luxlunae
02-05-2011, 01:21 PM
First of all, is anyone running any mods that tell them when/which toon has successfully interrupted? It seems like there might be an arena mod that would do this. Instead I simply have my characters say when they TRY to interrupt, which is suboptimal as I tend to just spam the key.
Obviously if all of your interrupts are the same class then this question becomes much simpler, but right now I'm running only mixed groups.
I have a boomkin (solar beam is nice), an arcane mage with improved counterspell, a frost mage, and my prot paladin. (I seldom use avengers shield as an interrupt, except on pull).
On my second team I have a shammy.
Right now I have interrupt on round robin, but the druid silence seems to go off only sporadically (range?), so as I said, I tend to spam the key, thus defeating the entire round robin tactic.
I just feel there must be a more organized way to handle interrupts, how do you handle them?
Obviously if all of your interrupts are the same class then this question becomes much simpler, but right now I'm running only mixed groups.
I have a boomkin (solar beam is nice), an arcane mage with improved counterspell, a frost mage, and my prot paladin. (I seldom use avengers shield as an interrupt, except on pull).
On my second team I have a shammy.
Right now I have interrupt on round robin, but the druid silence seems to go off only sporadically (range?), so as I said, I tend to spam the key, thus defeating the entire round robin tactic.
I just feel there must be a more organized way to handle interrupts, how do you handle them?