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View Full Version : [ISBoxer] S;aves randomly stop casting... (Config, Addons in thread)



Vociferate
02-03-2018, 07:15 AM
Sorry for another thread, seems to be a trend. :)

So I am finally doing heroics on my Affliction Locks, and I don't know if its something has been happening during leveling. (Things just died very quickly)

Or if something has gone wrong later on...

Simply put, my slaves randomly stop casting until I do a hard reset of the broadcast all (Alt+Sh+R) key and sometimes mapped (Alt+Sh+R) keys.

I have reset my isboxer config, and my keys in game. Below is my isboxer config and a screenshot of my addons.

https://www.dual-boxing.com/attachment.php?attachmentid=2015&stc=1
https://imgur.com/a/zZ8H0
https://imgur.com/a/zZ8H0
https://imgur.com/a/zZ8H0

ISBoxer Config (https://pastebin.com/raw/UMB5CsqM)

luxlunae
02-03-2018, 01:56 PM
Why are you calling auto assist me but it is an empty key?

Vociferate
02-03-2018, 03:26 PM
Why are you calling auto assist me but it is an empty key?

To be honest I am unsure, the new ISBoxer 42 Config adds a LOT of new features. The Assist works, as in the video below shows... But yeah. I have no idea why/how it works following some of the combat hotkeys.


https://youtu.be/6m_5hkHta7s

Ughmahedhurtz
02-03-2018, 10:30 PM
I would login one character and see if you can identify when it gets stuck. Stuck casting situations have usually (for me anyway) been a case of a spell in a macro failing to trigger (invalid name/typo, cooldown not reached, etc.). Worth a look anyway.

Vociferate
02-05-2018, 12:08 AM
I would login one character and see if you can identify when it gets stuck. Stuck casting situations have usually (for me anyway) been a case of a spell in a macro failing to trigger (invalid name/typo, cooldown not reached, etc.). Worth a look anyway.

I've had to do some tedious work, but I have found what was causing an issue.

One of the lines of code in ElvUI was conflicting with ISBoxer. Don't ask me how, I have no idea. But the maker of Skullflower UI was able to have a look. It was something to do with the unitframes. :O