PDA

View Full Version : Wotlk - ICC - Farming 10man for Ashen Verdict rep



Klesh
12-09-2009, 06:17 PM
In case some non-raiders think about getting Ashen Verdict Rep for the ring rewards: Go for it, entrance trash isn't too hard (15 rep per normal elite).
I've 5-boxed some trash and did some more killing later on with 5+1. We triggered a Deathbound Ward mob once, kinda rough, but we got him down with pally + 2 healers + 3 dps (75 hard earned rep).

Fursphere
12-09-2009, 07:13 PM
nice, thanks for posting this. time to farm!

Volch0k
12-09-2009, 07:48 PM
Yeah, getting 3000 rep aint impossible with a 2x5 grp. Cleared all four bosses with my main tonight :)

You will prolly get 300-350 rep from the trash in start.

Danos
12-10-2009, 06:52 AM
Cheers for posting, was thinking about doing this myself. Shouldn't take too long to get enough rep for the first rings.

Klesh
12-10-2009, 08:42 AM
The Deathbound Wards seems to be triggered by randomly placed traps (didn't check it myself, friend who grinded to honored first day told me about it).
So be careful, those mobs are probably pure rape for a non-raiding 5-box (without the 2nd healer we wouldn't have killed one). About 1.5mil health + hard melee hitters + Disrupting Shout spell -> stop casting/jump or you get locked out of your spellschool.
They reset if you pull them through the gate though.

Raskaz
12-12-2009, 09:20 PM
Those traps are actually invisible unless you got a rogue in the party who can also disarm them.
I got my rings yesterday (just friendly) and it really wasn't that bad albeit not very entertaining.

The Wards are indeed not much fun at all but you can always run out and back into the starting room when you got a trap triggered since they evade.

I usually got about 280 rep per run and then waited a few minutes for the mobs to reset.

Dor
12-13-2009, 02:29 AM
farmed to friendly today np


... the trash drops came from 25 man farming not the 10 that I did by myself

SmartJelly
12-13-2009, 08:53 PM
Yay, friendly now.. My 1st Deathbound Ward dropped some lvl 264 legs for my healer (Leggings of Dubious Charms) which made up for the huge repair bill :D

Cleared up to the boss but after a quick read of the tactics I thought better of it and continued farming. After that, I didn't bother pulling the last few groups of mobs each run as I found them a little painful.

Well worth spending a little time on this for the ring :)

Edit: I kept my team just inside the friendly area and tanked in the arch way, which made it easy to reset. The npcs helped kill the wards in that position so i could spec 2 healers & 2 dps (cos i got mashed to a pulp with just 1 healer).

heffner
12-13-2009, 10:21 PM
Found this guide here - http://worldofraids.com/forums/showthread.php?t=26454

Figured I'd just repost it.

The Rings from Ashen Verdict (Friendly-Exalted) are insane and should probably be utitlised by everyone, so here's a quick guide on farming the rep.

This guide is for 10man Icecrown Citadel normal mode.

----------------------------------------------------------------

Raid Setup

1 x Tank (Preferably well geared, totc25 normal tank gear.)
2 x Healer (Any healbots are good enough)
7 x Random DPS. (Try to maximise your AoE, my group used 3 Mages 3 Rogues and a Warlock.)

Mobs

The Damned - Level 80 Elite mobs with 478k health.
These mobs are just like insects, don't do any real damage but are just there in abundance. When they die they explode for 10k health so try to keep everyone topped and melee watch yourself when AoE'ing.

Servent of the Throne - Level 80 Elite mobs with 378k health.
These mobs appear in nearly every pack, do nothing special but cast a Glacial Bolt that hits for a considerable amount of damage.

Ancient Skeletal Soldier - Level 80 Elite mob with 315k health.
Nothing special, tank and spank mobs. Might have a cleave that hits for 12k but I'm not positive.

Nerub'ar Broodkeeper - Level 80 Elite mobs with 315k health.
Again nothing special, just sit there spitting out scarabs that hit for 3.5k each. These cast a spell called 'Dark Mending' which should ideally be interupted.

Deathbound Ward - Level 82 Elite mobs with 1,685k health.
These are the hardest mobs in the trash zone and are optional (if you have a Rogue). There are four traps scattered across the 2 rooms of trash (2 in each room) which can be de-activated by a stealth Rogue or can be activated by anyone to spawn these.

