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    Default 10 Man PVE Team: Looking for Feedback on Master Plan

    I've been playing WoW since beta (yeah, a LONG time now) - and multi-boxing off and on over the years. I've gotten to the point now where I have very specific goals that I want to fulfill:
    • Ability to run 10 man raids
    • Ability to run 5 man instances using LFD group
    • Ability to run 5 man instances with a single class NOT using LFD
    • Ability to run 5 man team of single class to complete dailies as easily as possible
    • Ability to mix and match/capitalize on buff and debuff synergies (especially for raids)
    • Ability to pull in a single Alliance character with stealth that I can find and kill to help with certain tokens
    • Ability to cover all professions with one of each gethering type and two of everything else (three of some things)


    I also want to make sure:
    • I am leveling and maintaining THE ABSOLUTE LEAST NUMBER OF CHARACTERS TO ACCOMPLISH MY GOALS
    • I am maximizing the growth and enhancement perks of my personal guild (currently level 7 with 8 bank tabs)


    Right now I have 11 accounts that I am collapsing down to 5 - and will reexpand to 10 when all toons are max level and ready to start raiding.

    Group composition is set up as:

    Account 1:
    Protection/Retribution Paladin (Tauren Blacksmith/Jewelcrafter) - Level 90 (Main Tank)
    Elemental/Restoration Shaman (Troll Blacksmith/Jewelcrafter) - Level 35 (Heirloom Geared)
    Banking Toon (Goblin Mage, Alchemist/Jewelcrafter) - Level 80 (From RAF granted levels)
    Alliance Toon (Worgen Rogue, Skinner/Enchanter + Archeology, First Aid, Cooking, and Fishing) - Level 60 (Must be self-sufficient)

    Account 2:
    Discipline/Shadow Priest (Goblin Alchemist/Tailor + Archeologist) - Level 88 (Main Healer)
    Elemental/Restoration Shaman (Troll Alchemist/Tailor + Archeologist) - Level 84

    Account 3:
    Arcane/Frost Mage (Blood Elf Enchanter/Inscriptionist + First Aid) - Level 87
    Elemental/Restoration Shaman (Troll Enchanter/Inscriptionist) - Level 35 (Heirloom Geared)

    Account 4:
    Destruction/Demonology Warlock (Orc Engineer/Leatherworker + First Aid) - Level 86
    Elemental/Restoration Shaman (Troll Engineer/Leatherworker) - Level 88

    Account 5:
    Balance/Guardian Druid (Tauren Herbalism/Miner + Max Cooking and Max Fishing) - Level 90
    Elemental/Enhancement Shaman (Troll Skinner/Tailor + Cooking) - Level 35 (Heirloom Geared)


    5 Man Teams Include:
    - Paladin (Prot/Tank), Priest (Disc/Healz), Mage (Arcane/DPS), Warlock (Dest/DPS), Shaman (Ele/DPS)
    - Paladin (Prot/Tank), Shaman (Resto/Healz or Ele/DPS), Shaman (Ele/DPS), Shaman (Ele/DPS), Shaman (Ele/DPS)
    - Shaman (Ele/DPS), Shaman (Ele/DPS), Shaman (Ele/DPS), Shaman (Ele/DPS), Shaman (Ele/DPS)

    Dailies Team Includes:
    - Shaman (Ele/DPS), Shaman (Ele/DPS), Shaman (Ele/DPS), Shaman (Ele/DPS), Shaman (Ele/DPS)

    10-Man Team Planned Will Include:
    - Prot Paladin (Main Tank)
    - Guardian/Balance Druid (Off-tank/DPS)
    - Disc Priest (Main Heals)
    - Resto Shaman (Off-Heals/Off-DPS)
    - Resto/Elemental Shaman (Off-heals/DPS)
    - Elemental Shaman (DPS)
    - Elemental Shaman (DPS)
    - Elemental Shaman (DPS)
    - Arcane Mage (DPS)
    - Destruction Warlock (DPS)


    *A few key profession notes here:
    • The Druid is my gatherer of all herbs and ores (top flight speed, herbing in flight form, faster herbing, quick shift for mining, flying around and looting everything at once)
    • The Elemental/Enhancement Shaman with Skinning and Tailoring is to simplify looting when running my pick-up team - and he's my only skinner)
    • My profession setup is not ENTIRELY maximized to class/role (though it's close), but I have:
      • 1 Herbalist
      • 1 Miner
      • 1 Skinner
      • 3 Alchemists (1 of each specialization)
      • 3 Jewelcrafters (for faster team gem discoveries)
      • 3 Tailors (for larger amounts of cloth, and quicker bags)
      • 2 Blacksmiths
      • 2 Leatherworkers
      • 2 Engineers
      • 2 Enchanters
      • 2 Inscriptionists
      • 1 Main Cook (with a couple of alternates)
      • 1 Main Fisherman (Druid with Full PVP Gear)
      • Archeology on the 2 Alchemists who go out into the world
      • First aid on those toons with little to no self-healing
    • The crafting professions are split/replicated by team, so discovered recipes can always be useful


    My emphasis right now is on leveling the 3 level 35 shamans (as Elemental) - triple boxing them. They each have:
    • Hierloom PVE Chest (Mystical Elements)
    • Hierloom PVE Shoulders (Mystical Elements)
    • Hierloom PVE Pants (Mystical Elements)
    • Hierloom PVE Staff (Headmaster's Charge)
    • Hierloom PVE Trinkets (Eye of the Beast x2)
    And,
    • The lead one I drive from is the Skinner/Tailor
    • One is the enchanter (for DE'ing everything)
    • One is the blacksmith (carrying keys to unlock chests)


    I mainly do questing to level them and grind guild XP, but I also run each new dungeon one time when it unlocks (to see if I can 3-man them at level).


    I'm sure I'm forgetting a few other details, but this is pretty detailed on my setup and my goals... What I'm curious to know is:
    • Do you feel like I'm on the right track with my choices and my approach?
    • Will my planned 5 man teams be viable for MOP heroics?
    • Will my planned 10 man team be viable for MOP raids?
    • What other ideas, adjustments, changes would you make?


    Thanks in advance...
    Last edited by bradleyb : 09-25-2013 at 04:11 PM

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