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View Full Version : 5 rets vs 1dk+4rets



David
11-04-2009, 01:08 PM
I got me 2 new RAF accounts last week and boosted up 4 paladins 1-60 in 11hours and 30minutes. They are 64 now.

I really like playing them, they are great fun.

The idea is to go arena with them as 5v5. I have lvl80 paladin and dk so I can make both setups but I`m wondering what would be the best. I guess the DK cannot be missed because of the buffs he gives + DG or am I wrong here?

suprafro
11-04-2009, 01:21 PM
Just a guess here but 5 paladins wouldnt have any gap closers, a DK brings chains of ice, heart strike snare or Frost Fever snares (spec/glyph depending), and deathgrip

Gares
11-04-2009, 02:33 PM
I have a question that is a little off topic but here goes.

If you boosted your 4 paladins from 1-60 in 11 hours, how did you do it and what character did you use to boost, and where?

I thought about doing the pally thing do (I have an 80 DK and 80 Prot Pally) but I really wasn't sure if I wanted to invest the time needed to hit 80 again with another team.

Ellay
11-04-2009, 04:47 PM
That's some pretty fast time there!
I've just been leveling mine (slowly) the normal way, only lvl 25 right now. You need the gap closer though that the DK offers, sure the Ret paladins can slice through anything but they have nothing to keep the target locked down.

I would much prefer having all of the same class as well but DK has all the buffs needed to make it that much better.

heyaz
11-04-2009, 04:54 PM
You can do it in about 9 hours, using this path. I like to keep the travel to a minimum, it's just not worth moving instances every 5 levels.

10-20 SFK
20-45 SM (I've found even though 41-45 is slow it's faster than moving instances)
45-55 Strat
55-60 Underbog

You could probably do 55-60 in strat instead, the underbog pull is much much harder, but the mobs give over 3x the xp per kill.

Ualaa
11-04-2009, 04:56 PM
I usually quest to 10th (with the high level destroying everything, so mainly just 3x quest exp's).
Then instance:
Deadmines... Stockades... Scarlet Monastery... The troll instance near Gadget... Stratholme... Ramparts.

A dozen hours of /played time sounds about right.
Especially if you have a toon at each place, capable of RAF summoning.




For 60 to 70, you can Boost in Borean Tundra.
Not sure how quickly 4 toons boost, but 2 is very fast with Shaman's at 80 to boost with.

Totems are considered pets, so if the group does any damage at all (tag), pets can do 99% and the group gets the full kill exp's.
For this to work, it needs to be a group.
With a group of 2, 60th to 70th was approximately 11-12 hours of play time.
But that allows 3x Magma Totems for the kills and 3x Stoneclaw on round-robin for keeping the lowbies alive.
A party of 4 lowbies, would mean 1x Magma and 1x Stoneclaw, a huge reduction in kill speed and probably much smaller pulls.
I'm guessing a group of 2 twice, with large pulls.... or a group of 4 once, with smaller pulls.. would both be approximately double the time.

I ran 3x 80th Shaman's. And grouped a Mage + Druid.
The Mage spammed Arcane Explosion and ran from one group of rhino's (3-5 mobs) to another group of similar size.
One of the shammies would Earth Shield the mage. Mage was wearing full +STA greens.
Then drop Stoneclaw x1 and Magma x3. And refresh Stoneclaw if it was taken out.

Incidently, I made a ton off of rhino meat, for the Dalaran cooking daily, sold it in stacks of 4 or 5 (whatever the quest wanted).

Fat Tire
11-04-2009, 05:14 PM
I usually quest to 10th (with the high level destroying everything, so mainly just 3x quest exp's).
Then instance:
Deadmines... Stockades... Scarlet Monastery... The troll instance near Gadget... Stratholme... Ramparts.

A dozen hours of /played time sounds about right.
Especially if you have a toon at each place, capable of RAF summoning.




For 60 to 70, you can Boost in Borean Tundra.
Not sure how quickly 4 toons boost, but 2 is very fast with Shaman's at 80 to boost with.

