thefunk
05-06-2010, 10:43 AM
I think so, haven't tested it but something like:
/Click button1,,,,
/Click ,button2,,,
/click ,,button3,,
/click ,,,button4,,,etc...
Button1: /cast [target=toon1] renew
Button2: /cast [target=toon2] renew
you get the idea
crowdx
05-06-2010, 11:59 AM
Have you checked the link I poster, this is the code that works,
/castsequence [@party4] reset=5 ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,Renew
/castsequence [@party3] reset=5 ,,,,,,,,,,,,,,,,,,,,,,,,,,,Renew
/castsequence [@party2] reset=5 ,,,,,,,,,,,,,,,,,,,,,,,,Renew
/castsequence [@player] reset=5 ,,,,,,,,,,,,,,,,,,,,,Renew
/castsequence [@party1] reset=5 ,,,,,,,,,,,,,,,,,,Renew
/castsequence [@party4] reset=5 ,,,,,,,,,,,,,,,Power Word: Shield
/castsequence [@party3] reset=5 ,,,,,,,,,,,,Power Word: Shield
/castsequence [@party2] reset=5 ,,,,,,,,,Power Word: Shield
/castsequence [@player] reset=5 ,,,,,,Power Word: Shield
/castsequence [@party1] reset=5 ,,,Power Word: Shield
/castsequence [@party1] reset=5 Prayer of Mending
valle2000
05-06-2010, 12:23 PM
Yes, I tried this. It just keeps casting on myself.
/castsequence [@party4] reset=5 ,,,,renew
/castsequence [@party3] reset=5 ,,,renew
/castsequence [@party2] reset=5 ,,renew
/castsequence [@party1] reset=5 ,renew
/castsequence [@player] reset=5 renew
I thinkk...(think)
its because..
Needs to be on button 1 /castsequence [@party4] reset=5 ,,,,renew
Needs to be on button 2 /castsequence [@party3] reset=5 ,,,renew
Needs to be on button 3 /castsequence [@party2] reset=5 ,,renew
Needs to be on button 4 /castsequence [@party1] reset=5 ,renew
Needs to be on button 5 /castsequence [@player] reset=5 renew
right? each needs its own button because.. once first renewed is fulfilled the sequence resets...thus getting stuck on the first line?
thefunk
05-06-2010, 01:10 PM
so to clarify, have your main (click) button have the following macro:
/Click MultibarRightButton1,,,,
/Click ,MultibarRightButton2,,,
/click ,,MultibarRightButton3,,
/click ,,,MultibarRightButton4,
etc....
Substitute "MultibarRightButton1" for another button location where you're putting your castsequences
To find out what a button is called use this macro:
/run DEFAULT_CHAT_FRAME:AddMessage(GetMouseFocus():GetN ame())
now your MultibarRightButton1 will have:
/cast [@party1] renew
MultibarRightButton2 will have:
/cast [@party2] renew
And so on
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