bradleyb
09-25-2013, 04:05 PM
I've been playing WoW since beta (yeah, a LONG time now) - and multi-boxing off and on over the years. I've gotten to the point now where I have very specific goals that I want to fulfill:
Ability to run 10 man raids
Ability to run 5 man instances using LFD group
Ability to run 5 man instances with a single class NOT using LFD
Ability to run 5 man team of single class to complete dailies as easily as possible
Ability to mix and match/capitalize on buff and debuff synergies (especially for raids)
Ability to pull in a single Alliance character with stealth that I can find and kill to help with certain tokens
Ability to cover all professions with one of each gethering type and two of everything else (three of some things)
I also want to make sure:
I am leveling and maintaining THE ABSOLUTE LEAST NUMBER OF CHARACTERS TO ACCOMPLISH MY GOALS
I am maximizing the growth and enhancement perks of my personal guild (currently level 7 with 8 bank tabs)
Right now I have 11 accounts that I am collapsing down to 5 - and will reexpand to 10 when all toons are max level and ready to start raiding.
Group composition is set up as:
Account 1:
Protection/Retribution Paladin (Tauren Blacksmith/Jewelcrafter) - Level 90 (Main Tank)
Elemental/Restoration Shaman (Troll Blacksmith/Jewelcrafter) - Level 35 (Heirloom Geared)
Banking Toon (Goblin Mage, Alchemist/Jewelcrafter) - Level 80 (From RAF granted levels)
Alliance Toon (Worgen Rogue, Skinner/Enchanter + Archeology, First Aid, Cooking, and Fishing) - Level 60 (Must be self-sufficient)
Account 2:
Discipline/Shadow Priest (Goblin Alchemist/Tailor + Archeologist) - Level 88 (Main Healer)
Elemental/Restoration Shaman (Troll Alchemist/Tailor + Archeologist) - Level 84
Account 3:
Arcane/Frost Mage (Blood Elf Enchanter/Inscriptionist + First Aid) - Level 87
Elemental/Restoration Shaman (Troll Enchanter/Inscriptionist) - Level 35 (Heirloom Geared)
Account 4:
Destruction/Demonology Warlock (Orc Engineer/Leatherworker + First Aid) - Level 86
Elemental/Restoration Shaman (Troll Engineer/Leatherworker) - Level 88
Account 5:
Balance/Guardian Druid (Tauren Herbalism/Miner + Max Cooking and Max Fishing) - Level 90
Elemental/Enhancement Shaman (Troll Skinner/Tailor + Cooking) - Level 35 (Heirloom Geared)
5 Man Teams Include:
- Paladin (Prot/Tank), Priest (Disc/Healz), Mage (Arcane/DPS), Warlock (Dest/DPS), Shaman (Ele/DPS)
- Paladin (Prot/Tank), Shaman (Resto/Healz or Ele/DPS), Shaman (Ele/DPS), Shaman (Ele/DPS), Shaman (Ele/DPS)
- Shaman (Ele/DPS), Shaman (Ele/DPS), Shaman (Ele/DPS), Shaman (Ele/DPS), Shaman (Ele/DPS)
Dailies Team Includes:
- Shaman (Ele/DPS), Shaman (Ele/DPS), Shaman (Ele/DPS), Shaman (Ele/DPS), Shaman (Ele/DPS)
10-Man Team Planned Will Include:
- Prot Paladin (Main Tank)
- Guardian/Balance Druid (Off-tank/DPS)
- Disc Priest (Main Heals)
- Resto Shaman (Off-Heals/Off-DPS)
- Resto/Elemental Shaman (Off-heals/DPS)
- Elemental Shaman (DPS)
- Elemental Shaman (DPS)
- Elemental Shaman (DPS)
- Arcane Mage (DPS)
- Destruction Warlock (DPS)
*A few key profession notes here:
The Druid is my gatherer of all herbs and ores (top flight speed, herbing in flight form, faster herbing, quick shift for mining, flying around and looting everything at once)
The Elemental/Enhancement Shaman with Skinning and Tailoring is to simplify looting when running my pick-up team - and he's my only skinner)
My profession setup is not ENTIRELY maximized to class/role (though it's close), but I have:
1 Herbalist
1 Miner
1 Skinner
3 Alchemists (1 of each specialization)
3 Jewelcrafters (for faster team gem discoveries)
3 Tailors (for larger amounts of cloth, and quicker bags)
2 Blacksmiths
2 Leatherworkers
2 Engineers
2 Enchanters
2 Inscriptionists
1 Main Cook (with a couple of alternates)
1 Main Fisherman (Druid with Full PVP Gear)
Archeology on the 2 Alchemists who go out into the world
First aid on those toons with little to no self-healing
The crafting professions are split/replicated by team, so discovered recipes can always be useful
My emphasis right now is on leveling the 3 level 35 shamans (as Elemental) - triple boxing them. They each have:
Hierloom PVE Chest (Mystical Elements)
Hierloom PVE Shoulders (Mystical Elements)
Hierloom PVE Pants (Mystical Elements)
Hierloom PVE Staff (Headmaster's Charge)
Hierloom PVE Trinkets (Eye of the Beast x2)
And,
The lead one I drive from is the Skinner/Tailor
One is the enchanter (for DE'ing everything)
One is the blacksmith (carrying keys to unlock chests)
I mainly do questing to level them and grind guild XP, but I also run each new dungeon one time when it unlocks (to see if I can 3-man them at level).
I'm sure I'm forgetting a few other details, but this is pretty detailed on my setup and my goals... What I'm curious to know is:
Do you feel like I'm on the right track with my choices and my approach?
Will my planned 5 man teams be viable for MOP heroics?
