View Full Version : Patch 3.3.3 PTR Notes Here Please Keep PTR Discussion In This Thread
Svpernova09
02-19-2010, 08:16 PM
Please keep all related PTR discussion here, all other threads (except the existing WG and Battlegrounds threads in the PvP forums will be closed)
PvP Notes omitted, threads already active in the PvP forum.
World of Warcraft PTR Patch 3.3.3
The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html
The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/
General
Copied Test Realm characters are not copied with their achievement history in order to better facilitate the character copy process.
Dungeons & Raids
Culling of Stratholme
Players may now skip the initial introduction dialog to this dungeon once they have completed it at least once.
Classes: General
Several raid buffs have had their ranges increased to 100 yards, up from 45 yards, to prevent select buffs from repeatedly getting applied and removed during highly mobile encounters. Some buffs, such as paladin auras, totems, shouts and Blood Pact are intentionally meant to have shorter ranges and remain unchanged.
http://static.mmo-champion.com/mmoc/images/icons/ideathknights.gif Death Knight (Forums (http://www.mmo-champion.com/class-death-knight/) / Talent Calculator (http://talent.mmo-champion.com/?deathknight))
Icy Touch: This ability now causes a very high amount of threat while the death knight is in Frost Presence.
Rune of Razorice: Now stacks 5 stacks of 2% Frost Vulnerability instead of 10 stacks of 1% Frost Vulnerability. Proc chance changed to 100%.
Blood
Abomination's Might: This effect is now passive instead of being a proc on certain strikes. Rank 1 is 5% attack power and Rank 2 is 10% attack power. The self strength buff remains unchanged.
Will of the Necropolis: There is no longer a cooldown on the frequency at which this talent can be activated. In addition, this ability can now also be triggered by damage which deals less than 5% of your health.
Frost
Endless Winter: No longer causes Frost Fever to be applied by Chains of Ice, but instead grants 2/4% strength. The previous functionality of this talent can now be attained via the Glyph of Chains of Ice.
Improved Icy Talons: This effect is now passive instead of being a proc. The self haste buff remains unchanged.
Nerves of Cold Steel: Now increases off-hand damage by 8/16/25%, up from 5/10/15%.
Unbreakable Armor: The amount of strength granted is now 20%, up from 10%.
Unholy
Scourge Strike: Now deals 70% weapon damage, plus 12% of physical damage done as shadow damage for each of the death knight's diseases on the target. The net result should be larger strikes with no diseases present, while maximum damage with all diseases applied to the target should stay the same.
http://static.mmo-champion.com/mmoc/images/icons/ihunters.gif Hunter (Forums (http://www.mmo-champion.com/class-hunter/) / Talent Calculator (http://talent.mmo-champion.com/?hunter))
Beast Mastery
Ferocious Inspiration: This ability is now an aura and provides 1/2/3% damage to all party or raid members within 100 yards.
http://static.mmo-champion.com/mmoc/images/icons/images.gif Mage (Forums (http://www.mmo-champion.com/class-mage/) / Talent Calculator (http://talent.mmo-champion.com/?mage))
Frostbolt: Spell power scaling on this spell has been increased by approximately 5%.
Arcane
Arcane Empowerment: This effect is now passive instead of being a proc off of critical strikes. The self damage buff remains unchanged.
Incanter's Absorption: This talent now only grants additional spell power when damage is absorbed by Mana Shield, Frost Ward, Fire Ward, or Ice Barrier. The limit of 5% of the mage's health on the spell power buff has been removed.
Fire
Burning Soul: Threat reduction is now 10/20%, up from 5/10%.
Frost
Brain Freeze: This talent now allows your next Fireball or Frostfire Bolt to be instant and cost no mana. There is a small internal cooldown to keep the Frostfire Bolt from immediately triggering Brain Freeze again.
http://static.mmo-champion.com/mmoc/images/icons/ipriests.gif Priest (Forums (http://www.mmo-champion.com/class-priest/) / Talent Calculator (http://talent.mmo-champion.com/?priest))
Discipline
Renewed Hope: now has a 60-second duration, up from 20 seconds, but a 20-second cooldown.
http://static.mmo-champion.com/mmoc/images/icons/irogues.gif Rogue (Forums (http://www.mmo-champion.com/class-rogue/) / Talent Calculator (http://talent.mmo-champion.com/?rogue))
Rupture: The damage-over-time component of this ability can now produce critical strikes.