Strategy

First Pull
5+ x The Damned

There are two 'The Damned' mobs guarding the entrance to the first trash room and a group of three 'The Damned' mobs patroling inside the room. Pull this pack and the patroling pack inside at the same time, and drag them to the guards. The guards and your AoE will kill this pack in around 15 seconds. Don't worry if you pull one of the side packs on the left and right because they reset at the entrance of the room.

Bottom Left and Right Packs
4 x The Damned
1 x Servent

These two pulls are simple; have your tank run in and aggro the 'Servent of the Throne' while everyone nukes it. Use stuns, kicks, counter-spells etc to interupt it's Glacial Bolt and it'll die without harm. Then proceed to AoE 'The Damned' pack of four mobs which your tank should have aggro on.
Do not try pulling these to the guards as they will reset.

Middle Pack
1 x Servent
2 x Nerub'ar
2 x Ancient Soldier

Have your tank run in and aggro this pack and use the same strategy as above on the 'Servent of the Throne'. Lock it down and kill it asap. Once this is dead proceed to AoE the other 4 mobs while watching for heals from the 'Nerud'ar Broodkeeper'.

Top Left and Right Packs
1 x Nerub'ar
4 x The Damned

Same strategy as the bottom left and right packs, but this time you want to kill the Nerub'ar first and proceed to AoE 'The Damned' mobs.

Second Room Entrance Pack
2 x Nerub'ar
2 x Servent

Have seperate lockdowns for the Servents and leave the Nerub'ars be. Have your tank tank all of them paying attention to heal casts and glacial bolts. Have a DPS order for the four mobs, rather than AoE'ing this pack.

Second Room Pack
2 x Servent
2 x Nerub'ar
2 x Ancient Soldier

Same as the pack above but this time with 2 Ancient Soldiers with them. Pull this pack with a ranged and have the tank LoS behind the first room wall. Pull them to the first room and deal with them there; because traps can be set off in that room which will spawn Wards and require a reset.

Deathbound Ward

These guys are the trickiest as they are like mini-bosses. There are four of these per reset, and have to be activated by traps. They can be skipped if you do not want to kill them (though they are worth the most rep(75)).

Have your Rogues scout the first room for the traps. When they find the traps they should activate them by standing on them, which will then cause them to be slowed by 90% movement speed (a debuff they should cloak) and then vanish if they pulled a pack. Once the trap(s) have been activated you should wait at the entrance of the room for the Ward to patrol the room, and pull him to the entrance (not outside it) to kill him.

He does a LOT of damage which will require spam heals from both your healers. He does an instant-cleave every 1 or 2 seconds which means no-one at all should be infront of him except the tank. Melee should not move in to hit him until the tank has him stationary and a tank spot set.

He does a 'Disrupting Shout' which interupts any cast you are currently casting so healers and casters should watch out for when that is cast (once every ten seconds or so) and try not to cast anything during it.

This mob is disarmable, very recommended.

Again if you don't want to kill this mob you should have a Rogue de-activate the trap.

Reputation

The invading mobs at the start 'The Damned' are worth zero reputation so should be ignored when possible; they stop invading after you kill the first pack.

All mobs in this instance are worth between 15 to 75 reputation (with 'The Damned' being worth 15 and 'Deathbone Ward' being worth 75).

Per run you can expect to get between 850 and 900 reputation depending on the circumstances. Your reputation per run is significantly decreased if you skip the 'Deathbone Ward' mobs.

Alternatively, all mobs are kite-able inside there (Except the Deathbone Ward) so you can have a team of Mages work together and farm reputation that way (slowly but surely!).

Reset

To reset the instance, after killing all the trash up to the first boss, simply run out and have the leader select 'Reset Instances' from his portrait tooltip. Once that's done you can run back in and start over!
(Thanks Xrazor/Qoks/Grill for pointing that out, forgot to add that initially.)

----------------------------------------------------------------

Danje.

heffner
12-13-2009, 10:25 PM
Yay, friendly now.. My 1st Deathbound Ward dropped some lvl 264 legs for my healer (Leggings of Dubious Charms) which made up for the huge repair bill :D

Cleared up to the boss but after a quick read of the tactics I thought better of it and continued farming. After that, I didn't bother pulling the last few groups of mobs each run as I found them a little painful.

Well worth spending a little time on this for the ring :)

Edit: I kept my team just inside the friendly area and tanked in the arch way, which made it easy to reset. The npcs helped kill the wards in that position so i could spec 2 healers & 2 dps (cos i got mashed to a pulp with just 1 healer).

