View Full Version : How to fix "run-aways"
Buzzatronic
01-31-2008, 03:09 PM
I'm finding that I am getting more "run-aways" than I'd like with my setup and I'm not sure how to fix it. Any advice would be appreciated, here's how I'm configured:
1 Laptop - This machine runs my main
1 Desktop - This machine runs my 2 alts
Both are running Synergy and Keyclone (not sure if the problem is Keyclone or Synergy but I think it's keyclone )
My method to stop my alts from following (which results in run aways sometimes) is to jump with my spacebar with my main character. On my alts I have the spacebar mapped to strafe right and strafe left respectively. When things work (98% of the time), it's great. My alts stop, separate and rain down destruction upon my foes. When things don't work, I usually end up rezzing at least 1 of my alts, if not both because they ran off in different directions, straight into waiting mobs.
The weird thing is, they don't always run in different directions, sometimes they *both* run straight forward so I'm not sure which key is getting stuck. If it were the strafe keys getting stuck, they'd run in opposite directions every time they ran away.
Fixing it quickly is also a problem. Sometimes pressing forward on the alt (moving my mouse to their window) will stop them from running, other times it just stops them as the key is pressed, but once the key is released, they start running again. Sometimes pressing space or back stops them.
It seems somewhat random what starts them running and what stops them from running.
I have the following keys on my keyclone do-not-pass list:
A, S, D, W, [ENTER], [NUM LOCK], M, /, Q, E
Diamndzngunz
01-31-2008, 04:07 PM
The reason why your characters are running away is because your using (anykey + WASD)
Add
shift+a
shift+s
shift+d
shift+w
Alt+a
Alt+w
Alt+s
Alt+d
Maybe ctrl also.
For some reason when doing that is still sends the Movement keys to all characters so thats why they run away.
keyclone
01-31-2008, 04:45 PM
shift+WASD are still movement keys... and as such, will get passed as shift+WASD... but the up event can get lost, if you release the shift before the WASD... since WASD alone is not passed.
solution? you could mouse drive... and not put movement keys on your DNP...
or add:
NUMLOCK
WASD,
shift+WASD
at a minimum
Buzzatronic
01-31-2008, 04:54 PM
Hrmm, but I'm not pressing shift at all. :)
I do however do a lot of run/strafing with my main (pressing Q+W for instance). Since all of those keys are already on the do-not-pass list, I didn't think to add "Q+W" and "W+E" as well, but I will along with all the SHIFT/ALT variants mentioned above and see how it goes.
Diamndzngunz
01-31-2008, 05:04 PM
Anykey + WASD messing it all up. :) Start adding the combos to DNP
Please let me know if this has been covered elsewhere, but I'm a little confused about when to use do not pass, and when to use whitelist? I'm just a newbie getting started with all of this, but from what I understood of this option, isn't it easier to just pass what you want with the whitelist, instead of trying to pass all the possible combinations of things you don't want, and possibly miss something?
I think I read in a sticky where the individual explained he would rather use do not pass so he could keep control if he had to? Can someone please exlain when or why to use one or the other?
tia,
Mac
Jurimax
01-31-2008, 07:01 PM
I'm having a similar problem:
- main runs ahead with clone following
- action happens (for example turning, stopping and running again, ...)
- clone starts to drift of (follow broken)
I know that after every fight I have to make the clone follow again (follow macro) but I find it annoying that the clone even runs of when simply running around.
And tbh I only started with Keyclone today, so don't know a thing about list this or that (just read the basic tutorial ;-) )
J
[edit]: just had some thoughts about it (and some more testing) and I think I have a solution (hopefully). Keyclone clones every keypress to the second char, so when following and you press any directional key it breaks follow just like it would when one char is following someone and presses a directional key (hope that made sense). So could a solution be to put the movement keys in the do not pass list?
Just a thought I had btw ;-)
keyclone
02-01-2008, 09:14 AM
@Jurimax
yes... that is why the DNP was created, to avoid those types of situations.
as for white-list over DNP... that would be a personal choice
Buzzatronic
02-01-2008, 02:54 PM
So this is weird, I added all the SHIFT/CTRL/ALT combos of all my moves keys to the do not pass list, and now my run-aways end up running in circles instead of "away". An improvement on behavior but still sub optimal. :)
Any other ideas or should I just go with the white list instead since it's hard to nail down what is actually causing my run-aways?
Evilseed
02-01-2008, 03:35 PM
This bug is the most annoying bug ever. It comes up at least once per instance run I do and always results in a wipe.
Here is what happens. I line up all my guys, do an /assist, then start casting.
BOOM out of nowhere some of my guys start running circles left, some start running in circles straight ahead, some to the right. They seem to run in random directions, but they won't stop running until their dead.
Keyclone is set to not pass WASD with shift/alt/ctrl or any combinations, yet this still happens. Also, autorun key is not passed, either.
Any idea on how to fix this? This is becoming dire for me.
