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  1. #1

    Default Wotlk - ICC - Farming 10man for Ashen Verdict rep

    In case some non-raiders think about getting Ashen Verdict Rep for the ring rewards: Go for it, entrance trash isn't too hard (15 rep per normal elite).
    I've 5-boxed some trash and did some more killing later on with 5+1. We triggered a Deathbound Ward mob once, kinda rough, but we got him down with pally + 2 healers + 3 dps (75 hard earned rep).

  2. #2
    Member Fursphere's Avatar
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    nice, thanks for posting this. time to farm!
    -Legion of Boom Founder-
    -Retired-

  3. #3

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    Yeah, getting 3000 rep aint impossible with a 2x5 grp. Cleared all four bosses with my main tonight

    You will prolly get 300-350 rep from the trash in start.

  4. #4

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    Cheers for posting, was thinking about doing this myself. Shouldn't take too long to get enough rep for the first rings.

  5. #5

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    The Deathbound Wards seems to be triggered by randomly placed traps (didn't check it myself, friend who grinded to honored first day told me about it).
    So be careful, those mobs are probably pure rape for a non-raiding 5-box (without the 2nd healer we wouldn't have killed one). About 1.5mil health + hard melee hitters + Disrupting Shout spell -> stop casting/jump or you get locked out of your spellschool.
    They reset if you pull them through the gate though.

  6. #6

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    Those traps are actually invisible unless you got a rogue in the party who can also disarm them.
    I got my rings yesterday (just friendly) and it really wasn't that bad albeit not very entertaining.

    The Wards are indeed not much fun at all but you can always run out and back into the starting room when you got a trap triggered since they evade.

    I usually got about 280 rep per run and then waited a few minutes for the mobs to reset.

  7. #7

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    farmed to friendly today np


    ... the trash drops came from 25 man farming not the 10 that I did by myself
    Last edited by Dor : 12-13-2009 at 02:32 AM

  8. #8

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    Yay, friendly now.. My 1st Deathbound Ward dropped some lvl 264 legs for my healer (Leggings of Dubious Charms) which made up for the huge repair bill

    Cleared up to the boss but after a quick read of the tactics I thought better of it and continued farming. After that, I didn't bother pulling the last few groups of mobs each run as I found them a little painful.

    Well worth spending a little time on this for the ring

    Edit: I kept my team just inside the friendly area and tanked in the arch way, which made it easy to reset. The npcs helped kill the wards in that position so i could spec 2 healers & 2 dps (cos i got mashed to a pulp with just 1 healer).
    Last edited by SmartJelly : 12-13-2009 at 09:00 PM

  9. #9

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    Found this guide here - http://worldofraids.com/forums/showthread.php?t=26454

    Figured I'd just repost it.

    The Rings from Ashen Verdict (Friendly-Exalted) are insane and should probably be utitlised by everyone, so here's a quick guide on farming the rep.

    This guide is for 10man Icecrown Citadel normal mode.

    ----------------------------------------------------------------

    Raid Setup

    1 x Tank (Preferably well geared, totc25 normal tank gear.)
    2 x Healer (Any healbots are good enough)
    7 x Random DPS. (Try to maximise your AoE, my group used 3 Mages 3 Rogues and a Warlock.)

    Mobs

    The Damned - Level 80 Elite mobs with 478k health.
    These mobs are just like insects, don't do any real damage but are just there in abundance. When they die they explode for 10k health so try to keep everyone topped and melee watch yourself when AoE'ing.

    Servent of the Throne - Level 80 Elite mobs with 378k health.
    These mobs appear in nearly every pack, do nothing special but cast a Glacial Bolt that hits for a considerable amount of damage.

    Ancient Skeletal Soldier - Level 80 Elite mob with 315k health.
    Nothing special, tank and spank mobs. Might have a cleave that hits for 12k but I'm not positive.

    Nerub'ar Broodkeeper - Level 80 Elite mobs with 315k health.
    Again nothing special, just sit there spitting out scarabs that hit for 3.5k each. These cast a spell called 'Dark Mending' which should ideally be interupted.

    Deathbound Ward - Level 82 Elite mobs with 1,685k health.
    These are the hardest mobs in the trash zone and are optional (if you have a Rogue). There are four traps scattered across the 2 rooms of trash (2 in each room) which can be de-activated by a stealth Rogue or can be activated by anyone to spawn these.

