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  1. #1

    Default Patch 3.3.3 PTR Notes Here Please Keep PTR Discussion In This Thread

    Please keep all related PTR discussion here, all other threads (except the existing WG and Battlegrounds threads in the PvP forums will be closed)

    PvP Notes omitted, threads already active in the PvP forum.


    World of Warcraft PTR Patch 3.3.3

    The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patch...atchnotes.html

    The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/

    General

    • Copied Test Realm characters are not copied with their achievement history in order to better facilitate the character copy process.


    Dungeons & Raids
    Culling of Stratholme

    • Players may now skip the initial introduction dialog to this dungeon once they have completed it at least once.


    Classes: General

    • Several raid buffs have had their ranges increased to 100 yards, up from 45 yards, to prevent select buffs from repeatedly getting applied and removed during highly mobile encounters. Some buffs, such as paladin auras, totems, shouts and Blood Pact are intentionally meant to have shorter ranges and remain unchanged.


    Death Knight (Forums / Talent Calculator)

    • Icy Touch: This ability now causes a very high amount of threat while the death knight is in Frost Presence.
    • Rune of Razorice: Now stacks 5 stacks of 2% Frost Vulnerability instead of 10 stacks of 1% Frost Vulnerability. Proc chance changed to 100%.

    Blood

    • Abomination's Might: This effect is now passive instead of being a proc on certain strikes. Rank 1 is 5% attack power and Rank 2 is 10% attack power. The self strength buff remains unchanged.
    • Will of the Necropolis: There is no longer a cooldown on the frequency at which this talent can be activated. In addition, this ability can now also be triggered by damage which deals less than 5% of your health.

    Frost

    • Endless Winter: No longer causes Frost Fever to be applied by Chains of Ice, but instead grants 2/4% strength. The previous functionality of this talent can now be attained via the Glyph of Chains of Ice.
    • Improved Icy Talons: This effect is now passive instead of being a proc. The self haste buff remains unchanged.
    • Nerves of Cold Steel: Now increases off-hand damage by 8/16/25%, up from 5/10/15%.
    • Unbreakable Armor: The amount of strength granted is now 20%, up from 10%.

    Unholy

    • Scourge Strike: Now deals 70% weapon damage, plus 12% of physical damage done as shadow damage for each of the death knight's diseases on the target. The net result should be larger strikes with no diseases present, while maximum damage with all diseases applied to the target should stay the same.


    Hunter (Forums / Talent Calculator)
    Beast Mastery

    • Ferocious Inspiration: This ability is now an aura and provides 1/2/3% damage to all party or raid members within 100 yards.


    Mage (Forums / Talent Calculator)

    • Frostbolt: Spell power scaling on this spell has been increased by approximately 5%.

    Arcane

    • Arcane Empowerment: This effect is now passive instead of being a proc off of critical strikes. The self damage buff remains unchanged.
    • Incanter's Absorption: This talent now only grants additional spell power when damage is absorbed by Mana Shield, Frost Ward, Fire Ward, or Ice Barrier. The limit of 5% of the mage's health on the spell power buff has been removed.

    Fire

    • Burning Soul: Threat reduction is now 10/20%, up from 5/10%.

    Frost

    • Brain Freeze: This talent now allows your next Fireball or Frostfire Bolt to be instant and cost no mana. There is a small internal cooldown to keep the Frostfire Bolt from immediately triggering Brain Freeze again.


    Priest (Forums / Talent Calculator)
    Discipline

    • Renewed Hope: now has a 60-second duration, up from 20 seconds, but a 20-second cooldown.


    Rogue (Forums / Talent Calculator)

    • Rupture: The damage-over-time component of this ability can now produce critical strikes.

    Subtlety

    • Filthy Tricks: Now Reduces the cooldown by 5/10 seconds and energy cost by 5/10 of Tricks of the Trade, Distract and Shadowstep abilities, and reduces the cooldown of Preparation by 1.5/3 minutes.
    • Ghostly Strike: If the rogue has a dagger equipped, this ability now deals 180% weapon damage instead of 125%.
    • Hemorrhage: If the rogue has a dagger equipped, this ability now deals 160% weapon damage instead of 110%.
    • Slaughter from the Shadows: Now adds 1/2/3/4/5% damage to all attacks in addition to its current effects.
    • Waylay: The debuff from this talent can now be caused by Backstab in addition to Ambush.


    Shaman (Forums / Talent Calculator)

    • Flame Shock: The damage-over-time component of this ability can now produce critical strikes and is affected by spell haste.

    Elemental Combat

    • Elemental Oath: This ability is now always on as a passive aura.

    Enhancement

    • Unleashed Rage: This ability is now always on as a passive aura.


    Warlock (Forums / Talent Calculator)

    • Immolate: The damage-over-time component of this spell can now produce critical strikes.

    Demonology

    • Demonic Pact: This effect now has a 45-second duration, up from 12 seconds, and a 20-second internal cooldown.