NOTE: When I dual boxed, this bug was rare. When I 3boxed, it came up a lil more often. When I 4 boxed it was almost every instance. When I 5box, it happens at least ONCE per instance.
Diamndzngunz
02-01-2008, 03:52 PM
You guys need to stop and think hard.
When your guys start running away think about what key you just pressed.
When it was happening to me, it was Alt+W I used alt while talking in vent and was like WTF.
So think about what is being pressed next time you do it.
Ghallo
02-01-2008, 05:08 PM
One other consideration is client-load. I seemed to have this problem alot when my WoW settings were maxed. I went into Keyclone and turned the maxfps and maxfpsbk down - and the problem nearly vanished. I 5 box with Octopus 1.07 and keyclone (main on 1 computer, 4 alts on the other) and I only get a runaway about once a week.
Hint: when you get a runaway, push and release the key that is the direction they are running. It seems counter intuitive, but the fact is that it is caused because a "Key-Up" event didn't happen - so push the key down and let go ... which should cause the key-up event and stop your toons.
Also, think about where your mouse is when you are hitting modifier keys. If you hold shift to use an ability on your main, mouse to the alt, then release shift and hit the next button ... the shift keyup isn't registered on the main ... so when you go back it will cause issues.
Personally, I wish there was a way to just spam "keyup" for all keys :) but that would probably be against the TOS.
Buzzatronic
02-01-2008, 05:22 PM
You guys need to stop and think hard.
When your guys start running away think about what key you just pressed.
When it was happening to me, it was Alt+W I used alt while talking in vent and was like WTF.
So think about what is being pressed next time you do it.
The only key that may be getting pressed for me when this happens is my right mouse button (because I jump/turn usually). Could my mouse click be being captured and sent by keyclone as some other key? Can mouse buttons be added to the do not pass list?
I plan on going to a white-list method tonight with the only keys passed being my 0-9, - and = keys. If I still get run aways then, I'll know there is a bug somewhere that has nothing to do with how I'm moving/stopping my characters.
Evilseed
02-01-2008, 05:52 PM
Diamd,
It is not about what I just pressed directly.
For example, I'll hammer my lightning bolt key down 20 times. On the 21st time for some reason my guys run crazy.
It is NOT the actual key I'm pressing, it happens randomly. Watch the video below and see what I mean, my guys are running CRAZY after pressing the same spell I press all the time. I'd say 1 in 500 presses (about 1 in 10 min) this seems to happen. It only happens when keyclone gets a lot of keys to clone. ALSO - I am networking 2 keyclones to my 3rd pc. Also, I cannot make the guys stop running unless I terminate keyclone or they die.
Youtube video: http://youtube.com/watch?v=DfgQ5rcRq7c
http://youtube.com/watch?v=DfgQ5rcRq7c
Evilseed
02-01-2008, 05:57 PM
Believe me, I *really* wish it was as simple as one of my keys noticeably passing some bad key, but it doesn't seem to be it at all. The keys I use, I use over and over, it only randomly does the bug.
Diamndzngunz
02-02-2008, 04:35 AM
Diamd,
It is not about what I just pressed directly.
For example, I'll hammer my lightning bolt key down 20 times. On the 21st time for some reason my guys run crazy.
It is NOT the actual key I'm pressing, it happens randomly. Watch the video below and see what I mean, my guys are running CRAZY after pressing the same spell I press all the time. I'd say 1 in 500 presses (about 1 in 10 min) this seems to happen. It only happens when keyclone gets a lot of keys to clone. ALSO - I am networking 2 keyclones to my 3rd pc. Also, I cannot make the guys stop running unless I terminate keyclone or they die.
Youtube video: http://youtube.com/watch?v=DfgQ5rcRq7c
http://youtube.com/watch?v=DfgQ5rcRq7cOhh Ok I see. Now this could be something you can suggest Keyclone look into see if it is a bug on your end or his, sounds like the networking thing could have some small bugs.
Evilseed
02-02-2008, 02:03 PM
Hey Keyclone guy, could you please comment on this thread?
Thanks :)
keyclone
02-02-2008, 05:18 PM
ah yes... orbiting. i have had that once... and i believe it was due to synergy running on the box.
are you running synergy? does it have broadcast on? when you mouse to the next screen... do you have it pause or does t he mouse go over immediately?
i found if i was moving, and i moused to another screen accidentally, they'd start orbiting. it was very strange. being a mouse driver on the long hauls, i didn't hit it often.
try not using synergy and then see if you can get it to happen. let me know what you find
Evilseed
02-02-2008, 08:19 PM
Hey there,
I am not using Synergy.
The guys are orbiting often, that only happened once. What does happen is the guys run off in a direction and don't stop. That direction can be straight, diagonal, whatever. Orbiting is really just having a variant of diagonal.
But nonetheless this happens all the time.
My setup:
3 PCs
3 Keyclones
PCA - Main
PCB - 2 WoWs
PCC - 2 WoWs
PCB and PCC both have "connect to" the IP of PCA, which is an exclusive private wired network with 0 loss out of nearly a billion packets sent.