Just to clarify, you did 25 man normal trash with only a five man group?

jimbobobb
12-14-2009, 02:53 AM
Just to point out, the guide posted above is incorrect on quite a few points, so let me clarify:

The friendly npcs will ONLY attack:

Deathbound warders
other SPAWNED mobs
If you notice when you go in, until you kill the first 2 skeletons, other skellies come out of the door every minute or so, these are spawned, and the npcs will kill them. If you kill them, they give no rep. The NPCs will attack these, and the big guys - they will NOT help with any other mobs.

The frost guys are the biggest pain. Make sure they are not facing your group, as their aoe is frontal, and will destroy anyone in its path.

Every mob minus the wards are fully stun/interruptable. Paladins are quite amazing here honestly.

The spiders cast a web wrap on people. which is interruptable. The web wrap is a 9 second stun. The wrap itself can be destroyed to free the person inside, but it cannot be trinketed/EMFH/etc:d out of.

Setting up your toons on the stairs at an angle (to the left or right of the doorway), and using the doorway to los/kill stuff in the doorway is a great way to farm rep. The doorway is a reset, so even if things go south and your tank dies, the mobs reset once they try to run after your group.

I did NOT find that hitting the 'reset instances' button reset the trash for me. I just reformed my raid every run.

You can 5 man the first two rooms easily. I'm almost honored on my team. My advice is only do the first room, then reset. It's faster and easier, as the second room of pulls kind of sucks.

First pull - grab 2 door mobs, smash them to bits.

Move up to the stairs, set up at an angle. Pull the 3 skeletons running across the room. SMash them to bits.

throw something at the frost guy standing either to the left or right. Los him and his 4 skeleton buddies to the doorway (stand just a bit outside until you get him out). Make sure he is NOT facing your group. If you are a lucky bastard with a paladin, don't forget your aoe undead stun - it's amazing. Smash these 5 mobs to bits.

Repeat for the other side.

For the next pull, the guys in the center, I do it in two spurts. First I avengers shield so it hits the leftmost or rightmost spider. This will hit spider, frost guy, spider. Then I run the two melee skeletons to the door and smash them to bits. Then I run out the door, and reset the two spiders and frost guy. Then I run back in, repeat the avengers shield, and then los them to the doorway like I did with the first caster, again making SURE that they do not face my team. Kill the spiders first, as they heal, and also the stuns get very annoying very fast. Remember you can inturrupt their heals.

Next on both sides is a spider that is a single pull, and 4 skeletons that can be single pulled, but I just grab, and either 1 or 4 come.

Pull stuff to door, kill it, and at this point I just reset, as all the pulls up to now were pretty easy, but from here on in they get annoying.

You can easily do friendly in around 2-3 hours this way.

SmartJelly
12-14-2009, 06:34 AM
Just to clarify, you did 25 man normal trash with only a five man group?

Gosh no, level 264 BoEs are dropping in normal ICC 10, happy days. :)

Altsoba
12-14-2009, 07:55 AM
Gosh no, level 264 BoEs are dropping in normal ICC 10, happy days. :)

Can't seem to find the info but is trash from ICC 10 and 25 dropping BOEs of the appropriate level?
In normal, heroic or hard modes (if affirmative answer)?

Thank you

Clone
12-14-2009, 08:01 AM
Can't seem to find the info but is trash from ICC 10 and 25 dropping BOEs of the appropriate level?
In normal, heroic or hard modes (if affirmative answer)?

Thank you

It does seem that ilvl 264 are dropping on 10 man normal trash but I cant find a comprehensive list of the items that drop, wowhead and wow armory dont seem to show the items clearly. If anyone does have a list of these items that can drop from 10 man trash Id be very interested to see it :)

SmartJelly
12-14-2009, 08:12 AM
If anyone does have a list of these items that can drop from 10 man trash Id be very interested to see it :)

http://db.mmo-champion.com/tag/item/trash-25/

I can't remember where i found this (probably on wowhead somewhere), but the chap who linked it said to ignore the fact it says 25, and I would tend to agree.

Clone
12-14-2009, 08:21 AM
http://db.mmo-champion.com/tag/item/trash-25/

I can't remember where i found this (probably on wowhead somewhere), but the chap who linked it said to ignore the fact it says 25, and I would tend to agree.

