MrLonghair
07-23-2007, 11:47 AM
I think this needs its own topic. I'm running priests, both currently 33 and only the main character that I run things from can wand, the second computer wands one to three times at best and then doesn't bother with it until I press the button again.
With the same target on both characters and a simple Shoot being activated on the second computer, it does not work. With any possible macro I tried out (like /cast [target=focustarget,harm,exists] Shoot) it still would not work.
Same went for the hunter duo I tried out for a few levels as well. Autoshoot only came once, twice from the second computer.
I'm going to keep experimenting with this. Can't see anything that's possibly wrong with it. Maybe if I found a way to tell the second computer to target the focustarget? Here's hoping I can figure it out so that my two tauren hunters Crockett and Tubbs can start patrolling.
REMOVED AssistByName("playername") - Assists the player whose name is entered.
PROTECTED AssistUnit("unit") - Instructs your character to assist the specified unit.
(edit) A lazy solution is found, but it's a lazy solution that isn't very nice and breaks if the main is dead. /assist CHARNAME; /cast Shoot. AssistByName, AssistUnit cannot be used, unless entered manually it seems. Great.
With the same target on both characters and a simple Shoot being activated on the second computer, it does not work. With any possible macro I tried out (like /cast [target=focustarget,harm,exists] Shoot) it still would not work.
Same went for the hunter duo I tried out for a few levels as well. Autoshoot only came once, twice from the second computer.
I'm going to keep experimenting with this. Can't see anything that's possibly wrong with it. Maybe if I found a way to tell the second computer to target the focustarget? Here's hoping I can figure it out so that my two tauren hunters Crockett and Tubbs can start patrolling.
REMOVED AssistByName("playername") - Assists the player whose name is entered.
PROTECTED AssistUnit("unit") - Instructs your character to assist the specified unit.
(edit) A lazy solution is found, but it's a lazy solution that isn't very nice and breaks if the main is dead. /assist CHARNAME; /cast Shoot. AssistByName, AssistUnit cannot be used, unless entered manually it seems. Great.