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  1. #1

    Default Legal way to target channeled spells?

    Any legit way to cast these kind of spells? Blizzard, Rain of Fire, Druid aoe, etc. The problem is not casting, it's targeting the area I want to affect. I have a nice group in mind that would nuke the balls off any instance, if only I can figure this part out.

    There must be a way!

  2. #2

    Default Re: Legal way to target channeled spells?

    Quote Originally Posted by Mannyman
    Any legit way to cast these kind of spells? Blizzard, Rain of Fire, Druid aoe, etc. The problem is not casting, it's targeting the area I want to affect. I have a nice group in mind that would nuke the balls off any instance, if only I can figure this part out.

    There must be a way!

    wouldnt having it set to the same hotkey ( #8 for instance) open have the targeting in the same place as the mouse you would just have to broadcast the mouse and it might work.

  3. #3

    Default

    Perhaps what Pomo said, combined with 1 wireless mouse and X ammount of receivers, just for this purpose? of course this would only work on a 1 WoW per machine basis, with the same resolution and synced mice... Other than that some kind of software and again the same resolution sending the single mouse click

  4. #4

    Default

    I use the wireless mouse trick. There even may be a way to set the view pitch the same using the API, although it is normally the same when you follow. 2x mass dispel, 4x rain of fire, 4x blizzard 4tw!
    The Zins - 10 Boxing
    Xzin, Azin, Bzin, Czin, Dzin
    Xyzin, Ayzin, Byzin, Cyzin, Dyzin
    Magtheridon - US

  5. #5

    Default

    Damn, don't quite have 1 WoW per machine. Oh well.

  6. #6
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    Join Date
    Jul 2007
    Location
    Stockholm, Sweden
    Posts
    80

    Default

    i also do the 4 * wireless mouse thing... works great. Even on moniters with different size, i got 3 x 15" and one 19", as long as your screen res is the same i had no problem with the mouse going off sync. And then again it's not that hard to just resync be draging the mouse to one of the 4 screen coners....

    Haven't tried any area spells though.. but i guess as long as your view is the same there sould be no problem...

    // Z

  7. #7

    Default

    Quote Originally Posted by Mannyman
    Damn, don't quite have 1 WoW per machine. Oh well.
    I don't mean to rub this in your face but that is one of the reasons that I went hardware only. You might can convince the keyclone guy to clone mice too? I know it is POSSIBLE but no idea how easy it would be to do.
    The Zins - 10 Boxing
    Xzin, Azin, Bzin, Czin, Dzin
    Xyzin, Ayzin, Byzin, Cyzin, Dyzin
    Magtheridon - US

  8. #8

    Default

    The software I had written for me does mice, it's not too tough. The problem is dealing with different screen sizes :\

  9. #9

    Default

    I was able to do it with Autohotkey using 'GetMousePos a b' and sending that mouse click using ControlClick, Xa Yb, ahk_id %wowid1% etc. The targeting was slightly offset due to the pitch of camera. Also the further you click more pronounced it got. It worked ok most of the time.

  10. #10

    Default

    There are cvars you can use to set the camera distance, pitch, pivot:
    http://www.wowwiki.com/Console_variables#Camera

    It is easy to set the main toon and following toons so that they have the same camera viewpoint, which should allow you to target (basically) the same area with each.

    The various camera cvars are for the default camera, in addition there are 4 camera presets which you can configure in the config.wtf by using the various camera variables + A, B, C, or D

    for example, adding this to your config.wtf file:

    SET cameraDistanceA = "50"
    SET cameraDistanceB = "100"

    would set the camera distance to 50 for the 1st preset and 100 for the 2nd preset. By default you use I think HOME and END keys to move up/down through the presets. I am not sure if all camera variables are used for the presets or not, but try it out.


    Note: This is additionally interesting because the max distance you can normally scroll out is 30 with the default UI and 50 with a camera mod. However using the camera presets you can go out much much further - not sure if there's an absolute hard coded limit or not.

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