, to fight lawsuits against bot makers. In addition to that, they even went as far as packing the executable file differently—something they've never done before—which did wonders for countering any major bots, and, for example, put a stop to HB and all related bots from their team for Blizzard games.
So, I find it incredibly difficult to believe that they're going harder on multiboxers than they are on those who are botting.
Finally, I'll ask that you cut the profanity and derogatory statements from your posts on this forum. Surely your thoughts and feelings can be conveyed in such a way that they do not require such language, as it's not only breaking the rules of this forum, but people generally don't like to read that on a public forum, and this isn't your personal blog.
ebony
05-09-2018, 06:54 AM
You say that they keep going after multiboxers, but other than the removal of follow from battlegrounds, five years ago, what else have they been doing to us since then that was seen as negative?
follow in ashran was because of multiboxing (or though they did not say it they said we saw having follow was going to be a problem)
But really all they been aiming @ is pvp
Same thing with "WarMode" follow works but as soon as your in combat, then follow "dies"
The phasing is working though it does not phase you in the city, if in a party one does not have war-mode you can not see them.
you get 15% extra XP buff if in "warmode "
tchallaaoc
05-09-2018, 10:45 AM
other than 'follow", anyway to coordinate movement? will broadcast click to move and interact with target work?
UnknownsTM
05-09-2018, 11:41 AM
other than 'follow", anyway to coordinate movement? will broadcast click to move and interact with target work?
without follow a full melee team with either druid / shammy or monks healers would still work with the vendor pet method to group up but thats if they keep IWT on
broadcast click to move would be a massive pain in wpvp
tchallaaoc
05-09-2018, 12:58 PM
full melee kitty w/ vendor pets. hmm... i like that sound of that. UnknownsTM or anyone else, mind sharing how the vendor pet iwt works and which vendor pets can be used?
Thanks!
Wubsie
05-09-2018, 02:10 PM
full melee kitty w/ vendor pets. hmm... i like that sound of that. UnknownsTM or anyone else, mind sharing how the vendor pet iwt works and which vendor pets can be used?
Thanks!
Sure, the concept isn't too hard at all.
Basically, a few pets, namely the Ethereal Soul Trader and Alterac Brew Pup are interactable. The trader acts as any other vendor and the Pup gives you a drink when you interact with it. It is worth noting that once you receive the drink from the Brew Pup, it will seize to be interactable until the drink has been removed from your inventory one way or the other. The way we got around this issue was to have full bags so you could not receive the drink, and the pet would thus remain interactable.
So, since we know that Interact With Target sort of counts as a keybound click, we can use it in combination to having Click-To-Move enabled to send your characters walking towards any interactable target. If we do this with the pet, which should most commonly be right next to the character that has it pulled out, your other characters essentially be moving towards where that character is, creating the sudo-follow effect.
How you would choose to set it up is dependent on how your team functions, but often people would set the pet as focus and have a mapped key that would make their character target their focus (i.e. the pet) and use IWT. Alternatively I suppose a /target macro might work as well, which would leave your focus free to used for anything else you might need it for.
I will however point out that it is no outside the realm of possibility that the pet-follow will be nerfed in the WPVP phasings/areas, just like it was in Ashran and BGs later on, so it really it is not something you should count on being there as a given.
MiRai
05-09-2018, 06:49 PM
follow in ashran was because of multiboxing (or though they did not say it they said we saw having follow was going to be a problem)
But really all they been aiming @ is pvp
Right, so one other thing in the last five years, and, as you point out, it was related to PvP.
Same thing with "WarMode" follow works but as soon as your in combat, then follow "dies"
We talked about this in Discord, but I'll just bring it up again for those who weren't there.
Blizzard could outright kill the follow command if you're in War Mode, but they didn't, and instead decided to dance around it. Why?
/discuss
Peri Helion
05-09-2018, 07:01 PM
Blizzard could outright kill the follow command if you're in War Mode, but they didn't, and instead decided to dance around it. Why?
/discuss
If a multiboxer tag teams down an NPC or PVE, it isn’t directly “hurting” a real players experience? But 5 on 1 in the new PvP world would cause a huge outcry?
Ritley
05-09-2018, 07:20 PM
They probably didn't kill it outright because many, many pre-mades make use of it to keep the group together when not actually engaged in PvP in areas where it still functions.
Ellay
05-10-2018, 03:30 PM
It is interesting they disabled follow in wpvp for warmode. Using ranged dps as long as it works when not in combat. I think we can still be effective and it shouldn't hinder playstyle too much.
If I'm in combat casting and I need to get closer to the mob or spin my team. An IWT combined with a movement a moment later to break it places me back into position.
If they do kill it outside of combat though will be a sad panda.
Zartok
05-11-2018, 06:09 AM
Has anyone tried this in Warfront / Island expeditions?
ebony
05-11-2018, 06:48 AM
Has anyone tried this in Warfront / Island expeditions?
Warfronts are pve. So follow is fine.. ( It's just like lfr)
Islands are pve mosty pve, The PvP ones you would be in the problen all PvP combat is....
Kojiiko
05-12-2018, 11:40 AM
So we wont be able to get the 15% xp bonus if we place of self in warfronts?
sethlan
06-01-2018, 03:28 PM
I'm glad I stopped multiboxing. yet I purchased 6 BFA accounts, 2 months ago or so. Un-subbed from all accounts just to see what's going to happen, had this weird feeling. Maybe I just box 5 accounts for fun. Run some dungeons. That sucks!!!
UnknownsTM
06-01-2018, 03:39 PM
eventho the changes i would just still box in wpvp specially with launch , dont forget at start horde and ally are totally split up in differant zones means you wont see eachother for the first few lvls anyway.
so i would take advantage of the EXP buff you get for flagging pvp and get those lvls
ebony
06-04-2018, 05:08 PM
manged to get into a arena game today Follow works until the same thing when your in combat with someone,
As a caster team its very easy to get LOS.
Toned
06-05-2018, 02:02 AM
But... I was on a break getting ready to 10 box BFA....
What is this mess!
ebony
06-16-2018, 03:50 AM
In other news, RP server will not use the phasing tech and will see both pve and pvp players in the same phase! (I would think follow is axed at map level and this would be the only way to stop a full out ban of follow that they could do!!)
As well all this is on the pepatch!!
MiRai
06-16-2018, 09:42 AM
In other news, RP server will not use the phasing tech and will see both pve and pvp players in the same phase! (I would think follow is axed at map level and this would be the only way to stop a full out ban of follow that they could do!!)
As well all this is on the pepatch!!
That isn't what Ion said in the Q&A...
There's a lot of confusion about War Mode on RP realms. How will it work?
Except in cases of extreme load, RP realms will not shard as RP communities are more tight knit. For War Mode, it is going to work along the same times. If you are on a RP server and turn on War Mode, you will only see other players of your server that have War Mode turned on.
Source (http://www.wowhead.com/news=284967/liveblog-of-the-june-14-battle-for-azeroth-beta-q-a-with-ion-hazzikostas)
ebony
06-16-2018, 11:09 AM
That isn't what Ion said in the Q&A...