Thats great thank-you :)

I wonder if its intentional on Blizz part for the ilvl 264 to drop in 10 man also

heffner
12-14-2009, 08:10 PM
Nice, gonna have to try this.

edit: Ok did the room 1 trash a couple of times tonight. Wasn't too bad, but I doubt I will be able to down a ward. I got one to about half and my healer ran out of mana. Was a interesting change for me, since I never really even enter the raid instances.

heffner
12-17-2009, 03:09 AM
So I have been very slowly farming the rep and I figured I would share the strat I used to kill a Deathbound Ward with my team. It's not pretty, but it worked for me (at least once!).

I run a group of five: prot paladin, ele sham, boomkin, mage, holy priest. I am not that well geared, I have 2xT8 and 1xT9 and a mishmash of L200 to L219 gear.

The biggest problem I had with the Deathbound Wards was that my priest was running out of mana at about 30% mob health. Thus, my tank dies. I have a spam heal key that is shared with my spam DPS key for heailng. Not sure if this is the ideal way to do it, but the wards hit pretty hard and it makes it easier for me to focus on other things.

So, what I did was just force my boomkin to stand there and do nothing instead of DPSing (I do toss on IFF, ISS and Moonfire first though). When my priest got to <10% mana, I swapped in my macro key for spam healing the tank on my Boomkin. The heals then commence. I am sure if you're dual spec resto it would work far better, but I am not...but that may change soon.

Adding in the boomkin healing gives me enough healing to live through the fight and kill the ward. The ward is at about 30% life when I switch healing over to my boomkin. The DPS loss isn't a big deal since the friendly NPCs join in the fray.

The ugly part is that you MUST make sure you avoid the Shout the ward casts by jumping. If I miss once and my casters are silenced or locked out or whatever it does, I will probably live only if I have Divine Protection or Lay on Hands up, but if not or if I miss jumping more than once, I most likely would die.

Anyway, it's kind of ghetto but it worked for me at least once =) Hopefully I can keep it up. I have a feeling the L264 epics only drop from these guys...but not certain yet.

ciscokid454
12-17-2009, 04:07 AM
for 10 man it's about 890 rep for a full clear to first boss.
25m yields slightly more. Obviously more for humans.
GL farming rep and epics!

Barazanthul
12-17-2009, 05:15 AM
If i remember right, there was a hotfix on the eu servers, that will keep the trash from respawning. So no rep grinding for me -.-

Niley
12-17-2009, 05:42 AM
whew got exalted today, but just single boxing :P
Now time for the pally....just 20k-ish more rep....
Anyway in whole grind neutral to exalted ive only seen 4 boes. Not a very good drop rate.

warbringer
12-17-2009, 08:24 AM
only 4 BoE's? they're ilvl264! they should sell for 10k each or so.

puppychow
12-18-2009, 07:05 PM
I reactived my 4 other accounts just to see if I can farm this (and hilts in POS). First, don't use a DK tank. They are horrible!! The skeleton packs absolutely destroy a DK tank, I ahve no idea why but they go from 100% to 0% within 2 seconds usually. I brought in my pally tank and it was a lot easier. I was able to clear the entire area with a pally tank, mage, druid, resto shaman, ele shaman (5 box) but I wiped A LOT and my resto shaman would go oom sometimes (which lead to a wipe). You can reliably clear the first first room without too much trouble after some practice, I suggest doing this and resetting the instance to farm.

You will spawn 2 big guys, just keep your team back in the previous room and tank everything near the door, if a big guy spawns I just bubble on my pally and run out when he gets close. Nobody dies, big guy resets, and I can solo kill him. Not a big deal.

I suggest if you try to 5 box this get a friend or two to come along to provide either heals or DPS, it will definitely speed things up quite a bit. I think its worth farming at least up to friendly or honored, beyond that is quite boring I think, and if any of your chars raid they will hit exalted "naturally" just by running 10s / 25s.

Powerwar
12-18-2009, 07:29 PM
Farmed friendly in a couple of hours with a pala tank, 3 elemental shamans and a dedicated resto shaman.

It's relatively easy and VERY boring.
After getting the friendly rings I just got out and forgot about farming more rep.

