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View Full Version : [ISBoxer] ISBoxer: How to setup a quick face target command



Tyval
04-11-2010, 02:27 PM
Part of this was posted in another thread and figured it should be in the right forum so easier for folks searching etc.


Ualaa mentioned how to set this up.

V
ery simple.

Create a new mapped key.
Probably in the General Keymap, so it applies to all your teams.

Give it a hotkey of choice.
Two steps.
Steps advance on press and release.
Step 1, sends IWT keybind to all clients.
Step 2, sends 's' or 'downarrow' to all clients. I tried this but couldn't quite get it to work, but then I may be horribly confused on IWT.

Here is my response


Struggling getting this working.

Set it up with the following


1) Hold any Keystroke Actions while Hotkey is Held: Off.
2) Execute a step when the hotkey is : Pressed or Released
(you mentioned advance on press and release which I assume is same thing)

3)Use FTL modifiers: off (though tried on as well)

Then added 2 steps.

Step 1)
target: All w/o current
Key Map: General
Mapped Key: Interact with Target

Step 2)
Target: All W/o current
Key combination: S

Doesn't seem to work, I think my first step might be bad... If I change the first setting to hold any keystroke actions to off, I get 1/2 the behavior. First push nothing, second time move back.

I haven't done anything with IWT specifically yet, so perhaps I'm not understanding that. I'm sure I'm missing something silly , thanks for any help

Sam DeathWalker
04-12-2010, 04:32 AM
His works, it looks to me.

Go into your blizzard keybinds and and set "whateverkey" to interact with target

If you use "s" make sure it is also bound in the blizzard keybinds to "move backwards"

universal
04-12-2010, 08:36 AM
be sure that you have click to move enabled!

I've changed the command which gets run when you switch a session, so the then slaves have click to move enabled, and the master has it disabled :) i could copy the relevant stuff if wished, just have to power up my gaming rig then.

Lax
04-12-2010, 08:41 AM
Tyval, the difference here is that the guy you're trying to copy isn't using the standard Interact with Target mapped key generated by the wizard -- he has CTM enabled for the slaves when he switches (e.g. what universal said). The standard IWT key turns it on only for a moment, and requires multiple steps. That's not going to work right in your case because a Do Mapped Key Action is only going to execute the first step of the IWT mapped key. Technically you can add a second Do Mapped Key Action to execute the second step (which turns CTM back off).

Ualaa
04-12-2010, 12:34 PM
When I made my IWT mapped keys (I use two types), there wasn't one made by the wizard.

My set up is basically.
Caster/Ranged teams - Enable CTM on slaves, Disable on the master.
Melee teams - Enable CTM on every switch for all toons.

IWT (a) - Hotkey to send IWT keybind to all windows.
IWT (b) - No hotkey, built into some mapped keys as an extra step, using press/release... and another mapped key (a toggle) enabling/disabling this mapped key... so that when its enabled, dps = iwt as well, but when disabled dps is just dps.

FetteredApe
04-12-2010, 01:26 PM
@universal

Wow - how do you change the session switch command to enable CTM on slaves and disable on master? I had no idea that was possible - I would love that!

Thx in advance!

Ualaa
04-12-2010, 05:17 PM
In IS Boxer toolkit, if you click on any of your character sets (top pane), it will list the slots (with toon name under Slot number) on the bottom left.

If you click on the 1, 2, etc.. it will tell you which mapped key is run on a character switch.

I've gone and changed mine, with a different mapped key for each Slot leading.
So I have Slot 1 is Leader, Slot 2 is Leader etc.
But you could modify an existing key quite easily or make your own if you want to leave the existing mapped keys the same.

If you look under Control Keymaps, the on a switch mapped keys are listed here.
Let's say you create a new one.
Left click on Control at the top, then right click on Mapped Keys in the left (bottom) pane.
Call it something like On Switch.

One Step is fine, as we want the same thing to happen on each character change.

Click the 1 under Steps, and then right click on Actions in the right pane.
Choose Keymap Action >> Do Mapped Key Action.
The first one will be the default move that was previously listed under the "on switch run this mapped key".
For me that was JambaMaster, but could be Follow/JambaMaster or whatever.
So now the new key does everything the old key used to.

In addition, add two more Do Mapped Key Actions.
Have it run CTM Off, for the Current Window.
And have it run CTM On, for the other windows (All Without Current).

My CTM On and CTM Off mapped keys are both set to Current Window as their target.
So when CTM On is run, in the current window it applies to the current window (active character).
When my CTM Off is run by the (active character), the mapped key is run in the windows of the non-active characters and applies to their window (the current window from the perspective of the mapped key).