Source (http://www.wowhead.com/news=284967/liveblog-of-the-june-14-battle-for-azeroth-beta-q-a-with-ion-hazzikostas)
Oh...i read that wrong then. Mmo-champ had it worded differently to that sorry.
Fat Tire
06-17-2018, 10:07 AM
manged to get into a arena game today Follow works until the same thing when your in combat with someone,
As a caster team its very easy to get LOS.
This makes sense. I guess melee is the only game in town anymore.
MadMilitia
06-26-2018, 03:20 AM
I'm glad I stopped multiboxing. yet I purchased 6 BFA accounts, 2 months ago or so. Un-subbed from all accounts just to see what's going to happen, had this weird feeling. Maybe I just box 5 accounts for fun. Run some dungeons. That sucks!!!
That's all I've been doing in Legion =D.
As soon as I can I'm turning war mode off. Going my own way in PvE and never looking back. I love WoW but the way Blizzard has handled PvP in all areas has been an absolute failure. It seems like they can't get it right and little wonder considering their priorities.
Nemrodh
07-05-2018, 05:27 PM
And yet people still keep giving them money... I came to do multi boxing pvp and after reading this. I'm glad i had not spent any money yet. I'm going to look in to getting a refund for bfa for my single account at this point. I'm done giving a company money that keeps ruining its own game and genre.
MiRai
07-05-2018, 06:54 PM
And yet people still keep giving them money...
Perhaps some multiboxers enjoy other aspects of the game?
Personally, this change doesn't affect my multiboxing playstyle at all. That doesn't mean I'm not sympathetic, but I'm also not unsubscribing, or calling for others to either. Either way, there are too few multiboxers that play who, if unsubscribed en masse, could swing any policy change in their favor, and you're going to be hard-pressed to get solo players to "join your cause" seeing as most of them don't want us in PvP in the first place.
Nemrodh
07-05-2018, 08:46 PM
Perhaps some multiboxers enjoy other aspects of the game?
Personally, this change doesn't affect my multi boxing play style at all. That doesn't mean I'm not sympathetic, but I'm also not unsubscribing, or calling for others to either. Either way, there are too few multi boxers that play who, if unsubscribed en masse, could swing any policy change in their favor, and you're going to be hard-pressed to get solo players to "join your cause" seeing as most of them don't want us in PvP in the first place.
I am actually a solo player. I remember when multi-boxing was just starting. I wanted to do it with wow before I stopped playing. the game has become boring and stagnant to me.
My friends who still find it fun refuse to find another game/try another game/look at another game so here i am bored out of my mind i was hoping that finally putting my hand in to multi-boxing would bring the fun back. And with the focus moving towards pvp that would remove a large amount of content i wouldn't be able to do ..and to find out they removed the follow function.. just annoying they say "we love multiboxers and there money" but now shut you out of 1/3 of the game.
So while I'm happy people are still enjoying it. I still feel over the years they've ruined a lot, lost objectivity of what a game should be.
anyways part rant part vent.. completely displeased with blizzard at this point. GL HF.
Also thank you for your time and sympathy.
MadMilitia
07-06-2018, 03:52 AM
If warfronts don't allow for follow and the dungeon grind sucks then I'll probably cut my subscription to 3 or 6 months of the entire 2 year term. I've done it before. I suspect most of us have voted with our wallets on this subject.
Thing is WoW isn't just PvP. I like the lore at this point and running dungeons without needing other people who break my enjoyment is worth the cost of paying multiple subscriptions. However long that enjoyment lasts I'll fund it. When it stops being fun I won't pay for it. Simple as that. I suspect your friends find enjoyment in it that you don't and let me tell you if I wasn't multiboxing I'd have quit WoW years ago. So maybe the answer is to give it a whirl in PvE and see if that spices it up for you.
ebony
07-06-2018, 07:35 AM
Warfonts are nothing to do with pvp the other side are npc only one side have it at a time, follow is fine there..
Islands are the same apart from the pvp ones
MadMilitia
07-06-2018, 10:17 AM
Warfonts are nothing to do with pvp the other side are npc only one side have it at a time, follow is fine there..
Islands are the same apart from the pvp ones
Yep figured as much. Looking forward to both.
And your Jamba updates :D
lofblad
07-15-2018, 09:40 AM
I'm late to responding, since I just read the news about the pvp follow thing.
I just wanted to chime in and say that for me, this doesn't change anything about my multiboxing, neither my future enjoyment of it nor the extent. PErsonally, I don't mbox for pvp, and it seems that for every other aspect of the game, nothing has really changed.
So for me, I'll just keep on boxing as usual.
Malky
07-16-2018, 04:14 PM
I'm glad we get to try this starting tomorrow with the pre-patch! Might PVP on my melee toons more than my hunters.
Boostab
07-16-2018, 11:54 PM
Warfonts are nothing to do with pvp the other side are npc only one side have it at a time, follow is fine there..
Islands are the same apart from the pvp ones
This is what I cant wait to try looks like fun times =) as far as the PvP I can live with it or with out it its nice to have an option now for those who want to level in peace =) any ways I will keep on keeping on in BFA.
Mosg2
07-17-2018, 10:29 AM
Looking for anyone either streaming or uploading content to youtube/whatever to see how bad the new pvp-follow is.
Edit: I mean, hoping someone is using the brew pup or soul-trader and making it work.
stubbadub3000
07-18-2018, 02:59 AM
Sigh, I don't read anything about betas at all, so this follow change caught me out on live today. Makes me kind of sad, I really liked dual-boxing on a pvp server as I liked the little skirmishes and general feeling of danger these servers produced.
RIP WPVP :( (for me at least)
valkry
07-18-2018, 06:48 AM
I haven't tried anything yet as I'm still crying over some of the class changes which broke my teams haha. But seriously, I'm waiting for addons to be updated :P
djensen2010
07-18-2018, 05:06 PM
I got into warmode with my 5 box and indeed once you engage in pvp you cant be followed. At least the blow is lessened with the fact that 110s cant 1 shot you anymore. Managed to kill a couple. Tanks are pretty unkillable though.
Mosg2
07-18-2018, 05:24 PM
djensen, do you have the brew pup? Can you tell us if it functions?
djensen2010
07-18-2018, 06:05 PM
I dont, Ill pick it up today and try
So brew pup works until you get the mug. Once youve looted him you cant interact with him again until you have drank or destroy the drink. So guess youre stuck with soul trader, mount, or possibly stuffing your bags so you cannot loot the mug?
The stuffing your bags worked. I moved everything to backpack and as long as you cant loot the dog you can continue to IWT. Ill try to find some pvp and see if you can IWT during. To macro the pup you cant a straight /target Alterac Brew-Pup. I have to set pup as focus and then make a /target [target=focus] and that allows me to target pup and IWT. Ive always wanted a soul trader and theyre only 400k on my server so im going to buy 1. Ill report back with its results.