Will my planned 10 man team be viable for MOP raids?
What other ideas, adjustments, changes would you make?
Thanks in advance...
Ability to run 10 man raids
Ability to run 5 man instances using LFD group
Ability to run 5 man instances with a single class NOT using LFD
Ability to run 5 man team of single class to complete dailies as easily as possible
Ability to mix and match/capitalize on buff and debuff synergies (especially for raids)
Ability to pull in a single Alliance character with stealth that I can find and kill to help with certain tokens
Ability to cover all professions with one of each gethering type and two of everything else (three of some things)
I also want to make sure:
I am leveling and maintaining THE ABSOLUTE LEAST NUMBER OF CHARACTERS TO ACCOMPLISH MY GOALS
I am maximizing the growth and enhancement perks of my personal guild (currently level 7 with 8 bank tabs)
Right now I have 11 accounts that I am collapsing down to 5 - and will reexpand to 10 when all toons are max level and ready to start raiding.
Group composition is set up as:
Account 1:
Protection/Retribution Paladin (Tauren Blacksmith/Jewelcrafter) - Level 90 (Main Tank)
Elemental/Restoration Shaman (Troll Blacksmith/Jewelcrafter) - Level 35 (Heirloom Geared)
Banking Toon (Goblin Mage, Alchemist/Jewelcrafter) - Level 80 (From RAF granted levels)
Alliance Toon (Worgen Rogue, Skinner/Enchanter + Archeology, First Aid, Cooking, and Fishing) - Level 60 (Must be self-sufficient)
Account 2:
Discipline/Shadow Priest (Goblin Alchemist/Tailor + Archeologist) - Level 88 (Main Healer)
Elemental/Restoration Shaman (Troll Alchemist/Tailor + Archeologist) - Level 84
Account 3:
Arcane/Frost Mage (Blood Elf Enchanter/Inscriptionist + First Aid) - Level 87
Elemental/Restoration Shaman (Troll Enchanter/Inscriptionist) - Level 35 (Heirloom Geared)
Account 4:
Destruction/Demonology Warlock (Orc Engineer/Leatherworker + First Aid) - Level 86
Elemental/Restoration Shaman (Troll Engineer/Leatherworker) - Level 88
Account 5:
Balance/Guardian Druid (Tauren Herbalism/Miner + Max Cooking and Max Fishing) - Level 90
Elemental/Enhancement Shaman (Troll Skinner/Tailor + Cooking) - Level 35 (Heirloom Geared)
5 Man Teams Include:
- Paladin (Prot/Tank), Priest (Disc/Healz), Mage (Arcane/DPS), Warlock (Dest/DPS), Shaman (Ele/DPS)
- Paladin (Prot/Tank), Shaman (Resto/Healz or Ele/DPS), Shaman (Ele/DPS), Shaman (Ele/DPS), Shaman (Ele/DPS)
- Shaman (Ele/DPS), Shaman (Ele/DPS), Shaman (Ele/DPS), Shaman (Ele/DPS), Shaman (Ele/DPS)
Dailies Team Includes:
- Shaman (Ele/DPS), Shaman (Ele/DPS), Shaman (Ele/DPS), Shaman (Ele/DPS), Shaman (Ele/DPS)
10-Man Team Planned Will Include:
- Prot Paladin (Main Tank)
- Guardian/Balance Druid (Off-tank/DPS)
- Disc Priest (Main Heals)
- Resto Shaman (Off-Heals/Off-DPS)
- Resto/Elemental Shaman (Off-heals/DPS)
- Elemental Shaman (DPS)
- Elemental Shaman (DPS)
- Elemental Shaman (DPS)
- Arcane Mage (DPS)
- Destruction Warlock (DPS)
*A few key profession notes here:
The Druid is my gatherer of all herbs and ores (top flight speed, herbing in flight form, faster herbing, quick shift for mining, flying around and looting everything at once)
The Elemental/Enhancement Shaman with Skinning and Tailoring is to simplify looting when running my pick-up team - and he's my only skinner)
My profession setup is not ENTIRELY maximized to class/role (though it's close), but I have:
1 Herbalist
1 Miner
1 Skinner
3 Alchemists (1 of each specialization)
3 Jewelcrafters (for faster team gem discoveries)
3 Tailors (for larger amounts of cloth, and quicker bags)
2 Blacksmiths
2 Leatherworkers
2 Engineers
2 Enchanters
2 Inscriptionists
1 Main Cook (with a couple of alternates)
1 Main Fisherman (Druid with Full PVP Gear)
Archeology on the 2 Alchemists who go out into the world
First aid on those toons with little to no self-healing
The crafting professions are split/replicated by team, so discovered recipes can always be useful
My emphasis right now is on leveling the 3 level 35 shamans (as Elemental) - triple boxing them. They each have:
Hierloom PVE Chest (Mystical Elements)
Hierloom PVE Shoulders (Mystical Elements)
Hierloom PVE Pants (Mystical Elements)
Hierloom PVE Staff (Headmaster's Charge)
Hierloom PVE Trinkets (Eye of the Beast x2)
And,
The lead one I drive from is the Skinner/Tailor
One is the enchanter (for DE'ing everything)
One is the blacksmith (carrying keys to unlock chests)
I mainly do questing to level them and grind guild XP, but I also run each new dungeon one time when it unlocks (to see if I can 3-man them at level).
I'm sure I'm forgetting a few other details, but this is pretty detailed on my setup and my goals... What I'm curious to know is:
Do you feel like I'm on the right track with my choices and my approach?
Will my planned 5 man teams be viable for MOP heroics?
Will my planned 10 man team be viable for MOP raids?
What other ideas, adjustments, changes would you make?
Thanks in advance...