View Full Version : Group selection. I'm torned!
Soulgrip
04-29-2010, 03:41 AM
Hey all.
I've been boxing for a while some time ago but let it go. I just recently picked it up again and tried ISBoxer and wow its a nice program.
Anywho, my problem is I dont really know which group to go for. I have a group of 1 pala tank and 4x shammy @ around lvl 42.
I just started making 5x priest because I think its fun.
My question is what the best group would be. I want to do 5 man dungeons and some pvp bg's once in a while. I have a lvl 80 shammy, druid and DK on my main acc so should I go with the pala, 4x shammy setup and use my last shammy to 5x shammy bg's or should I keep leveling the 5x priests for 5x priest bg's and DK tank, 4x priest dungeons? And is that even playable?
I'm really torned.
I hope you can come with some great inputs :)
Thanks in advance
-Soulgrip
zenga
04-29-2010, 08:18 AM
Everything will work. A very nice combination for me is:
- pally tank
- shaman dps
- shaman dps
- warlock dps
- druid healer
And recently i've discovered the joy to swap chars back and forth, depending on the mood of the day and the encounter.
- 5x shammies for pvp rocks. Even running 5x shamy through some dungeons is very fun.
- having another tank to lead with makes it more interesting (druid or dk)
- having pally tank + 3 dk's + disc priest is fun as hell
wyofiddler
04-29-2010, 11:41 AM
First thing to say is play whatever combination is fun for you!
My experience has been making a pally tank/mage/mage/lock/priest team, hitting 71 and then crash and burn trying to clear UK..... team got shelved quick since 5-mans are the reason I box.
Leveled that pally tank to 80, geared her solo through randoms and badges and then brought up 4 shammies to make the team Pally/ 4 shams.... awesome team. I've since dropped one sham for the warlock from the first group and she helps the sham dps overall quite a bit so that makes it fun too.
First solo char was a DK that I got to 80 before I started boxing, I've also pushed 4 Ret pallies up to 68 to play with the DK as a DK+4 Rets team. From reading these forums, this team is fantastic.....once they are amazingly geared. Before they are amazingly geared, and/or I become amazing at playing them, they really struggle with clearing lvl 65 normal dungeons with an 80 DK in the lead.... not quite the super-OP "smoke everything within 40 yards as they run through the dungeons without even getting out of breath" team that everyone seems to experience at the higher gear levels. Out in the world running quests they are amazing, everything dies in 1-2 GCD but dungeon bosses with AoE and other effects make these encounters much more challenging.
I've also started a 5 rogues team, they are only lvl 7 but they are super fun, everything dies in one hit as they literally run past without pausing, just run by and spam the dps key and everything within melee range falls over dead :)
TL / DR....
Play what you find fun, don't pick your classes based on someone elses idea of the most powerful combination.
Redbeard
04-29-2010, 12:09 PM
Also... nerfs and buffs come in waves. Youre going to be chasing after blizz constantly if youre going for a "power build".
Go with class (s) you truly enjoy. Maybe make a theme for your team and stick with it.
Start with a tank and a healer and go from there. When you vastly outgear your content you can even loosen those requirements a bit.
Drommon
04-29-2010, 12:41 PM
I have a warrior, priest, mage, warlock and druid team (80x2, 77x3). They cleared instances at their level with practice. It wasn't easy but I was determined to see them through. With practice I was able to succeed. I agree with what Redbeard is saying, a power build will be more likely to get nerfed. I am waiting for blizz to nerf pallys into oblivion as my pally build (prot, holy and 3x rets) is stupid powerful. Ideally, play what is fun to you. If you want to be succesful in heroics then build an AoE tank and strong healer. The dps can come from anywhere but there are some easier choices. In my humble opinion, the pally tank and shaman healer is the combo that can take any 3x dps and make it work. The reason why I have a warrior tank in my first team is because I love warriors. IMO warriors and druids make very bad tank options for boxers. They can work with practice though but you will spend some time being frustrated at first trying to make all your toons synergize correctly.
For PVP - 5x Shamans and 5 Paladins do very well.
For both PVE and PVP - 5x Pallys do very well. Although I don't have any experience on this but I will echo what others are saying about DK + Retsx4.
Good luck on your Team.
Soulgrip
04-29-2010, 02:44 PM
Thanks for the reply guys. I think i'll try with DK + 4 ret pallies as I really love ret pally hehe :) Just wondering if theres some guide or something to do that. I mean I never multiboxed melee dps before and how do you heal? Flash of light with all the ret pallies?
Drommon
04-29-2010, 03:03 PM
Thanks for the reply guys. I think i'll try with DK + 4 ret pallies as I really love ret pally hehe :) Just wondering if theres some guide or something to do that. I mean I never multiboxed melee dps before and how do you heal? Flash of light with all the ret pallies?
