View Full Version : Looking for a group for heroics
Shodokan
08-12-2011, 05:19 AM
Since i am no-longer leveling a 2nd pvp team (i don't think at least) i'm looking for a group for RANDOM heroics. Please give me some suggestions :)
(not sure quad dk + paladin is the best for this sorta thing, especially zandalari)
Thinking about going back to prot paladin + 4 shaman... opinions on this? Since it will have hex for the trash in ZA and such.
zenga
08-12-2011, 01:48 PM
Ele shaman x3 + resto can kill everything. The dps is very good, and the fire elemental has a constant uptime once you acquire 2p T12. That is like 20-25k extra dps you have. It's not worth it to go 4x ele + tank since self healing blows. They are super fun to play again, thats about all I can say. And their rotation is still somewhat macro'able for optimal dps. Survivability in pve is ok as a multiboxer since you can spec out of a ghostwolf and into spark of life for 15% increased healing taken + glyph stoneclaw totem for 16k shield. On top of that they are very mobile at the moment.
This spec offers a lot of survivability for multiboxing (http://www.wowhead.com/talent#hhGhrRfkzGZbhZbh:ormrzo) heroics. Convection is not needed at all, if you have mana issues as ele shaman in pve you are doing something wrong. For running normal & heroic dungeons you don't need 3/3 in elemental precision, 1/3 or 2/3 is more than enough depending on your gear. Earthquake is crap and always (really always) a dps loss. If someone tells you otherwise he/she is a nab. If you see any need for that you can put 2 points into earths grasp for some fights. Ancestral resolve is inferior to elemental warding, but still dmg mitigation. And spark of life is such an awesome talent for your healer when you can stack it, that it's too good to leave it alone. You shouldn't have a need for reverberation since you can round robin interrupt.
If you wan't your shamans to self heal (like if your healer is undergeared), you can always go for a spec like this (http://www.wowhead.com/talent#hGGhRkfkzGZbZbhc) that works pretty well. After shocking you get very cheap big heals
Shodokan
08-12-2011, 02:28 PM
Ele shaman x3 + resto can kill everything. The dps is very good, and the fire elemental has a constant uptime once you acquire 2p T12. That is like 20-25k extra dps you have. It's not worth it to go 4x ele + tank since self healing blows. They are super fun to play again, thats about all I can say. And their rotation is still somewhat macro'able for optimal dps. Survivability in pve is ok as a multiboxer since you can spec out of a ghostwolf and into spark of life for 15% increased healing taken + glyph stoneclaw totem for 16k shield. On top of that they are very mobile at the moment.
This spec offers a lot of survivability for multiboxing (http://www.wowhead.com/talent#hhGhrRfkzGZbhZbh:ormrzo) heroics. Convection is not needed at all, if you have mana issues as ele shaman in pve you are doing something wrong. For running normal & heroic dungeons you don't need 3/3 in elemental precision, 1/3 or 2/3 is more than enough depending on your gear. Earthquake is crap and always (really always) a dps loss. If someone tells you otherwise he/she is a nab. If you see any need for that you can put 2 points into earths grasp for some fights. Ancestral resolve is inferior to elemental warding, but still dmg mitigation. And spark of life is such an awesome talent for your healer when you can stack it, that it's too good to leave it alone. You shouldn't have a need for reverberation since you can round robin interrupt.
If you wan't your shamans to self heal (like if your healer is undergeared), you can always go for a spec like this (http://www.wowhead.com/talent#hGGhRkfkzGZbZbhc) that works pretty well. After shocking you get very cheap big heals
Thanks for the info, i'll keep leveling my shammies.
Lyonheart
08-12-2011, 05:00 PM
If you do not take 3/3 elemental precision you lose 1% dps as well right? I think 2/3 out of the healing talent would be better sacrifice.
zenga
08-12-2011, 05:34 PM
If you do not take 3/3 elemental precision you lose 1% dps as well right? I think 2/3 out of the healing talent would be better sacrifice.
You won't hear me say that elemental precision is useless, as a matter of fact once your team (and most notably healer) is geared enough there is little reason to leave a dps talent out. But if a healer is having mana issues 5% increased healing taken per point is really worth it. Defo when you put down healing rain and multiple healing totems. And ele precision only affects earth shock, chain lightning & lightning bolt, not flame shock, fire nova and lava burst (so only nature and frost spells). It's a trade off based on how comfortable you are with the healing.
This is my raiding spec (http://eu.battle.net/wow/en/tool/talent-calculator#Wc00%21jkkkeSWZk%21gjb%21%21bYehlONrI)b tw, but as long as you don't have 4 pieces of T12 glyph of lightning bolt wins it (though slightly) over lava burst. Once you have 4p, lava burst glyph gains on LB glyph. Strongest glyph is flame shock. If you never move with your shamans, then obviously glyph of unleashed lightning is not needed. The only mandatory main glyph is lightning shield. Stoneclaw is a nice cd, and chain lightning is obviously only good vs pack of 5, if lower amount of adds, it's a dps loss. But I can imagine that you don't swap out glyphs all the time when doing just heroics. As for minor glyph, in T11 I usually had thunderstorm glyphed so it did no cause knock backs, but still did ok aoe damage + mana regen. In firelands there are a couple of fights i need a knock back like ragnaros adds, so I don't glyph it, it's a personal choice and there is no right/wrong.