Totems are considered pets, so if the group does any damage at all (tag), pets can do 99% and the group gets the full kill exp's.
For this to work, it needs to be a group.
With a group of 2, 60th to 70th was approximately 11-12 hours of play time.
But that allows 3x Magma Totems for the kills and 3x Stoneclaw on round-robin for keeping the lowbies alive.
A party of 4 lowbies, would mean 1x Magma and 1x Stoneclaw, a huge reduction in kill speed and probably much smaller pulls.
I'm guessing a group of 2 twice, with large pulls.... or a group of 4 once, with smaller pulls.. would both be approximately double the time.

I ran 3x 80th Shaman's. And grouped a Mage + Druid.
The Mage spammed Arcane Explosion and ran from one group of rhino's (3-5 mobs) to another group of similar size.
One of the shammies would Earth Shield the mage. Mage was wearing full +STA greens.
Then drop Stoneclaw x1 and Magma x3. And refresh Stoneclaw if it was taken out.

Incidently, I made a ton off of rhino meat, for the Dalaran cooking daily, sold it in stacks of 4 or 5 (whatever the quest wanted).


really good stuff Ualaa! tagging for later

David
11-04-2009, 06:20 PM
1 -10: A level 80 prot pally kills everything for quests
10-20: SFK doing it in 3 pulls with same paladin because of mob resets
20-45 SM CATH: same paladin, run to the boss without agroing, kill man once, beat the woman senseless untill she sleeps, run back to the entrance and agro everything in the instance automaticly
45-55: strat pulling everything between the 2 wings
55-60 ramparts, full instance in 1 pull(no boss 2 and 3 tho)

Could have done it fast tho, 1-10 was slow, had to learn some new boost paths and tryed some new paths as well and had some afk time. I`m doing more teams soon so I`ll try to get there under 10hours.

Trick
11-04-2009, 06:44 PM
I got me 2 new RAF accounts last week and boosted up 4 paladins 1-60 in 11hours and 30minutes. They are 64 now.

I really like playing them, they are great fun.

The idea is to go arena with them as 5v5. I have lvl80 paladin and dk so I can make both setups but I`m wondering what would be the best. I guess the DK cannot be missed because of the buffs he gives + DG or am I wrong here?

I did the DK + 4 Rets. I found going Frost spec + Frost presence (for bonus HP and armor, people seem to like to focus the leader...) with the DK really plugged holes vs. just Paladins alone.

Howling Blast + Glyph of Howling Blast + Chilblains = massive AoE snare at 30 yards. Use Jamba for follow strobing, then just manauver your DK so your target stays between you and the Rets (easier with Chilblains). DG is great too, but HB is on a 8 sec CD.

And don't forget Imp Icy Talons and Horn of Winter.

Ogloo
11-04-2009, 07:50 PM
I still am wondering how long it would take with 4 charcters, without RAF, but still instance boosting... Like my 80 shammy pulling lvl X 4 druids...
or ill just RAF a pally..

David
11-05-2009, 05:10 AM
I did the DK + 4 Rets. I found going Frost spec + Frost presence (for bonus HP and armor, people seem to like to focus the leader...) with the DK really plugged holes vs. just Paladins alone.

Howling Blast + Glyph of Howling Blast + Chilblains = massive AoE snare at 30 yards. Use Jamba for follow strobing, then just manauver your DK so your target stays between you and the Rets (easier with Chilblains). DG is great too, but HB is on a 8 sec CD.

And don't forget Imp Icy Talons and Horn of Winter.

Guess I`m stuck to frost them haha, did you take the blood selfheal with the your frost spec?

And maybe a stupid question but I`ve been wondering for a while now. What is this strobing?

heyaz
11-05-2009, 05:40 AM
I still am wondering how long it would take with 4 charcters, without RAF, but still instance boosting... Like my 80 shammy pulling lvl X 4 druids...
or ill just RAF a pally..

It would take exactly 3 times as long.

Mosg2
11-05-2009, 09:47 AM
I can RAF a new set of toons to 60 in about 7-9 hours on average including travel time.
Usually 1-10 takes anywhere from one to two hours. I think that's where I can make the most progress.

1-10 Questing
10-20 SFK
20-35 SM
35-45 ZF
45-55 LBRS
55-60 Ramparts

With my DK I can just breeze through all of this stuff. I prefer LBRS to Strath because of the mob density and the route I take has me killing mobs the entire way from zone in to reset.

Ellay
11-05-2009, 10:28 AM
Raf is so expensive though ! :) Unless you just transfer the char off of the acc when your done?

Gares
11-05-2009, 01:10 PM
Raf is so expensive though ! :) Unless you just transfer the char off of the acc when your done?

Pretty much. Just realize if your going to take the long route that the time just triple. Really though does say roughly 30 hours of /played time 1-60 sound like its really that bad? You could probably do that it about in a week if you play 5+ hours a day or 2 if you play half that. Its not really that bad, but if your going to do it better to do it soon before they nerf the AOE damage and boosting will be come harder.

Iceorbz
11-05-2009, 04:11 PM
I can RAF a new set of toons to 60 in about 7-9 hours on average including travel time.
Usually 1-10 takes anywhere from one to two hours. I think that's where I can make the most progress.

1-10 Questing
10-20 SFK
20-35 SM
35-45 ZF
45-55 LBRS
55-60 Ramparts

With my DK I can just breeze through all of this stuff. I prefer LBRS to Strath because of the mob density and the route I take has me killing mobs the entire way from zone in to reset.


So you guys are doing Ramparts in one pull? Where are you starting and stopping, and what gear do you have lol. My paladin is only 32k unbuffed using block trinket and blocking heal trinket from outlands. Ive been doing SM lib / armory / cath just since doing cath alone I was hitting instance lockouts.

David
11-05-2009, 04:24 PM
I run up to the top level where the boss 2 and 3 are without agroing anything, then I pull everything there and then jump down to the entrance. Then I wait for everything to come to me.
Just make sure that you don`t stand with your back to the mobs lol.

BTW some mobs won`t be pulled, it leaves like 4 packs because they stand to far away to be pulled by the mob zerg.

Iceorbz
11-05-2009, 04:26 PM
I run up to the top level where the boss 2 and 3 are without agroing anything, then I pull everything there and then jump down to the entrance. Then I wait for everything to come to me.
Just make sure that you don`t stand with your back to the mobs lol.

BTW some mobs won`t be pulled, it leaves like 4 packs because they stand to far away to be pulled by the mob zerg.

So Basically run through the first few sets, and then agro from the warlock 5-6 pack and jump down ? That sounds awesome im really going to have to try that. Im guessing just judge light, use light and pop trinkets and stuff thats alot of mobs but damn it has to be good xp.

ElectronDF
11-05-2009, 04:34 PM
I have 4 pallies and a shammy. I LOVE them. The shammy adds totems (tremor, strength, healing, windfury, grounding, fire nova, etc), shocks (air for interrupt, frost for PVP runners and fire for DOT so people don't stealth), and neat healing abilities (nice AOE--chain, focused single heal, movement huge heal--NS, etc). It also gives me a spammable ranged if someone wants to just stand at 25 yards and attack, I park the shammy and run up with my pallies, but while they are running in circles avoiding my pallies, my shammy can still hit them (lightning and shocks).

Everyone has their own way to have a group make up. I just like my pallies/shammy.

Mosg2
11-05-2009, 08:18 PM
When I do Ramparts I do individual pulls. Since even by clearing every single mob including bosses I still can do 5 instances in about 45-50 minutes with dicking around getting a drink of water/changing movies out/talking on phone I prefer to play it safer.

I try and pull 10-15 and get both diseases on them and then Death Strike to full health, then pull them to the next group and Pestilence so I can save all of my Unholy/Ice runes for Death Strike.