This problem is wrecking havok on me trying to 5box.
NOTE: My current PC setup consists of BRAND NEW high end pcs.
IMPORTANT: My prior PC setup consisted of entirely different hardware with 4 comps and this problem existed on that setup as well.
Please help!
keyclone
02-02-2008, 09:35 PM
to be honest, it sounds like something in how you are playing.
do you have anything on your DNP list? white list? keymap?
what version of keyclone are you running?
Evilseed
02-02-2008, 09:40 PM
Hey there,
I am using the DNP list and I have all my WASD keys in there, along with a bunch others. I am not using any keymaps, I never did understand how those worked.
What if I sent you my DNP list and WoW keylist, maybe my XKeys as well, would that help troubleshoot things?
Thanks :p
keyclone
02-02-2008, 11:59 PM
send me your keyclone.ini (remove usernames please), wow keylist and xkeys via PM and i'll take a look
Evilseed
02-05-2008, 03:09 PM
PM sent!
aetherg
02-05-2008, 03:21 PM
I have this happen to me sometimes. My movement keys are different for the main (WASD) and minions (NUMPAD 8456). But my spread-out key (R) can still cause this to happen, where one or more minions will just keep running. When I see this, I just press R again quickly and it's fixed every time. So it looks very much like it's just missing the key-up event the first time.
In your case, if you have multiple keys, you may have to think carefully about which one applied to the minion that's running away at the moment, and make sure to press that key again.
Evilseed
02-07-2008, 04:35 PM
Keyclone man, do you have any update on this please?
Thanks :)
zanthor
02-08-2008, 08:16 AM
Just a suggestion guys - WHITELIST not DO NOT PASS.
Why?
Because with the whitelist you KNOW what is passing, if something doesn't work, tweak the whitelist until it does work. This lets you stop a myrad of these types of problems before they even start.
Evilseed
02-08-2008, 04:17 PM
Hey Zanthor,
For this problem, it isn't as easy as that. Imagine this scenario.
You press a button for lightning bolt (SHIFT F6). You press it again.. and again and again. The 1000th time you press it, all your guys go apenuts insane and run around.
In this scenario, whitelist/DNP doesn't really apply. Unfortunately, this is what is happening to me.
Are you guys using multiple networked machines, each with 2+ wow toons on each? I can't be the only one experience this?
Also, I notice that when intensive battles happen (AKA lots of button pressing on XKeys), keyclone on the remote machines will crash :(
Bravo
02-08-2008, 04:42 PM
I'm not sure why this happens, but to fix it I just have to right click a few times on the client windows and the characters of the window I'm not clicking on stop moving
I was actually thinking earlier yesterday that I haven't seen it in a while and then BOOM it happened on Heroic Tavarok, I thought I was going to wipe, but a few clicks and some level headed thinking and I still took him down.
Eteocles
02-08-2008, 04:59 PM
Whitelist doesn't recognize some commands correctly. I put alt+3 in Whitelist and it only pressed 3 on some alts some of the time, didn't even register alt(and alt is my bottomleft hotkeys, aka 2nd most used); already made Keyclone aware of this the first day I got keyclone and found this out. Just hit your follow macro to bring 'em back, hold shift/alt/whatever and spam your movements and spam all 7 movement keys(WSAD, strafe/turn/ autorun, my autorun is R and EQ are turn left/right) to stop 'em, then hit yer follow macro again and yer fixed for now
I also am having this issue occasionally where my clones are running off in straight lines, it *usually* happens after pressing an ALT-{key}, I've gotten better at hitting Pause and using synergy to stop them by trying different movement keys. On my 70's my pageup is my mount macro with modifiers causing me to use flying/land/fast/slow mounts depending if I'm PL'ing my lower toons at the time or not. My dismount macro is on ALT-PageDown and that right there seems to be the most common trigger of this problem. I'm usually just coming in for a landing or arriving at my destination and hit that combo and then my priest goes off running somewhere else on her own, lol.
Keyclone, would it be possible to have an optional window that pops up below KC or something that shows the last few hundred keypresses that comes across the network (or same box) from each keyclone with modifiers as well as what was pressed on the local KC? I think that might help see what's going on and what keypresses are causing this.
Supercod
03-09-2008, 03:23 PM
Oddly enough I have had this happen to me today, I have blocked out AWSD and Num Lock from getting passed however today for some reason after I stopped my main, my 4 alts all done a runner and would not stop, all of them headed for the same place in Undercity (mind you it could have been the walls/water guided them all to the same spot. However I did not that Keyclone crashed for the 20th time today when it happened, not I have it running as admin on Vista and it crashes all the time but the 2 copies I have on XP boxes work a treat and never fail so could it possibly be a slight issue with Vista.
Anyway going to try blocking out the Shift and Alt + AWSD also see if that helps.
Still a great program, can live with the odd moment of madness ;)
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