Alright. Tested. IWT on both pup and trader works while in PVP combat. But each has a pro and con. The pup being you need to be unable to loot him in order to keep IWT with him. THe trader being that when you IWT he opens a dialogue and pauses not moving, meaning your toons can get left behind talking to him. I would say the pup is superior if youre on full bags and dont mind not looting, aka in most "purposeful" wpvp situations. Unless theres an addon that can block vendor dialogue windows from opening the soul trader is good, but the chance of your toons stopping and talking and falling behind is a problem. And the main problem with both of these is that you have to switch from your enemy target, to the pet to IWT, then back to the target to resume dps. Unless theres a way to IWT with focus?
Mosg2
07-18-2018, 07:35 PM
Thanks so much for running it down djensen!
I've used the soul-trader before right after the loss of follow in BGs. The problem with him is that once someone opens dialogue with him, he stops briefly.
With the brew-pup, can't you just add a deleteitem macro to your follow macro? There are addons that also will auto-delete items when you loot them, I think. I don't remember the name. Lemme go see!
Edit:
https://www.curseforge.com/wow/addons/easyloot
That will let you auto delete it when it pops in your bags. Check and see if it'll work?
djensen2010
07-18-2018, 08:25 PM
2 problems. 1, the addon doesnt seem to work, probably because of the update. 2, when destroying the brew, there appears to be a 5 sec cooldown before you can loot the pup again. When you consume the drink though, you can instantly reloot the pup sometimes. SOmetimes you can immediatly grab another brew, other times you have to wait 5 seconds. Drinking also runs the risk of your toons pausing to throw up or be dazed. So looks like your best bet is getting your followers smashed, spamming them to drink and IWT, or use the pup with full bags. If you plan to go wpvp, pup with full bags best from what im seeing. If you are questing in warmode and might get attacked, soul trader.
Mosg2
07-18-2018, 08:30 PM
Hrm, could also try this macro on your follow key?
/run for bag=0,4,1 do for slot=1,36,1 do local name=GetContainerItemLink(bag,slot);if (name and string.find(name,"Item1")) or (name and string.find(name,"Item2")) then PickupContainerItem(bag,slot);DeleteCursorItem();e nd;end;end
You have to include the exact item name in the quotes.
Malky
07-18-2018, 08:31 PM
Alright, tried on my 5 hunters a bit and it's hard just because you cannot rotate them easily. I will have to try on my tank teams and rogues see how it is, I feel like melee will be easier to manage in pvp.
Hunter pet seems to bug and keep you in pvp, enemy or not, so i had to dismiss them to finally be able to follow proprely. IWT on Melee team is the way to go.
djensen2010
07-18-2018, 08:51 PM
Hrm, could also try this macro on your follow key?
/run for bag=0,4,1 do for slot=1,36,1 do local name=GetContainerItemLink(bag,slot);if (name and string.find(name,"Item1")) or (name and string.find(name,"Item2")) then PickupContainerItem(bag,slot);DeleteCursorItem();e nd;end;end
You have to include the exact item name in the quotes.
SO I had to edit the macro but this works
/run for b = 0, 4 do for s = 1, GetContainerNumSlots(b) do local l = GetContainerItemLink(b, s) if l and l:find("Mulled Alterac Brandy") then PickupContainerItem(b, s) DeleteCursorItem() end end end
Same issue though is that the pup only insta respawns the brew 80ish percent of the time.
Mosg2
07-18-2018, 09:18 PM
Seems like the best plan then is melee with IWT and use the brew pup or trader to re-position sparingly.
WOWBOX40
07-18-2018, 09:48 PM
Just my 2 cents.. back in the day when /follow worked in pvp, i used to play a lot. I decided to stop however when they removed that possibility. I didnt dare to IWT with pets etc, as that felt like a sneaking way to avoid blizzard purpose: to not let "/follow" be possible.
So have anyone got banned for using pets/vendors since they implented the /follow removal? Just curious.
valkry
07-18-2018, 10:21 PM
Just my 2 cents.. back in the day when /follow worked in pvp, i used to play a lot. I decided to stop however when they removed that possibility. I didnt dare to IWT with pets etc, as that felt like a sneaking way to avoid blizzard purpose: to not let "/follow" be possible.
So have anyone got banned for using pets/vendors since they implented the /follow removal? Just curious.
Nope
Ellay
07-18-2018, 10:33 PM
Was excited, turned on war mode.. sham/4x hunter. It's just rough to say the least. It's sort of doable but too much of a hassle. I guess the consolation prize is PvP in wow isn't what it used to be anyways.
Ellay
07-18-2018, 10:59 PM
Just turned off war mode, found the issue was the hunter pets are somehow perma stuck in combat, even when I was in town. Felt just wrong...
Mosg2
07-18-2018, 11:00 PM
As Mirai posted, they could have just removed /follow from warmode. I don't think anyone is going to get banned over this.
djensen2010
07-18-2018, 11:04 PM
Was excited, turned on war mode.. sham/4x hunter. It's just rough to say the least. It's sort of doable but too much of a hassle. I guess the consolation prize is PvP in wow isn't what it used to be anyways.
Yeah the team i was testing with had a lock and ele shaman. Def is hard to get them aimed so i try to make sure i keep enemies in front if i can. /spit and /flirt sometimes gets their attention. Definitely thinking sbout firing up thr old pally 4 dk team.
UnknownsTM
07-18-2018, 11:38 PM
Yeah the team i was testing with had a lock and ele shaman. Def is hard to get them aimed so i try to make sure i keep enemies in front if i can. /spit and /flirt sometimes gets their attention. Definitely thinking sbout firing up thr old pally 4 dk team.
All melee team is alot better but keep in mind spamming IWT isn't good either the second the target dies your toons run of in different directions
You need to keybind all stop aswell cause they won't follow right away, takes a while for the follow master kicks in again
You could play like pally tank or healer with 4 unholy dks making the dks semi ranged classes but still can IWT once a while to catch up target when the run off, also castsequence dk grip is a really good help in wpvp / warmode
Note. Making your dks unholy gives you a extra grip from abomination pets
djensen2010
07-18-2018, 11:48 PM
All melee team is alot better but keep in mind spamming IWT isn't good either the second the target dies your toons run of in different directions
You need to keybind all stop aswell cause they won't follow right away, takes a while for the follow master kicks in again
You could play like pally tank or healer with 4 unholy dks making the dks semi ranged classes but still can IWT once a while to catch up target when the run off, also castsequence dk grip is a really good help in wpvp / warmode
I definitely see what youre saying. I jus have most of my follow and interact keys on my mouse (razer naga) so its easy to press attack then quickly spam IWT on pet. That way once the run all over, so long as they dont get too far, theyre jus run back to the pet.
Ive always been biased towards frost because its so brain dead that its easy to box but the changes to unholy might make it easier to set up a dps rotation. Ill definitely try some time in the future. You can always spam howling blast at range without IWT if you wanna sit back and do damage. And being DK, some of the hassle of IWT can be eliminated with grip.
johny_mnemonic
07-19-2018, 11:20 AM
I did some invasion leveling yesterday with my 5x108 aff locks which resulted in good amount of pvp, and it was sooo much fun after the months of constant one shots from geared 110s. They werent able to kill me, and I didnt have any problems to kill them. Follow broke up the moment I was flagged pvp, but few seconds after the opponents was killed it was lifted and follow worked again. all in all, I was just sitting there like ducks waiting to get anihilated, but it was the other way round.