Subtlety
Filthy Tricks: Now Reduces the cooldown by 5/10 seconds and energy cost by 5/10 of Tricks of the Trade, Distract and Shadowstep abilities, and reduces the cooldown of Preparation by 1.5/3 minutes.
Ghostly Strike: If the rogue has a dagger equipped, this ability now deals 180% weapon damage instead of 125%.
Hemorrhage: If the rogue has a dagger equipped, this ability now deals 160% weapon damage instead of 110%.
Slaughter from the Shadows: Now adds 1/2/3/4/5% damage to all attacks in addition to its current effects.
Waylay: The debuff from this talent can now be caused by Backstab in addition to Ambush.
http://static.mmo-champion.com/mmoc/images/icons/ishamans.gif Shaman (Forums (http://www.mmo-champion.com/class-shaman/) / Talent Calculator (http://talent.mmo-champion.com/?shaman))
Flame Shock: The damage-over-time component of this ability can now produce critical strikes and is affected by spell haste.
Elemental Combat
Elemental Oath: This ability is now always on as a passive aura.
Enhancement
Unleashed Rage: This ability is now always on as a passive aura.
http://static.mmo-champion.com/mmoc/images/icons/iwarlocks.gif Warlock (Forums (http://www.mmo-champion.com/class-warlock/) / Talent Calculator (http://talent.mmo-champion.com/?warlock))
Immolate: The damage-over-time component of this spell can now produce critical strikes.
Demonology
Demonic Pact: This effect now has a 45-second duration, up from 12 seconds, and a 20-second internal cooldown.
http://static.mmo-champion.com/mmoc/images/icons/iwarriors.gif Warrior (Forums (http://www.mmo-champion.com/class-warrior/) / Talent Calculator (http://talent.mmo-champion.com/?warrior))
Revenge: Damage done by this ability (base and scaling) increased by 50%.
Fury
Rampage: This effect is now passive instead of being a proc from critical strikes.
Items
Frozo the Renowned has moved into the Dalaran Magus Commerce Exchange and will be trading your Frozen Orbs for various other trade goods.
Mechanostriders: Summoning any of these mounts is now perfectly mechanical-sounding!
Glyphs
http://static.mmo-champion.com/mmoc/images/icons/ideathknights.gif Death Knight
Glyph of Chains of Ice: Now causes Chains of Ice to apply Frost Fever instead of dealing damage.
Glyph of Disease: When this glyph causes Frost Fever to be refreshed, it will now also trigger a refresh of Icy Talons.
http://static.mmo-champion.com/mmoc/images/icons/images.gif Mage
Glyph of Fireball: No longer increases critical strike chance of Fireball. Instead, it now reduces the cast time of Fireball by 0.15 seconds.
Professions
Runed Orbs: Recipes which require this item have had their material requirements significantly reduced.
Fishing
The "Monsterbelly Appetite" daily fishing quest has changed so it now takes place outside the Violet Hold in Dalaran. The quest still requires a Severed Arm and has been renamed to "Disarmed!"
Inscription
Most recipes that required 2 inks now only require 1.
Mining
Titansteel Bar: Creating this item no longer results in a cooldown.
Tailoring
Glacial Bag: Creating this item now invokes a 7-day cooldown.
The cooldown and location requirements have been removed from creating Moonshroud, Spellweave and Ebonweave.
Quests
Many quests which require vehicles have had their vehicle mechanics updated and improved in the interest of fun.
Svpernova09
02-19-2010, 08:20 PM
Continued:
Auction House
If the Auction House on a realm is unavailable for any reason, an alert will pop up informing players who attempt to access it.
Players can now Right-Click to place an item in the Auction frame.
Entire stacks of a specific item type can be placed in the Auction frame and several options have been added for choosing how to list auctions.
Stack Size: If a stack of items has been added to the Auction frame, players can select the size of the stack they wish to sell. If an invalid stack size is entered (i.e. a stack of 21 Saronite Ore), the Create Auction button will be grayed out.
Number of Stacks: In addition to selecting the size of a stack, players can select how many stacks of an item they wish to sell (i.e. if a player has a total of 43 Saronite Ore in the Auction frame, they can choose to list 2 stacks of 20, 4 stacks of 10, 8 stacks of 5, 43 stacks of 1, etc. If the number and amount of stacks listed results in a remainder, the left-over items will be placed back in the player's bags automatically).