FetteredApe
04-12-2010, 06:12 PM
Wow thank you Ualaa! I started boxing in February and I've been lurking on these forums for a while, and have found your posts (and videos) to be extremely well structured, succinct, and enlightening. Thank you so much for all your help. Also thanks to Lax for this fantastic software.

Tyval
04-12-2010, 06:27 PM
Ah that explains it, I am in fact using the wizard created macros. ( and ya for those, they provide nice templates when I want to add something, and of course the handiness of being mostly good to go from the start!)


So to make sure I understand it, what I should do is for my first step send the "key" that is bound to IWT. Not use the wizard created key mapping?

I will play with this when I get home from work.

Just to make sure I'm not being completely dense, CTM is Click to Move?

Kind of on the way edge of my knowledge with all this, but good to be expanding what I know and can do. Thanks!


Tyval

Ualaa
04-12-2010, 08:43 PM
I've not run the wizard recently, so don't know exactly what the CTM/IWT mapped keys look like.

I was under the impression it was something to the effect:
- Press or Release.
Step 1:
- Enable CTM (All Windows)
- Send IWT Keybind
Step 2:
- Disable CTM (All Windows)

If that's the case, you could go something very similar.

- Press or Release.
Step 1:
- Enable CTM (All Windows)
- Send IWT Keybind
Step 2:
- Send Down Arrow
- Disable CTM (All Windows)

Tyval
04-12-2010, 11:11 PM
hmm, I'm a bit confused. I'm going to reread your setup Ualaa and see if that helps. Or maybe there are other places that explain the whole IWT, click to move etc..

Couple things I noticed, my WoW Key Bindings->INTERACTTARGET had no steps to it.

Which to me means the General keybinding Interact with Target wouldn't do anything as it would turn on CTM, call the do INTERACTTARGET which doesn't send anything, then turn CTM off.

Then I realized I think I was misunderstanding the whole macro. In my head it was a simple key I could hit and get my team to face the target. But with the CTM commands , would that mean I would have to

1)Press my key for this
2) Click mouse on target
3) release key?

Do I need click to move enabled on all my characters? (in WoW settings).
Do I need IWT bound to a specific key (it currently wasn't).

As a side point it seems even my IWT isn't working for my team. It is bound to G, but does nothing when I use it.

Could Jamba be messing things up?

*edit* I've always been having each char click on NPCs before (which I know now is silly and inefficient *blushes*)

Tyval

Ualaa
04-13-2010, 12:36 AM
If Jamba has any kind of strobe action, that will mess up anything else which is a movement command.
The movement will start, the strobe will kick in -- which messes up the movement.
Baring strobe follow, Jamba should not interfere.

I'm not actually sure of the mapped key you get from the wizard for IWT/CTM.
Mine were implemented before the wizard gave you any.
I saw a post by Lax, where his was two steps (press & release), enabling CTM on the press and disabling on the release (with the IWT press in between the two).

If your IWT is a single step, then it cannot enable and disable CTM.
It would need two steps for that.
Which would imply as a single step mapped key, your CTM is always on for the melee toons.
In which case, the single step, send IWT keybind should work fine.

You can enable CTM in wow, via mouse settings.
You can use a slash command... /console AutoInteract 1
You can disable with... /console AutoInteract 0
Mapped keys can enable/disable it, essentially as a wow macro action which does the slash command.

The basic idea is...
Master targets something (hostile to kill, friendly to interact with).
Slaves acquire Master's target.
An interact command is given, while click to move is enabled.

Everyone will have their own set up, which will be a bit different.
If it does what you want, then that is what counts.

Tyval
04-13-2010, 02:20 PM
Thanks all for the tips.

Ualaa, the help you have given me and others has made my boxing experience so much better than it would have been.

I think part of the problem I'm having is figuring out how WoW game settings interact/work with ISBoxer.

I did check and the strobe stuff is off in jamaba.
Click to move was off in the mouse settings in game, as was IWT for all my characters.

I do remember though at one point I was able to click on an npc and have them all move to it and interact (was back when I was using Keyclone, but that seemed to go away when I moved to ISBoxer). So many other things were working better (and I was mostly done with questing , I didn't worry about it at the time).

So I think I need to make sure they all have these settings enabled, and will try again tonight when I play.

Tyval

Tyval
04-14-2010, 01:11 PM
After doing some dailies last night it became clear I need to get this working, well actually the IWT stuff for quest acceptance, after which I assume the other will fall out.


Going read again the ISBoxer guide that ualaa wrote, and kind of do things from scratch.

Quest question though.

In terms of in game settings.
1) Do I need click to move enabled on all accounts?
2) Do I need a key bound to InteractWithTarget and do I send this key from the master as part of the steps?

Want to make sure I'm not missing some game setting that will make the other stuff work.