Multibocks
12-29-2009, 11:48 AM
Wow I could only do one clear of this, talk about BORING. I cant even bring myself to do it for the rep ring. It would be fine if the trash dropped like heroic trash, but damn those giant skellies take like 5 mins of dps to bring down. Yuck.

jimbobobb
12-29-2009, 12:46 PM
Wow I could only do one clear of this, talk about BORING. I cant even bring myself to do it for the rep ring. It would be fine if the trash dropped like heroic trash, but damn those giant skellies take like 5 mins of dps to bring down. Yuck.

Heh I've farmed up to revered on my team, basically has taken about 14 hours of just clearing that first room over and over while I do other stuff. I bring 5 guildies whenever I can, but a lot has just been my five man team. They changed it so now you can in fact just hit reset, and it resets the trash for you, which really sped things up for me. I would definitely suggest at the very least farming to friendly, as it is a simple and probably won't be replaced until cataclysm upgrade for all of your characters that takes at most 3 hours of your time.

Raskaz
12-29-2009, 04:12 PM
Getting to friendly really doesn't take long and the ring is just too good to pass for 3h of boring grinding.

I got both my groups to honored for the bullets/arrows recipe but it felt like an enterity especially since no epic drop cheered me up.

Whitz
01-12-2010, 09:36 PM
nope Bara they still respawn after resetting the instance, just did a bit of farming tonight - long way to go ^^

Meshuggenah
01-25-2010, 03:31 AM
There's not really much point rep grinding? Clearing ICC10/25 up to PP each week my tank is already exalted.

Klesh
01-25-2010, 09:19 AM
There's not really much point rep grinding? Clearing ICC10/25 up to PP each week my tank is already exalted.
Did you even read the first post? :rolleyes:
Not all WoW players raid...

Greythan
02-11-2010, 02:04 AM
First day of grinding this with my five man team.

1710 rep on my five man group, so almost 60% to friendly.

Jimbobobb's guide in this thread was invaluable. Followed his strat as much to the letter as I could.

Paladin tank is very very nice with undead AE stun.

Holy priest is challenged in this, however, as in the four mob+ pulls she pretty much spams Greater Heal. PoM is nice. Its also nice to have all ranged DPS as the skeleton explosions only damage the tank. A dual spec'd priest (Disc) would be great as this grind is mostly about tank healing with my ranged DPS set-up.

In about four or five clears (can't remember how many I did), I only triggered one trap. For those who don't know, you'll know you spawned him as you get a movement slowing effect when you trigger the trap. 1.6m HP on that guy. I reset. ;)

For the two side pulls with the caster and 3-4 skellies, I used the LOS trick at the doorway. The caster lags though so its tough sometimes to get him around into the doorway. To help this, I used the pally's AE stun when the skellies get to me. Also, on the run back I hit consecrate before turning around the outside of the doorway to get aggro started. Its pretty easy once you have aggro on the caster to position him such that your team doesn't take his straight-line AE frost bolt damage thing.

The pull with the 2 skeletons, 2 spiders, and the caster is nasty. Used the tactic to try and burn down the skeletons with decent success. The first phase (killing the skeletons) is where I wiped the most. (Usually partial as my arrow down key would move my guys back enough to reset. Usually only lost the tank and 1 other.) I fight the two spiders and the caster in the room once the skeletons are done. Save interupts for Dark Mending which is the spider's healing spell. I burned down the caster first as his DPS is the most troublesome. The webbing I ignored. Long efffect, but somehow it either didn't hit my priest much (only real concern) or my tank simply didn't take that much damage. (I think more the latter.)

The last two pulls in the back corners of room 1 were cake. Spider always comes alone. I pull him around the column and my team is there waiting. (LoS usage again.) The 4 skeletons come in 2, 3 or 4. I haven't perfected a routine pull on them to control it better. Four skeletons is a Greater Heal spam but with the paladin's AE undead stun and divine protection (or whatever the 50% reduction in damage skill is called) early in the fight, its pretty routine.

Run out and rest. Rinse... repeat.

Thanks to the community for these types of threads. Makes getting a head start that much easier. :)

EDIT: If anyone's curious about my team's current gear:

Paladin: about 4800 gear score.
Priest: same
Mage: 4600
Shaman: 4600
Druid (swapped in a balance druid for warlock for change of pace): 4300

Shaman regularly does more damage than the mage and usually more DPS as well. Mage is arcane spec'd and I spam ABx4 plus arcane missles whether missile barrage is up or not. Shaman spam is the compilation of Fur, et al's. shaman click macro. Really impressed with how easy the shaman's rotation is to manage. Druid... yeah... no eclipse management. I rotate 3 wrath's and 3 starfire's at the end of my /click. I know my warlock's probably the better option but learning the druid as been fun.