Malky
07-19-2018, 11:37 AM
Follow seems to come back a bit on my rogue teams, but it seem to break again, works on and off for a bit then it works. Feels like something keeps us PVP activated for a while. Could be party buffs and auras? I think i'll stick to doing PVP in Battlegrounds when i'm ready for the hassle rather than while i'm just trying to quest.
Mosg2
07-19-2018, 11:51 AM
How's the balance for tanks vs not? I left about two months after the Argus raid came out, and Rogues/Mages could one-shot any number of grouped non-tanks, and came close to one-shotting tanks.
Ellay
07-19-2018, 01:23 PM
I've been thinking more about follow and maybe it's something specific to hunters, but yesterday I ran into some players in Argus while doing some World Quests and dispatched them, though it was messy on my part as my auto face IWT wasn't setup or working properly. I portaled back to the main ship and auto follow was still broken, it would work for a hot second and then break, and kept repeating. I'm assuming no one else is experiencing something to that degree?
It'd be nice if there was a way to petition this to find out their reasoning behind turning this off in general, from what I have gathered it was to maybe combat the 25+ boxers that would roam as a death ball. You'd think capping the amount of followers would be an easy fix, or if there is > 20 people in a 10 yard radius follow doesn't work.
I just want my follow back! not pvping at all is like a piece of the game is gone.
*Edit*
I took a look at the blizzard general forums, and it appears the general population is happy with this change, they've been burned in the past by multiboxing (even though it's such a small community, I suppose it just sticks out).
Ellay
07-19-2018, 10:23 PM
So... the melee teams sort of work better. Got me thinking - why can't I just treat the Hunter team like a melee team when I run into a PvP situation.
So i'm now trying to find the section on IWT where you can set it to toggle. Would like to push a key and it's on and preferably push a different key and it's off.
Is that possible?
Edit* found an old post on here, got it working. Now to test..
djensen2010
07-20-2018, 12:48 AM
Did I miss the part where you cant use pets to follow in BGs? I never tried it till today.
Nezreck
07-20-2018, 03:46 AM
https://us.battle.net/forums/en/wow/topic/20766096462#1
Found this post in the feedback forums for BFA pvp, decent points etc, maybe it could get some questions answered
MadMilitia
07-20-2018, 05:11 AM
The warden tower issue is absolute bullshit. It's all PvE content and flagged as PvP makes little sense. I really hope that is a leftover from Legion that won't be in BFA areas.
Ritley
07-20-2018, 08:10 AM
The warden tower issue is absolute bullshit. It's all PvE content and flagged as PvP makes little sense. I really hope that is a leftover from Legion that won't be in BFA areas.
Follow breaks for about half a second while you annihilate the NPCs at the Warden Towers. It will work again pretty much right after you finish killing whatever it is you're currently fighting. It's really not a big deal...
UnknownsTM
07-20-2018, 08:53 AM
Follow breaks for about half a second while you annihilate the NPCs at the Warden Towers. It will work again pretty much right after you finish killing whatever it is you're currently fighting. It's really not a big deal...
there is a differance between towers and wpvp fighting other players , dot/pets keeps you alot longer in combat specially if the player you attack runs away
Did I miss the part where you cant use pets to follow in BGs? I never tried it till today.
that has been for a while now but if you for have your soultrader out before you enter the bg it comes with you and you can use it , only downside about that method is the second your toons dies the soultrader doesnt respawn with you and you cant summon it back anymore
in wpvp you can use the soultrader or brewpup
So... the melee teams sort of work better. Got me thinking - why can't I just treat the Hunter team like a melee team when I run into a PvP situation.
So i'm now trying to find the section on IWT where you can set it to toggle. Would like to push a key and it's on and preferably push a different key and it's off.
Is that possible?
Edit* found an old post on here, got it working. Now to test..
hunters dont have IWT like melee classes they dont run after the player , IWT (running towards a player) is a old system but never gave hunters it when they changed SV to a melee spec
Ellay
07-20-2018, 09:34 AM
hunters dont have IWT like melee classes they dont run after the player , IWT (running towards a player) is a old system but never gave hunters it when they changed SV to a melee spec
I did notice that issue last night, is there even a method to have them "face" the enemy?
From what I could tell IWT made them turn on auto attack and it felt sometimes they would run forward just enough to be in range of their bow.
UnknownsTM
07-20-2018, 09:46 AM
I did notice that issue last night, is there even a method to have them "face" the enemy?
From what I could tell IWT made them turn on auto attack and it felt sometimes they would run forward just enough to be in range of their bow.
if im not mistaking the assist me option will do that i havent fully tested everything yet on hunters , there my very first group i ever made years ago and not giving up on them at all
Malky
07-20-2018, 09:49 AM
I did notice that issue last night, is there even a method to have them "face" the enemy?
From what I could tell IWT made them turn on auto attack and it felt sometimes they would run forward just enough to be in range of their bow.
I know when BM had Volley still, when you toggle it ON i think your toon will face your enemy. But now they removed it from BM, not sure what spec has it. It's to be tested.
edit: I think i'll be sticking to PVE for Mboxing and the occasional 1 toon pvp with friends.
Nezreck
07-20-2018, 10:13 AM
Follow breaks for about half a second while you annihilate the NPCs at the Warden Towers. It will work again pretty much right after you finish killing whatever it is you're currently fighting. It's really not a big deal...
Unfortunately this is not experience i am having right now, i have been going out of my way to do the wardens towers on all 7 teams of 5 i have each day to get the mounts from the changed Honor system. When i engage a mob and kill it the time between follow breaking and pvp combat clearing can range anywhere from 10-30 seconds, sometimes even when just standing there or i'm mounted in the air not attacking anything at all it breaks 5-10 times back to back spastically. Another issue with hunters specifically is that pets seem to trigger pvp combat break just for being present what so ever, And the inability to IWT with ranged is really painful. Face Toward Target only appears to work for me if a target is within 5 yards as well. i'm honestly really bummed out about this change because it causes so much more hassle to get stuff done, Even when i purposely go out of my way to never actually fight anyone in world pvp.
Ritley
07-20-2018, 12:47 PM
Unfortunately this is not experience i am having right now, i have been going out of my way to do the wardens towers on all 7 teams of 5 i have each day to get the mounts from the changed Honor system. When i engage a mob and kill it the time between follow breaking and pvp combat clearing can range anywhere from 10-30 seconds, sometimes even when just standing there or i'm mounted in the air not attacking anything at all it breaks 5-10 times back to back spastically. Another issue with hunters specifically is that pets seem to trigger pvp combat break just for being present what so ever, And the inability to IWT with ranged is really painful. Face Toward Target only appears to work for me if a target is within 5 yards as well. i'm honestly really bummed out about this change because it causes so much more hassle to get stuff done, Even when i purposely go out of my way to never actually fight anyone in world pvp.
