Log in

View Full Version : Legal way to target channeled spells?



Mannyman
07-19-2007, 11:06 AM
Any legit way to cast these kind of spells? Blizzard, Rain of Fire, Druid aoe, etc. The problem is not casting, it's targeting the area I want to affect. I have a nice group in mind that would nuke the balls off any instance, if only I can figure this part out.

There must be a way!

pomo
07-19-2007, 11:34 AM
Any legit way to cast these kind of spells? Blizzard, Rain of Fire, Druid aoe, etc. The problem is not casting, it's targeting the area I want to affect. I have a nice group in mind that would nuke the balls off any instance, if only I can figure this part out.

There must be a way!


wouldnt having it set to the same hotkey ( #8 for instance) open have the targeting in the same place as the mouse you would just have to broadcast the mouse and it might work.

Shogun
07-19-2007, 11:49 AM
Perhaps what Pomo said, combined with 1 wireless mouse and X ammount of receivers, just for this purpose? of course this would only work on a 1 WoW per machine basis, with the same resolution and synced mice... Other than that some kind of software and again the same resolution sending the single mouse click

Xzin
07-19-2007, 12:15 PM
I use the wireless mouse trick. There even may be a way to set the view pitch the same using the API, although it is normally the same when you follow. 2x mass dispel, 4x rain of fire, 4x blizzard 4tw!

Mannyman
07-19-2007, 01:50 PM
Damn, don't quite have 1 WoW per machine. Oh well.

Ztar
07-19-2007, 01:51 PM
i also do the 4 * wireless mouse thing... works great. Even on moniters with different size, i got 3 x 15" and one 19", as long as your screen res is the same i had no problem with the mouse going off sync. And then again it's not that hard to just resync be draging the mouse to one of the 4 screen coners....

Haven't tried any area spells though.. but i guess as long as your view is the same there sould be no problem...

// Z

Xzin
07-19-2007, 03:11 PM
Damn, don't quite have 1 WoW per machine. Oh well.

I don't mean to rub this in your face but that is one of the reasons that I went hardware only. You might can convince the keyclone guy to clone mice too? I know it is POSSIBLE but no idea how easy it would be to do.

l0de
07-19-2007, 03:13 PM
The software I had written for me does mice, it's not too tough. The problem is dealing with different screen sizes :\

Bena
07-19-2007, 10:01 PM
I was able to do it with Autohotkey using 'GetMousePos a b' and sending that mouse click using ControlClick, Xa Yb, ahk_id %wowid1% etc. The targeting was slightly offset due to the pitch of camera. Also the further you click more pronounced it got. It worked ok most of the time.

Stabface
07-20-2007, 03:45 PM
There are cvars you can use to set the camera distance, pitch, pivot:
http://www.wowwiki.com/Console_variables#Camera

It is easy to set the main toon and following toons so that they have the same camera viewpoint, which should allow you to target (basically) the same area with each.

The various camera cvars are for the default camera, in addition there are 4 camera presets which you can configure in the config.wtf by using the various camera variables + A, B, C, or D

for example, adding this to your config.wtf file:

SET cameraDistanceA = "50"
SET cameraDistanceB = "100"

would set the camera distance to 50 for the 1st preset and 100 for the 2nd preset. By default you use I think HOME and END keys to move up/down through the presets. I am not sure if all camera variables are used for the presets or not, but try it out.


Note: This is additionally interesting because the max distance you can normally scroll out is 30 with the default UI and 50 with a camera mod. However using the camera presets you can go out much much further - not sure if there's an absolute hard coded limit or not.

Xzin
07-20-2007, 03:46 PM
You can go to something stupid like 500 or so. Which is like seeing WoW from a blimp.

Stabface
07-20-2007, 04:41 PM
Fun to play in the BG from a top-down view with around 150 or so camera distance -- feels like you're in an RTS :)

keyclone
07-20-2007, 05:05 PM
if you guys are ok with mouse clicks going to the exact location on the screen... but that location not being the exact same location in the virtual world... then i could add it to the list for keyclone.

static areas like powers and mini maps would work fine.. its the mapping to the virtual world that would be an issue. the main issue being the PoV being slightly different... hell, the character could be turned... it'd be a mess.

but hey, if you guys think it'll help.. i'll put it on the list

Shogun
07-20-2007, 05:09 PM
If the characters are all on follow, and placed on top of each other, and u have a key that sets the view distance and the camera pitch to the same setting on each, then that would be near as needs be once the broadcasted click happened on the screen.

zanthor
07-20-2007, 05:16 PM
if you guys are ok with mouse clicks going to the exact location on the screen... but that location not being the exact same location in the virtual world... then i could add it to the list for keyclone.

static areas like powers and mini maps would work fine.. its the mapping to the virtual world that would be an issue. the main issue being the PoV being slightly different... hell, the character could be turned... it'd be a mess.

but hey, if you guys think it'll help.. i'll put it on the list

Here's the question... can you add it with scaling?

I play with one wow @ 1280x1024 and two at 640x512... if you sent coords to X,Y offset of the top left of the D3D window over 3/4ths of my boxed toons screens wouldnt' be viable... however do the same thing and scale the sent coords based off the size of the window and I'm golden.

keyclone
07-20-2007, 05:50 PM
yes, scalling is a non-issue

Mannyman
07-20-2007, 08:32 PM
I would've been happy if mouse clicks could be targeted to the center of the receiver's screen, for aoe. While I've given up on that idea for now, it would still be useful for another time.