Shodokan
08-12-2011, 07:07 PM
Considering 3 spriests + holy priest + prot paladin as well... hmmm
Toned
08-15-2011, 12:12 PM
I'm currently leveling 4 priests for the lols. I haven't decided when they hit 80+ which tank I'm going to pair them with. Probably a warrior or DK.
I was able to clear heroics with Pal + 4 Shams back when Cata was first released. I haven't really played them all that much since then. I may start running heroics again for the 2 piece ele gear, and see if that brings any life back to the group.
why not try a mixed group for a change? paly + lock mage priest / + druid or sham healing for example?
tundra622
08-15-2011, 10:10 PM
Blood dk, mage,boomkin,ele shaman,Holly pally is what im thinking of doing if i don't like my mage team.
just so i can make use of most gear. or maybe dk/mage/ele/hunter/resto druid?
Toned
08-19-2011, 11:55 AM
I have a Prot War, Disc Priest, Arcane Mage, Boomkin, Lock team that works fairly well.
Sometimes I make the priest shadow and the boomkin resto.
Lyonheart
08-20-2011, 01:26 PM
I'm doing bear..and 4 priests. I leveled them via non stop randoms ( full heirlooms minus rings ) not one quest after they could que for randoms, other than the dungon quests. . The priests were disc all the way to 71. Then their dps started to suck.. the bear was doing 2x what they were doing as disc. SO i switched them to bear..holy 3x SP and its a lot faster now. But the 4x discs were super easy ( healing via smite/holy fire ) My easiest team so far was warrior/ 3arcane mages and holy priest.
Cptan
08-20-2011, 10:52 PM
Running a lvl 70 team of druid tank, 3 x arcane mages and a resto shaman now. Easy in random dungeon
nobodyz
08-23-2011, 12:20 AM
Running a lvl 70 team of druid tank, 3 x arcane mages and a resto shaman now. Easy in random dungeon
Got a question.. Wont your arcane mages out-dps (pull too much threat) your tank? I've got a warrior tank + 3 ele shaman + arcane mage.. My arcane mage always seem to pull too much threat and end up wiping... :S
Shodokan
08-23-2011, 02:57 AM
Got a question.. Wont your arcane mages out-dps (pull too much threat) your tank? I've got a warrior tank + 3 ele shaman + arcane mage.. My arcane mage always seem to pull too much threat and end up wiping... :S
stop using 4 stack AB then.
Kjelle
08-23-2011, 05:17 AM
I run 1 team at the moment with prot pally tank, resto shaman, 2 x arcane mage and a destruction warlock. Using Mercurios DPS 2-step macros I have no aggro issues to speak of.
Arcane mages are good macroable DPS but they are somewhat annoying imo, arcane missiles break follow and turns the mage towards the mob wich makes it harder on movement sensetive fights as your slaves dont move clumped together.
Mixed teams are fun and its handy to have all/most buffs/cures and other utuilities (portals, food and whatnot).
Cptan
08-23-2011, 10:59 AM
Got a question.. Wont your arcane mages out-dps (pull too much threat) your tank? I've got a warrior tank + 3 ele shaman + arcane mage.. My arcane mage always seem to pull too much threat and end up wiping... :S
Sometimes it happens. I am using druid tank in this new team, and since I am new to it, I will just slow down and swipe more when pulling groups to build aggro.
Arcane mages are good macroable DPS but they are somewhat annoying imo, arcane missiles break follow and turns the mage towards the mob wich makes it harder on movement sensetive fights as your slaves dont move clumped together.
I just replace the arcane missile with arcane barrage when I need to move all dps toons together. Is an easy and quick change to the dual steps macro before the fight. As for the break follow, just remember to press the follow key again, or do a jump follow before I run for my life.
Lyonheart
08-23-2011, 11:36 AM
the priest team i mentioned earlier in this thread was put on hold. I have 6 85 Mages..need 4 more. Since i LOVE leveling via dungeon finder. I made a team of bear ( has been my favorite tank for low levels ) holy priest ( best healer for low levels for me ) and 3 mages.. that will make 9 mages when i level them up. Ill gift one moe mage to 80 when i get this team to 80.
So. I have no issues with threat. I use a version of the multi-button ability spam that is used in Mosgs DK manifesto. IT ends up being a cast random in a way. And my bear does excellent dps/threat. The arcane mages just own shit the higher level they get. I got BRS ( did upper and lower ) at 56 and dinged to 60 before i ever got to final boss. You can run into a group of mobs ( tons of groups in here ) and just spam swipe/glyhped maul and talented arcane explosion. I cleared every pack in there in about 45 mins. was supper easy. Just have to make sure you LoS packs around corners so the casters come to you.
Ñightsham
09-20-2011, 12:34 PM
Trying a Druid as tank, 1 as dps as well as a mage and lock with a priest as healer. Hope it won't get to complicated :)
Svpernova09
09-20-2011, 03:40 PM
With the recent Threat changes no one should have threat issues, if you are, don't have your slaves attack for a few seconds.
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