Ret pallys have passive heals through divine storm among other means.
Redbeard
04-29-2010, 03:44 PM
Art of war procs a LOT so thats an option... judgement of light for passive heals. seal of light if necessary.
Icetech
04-29-2010, 04:22 PM
I would try to make a team that will work with the dungeon finder... i just got my 1pally/4lock team to 15 to find out im not viable.... bastards:( i would show them how viable i am if they let me in
Boylston
04-29-2010, 04:47 PM
I would try to make a team that will work with the dungeon finder... i just got my 1pally/4lock team to 15 to find out im not viable.... bastards:( i would show them how viable i am if they let me in
This is VERY important if you plan on making 5-man PvE content a part of your gaming experience. Just to pre-empt any confusion, you don't actually have to have people specced or play them in a certain role, they just need to be able to satisfy the 1 tank, 1 healer, 1 DPS minimum queueing requirement.
JackBurton
04-29-2010, 09:48 PM
Do not use a DK as a tank. Their Tanking cool downs can be unreliable in chaos situations. They take spikey damage and are not multiboxing friendly in the tank role. Now in the Blood DPS configuration their spell rotation is insanely easy to do. Even a monkey can play a Blood DPS DK.
I can DK tank but it is not enjoyable. Its stressful and it feels like work.
Ualaa
04-29-2010, 11:30 PM
My vote for "best" PvE team is:
- Prot Paladin, Warlock, 3x Elemental Shaman.
For PvP, probably go with:
- Frost/Blood DK, 4x Ret. Paladin.
For both, maybe something like:
- Dual Spec Druid (Feral Bear - PvE & Boomkin PvP), 4x Elem. Shaman.
There aren't right or wrong combos.
If you're having fun, that is what counts.
At the moment, I'm playing:
- 5x Feral Druid
- 1x Prot Paladin, 1x Demo Warlock, 3x Elem. Shaman
- 1x Disc Priest, 4x Affliction Warlock
- 5x Priest
- 5x Hunter
- 5x Death Knight
The Ferals are getting most of my time, but the others all log in, too.
mikekim
04-30-2010, 11:35 AM
my "current" project is:
1x Prot/ Ret Pally
3x Destro Warlock
1x Disc/ Shadow Priest
this group will be used for a combination of 5man PVE and PVP (hence the dual spec on Pally and Priest)
tbh.. you can play any combo you like, the forums are full off different group compositions, just play what you enjoy.
their is no right or wrong in what group to use
fleaplus
05-04-2010, 01:09 AM
I choose a Prot Pally, Frost Mage, Ele Shaman, Balance Druid, and Holy (maybe Disc) Priest last week when I created my group. Why? To be different. Even though boxers are less than one percent of the population I'd still rather not do a cookie cutter group. Now the one thing that worries me is moving to a PVP server. I have always done PVE in the past solo so I am probably going to be camped quite a bit until I get used to it.
Neverrain
05-05-2010, 10:23 PM
Prot Pally, Warlock, Mage, Elemental Shaman, Disc/Holy Priest
Grab groups in heroics with the pally, grab agro, and AoE the hell out of everything. Plus you would get mage buffs, priest buffs, shaman totems, etc, back up heals with the shaman, and an oh shit heal with Lay of Hands. Sounds like a pretty solid group.
Semperfix
05-06-2010, 05:48 AM
Just thought i'd add in the combo I plan on running in the next month or so its a melee team which I know prob isn't best for my first 5box as I've only done 3box so far but here it is:
Protection Pally, Fury Warrior, Enhancement Shaman, Retribution Paladin and Discipline Priest.
I picked this team mainly from a buff composition which is pretty huge all up you get:
20% melee haste plus 3% haste to all
687ap buff and a 10% ap multiplier and a 3% damage increase
kings buff improved healing and armor
+178 agility and strength
nearly 5k in health from commanding shout and prayer of fortitude and 3% damage reduction
+5% crit chance buff plus a plus 3% crit chance debuff on enemy and a few more minor buffs/debuffs just wondering what everyone thought sorry to hijack thread...
cheers
zenga
05-06-2010, 08:15 AM
Now that i'm thinking about it, if you are a rather casual player ((i.e. you don't have full T9 within 2 days after dinging 80) it can be a good idea to have several armors in the group: plate, leather, mail, cloth, ... which will make each drop a valuable one.
Shodokan
05-06-2010, 01:02 PM
Do not use a DK as a tank. Their Tanking cool downs can be unreliable in chaos situations. They take spikey damage and are not multiboxing friendly in the tank role. Now in the Blood DPS configuration their spell rotation is insanely easy to do. Even a monkey can play a Blood DPS DK.
I can DK tank but it is not enjoyable. Its stressful and it feels like work.
I tank on my DK with basically three buttons. It really isn't difficult and there are not as many thing to keep track of as you think.
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