Well I don't know man. I'm doing all the warden's towers on my teams as well and follow strobe kicks back on within seconds of me killing mobs. By the time I hit IWT and loot follow is working again.
Ellay
07-20-2018, 01:56 PM
Well I don't know man. I'm doing all the warden's towers on my teams as well and follow strobe kicks back on within seconds of me killing mobs. By the time I hit IWT and loot follow is working again.
What's your team combo?
I noticed if I dismiss my pets right after combat, it's less of an issue.
Malky
07-20-2018, 04:45 PM
What's your team combo?
I noticed if I dismiss my pets right after combat, it's less of an issue.
I confirm this, on my hunters i just dismiss pets > FD and mount up. It's still a hassle and if i want to go through this pain, i'll just queue for a BG.
MadMilitia
07-20-2018, 06:16 PM
Follow breaks for about half a second while you annihilate the NPCs at the Warden Towers. It will work again pretty much right after you finish killing whatever it is you're currently fighting. It's really not a big deal...
Nope. As others have said there will be times something has aggro but you don't see it right away and will be losing characters left and right to it. I've had the misfortune many times just watching one character not mount for 10-20 seconds only to find some stuck mob in a hill was preventing them from leaving combat.
This change if it stays is going to make you a massive target for trolling. Someone for example who just slaps you into combat and then vanishes or even the game just throwing random streams of mobs at you is going to become infuriating.
I am alright with PvP being off limits to us but it should not under any circumstances prevent us from engaging in PvE. That's a bridge too far.
Mosg2
07-20-2018, 06:52 PM
I would just set up the brew-pup as an alternate follow condition.
Ellay
07-21-2018, 08:36 AM
I did a very small sample of PvP/Warden tower with a 5x Druid team and the /follow after combat issue is significantly less than the hunter team. There is definitely something wrong with pets.
Pocahuntess
07-21-2018, 11:09 AM
So am I reading here that Follow is breaking after ANY combat now?? If that's the case, boxing is pretty much done. You guys aren't going to be able to tolerate that annoyance for long!
JohnGabriel
07-21-2018, 12:11 PM
With bound to account honor I'm getting 5 times the honor for every warden tower. I'm going to have my honor level 40 mount just from the towers. Yes its a slight pain to lose follow every time I attack but as long as I am not fighting real people its no big deal.
Really sorry for the people who love World PvP, they're making it so tough on you. But I know you guys will figure out something, the community always does.
MiRai
07-21-2018, 03:04 PM
I'm going to wager that the amount of time required to re-follow is greatly based upon your latency to the game server you're playing on—the lower the latency, the faster you will fall out of combat; the higher the latency, the longer it's going to take.
And before anyone jumps on me about this statement, remember that when you enable War Mode you are being thrown to a different server with everyone else that has War Mode enabled. You may end up in a different data center, or a different server rack with different specs on the hardware within the server than the one you normally play on.
edit: I think i'll be sticking to PVE for Mboxing and the occasional 1 toon pvp with friends.
That's generally where I've fallen for the past several expansions.
So am I reading here that Follow is breaking after ANY combat now?? If that's the case, boxing is pretty much done. You guys aren't going to be able to tolerate that annoyance for long!
Just to be clear, it's PvP multiboxing that is taking a hit, not all multiboxing. I'm just clarifying because I know someone, somewhere is going to read your post and your post alone, not bother to look at the name of the thread, and then begin to spread information based off of it.
Malky
07-21-2018, 03:58 PM
With bound to account honor I'm getting 5 times the honor for every warden tower. I'm going to have my honor level 40 mount just from the towers. Yes its a slight pain to lose follow every time I attack but as long as I am not fighting real people its no big deal.
This is a really good upside, getting 2.5K honor on world quests per team is insane.
MadMilitia
07-21-2018, 08:02 PM
So am I reading here that Follow is breaking after ANY combat now?? If that's the case, boxing is pretty much done. You guys aren't going to be able to tolerate that annoyance for long!
It seems to be restricted to "PvP" areas which is bonkers seeing warden towers are all PvE. Anyway I've voiced my distaste for this change because I've not done beta and fear there will lots of little "PvP" nodes where PvE happens, follow breaks and we're annoyed every step of the way.
I don't know why "PvP" mobs are now a thing but it really sucks for us with this new rule. I guess we're going to find out how annoying it is.
djensen2010
07-22-2018, 01:02 AM
Yeah, caster team is gunna be a no go for ma haha. Its a joke not being able to preposition. Good thing I'm only leveling them up for farming, Maybe ill use the druids to 5 box resto for wpvp.
I made it slightly better by turning on repeater and using my turn keys. But yeah, hardly optimal.
Malky
07-22-2018, 08:55 AM
Was there a hotfix? My paladins are able to keep following while doing the tower world quest (warmode off).
Edit NVM, seems like it only work for a second because i oneshot the mob? aarrgh.
Edit2: Prot Paladins so far are my favorite and its really not so bad compared to ranged. Glad we still have IWT.
Boostab
07-22-2018, 11:36 AM
yeah I do the same thing with my Warrior, Dk's and pally and enhanced shammys, and follow is only off while in combat in any world pvp.
JohnGabriel
07-22-2018, 11:36 AM
Was there a hotfix? My paladins are able to keep following while doing the tower world quest (warmode off).
Edit NVM, seems like it only work for a second because i oneshot the mob? aarrgh.
Edit2: Prot Paladins so far are my favorite and its really not so bad compared to ranged. Glad we still have IWT.
Yeah I was doing a tower on my prot palis and it was fun, I was wondering what everyone was complaining about. But then on my hunters it was horrible, pets randomly going into combat when no mobs are around, it was just awful.
djensen2010
07-23-2018, 12:22 AM
Have we seen a bluepost yet regarding this?
Ellay
07-23-2018, 10:56 PM
Went on the druids some more, oh my. So much fun. Even though the team is weaker. PvP is so good.
Was able to handle quite a few even fights that ended up being 5v5. I think the opponents weren't coordinated but that's ok no complaints!
valkry
07-24-2018, 06:54 AM
I've yet to try the warden towers but I'll let everyone know how I do with my shamman and lock teams.
I'm glad I farmed them for a while before the pre-patch because I hit lvl 82 just from logging on, going to try make it 1 lvl a day goal and b one of the first on the server to hit 500 :P
Ellay
07-24-2018, 08:56 AM
Do you need to log on your character to get the "honor" from them? I wonder how far back it goes.
JohnGabriel
07-24-2018, 11:12 AM
Do you need to log on your character to get the "honor" from them? I wonder how far back it goes.
Yes you have to log them in. I saw my honor jump up with every toon that logged in.
Malky
07-24-2018, 12:14 PM
Do you need to log on your character to get the "honor" from them? I wonder how far back it goes.
It counts honor you have gained in the new Legion system. So log on all your alts 100+ just in case :)
Peri Helion
07-24-2018, 06:02 PM
Dumb question - where exactly do I see honor levels now? I thought they were on the Sepcialization & Talents tab before, but I dont see it there and random looking/googling has not helped.