    Strategy

    First Pull
    5+ x The Damned

    There are two 'The Damned' mobs guarding the entrance to the first trash room and a group of three 'The Damned' mobs patroling inside the room. Pull this pack and the patroling pack inside at the same time, and drag them to the guards. The guards and your AoE will kill this pack in around 15 seconds. Don't worry if you pull one of the side packs on the left and right because they reset at the entrance of the room.

    Bottom Left and Right Packs
    4 x The Damned
    1 x Servent

    These two pulls are simple; have your tank run in and aggro the 'Servent of the Throne' while everyone nukes it. Use stuns, kicks, counter-spells etc to interupt it's Glacial Bolt and it'll die without harm. Then proceed to AoE 'The Damned' pack of four mobs which your tank should have aggro on.
    Do not try pulling these to the guards as they will reset.

    Middle Pack
    1 x Servent
    2 x Nerub'ar
    2 x Ancient Soldier

    Have your tank run in and aggro this pack and use the same strategy as above on the 'Servent of the Throne'. Lock it down and kill it asap. Once this is dead proceed to AoE the other 4 mobs while watching for heals from the 'Nerud'ar Broodkeeper'.

    Top Left and Right Packs
    1 x Nerub'ar
    4 x The Damned

    Same strategy as the bottom left and right packs, but this time you want to kill the Nerub'ar first and proceed to AoE 'The Damned' mobs.

    Second Room Entrance Pack
    2 x Nerub'ar
    2 x Servent

    Have seperate lockdowns for the Servents and leave the Nerub'ars be. Have your tank tank all of them paying attention to heal casts and glacial bolts. Have a DPS order for the four mobs, rather than AoE'ing this pack.

    Second Room Pack
    2 x Servent
    2 x Nerub'ar
    2 x Ancient Soldier

    Same as the pack above but this time with 2 Ancient Soldiers with them. Pull this pack with a ranged and have the tank LoS behind the first room wall. Pull them to the first room and deal with them there; because traps can be set off in that room which will spawn Wards and require a reset.

    Deathbound Ward

    These guys are the trickiest as they are like mini-bosses. There are four of these per reset, and have to be activated by traps. They can be skipped if you do not want to kill them (though they are worth the most rep(75)).

    Have your Rogues scout the first room for the traps. When they find the traps they should activate them by standing on them, which will then cause them to be slowed by 90% movement speed (a debuff they should cloak) and then vanish if they pulled a pack. Once the trap(s) have been activated you should wait at the entrance of the room for the Ward to patrol the room, and pull him to the entrance (not outside it) to kill him.

    He does a LOT of damage which will require spam heals from both your healers. He does an instant-cleave every 1 or 2 seconds which means no-one at all should be infront of him except the tank. Melee should not move in to hit him until the tank has him stationary and a tank spot set.

    He does a 'Disrupting Shout' which interupts any cast you are currently casting so healers and casters should watch out for when that is cast (once every ten seconds or so) and try not to cast anything during it.

    This mob is disarmable, very recommended.

    Again if you don't want to kill this mob you should have a Rogue de-activate the trap.

    Reputation

    The invading mobs at the start 'The Damned' are worth zero reputation so should be ignored when possible; they stop invading after you kill the first pack.

    All mobs in this instance are worth between 15 to 75 reputation (with 'The Damned' being worth 15 and 'Deathbone Ward' being worth 75).

    Per run you can expect to get between 850 and 900 reputation depending on the circumstances. Your reputation per run is significantly decreased if you skip the 'Deathbone Ward' mobs.

    Alternatively, all mobs are kite-able inside there (Except the Deathbone Ward) so you can have a team of Mages work together and farm reputation that way (slowly but surely!).

    Reset

    To reset the instance, after killing all the trash up to the first boss, simply run out and have the leader select 'Reset Instances' from his portrait tooltip. Once that's done you can run back in and start over!
    (Thanks Xrazor/Qoks/Grill for pointing that out, forgot to add that initially.)

    ----------------------------------------------------------------

    Danje.

  10. #10

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    Quote Originally Posted by SmartJelly View Post
    Yay, friendly now.. My 1st Deathbound Ward dropped some lvl 264 legs for my healer (Leggings of Dubious Charms) which made up for the huge repair bill

    Cleared up to the boss but after a quick read of the tactics I thought better of it and continued farming. After that, I didn't bother pulling the last few groups of mobs each run as I found them a little painful.

    Well worth spending a little time on this for the ring

    Edit: I kept my team just inside the friendly area and tanked in the arch way, which made it easy to reset. The npcs helped kill the wards in that position so i could spec 2 healers & 2 dps (cos i got mashed to a pulp with just 1 healer).
    Just to clarify, you did 25 man normal trash with only a five man group?

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