Fuzzyboy
02-11-2010, 04:59 AM
Another option, if you dislike 5-manning the ICC10 trash, is simply PUG'ing 4 extra dps and a healer. Will go a lot faster and the rep per mob is obviously the same :)

Greythan
02-11-2010, 06:10 PM
yup, I had 2 melee DPS guildees join me for a run. Was almost tougher since they took AE damage and it further taxed my single healer setup. Mobs obviously went down faster to compensate.

SideWays
02-12-2010, 02:26 AM
Another option, if you dislike 5-manning the ICC10 trash, is simply PUG'ing 4 extra dps and a healer. Will go a lot faster and the rep per mob is obviously the same :)

Yea Fuzzyboy and I made it 3 times faster than when I was doing it with my 5 chars only..

@Greythan: Yea the AoE dmg melees take is rly hard to heal for just one healer :D But I also tried it with a melee boxer (1x DK/4xPala) and with a little practice this combo is a lot faster than caster-only combos..

jinkobi
02-28-2010, 05:22 PM
I just started my rep grind with my team on this. Really not too bad i'm halfway to friendly in only a few hours.

At first I wasn't sure if I'd be able to handle it but it was easier than I thought because my tank is a pally. My gearscores only around 2800 on my tank and 2500ish on my druids, lol.

SideWays
02-28-2010, 06:09 PM
I just started my rep grind with my team on this. Really not too bad i'm halfway to friendly in only a few hours.

At first I wasn't sure if I'd be able to handle it but it was easier than I thought because my tank is a pally. My gearscores only around 2800 on my tank and 2500ish on my druids, lol.

w000000t?

Greythan
03-01-2010, 08:27 PM
Is it possible to have an 80 with a gearscore of 2500?

Seriously, grind heroics if your team is that horribly geared. ICC rep should be the last thing on a sub 3k gearscore team's mind.

Fuzzyboy
03-02-2010, 06:17 AM
Agreed - the GS/hr spent is much MUCH higher farming emblems. MUCH :-)

zenga
03-02-2010, 08:32 AM
If i'd have a new team at 80, the first thing i'm gonna do is try to grind ashen rep. Just for the challenge.

Pallarfo
03-02-2010, 09:22 AM
Oh yeah, first when my pala +4x shammie hit 80, -->ashen verdict lol.

Fuzzyboy
03-02-2010, 03:24 PM
The grind from neutral to exalted already takes a lot of hours when properly geared. Doing that grind in greens and blues will take so long it's not even funny. If you're inclined to attempt that just after dinging 80, I say you deserve the mindnumbingly long and boring grind - good luck ;-)

Pallarfo
03-02-2010, 04:26 PM
True :)
I've farmed my mixed team from neutral to honored with good gear.
I'm not intending on farming the rep of the new team in greens and blues lol :)
Just for the fun lol a litte tryout.

SideWays
03-03-2010, 12:58 AM
The grind from neutral to exalted already takes a lot of hours when properly geared. Doing that grind in greens and blues will take so long it's not even funny. If you're inclined to attempt that just after dinging 80, I say you deserve the mindnumbingly long and boring grind - good luck ;-)

Hes right.. That would be very very very dumb.

zenga
03-03-2010, 01:10 AM
Yeah running gundrak for the 200th time is way more fun. This will demand everything from the team.
I find it odd that multiboxers argue about what is smart, fun & efficient. I for one would love to see the faces of people inspecting me and seeing my bad gear with 251 rings. But that is a personal feeling as what is fun, just like most people on those forum have their own definition of fun. I for one see no fun in an eternal grind to get some kind of title in the game. If others find that fun, fine with me.

While watching a movie or w/e the grind is doable. Besides, i went from neutral to friendly over a 10 day period or so. Do a few resets, up to something else. The next day a few more, etc

SideWays
03-03-2010, 02:16 AM
I was talking about grinding to exalted with blue gear.. Sry for that. Grinding to friendly is of course possible and a good way to get an awesome ring.. Its much more challenging & fun than grinding heroics for sure.

boxblizzard
03-03-2010, 04:39 AM
gear up first man, 4.8k+ should be fine for solo, imba low GS is going to be a mana sink, and wipessss

through i did take my dk's in there at 3.8-4k gs but they were with a full group and all the buffs and healzors made it possible not to mention tanks.