Lyonheart
07-24-2018, 06:14 PM
Dumb question - where exactly do I see honor levels now? I thought they were on the Sepcialization & Talents tab before, but I dont see it there and random looking/googling has not helped.
In the group finder, PvP tab
Mosg2
07-25-2018, 07:58 PM
This bounty/assassin thing looks interesting. If you want to get a fight going, it should be pretty easy once you show up on everyone's mini-map.
valkry
07-26-2018, 06:06 AM
I've done Wpvp on all my teams now and this is what I have found...
4x ele sham: warden towers are fine, and even the 500 honour WQs, you don't drop follow until in combat and then once you stop fighting you get it back again. I have noticed that my toons will start following me again even while still waiting for combat to drop. As such broadcast turning to face mobs is fine and you can just kill one set of mobs at a time to complete the WQ, it added maybe 10-20 seconds to the quest times for me. Actual PVP, unless I get the drop on someone and kill them before they reach me, its a no go.
5x affliction lock: The exact same, I will just run into an area with a lot of the warden mobs around me then tab target them to dot and wait for them to die. Actual PVP, they don't do too badly. I only need to face the target for 2 spells and thats drain life and drain soul. To be honest I can insta cast 2 dots each and unstable affliction doesnt have to be facing either. Drain soul/life I can use broadcast turning while spamming the spell and eventually they will all be channeling it (the drains are nice because once you start, you dont have to keep facing the target). I can also press my interact with target macro once then backpedal to quickly face a target if i want to. If I ever get kited really well and kept in combat, I accept the loss, otherwise if i can i mount and try again. NOTE: 5x curse of fragility still stacks and it's hilarious.
Both these teams could use a pet to follow if I want to chase someone down, but generally not worth it.
Melee teams: Thesehave no dramas at all in WQ pvp areas, mostly. Interact with target everything and follow strobing puts them back on my leader. The difference is between pve and pvp fighting. Combat with any human player takes a lot longer to drop combat with, and even with it dropped you still get the 'cant follow someone in pvp combat' message. The way around this I best found was to just kill a mob nearby after killing your gank target. The stat squish has helped because my lower geared teams (IE: my lvl 105 dks) can actually stand a chance against geared people. My two teams of pallies and dks are fine with chasing people, but they don't usually catch them.I haven't even needed to use a pet for follow yet. (Have found I can take 4 dks into a BG with a friend, I use a 2 seater mount for my main and he uses a 3 seater, 2 of my guys jump in with him and I take 1 and we just hop from battle to battle like that. AV and IoC are best for this or just defend blacksmith).
Overall the changes aren't too bad, twinking is good again in the lower brackets and the stat squish has made fighting fun for me again, and the follow changes haven't ruined the game for me, just made it a bit harder is all.
Ellay
07-26-2018, 12:10 PM
Really good write up thank you Valkry.
I have been doing well and "ok" with the changes using the druids, but if a rogue really wants to annoy you they can now, it keeps you in and out of combat. Need to find ways to break them out of stealth.
valkry
07-26-2018, 12:22 PM
Really good write up thank you Valkry.
I have been doing well and "ok" with the changes using the druids, but if a rogue really wants to annoy you they can now, it keeps you in and out of combat. Need to find ways to break them out of stealth.
What team setup you running with your druids? I still have boosts left and was thinking either a team of those or rogues.
Ellay
07-26-2018, 01:28 PM
Healing since pre-patch is insanely OP. With the stat squish it's flat out amazing.
So I've got all 1 Guardian / 4 x Balance. You can swap out to a Resto Druid and I've make a pretty good macro for that that'll give you insane healing for about 4 minutes straight before you go oom. The special kicker there is you just spread out the innervates that you get from Balance/Resto.
with Resto talent (as Balance spec) you get the passive heal, which I did a Mythic regular run and didn't even need to heal the tank. It's pretty strong.
Swiftmend is on a 30 sec cooldown, and with 4 of those at the same time you'll completely heal any target. You got rejuv's on instant and Regrowth for a little more upfront oomph, but the healing in general is massive. Character hp is 20-25k? I'm not sure on the numbers, rejuv is 3k hp instant over 12 seconds. You slap 4 of those on someone and you got a 50% heal.
The new heal added was Wild Growth to the resto talent, it way over counters any aoe damage your taking. On Pvp this has been a good saving grace,
So for PvE this group is working fine and at some point will most likely need to transition into the traditional role, it also works for PvP, the guardian seems kind of useless but adds 15% hp to the whole group through a pvp talent. I also don't understand it but the bear gets focused fired while the 4 boomkin are just tossing out dps.
Speaking of DPS, their rotation got a whole lot easier (can I get a hallelujah?) The opener is pretty weak when you want high burst in pvp, but it's insanely effective. Moonfire/Sunfire x4 on a character should drop them if they don't have any heals. Talented and with a legendary shoulders moonfire hits 2 other targets so if you hit a group of players, their healer won't be able to sustain everyone taking damage, and I think this is why the fights I'm running into I'm consistently winning. I just need to outlast for 10-15 seconds and they fall apart.
For PvE hunters with a healer are the strongest in my opinion but part of the game for me is PvP and willing to make this sacrifice knowing I probably won't be able to push to the same mythic+ level is worth the tradeoff.
The hunters have flare though which would solve the annoying rogue issue..
Does /follow work on a hunter pet? Could make that work maybe.
Curryman
07-26-2018, 05:04 PM
Thanks for posting your experiences with the changes. Sounds doable and is motivating to give PvP a shot.
Peri Helion
07-26-2018, 05:27 PM
I just spent two days doing Warden Tower and other PvP world quests with 5 Prot Paladins, war mode turned on. My "follow recovery time" has been sub-second, so very seamless (Cenarion Circle, sub 80ms ping, graphics level 1 all toons, running 16GB RAM, 1060TI, on an AMD Ryzen5 1600).
djensen2010
07-26-2018, 11:21 PM
Healing since pre-patch is insanely OP. With the stat squish it's flat out amazing.
So I've got all 1 Guardian / 4 x Balance. You can swap out to a Resto Druid and I've make a pretty good macro for that that'll give you insane healing for about 4 minutes straight before you go oom. The special kicker there is you just spread out the innervates that you get from Balance/Resto.
with Resto talent (as Balance spec) you get the passive heal, which I did a Mythic regular run and didn't even need to heal the tank. It's pretty strong.
Swiftmend is on a 30 sec cooldown, and with 4 of those at the same time you'll completely heal any target. You got rejuv's on instant and Regrowth for a little more upfront oomph, but the healing in general is massive. Character hp is 20-25k? I'm not sure on the numbers, rejuv is 3k hp instant over 12 seconds. You slap 4 of those on someone and you got a 50% heal.
The new heal added was Wild Growth to the resto talent, it way over counters any aoe damage your taking. On Pvp this has been a good saving grace,
So for PvE this group is working fine and at some point will most likely need to transition into the traditional role, it also works for PvP, the guardian seems kind of useless but adds 15% hp to the whole group through a pvp talent. I also don't understand it but the bear gets focused fired while the 4 boomkin are just tossing out dps.