Stack Size and Number of Stacks are linked mathematically so that altering the variables of one may automatically calculate the amount of the other (i.e. if a player puts 20 in the Stack Size field and 43 Saronite Ore are in the Auction frame, the Number of Stacks field will change to 2 by default. If a player only wishes to sell one stack of 20 Saronite Ore, the Number of Stacks field can be manually changed to 1).
Price: Players can now choose to input the price of an item Per Stack or Per Item by selecting either option from a pull-down. If Per Item is selected and a player is selling a stack of that item, the Auction House will multiply the selected Per Item price by the amount of that item in the stack. If Per Stack is selected, the player can enter the total price he or she wishes to charge for each stack of that item being listed.
Auction Post Completion Bar: If multiple items or stacks of items are being listed at once by a player, a Posting completion bar will appear showing the total progress of each individual auction being listed once the Create Auction button is selected. The greater the number of individual listings being made in a single press of the Create Auction button, the longer this process will take. Players can still browse the Auction House while the Posting completion bar is in progress, but moving around will interrupt the progress, similar to moving while attempting to create multiple bandages with First Aid. Just as with creating bandages, auctions that were completed prior to the character moving or otherwise canceling the actions will successfully be listed.
Dungeon Finder
The Deserter debuff given to players who leave a dungeon prematurely when queuing via the Random Dungeon option has been increased to 30 minutes, up from 15 minutes. The cooldown for using the Random Dungeon option remains 15 minutes.
The Random Dungeon cooldown is no longer displayed as a debuff. Instead, players will see the cooldown time remaining displayed in the Dungeon Finder window when Random Dungeon or Random Heroic Dungeon is selected from the pull-down.
If a player in your party has the Deserter debuff, or is on cooldown from the Random Dungeon option, his or her character name will be displayed in the Dungeon Finder window listed as "On Cooldown," preventing the group from queuing.
Anyone in a dungeon party can now re-queue their group for a dungeon, as players will still be prompted whether or not to accept their chosen role.
Players who use the Vote Kick option will now be prompted to provide a reason for kicking a party member. This reason will be presented to everyone in the party except for the person voted to be kicked.
When joining as a group, more generous level requirements will be used instead of Random Dungeon level requirements so that players of different levels joining together will be eligible for a greater number of dungeons.
World Event bosses (such as Ahune for the Fire Festival) will now be accessible through the Dungeon Finder. Players must use the Dungeon Finder to access these bosses.
Parties randomly created via the Dungeon Finder will always be arranged in the party interface from top to bottom in the following order: tank, healer, damage, damage, damage.
If a random party is created via the Dungeon Finder and a player cannot roll Need on an item, a reason will now be provided.
Quest Tracking Feature
The Quest Tracking Objectives Frame can now be widened via the Interface Options menu.
The short description for a tracked quest is now displayed on the Map in the quest pane.
Quest items in a player's inventory which begin quests now each have an exclamation point overlaid on their icons to make them more easily identifiable.
If a players selects Track Low Level Quests, the quest objectives will no longer appear dim on the Map, nor will the exclamation points appear dim over NPC heads or on the Mini-Map.
Objectives Frame
The Objectives Frame will now list the number of quests displayed at the top. In addition, players can now click on the word "Objectives" at the top of the Objectives Frame for a list of sorting and filtering options which will determine how quests are ordered. Any quests or achievements filtered or sorted out of the Objectives Frame are still being tracked and are simply hidden in this frame.
Sorting
Sort by most difficult quests.
Sort by least difficult quests.
Sort by quests closest in proximity to the player (this will automatically update as players travel around).
Manual sorting: This allows players to Right-Click on each quest name in the Objectives Frame and determine in what order they should be placed.
Filtering
Toggle achievement tracking.
Toggle completed quest tracking.
Toggle tracking quest objectives in other zones.
Players can now Shift + Click on a quest objective or check the Track Quest box on the Map to track a quest in the Objectives Frame.
Bug Fixes
When speaking to an NPC for which a player has 2 or more quests and not all of them are complete, the incomplete quests will now correctly show as a gray question marks in the dialog box. In addition, repeatable quests will be properly colored as blue exclamation points or question marks in the dialog box for NPCs with multiple quests available, or for which the player has multiple quests in progress or completed.
Wooo awesome shaman change! How the heck did you post this so fast?
Marious
02-19-2010, 08:44 PM
He has an insider at Blizzard! Spy for us Boxers... oh wait forgot that there is quite a few boxers that work there as it is. Nice to see some of those changes, though I have not played for over a month I itch to get back on there.
crowdx
02-19-2010, 08:49 PM
Wow. no cooldown on spellweave etc, that is a big one, prices are gonna plummet and the same for Titansteel.
I wonder what the thought is, to try and help people gear from crafted items?
Lots of money makers are gonna be killed lol
Svpernova09
02-19-2010, 08:54 PM
Wow. no cooldown on spellweave etc, that is a big one, prices are gonna plummet and the same for Titansteel.
I wonder what the thought is, to try and help people gear from crafted items?
Lots of money makers are gonna be killed lol
I think the goal (at least for the cloth) is it's absolutely retarded to wait 4 days for 2 pieces of cloth (if you're even that spec) to be able to get your toon ICC ready. You can gear 200 badges for full T9 in a weekend, why not be able to make a crafted piece. And on top of that, there is no such terrible CD on Leather working patterns, it's not like you have to wait 4 days to skin an animal. The titansteel was never an issue as the cloth was probably for the sheer amount of miners are out there, I have 4 myself.
Ughmahedhurtz
02-19-2010, 09:23 PM
Quests
* Many quests which require vehicles have had their vehicle mechanics updated and improved in the interest of fun.
Now that's an interestingly vague statement. Which vehicles? The harpoon guns on the IC daily? The drakes in Oculus? The plane that drops off infiltrators for the IC daily? Hmm...
Also, good to see more addon-genius added into the native auction house mechanics.
crowdx
02-19-2010, 09:23 PM
And then they place a 7 day cooldown on Glacial bags, lol
Prega
02-19-2010, 09:57 PM
these changes in professions destroy epic crafting/selling business. i collected so much gold with that..bye bye 10k/day :(
alchemy is unique option now for collect some little gold;)
ok PS humor note:
found strange paladin class is untouched...really strange :D
Fat Tire
02-19-2010, 10:12 PM
ok PS humor note:
found strange paladin class is untouched...really strange :D
The patch notes are not done.
Lead Systems Designer
Ghostcrawler
http://forums.worldofwarcraft.com/thread.html?topicId=23329323455&sid=1 (http://forums.worldofwarcraft.com/thread.html?topicId=23329323455&sid=1)
Ualaa
02-19-2010, 10:17 PM
30 minute cooldown on deserter for from random dungeons..
Fursphere
02-19-2010, 10:38 PM
30 minute cooldown on deserter for from random dungeons..
You only get if you are the first (or second?) to leave. So it prevents people from being dickheads. I'd be fine with it being an hour.
Shodokan
02-19-2010, 10:43 PM
Not liking the changes to tailoring.... incoming.... 27x jc >_>
Ughmahedhurtz
02-19-2010, 11:12 PM
You only get if you are the first (or second?) to leave. So it prevents people from being dickheads. I'd be fine with it being an hour.
/agree
zenga
02-19-2010, 11:17 PM
You only get if you are the first (or second?) to leave. So it prevents people from being dickheads. I'd be fine with it being an hour.
Seems this is also for premade teams. As i didn't complete occulus, old kingdom, halls of stone, pit and halls of reflection yet (im still in my early wow & boxing days) this means that it will have a serious impact in gearing up from badges. Fine with me. When i want to do the first random of the day i'll just head to icc and queue from there. If a random pops up i don't like, skip it and do 2x forge of souls normal. Thats 2 badges for 15-20 minutes and 3 epics to DE. Once the first completed I''ll just do the dungeons I want and miss out on the 2 extra badges. That will still be faster than waiting 30 minutes.
Rather than increasing the debuff, i would have seen a penalty like that you wouldn't get the 2 bonus badges for the next hc that you complete. This way premade beginner teams and boxers wouldn't be affected. If someone leave the dungeon from a premade team, chances are big that the group agreed.
Kruschpakx4
02-20-2010, 12:05 AM
hmm
Elemental Oath: This ability is now always on as a passive aura.
that sounds intressting.... so that means elemental oath is always up and you don't have to spec this on every character, I'm hoping that other shamans which haven't specced elemental oath still gain the 10% dmg buff when clearcasting is active
Ghallo
02-20-2010, 12:05 AM
Zenga - that debuff only happens if you are in a random team. You are going to be a premade, so you won't get the deserter debuff.
Just leaving a dungeon doesn't get you the Debuff. So you could still leave Occ by "teleport out of dungeon", walk into PoS normal, and in 15 minutes be ready again.
zenga
02-20-2010, 12:20 AM
That would be cool of course. But from what i read (The Deserter debuff given to players who leave a dungeon prematurely when queuing via the Random Dungeon option has been increased to 30 minutes, up from 15 minutes. The cooldown for using the Random Dungeon option remains 15 minutes.) i'm not so sure. But obviously you might have better info. Also possible that i read it wrong as i'm a non native english speaker.
crowdx
02-20-2010, 01:38 AM
The deserter buff would only occur if you leave the group you are in after leaving the dungeon. So as long as you stay in the group you are good to go.
It is not aimed at forcing people to do dungeons they do not want to do, rather to discourage people leaving a group at the beginnning of the dungeon when everyone else still remains to do the dungeon.
crowdx
02-20-2010, 01:42 AM
On the tailoring side of the notes, Spellweave has already been dropping in price on my server, down from close to 200g to now between 100 - 125g, this change will just expedite the drop. I suppose Blizzards view at this point is that most raiders are already geared (reflected in the current price drops on my server where I am seeing toons now close to 6k GS) and so a price drop in spellweave and ebonweave would bring cheaper epics to new to 80 toons and so get them raid ready faster.
Fuzzyboy
02-20-2010, 01:51 AM
I'm sure some of you noticed this in the 3.3.3 PTR patch notes:
Frozo the Renowned has moved into the Dalaran Magus Commerce Exchange and will be trading your Frozen Orbs for various other trade goods.
For those curious, here are the items for which you can trade your Frozen Orbs to Frozo. These each cost 1 Frozen Orb unless noted otherwise in parentheses:
Crusader Orb (6)
Runed Orb (4)
Eternal Fire
Eternal Earth
Eternal Water
Eternal Air
Eternal Life
Eternal Shadow
Frost Lotus
Pattern: Frosty Flying Carpet [Tailors Only] (6)
Wow, looks like time to buy up some cheap frozen orbs from AH...
Fuzzyboy
02-20-2010, 01:53 AM
Someone definitely got a head start on this one - all orbs gone from AH :P
lans83
02-20-2010, 03:15 AM
i'm greatful they're finally removin the titansteel cooldown. my pally team is lacking in gear cause of this. got plenty of mats to make them, just hate payin the stingy pricks on my server for creating them. plus it's hard finding someone that actually has a CD available to make me just one. I've got Mining,on multiple toons, but only one has it high enough for this.
Fursphere
02-20-2010, 03:17 AM
Wow, looks like time to buy up some cheap frozen orbs from AH...
I expect the prices of all these items to fall into the "worthless" category once the patch goes live.
With the amount of people running randoms - orbs are might as well be gray vendor trash.
moosejaw
02-20-2010, 07:59 AM
I am really liking the questing and dialog improvements. I am doing Loremaster on a single toon (to stay occupied) and everything they listed is a real big annoyance right now. Sometimes I can barely see that light yellow ! for the the low level quests. pita.
heyaz
02-20-2010, 10:11 AM
I vendored about 60 frozen orbs just hours before these notes came out. Put in a ticket and GM's restored them by morning, not bad.
With people spamming trade to buy orbs at 10g and the AH price going from 6g each to 15-25g overnight, I wonder if that'll be the better way to dump them, seeing as the mats you'll be able to buy with em won't be worth much anymore.
Shodokan
02-20-2010, 02:41 PM
I expect the prices of all these items to fall into the "worthless" category once the patch goes live.
With the amount of people running randoms - orbs are might as well be gray vendor trash.
With the cooldowns of titansteel and spellweave being taken off the price of eternal fire will increase due to demand. Because of all the options and variety of ways you can spend your frozen orbs there is no telling what will ACTUALLY happen to any material's price other than frost lotus
crowdx
02-20-2010, 03:05 PM
The only reference point I see is the change to Arctic Fur, which can now be bought with heavy borean leather, it's price did not crash and still sells pretty well. So who knows, only time will tell :)
daviddoran
02-20-2010, 05:25 PM
I wonder how the shaman change affects the Glyph of Flame shock. Hopefully it will just boost dmg, or increase duration.
Kruschpakx4
02-20-2010, 05:58 PM
I wonder how the shaman change affects the Glyph of Flame shock. Hopefully it will just boost dmg, or increase duration.
or a glyph that removes gcd from flame shock, that would be awesome :D
Ualaa
02-20-2010, 06:00 PM
You only get if you are the first (or second?) to leave. So it prevents people from being dickheads. I'd be fine with it being an hour.
Well, if you are all five of the toons in the group.
You're pretty much stuck with the heroic you are given.
Running to the first boss.
Or just leaving and re-queueing for another is less of an option now.
*Edit*
Read the rest of the thread.
If the increased timer is only for leaving the party, and not for just leaving the instance...
Then that's not a penalty for boxers, just for one-boxers.
In that case, I welcome it...
It gives us a good option to run say 3x new DPS and gear them up.
We cannot be voted out, if they don't like boxers.
And the Tank/Healer cannot ditch the group just because they dislike boxers.
baztubox
02-20-2010, 07:18 PM
Lucky me that i saved all my Frozen orbs =D...
I have 316 off them in my Guildbank....never vendored them when the prices on Ah was like 3g each.... just keept saving them....
Sam DeathWalker
02-20-2010, 11:28 PM
Well ... lucky I didnt spend effort getting up my mining on two toons like I planed.
Kinda sux I leveled up 5 tailors .... dang what a waste of time. But what a hassel going to that maw place without flying .... Dang I sold my bejewed wizards bracers for like 2.5K and made a merlins robe all hot to sell for like 4.5K and its going to tank ... bleh.
Well logically the main need for gold is to gear guys, with these changes I can gear up all my guys really easy to 216 / 245 item levels so on the one hand Ill make WAY less gold but on the other hand Ill gear my guys to "ready for raiding" level easy. This cuts the cost to gear all my guys like by what 70 percent lol. But Ill be making 70 percent less in AH for sure.
I still cannot understand why you are all talking about "JC" being a money maker. I make the icy prisim every cooldown but find that the cut gems go for about the same as the raw gem. Making small money with the emerald chocker and the mana something ring but I dont see anything at 450 worth to make real gold from. The only money maker is the neck that takes the jaggel perals but its really low level.
Boy these are some BIG changes; people who have gold now are going to be way better off then those who have to earn it later.
So after the patch then the only profession that would benifit from more then one character is alchmey so I guess enginerring (pvp) / alchmey is the way to go for most my guys.
You know thinking about it a bit more it would be stupid to remove my tailoring as although WOTLK items is not on cool down I would think its more likely then not that Cataclysum items will have a cooldown when its released.
Slats
02-21-2010, 04:07 AM
Sam most likely that is the case if the same trend the last 2 expansion have followed is followed again.
JC is an amazing money maker for a boxer mainly because you can aquire so many epic gems for little work. ie. if you have 5 characters you can go and do Wintergrasp and all its quests and make about 30k honor per character. Thats 15 epic gems that sell for 150-250g ea once they are cut.
Once you run out of things to buy with Tirumph Badges you can also buy off-color epic gems for 10 badges each and then sell those as well.
If you make a 5v5 arena team and lose 10 matches a week you gain 345 Arena Points per character. You could theroetically do this with 15 characters which sounds like you have the ability to do this with all your toons. 100 Arena Points gives 2k Honor. So every few weeks thats a bunch more epic gems.
Plus all your stonekeeper shards and wintergrasp victory tokens can buy nonor once again.
So using all that honor and badges you can make large amounts of gold a week just by having 1 single character that knows a lot of JC recipes. If you had alot of Alchemists you could use x-mute master to make even more epic gems.
This is why ppl say JC is the money maker. Personally I like to have one of just about every profession availible in my team so that come the expansion when you need a leatherworker/blacksmith/tailor to rearrange the stat points on our gear to min/max it I will not need to find someoene to do this for me.
Anyawy i went way off-topic. I love the Shaman changes to Elemental Oath. I'm hoping Destruction gets a little more loving too as they keep talking about how its too weak atm in end-game raids. :)
Shodokan
02-21-2010, 04:21 AM
Sam most likely that is the case if the same trend the last 2 expansion have followed is followed again.
JC is an amazing money maker for a boxer mainly because you can aquire so many epic gems for little work. ie. if you have 5 characters you can go and do Wintergrasp and all its quests and make about 30k honor per character. Thats 15 epic gems that sell for 150-250g ea once they are cut.
Once you run out of things to buy with Tirumph Badges you can also buy off-color epic gems for 10 badges each and then sell those as well.
If you make a 5v5 arena team and lose 10 matches a week you gain 345 Arena Points per character. You could theroetically do this with 15 characters which sounds like you have the ability to do this with all your toons. 100 Arena Points gives 2k Honor. So every few weeks thats a bunch more epic gems.
Plus all your stonekeeper shards and wintergrasp victory tokens can buy nonor once again.
So using all that honor and badges you can make large amounts of gold a week just by having 1 single character that knows a lot of JC recipes. If you had alot of Alchemists you could use x-mute master to make even more epic gems.
This is why ppl say JC is the money maker. Personally I like to have one of just about every profession availible in my team so that come the expansion when you need a leatherworker/blacksmith/tailor to rearrange the stat points on our gear to min/max it I will not need to find someoene to do this for me.
Anyawy i went way off-topic. I love the Shaman changes to Elemental Oath. I'm hoping Destruction gets a little more loving too as they keep talking about how its too weak atm in end-game raids. :)
Don't forget daily 25 points from daily pvp quests... if you really wanna get into maximum amount, and include the honor you get from these BG's as well.
alcattle
02-21-2010, 04:40 AM
I have read this twice and did not find any clue as to when it will go live. Need to get moving on some things and grab some mats which will change value soon.
Sam DeathWalker
02-21-2010, 05:42 AM
Cardinal Ruby sells for like 190G instantly uncut. Cut it sells for 220G (if that), 1-2 days after i put it out .......
QuantumX
02-21-2010, 07:45 AM
Cardinal Ruby sells for like 190G instantly uncut. Cut it sells for 220G (if that), 1-2 days after i put it out .......
Yes but it only costs around 60g to make, personally Epic Gems make me great money but its not the cutting its the supplying most people who make loads from Epic gems have many Alch's. I have 4 Alchs and 2 Jewcrafters, 1 jewelcrafter to supply me with dragons eye's the other to cut gems.
putting out 4 to 8 epic gems a day never leaving Dal is easy money, then cutting them for the extra 20 to 50g profit on top of the raw gem is just gravy.
Maxion
02-22-2010, 07:49 AM
Well ... lucky I didnt spend effort getting up my mining on two toons like I planed.
Kinda sux I leveled up 5 tailors .... dang what a waste of time. But what a hassel going to that maw place without flying .... Dang I sold my bejewed wizards bracers for like 2.5K and made a merlins robe all hot to sell for like 4.5K and its going to tank ... bleh.
Well logically the main need for gold is to gear guys, with these changes I can gear up all my guys really easy to 216 / 245 item levels so on the one hand Ill make WAY less gold but on the other hand Ill gear my guys to "ready for raiding" level easy. This cuts the cost to gear all my guys like by what 70 percent lol. But Ill be making 70 percent less in AH for sure.
I still cannot understand why you are all talking about "JC" being a money maker. I make the icy prisim every cooldown but find that the cut gems go for about the same as the raw gem. Making small money with the emerald chocker and the mana something ring but I dont see anything at 450 worth to make real gold from. The only money maker is the neck that takes the jaggel perals but its really low level.
Boy these are some BIG changes; people who have gold now are going to be way better off then those who have to earn it later.
So after the patch then the only profession that would benifit from more then one character is alchmey so I guess enginerring (pvp) / alchmey is the way to go for most my guys.
You know thinking about it a bit more it would be stupid to remove my tailoring as although WOTLK items is not on cool down I would think its more likely then not that Cataclysum items will have a cooldown when its released.
Don't forget that you will now be able to sell your cooldown on the 22 slot bag, or make bags to sell, with the cloth going down in price.
I'm not sure if the price of the bags will go down or up with the change though.
Shodokan
02-23-2010, 01:37 PM
Don't forget that you will now be able to sell your cooldown on the 22 slot bag, or make bags to sell, with the cloth going down in price.
I'm not sure if the price of the bags will go down or up with the change though.
There are way too many ways to get 22 slot bags now though. Heroic PoS, ony, sarth.... and at least on my server there are never many bags up and when they are... they are only like 400g.
Also... I've been doing a bit of testing.... i get about 6k honor per win now in most bgs. Since most bgs take under 20 minuets per we could be looking at 2 gems per hour with just honor per character. About 1500g on my server. Killing people certainly beats killings mobs.
Stealthy
02-23-2010, 10:17 PM
I've been doing a bit of testing.... i get about 6k honor per win now in most bgs. Since most bgs take under 20 minuets per we could be looking at 2 gems per hour with just honor per character. About 1500g on my server. Killing people certainly beats killings mobs.
Are you sure? That number seems pretty high...I thought AV was only about 2K for a win.
Cheers,
S.
Shodokan
02-23-2010, 10:35 PM
Are you sure? That number seems pretty high...I thought AV was only about 2K for a win.
Cheers,
S.
Yeah I'm sure. At least for the few games i did do. I might just be retarded and read my honor wrong, but i'm about 90% sure.
zenga
02-24-2010, 12:30 AM
I take it that this is not on the ptr but on the live server that you tested? I've played 500 AV games in the last 3 months with - since i dinged 80 - more than 75% win ratio. Ranging from rushes to massive turtles and i've never seen anything going above 3k honor. If you get 2k+ it was a good run.
Not to mention that AV is far from predictable to see it as an income.
On a side note: the bosses in AV are so easy to tank for any decent geared tank that many people prefer to do a blitz. Which gives you just a few 100 honor. With the queue times, that's a rather dumb strategy . Unfortunately none seems to understand that. Not to mention that if both the alliance and horde rush without any defence, it's always the alliance who will win, regardless of the group make ups or dps. The map favours them.
Shodokan
02-24-2010, 02:02 AM
I take it that this is not on the ptr but on the live server that you tested? I've played 500 AV games in the last 3 months with - since i dinged 80 - more than 75% win ratio. Ranging from rushes to massive turtles and i've never seen anything going above 3k honor. If you get 2k+ it was a good run.
Not to mention that AV is far from predictable to see it as an income.
On a side note: the bosses in AV are so easy to tank for any decent geared tank that many people prefer to do a blitz. Which gives you just a few 100 honor. With the queue times, that's a rather dumb strategy . Unfortunately none seems to understand that. Not to mention that if both the alliance and horde rush without any defence, it's always the alliance who will win, regardless of the group make ups or dps. The map favours them.
I've talked to quite a few people who use the PTR religiously and they have reported to me they are also getting between 3 and 6k per BG, depending on win or loss. All these people do is PVP. So like i said, i could be wrong but it seems this is the case.
Moorea
02-24-2010, 04:14 AM
Sam... You need a level 80 to be "raid ready"... at your current pace I bet cataclysm will be out before you get even 5 of your 36 to 80... maybe you'll never ever reach level cap... so why worry about "raid gear"...
Dramoth
02-24-2010, 04:35 AM
/agree
+1
number of times, teleported into occ only to find that one of the others has quit... usually a tank or a healer... then comes the inevitable wait for a replacement...
zenga
02-24-2010, 11:38 AM
I've talked to quite a few people who use the PTR religiously and they have reported to me they are also getting between 3 and 6k per BG, depending on win or loss. All these people do is PVP. So like i said, i could be wrong but it seems this is the case.
wait ... you get that number on the ptr? i don't know about that, but what i understood from your post was that you get that on the current live server. My example / argumentation was for the current live server, not the ptr.
Shodokan
02-24-2010, 01:23 PM
wait ... you get that number on the ptr? i don't know about that, but what i understood from your post was that you get that on the current live server. My example / argumentation was for the current live server, not the ptr.
Ooh hell no, i don't even do bgs on live right now.
Ualaa
02-24-2010, 02:16 PM
So currently, PTR is roughly 3x the honor for wins/losses, as the live servers.
I wonder if the gems will cost the same amount of honor, in which case we get a lot more for the same time, and the value of the gems will decrease as there are more of them on the market.... or if the cost will be adjusted upwards, so its about the same number of gems per time played, in which case the value of the gems would be about the same.
Shodokan
02-24-2010, 07:28 PM
So currently, PTR is roughly 3x the honor for wins/losses, as the live servers.
I wonder if the gems will cost the same amount of honor, in which case we get a lot more for the same time, and the value of the gems will decrease as there are more of them on the market.... or if the cost will be adjusted upwards, so its about the same number of gems per time played, in which case the value of the gems would be about the same.
It ends up being about 2x AVERAGE. Or so. So yes there will be a few more gems. But they will almost nearly all be rubies. Which are the least profitable from an alchemist's perspective on many servers. Example: My server scarlet ruby are 30g, and eternal fire are 20g. So it is 50g to make a ruby. This means that i will be making approximately 100g profit. Compared to a majestic zircon which sells for 150 uncut like the scarlet ruby to a few buyers i have but costs nearly 30g less to create.
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