As a side point, I used the wizard when I started ISBoxer, but I can't get any of the IWT stuff to work (ignoring the final goal of my face the target macro-thingy.) Which made me wonder if either the wizard created an incomplete method, or my account settings are somehow messing things up.

Thanks
Tyval

JackBurton
04-14-2010, 02:17 PM
would be nice if an option to autopopulate these kinds of keysets where made available in the wizzard. with corrisponding config autocheck made to auto turn on IWT checkbox, and assiging an arbitrary in game wow key to turn on IWT.

http://isboxer.com/forum/viewtopic.php?f=14&t=317

Slimjim19
04-14-2010, 03:43 PM
In terms of in game settings.
1) Do I need click to move enabled on all accounts?
2) Do I need a key bound to InteractWithTarget and do I send this key from the master as part of the steps?

Want to make sure I'm not missing some game setting that will make the other stuff work.

As a side point, I used the wizard when I started ISBoxer, but I can't get any of the IWT stuff to work (ignoring the final goal of my face the target macro-thingy.) Which made me wonder if either the wizard created an incomplete method, or my account settings are somehow messing things up.

Thanks
Tyval

I set mine up manually so cant speak for wizard.

1. Click to move needs to be on for all characters.
2. Bind a key inside wow for IWT.
3. set up a key map inside wow to pass that key to clients. in mine f6 is iwt on all. f7 passes f6 to just toon1, f8 passes f6just to toon 2 , etc.

for the face keymap i set mine up as follows
1 keymap,
step 1
on keydown hit f6
step 2
on keyup hit down arrow

I have it set to hold f6 till i release so i can either tap it for half a sec to turn everyone, or hold it if i want them to move in toward the target.

Ualaa
04-14-2010, 05:10 PM
You have a couple of general choices.

If you want the mapped keys to control your Click to Move, you don't need any settings... but you'll need mapped keys for CTM on and CTM off.
Your IWT mapped key, will have two steps, and trigger on press and release.
The first step (press) will enable CTM, and send everyone your IWT keybind.
The second step (release) will disable CTM.

You could as easily go with CTM is always on, in which case set it accordingly in warcraft.
Then IWT is sent to all windows, or maybe all members of the melee action target group (in a mixed team).

Always on, is less things to have the mapped keys handle.
And if you don't like the press/release option, this would be the way to go.
It also means you'll have to train yourself to not click on the ground with your lead toon.

Ualaa
04-14-2010, 08:25 PM
On the IS Boxer forums, JackBurton posted a mapped key you can import.
The thread is here: http://isboxer.com/forum/viewtopic.php?f=14&t=317

Tyval
04-14-2010, 11:51 PM
Well,

I feel kind of like a dork, but thanks all for not making fun of me, I skimmed through Ualaas ISBoxer guide again, started playing around and it all just kind of clicked.


One area I was confused about, I didn't get that the Keymap for Click to move, actually sent a command that was equivalent to enabling this via the interface window in game. It all made sense when I was playing with my macro, I would set the mouse->click to move via the interface window in WoW and then would test my macro and I noticed it was now unset in the WoW interface window.

Then a very dim bulb went off, and was able to create the macro as you folks had suggested and it worked great and was pretty simple.

So I have a macro that will interact with target and move towards it until I release the key, exactly what I wanted for quest stuff and my face toons.

I may not be doing the most efficient way, but I started with Ualaa's IWT non melee macro in his guide and then added the "s" key to stop it so I.

Step 1)
Action 1 -- Do FTL Assist Me in General..
Action 2 -- Do Click to Move On in General
Action 3 -- Ctrl-J -> all other (my binding for IWT , which initially i didn't have bound to a key)

Step 2)
Action 1 -- Do Click to Move Off in general
Action 2 -- S -> all other.

Though looking at it, I wonder if I need the "s" for move backwards or if turning off click to move is enough.

I just feel dense for not putting it all together.

Thanks for your patience and help hehe.

Tyval

Ualaa
04-15-2010, 12:53 AM
I would think you'd need a directional movement to break the move.
Not positive on that, but I'd imagine IWT/CTM is similar to follow, in that once the movement has started you need something to break it.

The mapped key is not actually doing movement for as long as you are holding it down... its doing movement until the second step executes, which breaks the movement.
If you were to change the mapped key, from advance a step on press and release, to only release (default)... the first press would start the movement, which would continue until the second press.
At least, that's my understanding.

All good, if you have it working.

Tyval
04-15-2010, 01:46 AM
ya it was working great tonight

, I did some dailies today, and thought, "Geeze you waited this long to do get this working", As I quickly got all the quests without switching to the different toons.

And the facing part worked like a charm as well.

Yay!