    Warrior (Forums / Talent Calculator)

    • Revenge: Damage done by this ability (base and scaling) increased by 50%.

    Fury

    • Rampage: This effect is now passive instead of being a proc from critical strikes.

    Items

    • Frozo the Renowned has moved into the Dalaran Magus Commerce Exchange and will be trading your Frozen Orbs for various other trade goods.
    • Mechanostriders: Summoning any of these mounts is now perfectly mechanical-sounding!


    Glyphs
    Death Knight

    • Glyph of Chains of Ice: Now causes Chains of Ice to apply Frost Fever instead of dealing damage.
    • Glyph of Disease: When this glyph causes Frost Fever to be refreshed, it will now also trigger a refresh of Icy Talons.

    Mage

    • Glyph of Fireball: No longer increases critical strike chance of Fireball. Instead, it now reduces the cast time of Fireball by 0.15 seconds.

    Professions

    • Runed Orbs: Recipes which require this item have had their material requirements significantly reduced.

    Fishing

    • The "Monsterbelly Appetite" daily fishing quest has changed so it now takes place outside the Violet Hold in Dalaran. The quest still requires a Severed Arm and has been renamed to "Disarmed!"

    Inscription

    • Most recipes that required 2 inks now only require 1.

    Mining
    Titansteel Bar: Creating this item no longer results in a cooldown.
    Tailoring

    • Glacial Bag: Creating this item now invokes a 7-day cooldown.
    • The cooldown and location requirements have been removed from creating Moonshroud, Spellweave and Ebonweave.

    Quests

    • Many quests which require vehicles have had their vehicle mechanics updated and improved in the interest of fun.

    Last edited by Svpernova09 : 02-19-2010 at 08:19 PM

  2. #2

    Default

    Continued:

    Auction House

    • If the Auction House on a realm is unavailable for any reason, an alert will pop up informing players who attempt to access it.
    • Players can now Right-Click to place an item in the Auction frame.
    • Entire stacks of a specific item type can be placed in the Auction frame and several options have been added for choosing how to list auctions.
      • Stack Size: If a stack of items has been added to the Auction frame, players can select the size of the stack they wish to sell. If an invalid stack size is entered (i.e. a stack of 21 Saronite Ore), the Create Auction button will be grayed out.
      • Number of Stacks: In addition to selecting the size of a stack, players can select how many stacks of an item they wish to sell (i.e. if a player has a total of 43 Saronite Ore in the Auction frame, they can choose to list 2 stacks of 20, 4 stacks of 10, 8 stacks of 5, 43 stacks of 1, etc. If the number and amount of stacks listed results in a remainder, the left-over items will be placed back in the player's bags automatically).
      • Stack Size and Number of Stacks are linked mathematically so that altering the variables of one may automatically calculate the amount of the other (i.e. if a player puts 20 in the Stack Size field and 43 Saronite Ore are in the Auction frame, the Number of Stacks field will change to 2 by default. If a player only wishes to sell one stack of 20 Saronite Ore, the Number of Stacks field can be manually changed to 1).
      • Price: Players can now choose to input the price of an item Per Stack or Per Item by selecting either option from a pull-down. If Per Item is selected and a player is selling a stack of that item, the Auction House will multiply the selected Per Item price by the amount of that item in the stack. If Per Stack is selected, the player can enter the total price he or she wishes to charge for each stack of that item being listed.
      • Auction Post Completion Bar: If multiple items or stacks of items are being listed at once by a player, a Posting completion bar will appear showing the total progress of each individual auction being listed once the Create Auction button is selected. The greater the number of individual listings being made in a single press of the Create Auction button, the longer this process will take. Players can still browse the Auction House while the Posting completion bar is in progress, but moving around will interrupt the progress, similar to moving while attempting to create multiple bandages with First Aid. Just as with creating bandages, auctions that were completed prior to the character moving or otherwise canceling the actions will successfully be listed.


    Dungeon Finder

    • The Deserter debuff given to players who leave a dungeon prematurely when queuing via the Random Dungeon option has been increased to 30 minutes, up from 15 minutes. The cooldown for using the Random Dungeon option remains 15 minutes.
    • The Random Dungeon cooldown is no longer displayed as a debuff. Instead, players will see the cooldown time remaining displayed in the Dungeon Finder window when Random Dungeon or Random Heroic Dungeon is selected from the pull-down.
    • If a player in your party has the Deserter debuff, or is on cooldown from the Random Dungeon option, his or her character name will be displayed in the Dungeon Finder window listed as "On Cooldown," preventing the group from queuing.
    • Anyone in a dungeon party can now re-queue their group for a dungeon, as players will still be prompted whether or not to accept their chosen role.
    • Players who use the Vote Kick option will now be prompted to provide a reason for kicking a party member. This reason will be presented to everyone in the party except for the person voted to be kicked.
    • When joining as a group, more generous level requirements will be used instead of Random Dungeon level requirements so that players of different levels joining together will be eligible for a greater number of dungeons.
    • World Event bosses (such as Ahune for the Fire Festival) will now be accessible through the Dungeon Finder. Players must use the Dungeon Finder to access these bosses.
    • Parties randomly created via the Dungeon Finder will always be arranged in the party interface from top to bottom in the following order: tank, healer, damage, damage, damage.
    • If a random party is created via the Dungeon Finder and a player cannot roll Need on an item, a reason will now be provided.


    Quest Tracking Feature

    • The Quest Tracking Objectives Frame can now be widened via the Interface Options menu.
    • The short description for a tracked quest is now displayed on the Map in the quest pane.
    • Quest items in a player's inventory which begin quests now each have an exclamation point overlaid on their icons to make them more easily identifiable.
    • If a players selects Track Low Level Quests, the quest objectives will no longer appear dim on the Map, nor will the exclamation points appear dim over NPC heads or on the Mini-Map.
    • Objectives Frame
      • The Objectives Frame will now list the number of quests displayed at the top. In addition, players can now click on the word "Objectives" at the top of the Objectives Frame for a list of sorting and filtering options which will determine how quests are ordered. Any quests or achievements filtered or sorted out of the Objectives Frame are still being tracked and are simply hidden in this frame.
      • Sorting
        • Sort by most difficult quests.
        • Sort by least difficult quests.
        • Sort by quests closest in proximity to the player (this will automatically update as players travel around).
        • Manual sorting: This allows players to Right-Click on each quest name in the Objectives Frame and determine in what order they should be placed.
      • Filtering
        • Toggle achievement tracking.
        • Toggle completed quest tracking.
        • Toggle tracking quest objectives in other zones.
    • Players can now Shift + Click on a quest objective or check the Track Quest box on the Map to track a quest in the Objectives Frame.


    Bug Fixes

    • When speaking to an NPC for which a player has 2 or more quests and not all of them are complete, the incomplete quests will now correctly show as a gray question marks in the dialog box. In addition, repeatable quests will be properly colored as blue exclamation points or question marks in the dialog box for NPCs with multiple quests available, or for which the player has multiple quests in progress or completed.


  3. #3

    Default

    Wooo awesome shaman change! How the heck did you post this so fast?
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  4. #4

    Default

    He has an insider at Blizzard! Spy for us Boxers... oh wait forgot that there is quite a few boxers that work there as it is. Nice to see some of those changes, though I have not played for over a month I itch to get back on there.
    Daggerspine Alliance: Phoebus(Tank), Soozanuna(Heals/Tailor), Angakak (Enchanter), Wakantanaka(Herb/Alch), Znakharka, Jonhyone(JC), Marious(Other Tank/BS), Magnux(Enchanter), Coyolxhauqui(LW)

  5. #5

    Default

    Wow. no cooldown on spellweave etc, that is a big one, prices are gonna plummet and the same for Titansteel.
    I wonder what the thought is, to try and help people gear from crafted items?
    Lots of money makers are gonna be killed lol

  6. #6

    Default

    Quote Originally Posted by crowdx View Post
    Wow. no cooldown on spellweave etc, that is a big one, prices are gonna plummet and the same for Titansteel.
    I wonder what the thought is, to try and help people gear from crafted items?
    Lots of money makers are gonna be killed lol
    I think the goal (at least for the cloth) is it's absolutely retarded to wait 4 days for 2 pieces of cloth (if you're even that spec) to be able to get your toon ICC ready. You can gear 200 badges for full T9 in a weekend, why not be able to make a crafted piece. And on top of that, there is no such terrible CD on Leather working patterns, it's not like you have to wait 4 days to skin an animal. The titansteel was never an issue as the cloth was probably for the sheer amount of miners are out there, I have 4 myself.

  7. #7
    Member Ughmahedhurtz's Avatar
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    Default

    Quests

    * Many quests which require vehicles have had their vehicle mechanics updated and improved in the interest of fun.
    Now that's an interestingly vague statement. Which vehicles? The harpoon guns on the IC daily? The drakes in Oculus? The plane that drops off infiltrators for the IC daily? Hmm...


    Also, good to see more addon-genius added into the native auction house mechanics.
    Last edited by Ughmahedhurtz : 02-19-2010 at 09:25 PM
    Now playing: WoW (Garona)

  8. #8

  9. #9

    Default

    these changes in professions destroy epic crafting/selling business. i collected so much gold with that..bye bye 10k/day
    alchemy is unique option now for collect some little gold

    ok PS humor note:
    found strange paladin class is untouched...really strange
    Last edited by Prega : 02-19-2010 at 10:03 PM

  10. #10

    Default

    Quote Originally Posted by Prega View Post
    ok PS humor note:
    found strange paladin class is untouched...really strange

    The patch notes are not done.

    Lead Systems Designer
    Ghostcrawler



    http://forums.worldofwarcraft.com/thread.html?topicId=23329323455&sid=1

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