Speaking of DPS, their rotation got a whole lot easier (can I get a hallelujah?) The opener is pretty weak when you want high burst in pvp, but it's insanely effective. Moonfire/Sunfire x4 on a character should drop them if they don't have any heals. Talented and with a legendary shoulders moonfire hits 2 other targets so if you hit a group of players, their healer won't be able to sustain everyone taking damage, and I think this is why the fights I'm running into I'm consistently winning. I just need to outlast for 10-15 seconds and they fall apart.
For PvE hunters with a healer are the strongest in my opinion but part of the game for me is PvP and willing to make this sacrifice knowing I probably won't be able to push to the same mythic+ level is worth the tradeoff.
The hunters have flare though which would solve the annoying rogue issue..
Does /follow work on a hunter pet? Could make that work maybe.
Ive kind of been observing some of the same things you have. I think once i get more 110s I am going to try a 2 BM hunter, 3 balance druid team. Basically, when people try to gank me, I just blow defensive's and heal myself with druids and once the enemy is out of CDs, I finish them off. Im sure as we level the off healing will become weaker, but as of now I can definitely attest to its strength.
Kruschpakx4
07-28-2018, 02:54 PM
Healing since pre-patch is insanely OP. With the stat squish it's flat out amazing.
Hybrid healing was also over the top for ele shamans in the wotlk precata patch but it went to be total shit at lvl 85 so dont have too much hope :p
sparvath
07-31-2018, 05:48 AM
been doing towers everyday on quite a few teams.
When walking between mobs I often experience that they break follow again and again but if I mount up and fly its all fine. So its fast to do 3 towers x 300 honor x 10+ 5-man teams that way.
WOWBOX40
07-31-2018, 06:42 AM
been doing towers everyday on quite a few teams.
When walking between mobs I often experience that they break follow again and again but if I mount up and fly its all fine. So its fast to do 3 towers x 300 honor x 10+ 5-man teams that way.
May i ask: why are people farming these honor points? What is there to gain? I mean, stuff usually get close to oneshotted anyway, why "waste" time f.ex getting slightly better geared at this stage, just so stuff dies some millisecs earlier. Lets just say there are more profitable things you could do instead.
Ellay
07-31-2018, 07:17 AM
I think there are a few mounts you can get with higher ranks of honor. Not sure if they are in the game yet but that's the goal since right now honor is combined on all accounts, meaning a 5 boxer is earning 5x the speed of playing one.
JohnGabriel
07-31-2018, 12:44 PM
At level 50 you get a title, level 400 you get a mount. Various other achievements and rewards along the way, just like legion was.
sparvath
07-31-2018, 04:45 PM
May i ask: why are people farming these honor points? What is there to gain? I mean, stuff usually get close to oneshotted anyway, why "waste" time f.ex getting slightly better geared at this stage, just so stuff dies some millisecs earlier. Lets just say there are more profitable things you could do instead.
Titles, pets, toys and mounts. And nothing else to do until expansion... Got a lot of levels doing the towers for mark of honors for transmog gear before 8.0
JohnGabriel
07-31-2018, 05:13 PM
You know they're going to do something about the WQ honor soon, multiboxers have a huge advantage.
Doing 3 of the 300 honor and 2 of the 500 honor a day, gives me slightly more than a honor level per team. I figure with the current 12 teams I have ready I could reach the honor level 500 cap in 37 days. Wouldn't that make everyone else QQ if we could beat the hardcore PvPers to the end.
I cant do it because its just too boring, I can keep up taking 3 teams a day through them for about a week but then need a break. If follow worked better than sure.
sparvath
07-31-2018, 05:23 PM
You know they're going to do something about the WQ honor soon, multiboxers have a huge advantage.
all the more reason to get to 500 fast
JohnGabriel
08-01-2018, 02:49 PM
If anyone is interested, wowhead has a list of all honor level rewards.
http://www.wowhead.com/news=284488/pvp-achievements-in-battle-for-azeroth-honor-levels-arena-titles
Kruschpakx4
08-05-2018, 12:15 AM
So I have no idea about the numbers but from what I've read about talents 4 prot paladins + rnd melee will dominate world pvp since you will have almost 100% uptime on anything with that concecration design
even though i dislike the game in the current state, this shit could be funny
Lyonheart
08-05-2018, 09:39 AM
So I have no idea about the numbers but from what I've read about talents 4 prot paladins + rnd melee will dominate world pvp since you will have almost 100% uptime on anything with that concecration design
even though i dislike the game in the current state, this shit could be funny
why not just 5 Prots?
Kruschpakx4
08-05-2018, 08:53 PM
with 4,5 sec concecration cooldown 4 prots have already everything to keep the mobility going, i think adding deathgrip or tremor/purge or even mortal strike/warbanner to that comp makes it even better than 5 prot. Or if you wanna run 5 paladins already i would atleast make one of them holy since you effectively have a massdispell with cleanse the weak pvp talent as long as your toons are all within aura radius...this would make fear useless against that team since the prots can use the spell bop on the holy to dispel magic and the holy in return can dispell all the fears at once...just need need some trinket rotation for that
but honeslty i wanna play this with arcane mage and kill stuff out of mass invis that would be hilarious to watch
side note: what a shame that windfury totem got removed holy shit
mrdsp
08-06-2018, 11:52 AM
Just thought I would post my current wPvP experiences - been doing it most nights. Mixed opinions but as somebody who has always had a gear disadvantage I think overall the changes are better even with the lack of mobility with removal of follow.
2x Ret Pally 6x Unholy DK 2x Mistweaver Monk
This is my "main team" and I'm currently finding it very fun. With the correct spec the Unholy DK DPS is VERY good - in large PvP raids I'm normally top of the damage meters at ilvl 200/205.
Very good burs, don't need to be near the target to be effective and do alot of splash AoE (focus healers and normally kill their DPS by accident).
Burst is very good to kill a healer in seconds.. if the healer has seen you first they can still survive longer than feels balanced compared to DPS. DPS and Tanks die literally within seconds.
Seems to take a group of 6+ to have a chance at killing me and 2 of them need to be healers. Unfortunately seems to be more healers than DPS on my realms now (I play in high wPvP areas) so groups are starting to hurt a little more.
All of my chars spam IWT with most attacks.
Overall enjoyable. Melt anything 1 v 1, very good in group. Weakness is multiple healers.
8x Affliction Warlock 2x Mistweaver Monk
I have mixxed opinions on this team - they seem to do very well in some situations but very little in others. Damage is amazing but no burst, just sustaned.
In large group vs group fights they are VERY good and pick people off very fast. In small group fights they do well until a healer/melee combo hits. Find it hard to get back into the fight once a melee starts pounding me.
CoS on rogues doesn't help although they don't seem to hit too hard.
Will re-evaluate talents now I know Curse of Fragility stacks as that could be fun!!
Summary
I really like the new balance, I don't find anybody "scares" me.. I've had Guardians and DH with insane ilvl take me out but in pre-patch there is no single class or even 2/3 people that can take me on. When it gets to 4/5 with a healer can be difficult. 5+ with healer is a difficult fight.
My Monks (healers) not really set up correctly and have played with swapping the ~Pallys to holy. With the new /follow changes I'm getting used to control rather than refining things like healing - finding my single target healing difficult during combat now.
Follow Changes
Overall can still play and boxxing is still viable in wPVP - I find it harder on my warlocks than my Melee but I've always used IWT spam on them so not a huge change other than moving from Blood to Unholy.
One thing I have noticed is I now play WoW between two houses, one with top internet and another with normal broadband and WOW that makes a massive difference, more than I would know.
The poorer internet causes me the following problems I've never noticed before;
- Can't follow target engaged in wPvP (I know this is by design but is noticeably different on slower connection)
- Some chars stuck in combat longer than others when nobody is around (again, much worse)
- Too far to follow when the toons are very close
- Follow breaks and toons get lost
- Toons run away for no reason
- IWT takes a few clicks to work
So overall 50/50. Love the balance but do think healers need tweaking. Hate the follow changes. I kill more people pre-patch so I'd take the balance over the lack of /follow in combat.
I just hope the stats don't get massivley out and back to how it was as new content brings out new gear.
WOWBOX40
08-10-2018, 07:48 AM
Its when you have around 20 characters, that you can properly and litterarly 1-shot others ;)
mrdsp
08-10-2018, 08:30 AM
Its when you have around 20 characters, that you can properly and litterarly 1-shot others ;)
Haha, love it!
My 10 are pretty good, much better than in Leigon but can be countered by a couple of healers.
I'm at a point where people form raids to come hunt me so must be upsetting a few :cool:
Ellay
08-10-2018, 10:34 AM
When the pvp fighting ends, I sometimes get stuck being unable to /follow fluidly for a good 10-15 seconds still, even with non pet classes. Is everyone else experiencing that? It's super frustrating :)
tanknspanker
08-10-2018, 11:38 AM
When the pvp fighting ends, I sometimes get stuck being unable to /follow fluidly for a good 10-15 seconds still, even with non pet classes. Is everyone else experiencing that? It's super frustrating :)
Yes, this is indeed frustrating .. but happening unfortunatly..
I noticed that with feral druids, when you enter stealth after combat you are able to pick up follow again bit faster.
valkry
08-13-2018, 09:20 AM
Yes, this is indeed frustrating .. but happening unfortunatly..
I noticed that with feral druids, when you enter stealth after combat you are able to pick up follow again bit faster.
This is also true with my rogues. Able to follow a lot sooner after combat than my other teams.
Ellay
08-13-2018, 04:19 PM
I'm thinking it might be related to dots or similar on the main still flag until they stop ticking even if the target is gone.
Side note, I got the blasted alterac pup and the thing randomly stops working in pvp!! Was so excited to get the hunters back in action but it was a waste :( full bags and all.
MadMilitia
08-14-2018, 05:57 PM
I'm surprised anyone is PvP mode here. I've had it off since prepatch.
Too bad really. They should have done it based on concurrent accounts instead of the hamfisted way it was done. No idea why a dual boxer gets punished the same way a 20 boxer does.
Ellay
08-15-2018, 10:54 AM
I've been trying to think of a workaround to it, and there isn't a clean solution, your method definitely does slow it down though. I don't think there were that many 20+ boxers though, but if they wanted to be disruptive they could be. Especially being able to report someone and have them get the boot temporarily.
MadMilitia
08-16-2018, 12:10 PM
I've been trying to think of a workaround to it, and there isn't a clean solution, your method definitely does slow it down though. I don't think there were that many 20+ boxers though, but if they wanted to be disruptive they could be. Especially being able to report someone and have them get the boot temporarily.
The idea I proposed to them about 2 years ago now was a sliding restriction on concurrent accounts.
2: No restrictions.
3: Restrictions kick in.
5-10: No follow.
11-20: No follow, no report, no kick votes.
21-40: Separate shard. Basically unrestricted play but segregated from the rest of the playerbase.
This way people can play however they want without impeding the gameplay of others. If I want to play WoW all by myself and have the funds to do that then why not allow it? Just have the tech set up to allow it.
The way they are doing it now is unfair to people who dual box. That and these hard restrictions on party play are another problem. I understand how content design works but flex parties need to be a reality already. Hard locking content to solo / 3 / 5 characters is a problem that's long overdue for a correction. The easy solution is to have a baked in scaling system that flips health, damage and mechanics at certain intervals. For everything even open world questing.
WOWBOX40
08-16-2018, 02:49 PM
Far as i recall, you only get 1 vote per battlenet account though. I suppose you could have a ton of individual ones if you really wanted (but max 3 of them can have battlenet balance on them apparently).
EaTCarbS
09-13-2018, 04:39 AM
Anyone else having any success with wpvp?
Wubsie
09-13-2018, 05:22 AM
Honestly, I'm seeing very little of WPVP in warmode. Only had a few encounters and my pallies (1 prot 4x ret) are performing decently well.
An anecdote would be when I had a group of 7 people from the same guild jump me while gathering. Got 3 of them before I dropped. They stuck around so I ressed on them and wiped them. :) Then a seemingly immortal resto Druid rocked up. Could not get him below 90% in a full stun... Healers seem a bit over tuned currently.
fpsware
09-13-2018, 07:14 AM
I've been hitting world PVP very hard with my groups. I play exclusively with it on. I came from a PVE server (before war mode) and never considered playing on a PVP server. Now, I'm thoroughly enjoying it. Both my groups are melee so the loss of follow - all be it briefly - is not too bad. In a pinch I use PVE mobs to semi-navigate when follow won't work.
On the whole, its not really been a problem for me.
omegared
09-13-2018, 08:48 AM
I've been hitting world PVP very hard with my groups. I play exclusively with it on. I came from a PVE server (before war mode) and never considered playing on a PVP server. Now, I'm thoroughly enjoying it. Both my groups are melee so the loss of follow - all be it briefly - is not too bad. In a pinch I use PVE mobs to semi-navigate when follow won't work.
On the whole, its not really been a problem for me.
Would love to see a vid of this...my monks keep stopping and running off in wrong directions all the time
fpsware
09-13-2018, 05:23 PM
Would love to see a vid of this...my monks keep stopping and running off in wrong directions all the time
https://www.youtube.com/watch?v=SrUtB_LbEl4&feature=youtu.be
Here is the video. The first 20 minutes is nothing but PVE. WARNING: This post contains graphic ganking :p
I have a menu button I call IWT. This is a Internet With Target type toggle. When off (not red) your characters don't run wild. With it on, they go all over the place. This is best for PVP because it damn hard to focus on a single target with it moving all over the place.
19:20 the first PVP fight starts - poor guy was dead before he realised he was being attacked.
20:36 more PVP
22:30 you see me turn OFF my PVP IWT toggle.
24:55 the last poor soul to die.
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