Close
Page 1 of 2 1 2 LastLast
Showing results 1 to 10 of 20
  1. #1

    Default 5 rets vs 1dk+4rets

    I got me 2 new RAF accounts last week and boosted up 4 paladins 1-60 in 11hours and 30minutes. They are 64 now.

    I really like playing them, they are great fun.

    The idea is to go arena with them as 5v5. I have lvl80 paladin and dk so I can make both setups but I`m wondering what would be the best. I guess the DK cannot be missed because of the buffs he gives + DG or am I wrong here?

  2. #2

    Default

    Just a guess here but 5 paladins wouldnt have any gap closers, a DK brings chains of ice, heart strike snare or Frost Fever snares (spec/glyph depending), and deathgrip

  3. #3
    Rated Arena Member
    Join Date
    Aug 2008
    Location
    Burnaby, BC
    Posts
    609

    Default

    I have a question that is a little off topic but here goes.

    If you boosted your 4 paladins from 1-60 in 11 hours, how did you do it and what character did you use to boost, and where?

    I thought about doing the pally thing do (I have an 80 DK and 80 Prot Pally) but I really wasn't sure if I wanted to invest the time needed to hit 80 again with another team.
    Gareatank Blood Elf Level 80 Protadin
    Gareatan Orc Level 80 DK Tank
    Gareb, Garec, Garee, Garef - Level 80 Troll Horde Shammies!
    Garea - Level 71 Horde Shammy!
    Garez, Garey, Garew, Garev, Gareu - Level 80 Draenei Alliance Shammies!
    Currently farming Horde Heroic Utgarde Keep, Utgarde Pinnacle, Gundrak, Drak'Tharon, and Culling of Stratholme(5 Drakes now)
    Azjol-Nerub-US

  4. #4

    Default

    That's some pretty fast time there!
    I've just been leveling mine (slowly) the normal way, only lvl 25 right now. You need the gap closer though that the DK offers, sure the Ret paladins can slice through anything but they have nothing to keep the target locked down.

    I would much prefer having all of the same class as well but DK has all the buffs needed to make it that much better.
    FFXIV - Aether - Sargatanas
    Twitch - https://twitch.tv/multidayz
    Youtube - https://www.youtube.com/c/Multidayz

  5. #5

    Default

    You can do it in about 9 hours, using this path. I like to keep the travel to a minimum, it's just not worth moving instances every 5 levels.

    10-20 SFK
    20-45 SM (I've found even though 41-45 is slow it's faster than moving instances)
    45-55 Strat
    55-60 Underbog

    You could probably do 55-60 in strat instead, the underbog pull is much much harder, but the mobs give over 3x the xp per kill.

  6. #6
    Member
    Join Date
    Sep 2008
    Location
    Calgary, AB and Vancouver, BC
    Posts
    7638
    Blog Entries
    2

    Default

    I usually quest to 10th (with the high level destroying everything, so mainly just 3x quest exp's).
    Then instance:
    Deadmines... Stockades... Scarlet Monastery... The troll instance near Gadget... Stratholme... Ramparts.

    A dozen hours of /played time sounds about right.
    Especially if you have a toon at each place, capable of RAF summoning.




    For 60 to 70, you can Boost in Borean Tundra.
    Not sure how quickly 4 toons boost, but 2 is very fast with Shaman's at 80 to boost with.

    Totems are considered pets, so if the group does any damage at all (tag), pets can do 99% and the group gets the full kill exp's.
    For this to work, it needs to be a group.
    With a group of 2, 60th to 70th was approximately 11-12 hours of play time.
    But that allows 3x Magma Totems for the kills and 3x Stoneclaw on round-robin for keeping the lowbies alive.
    A party of 4 lowbies, would mean 1x Magma and 1x Stoneclaw, a huge reduction in kill speed and probably much smaller pulls.
    I'm guessing a group of 2 twice, with large pulls.... or a group of 4 once, with smaller pulls.. would both be approximately double the time.

    I ran 3x 80th Shaman's. And grouped a Mage + Druid.
    The Mage spammed Arcane Explosion and ran from one group of rhino's (3-5 mobs) to another group of similar size.
    One of the shammies would Earth Shield the mage. Mage was wearing full +STA greens.
    Then drop Stoneclaw x1 and Magma x3. And refresh Stoneclaw if it was taken out.

    Incidently, I made a ton off of rhino meat, for the Dalaran cooking daily, sold it in stacks of 4 or 5 (whatever the quest wanted).

  7. #7

    Default

    Quote Originally Posted by Ualaa View Post
    I usually quest to 10th (with the high level destroying everything, so mainly just 3x quest exp's).
    Then instance:
    Deadmines... Stockades... Scarlet Monastery... The troll instance near Gadget... Stratholme... Ramparts.

    A dozen hours of /played time sounds about right.
    Especially if you have a toon at each place, capable of RAF summoning.




    For 60 to 70, you can Boost in Borean Tundra.
    Not sure how quickly 4 toons boost, but 2 is very fast with Shaman's at 80 to boost with.

    Totems are considered pets, so if the group does any damage at all (tag), pets can do 99% and the group gets the full kill exp's.
    For this to work, it needs to be a group.
    With a group of 2, 60th to 70th was approximately 11-12 hours of play time.
    But that allows 3x Magma Totems for the kills and 3x Stoneclaw on round-robin for keeping the lowbies alive.
    A party of 4 lowbies, would mean 1x Magma and 1x Stoneclaw, a huge reduction in kill speed and probably much smaller pulls.
    I'm guessing a group of 2 twice, with large pulls.... or a group of 4 once, with smaller pulls.. would both be approximately double the time.

    I ran 3x 80th Shaman's. And grouped a Mage + Druid.
    The Mage spammed Arcane Explosion and ran from one group of rhino's (3-5 mobs) to another group of similar size.
    One of the shammies would Earth Shield the mage. Mage was wearing full +STA greens.
    Then drop Stoneclaw x1 and Magma x3. And refresh Stoneclaw if it was taken out.

    Incidently, I made a ton off of rhino meat, for the Dalaran cooking daily, sold it in stacks of 4 or 5 (whatever the quest wanted).

    really good stuff Ualaa! tagging for later

  8. #8

    Default

    1 -10: A level 80 prot pally kills everything for quests
    10-20: SFK doing it in 3 pulls with same paladin because of mob resets
    20-45 SM CATH: same paladin, run to the boss without agroing, kill man once, beat the woman senseless untill she sleeps, run back to the entrance and agro everything in the instance automaticly
    45-55: strat pulling everything between the 2 wings
    55-60 ramparts, full instance in 1 pull(no boss 2 and 3 tho)

    Could have done it fast tho, 1-10 was slow, had to learn some new boost paths and tryed some new paths as well and had some afk time. I`m doing more teams soon so I`ll try to get there under 10hours.

  9. #9

    Default

    Quote Originally Posted by David View Post
    I got me 2 new RAF accounts last week and boosted up 4 paladins 1-60 in 11hours and 30minutes. They are 64 now.

    I really like playing them, they are great fun.

    The idea is to go arena with them as 5v5. I have lvl80 paladin and dk so I can make both setups but I`m wondering what would be the best. I guess the DK cannot be missed because of the buffs he gives + DG or am I wrong here?
    I did the DK + 4 Rets. I found going Frost spec + Frost presence (for bonus HP and armor, people seem to like to focus the leader...) with the DK really plugged holes vs. just Paladins alone.

    Howling Blast + Glyph of Howling Blast + Chilblains = massive AoE snare at 30 yards. Use Jamba for follow strobing, then just manauver your DK so your target stays between you and the Rets (easier with Chilblains). DG is great too, but HB is on a 8 sec CD.

    And don't forget Imp Icy Talons and Horn of Winter.
    No Currently Active Teams -- Awaiting SWTOR

  10. #10

    Default

    I still am wondering how long it would take with 4 charcters, without RAF, but still instance boosting... Like my 80 shammy pulling lvl X 4 druids...
    or ill just RAF a pally..

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •