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winters
01-02-2008, 01:14 PM
im picking up my trial accounts on Thursday and I was wondering how viable 5 hunters would be. I'm really looking to see some hunter specific screen shots/ movies that highlight this? I'm going to go with 1 marks hunter and 4 bm hunters.

TMNT
01-02-2008, 01:42 PM
Maybe 4 Hunters 1 tank? Druid possibly? Or even 3 Hunters 1 Tank 1 Healer.

Fizzler
01-02-2008, 04:26 PM
Maybe 4 Hunters 1 tank? Druid possibly? Or even 3 Hunters 1 Tank 1 Healer.

I am a firm believer in having at least one rezzer. Nothing slows down progress more than running back one toon.

kllrwlf
01-02-2008, 04:45 PM
Maybe 4 Hunters 1 tank? Druid possibly? Or even 3 Hunters 1 Tank 1 Healer.

I am a firm believer in having at least one rezzer. Nothing slows down progress more than running back one toon.

Having a rezzer is a definite need in a group (for me anyways).

Another is a wipe prevention/fixer.
Like a shaman's Reincarnation, a Paladin's Divine Intervention on a rezzer, or a Warlock's soul stone on a rezzer.

TMNT
01-02-2008, 04:50 PM
Would defently go Druid tank and 4 hunters then. Just have to figure out the range

Toned
01-02-2008, 05:12 PM
I'd even go Prot Paladin Tank, 3 hunters, and a resto shaman or holy priest/paladin... druid would be a possibility as well.

marvein
01-02-2008, 05:56 PM
I'd even go Prot Paladin Tank, 3 hunters, and a resto shaman or holy priest/paladin... druid would be a possibility as well.

I agree with this, while druids can make excellent healers their 20min rez is a bit painful of a cooldown to rely on (even though it works in combat). A resto shaman would make for an excellent choice for their survivability (mail armor+shield allows more hits to be taken while in "caster" form unlike a druid or priest) and the wipe prevention of reincarnation and their party rez free of cooldowns and you still have the DI + LoH from paladin and DPS from hunters (BM spec would be worth looking at for this setup even with the tank). The shaman will also give you totems which can be incredible buffs to a 3x type party (3 hunters with grace of air.. yummy) And you can even spec one hunter into marks/SV to give the rest TSA. The catch 22 is you dont get power word fort or shield which are quite powerful tools to be had.

Kfunk
01-02-2008, 06:27 PM
I would like to chime in as I play a tank/healer/3x hunter team.

I originally played a war/pal/3x hunter build, but am leveling up a second paladin right now to replace the warrior. Let me give you some pro's and con's so far from the hunters -

Due to server latency, it is not generally feasible to try and have pets offtank more than one mob. I tried several times to use macros that would have each hunter assign their pet on specific mobs using my warrior to do the targeting, and it proved to be more hassle than it was worth. I imagine I would have a similar issue with trying to cc mobs by shooting/trapping them.

None-the-less, I have had no problems at all simply pulling with the war and focus firing mobs down one by one. Through lvl 43, I just do a serpent sting/arcane shot and let auto shot and pets take care of it from there. Blessing of Wisdom keeps the mana up without a problem. I am switching to a prot pally instead of the war as I have had problems holding agro when casters are involved and mobs don't clump close enough to get hit by thunder stomp. I want the ranged taunt and second res that the prot pally would bring, and I have had no problem at all tanking bosses, which is where I see the war shining over the pally.

PVP - I haven't managed to get my cast sequences working yet, but once I can get that and cycle traps, intimidation, and such, then I think I will do much better. With no way of easily breaking fear (like tremor totems or WoTF) I have suffered in bg's to people who use fear. Other than that, I've had a fair amount of success.

I do plan on doing arena's once I get to 70, and will give feedback once I get there. I hope that between BM pets and focus fire, I can gib one or two opponents immediately, and survive their counterattack with dual paladin healing. We'll see how it works, I fear the fear though.


Let me know if you have any specific questions about how the hunters are working out.

Los
01-02-2008, 06:31 PM
Hunters -r- fun, i did 3 hunters a priest and a pally tank up to 30 (sorry to say i like the shammys better, dead zone ftl). At least up to that level the pets can tank (mt/ot) very good and you have a fast kill crew in instances. Annoying but not that bad are the pets (feeding) and arrows, but they hit pretty hard! Bm specced was most fun, havent tried the mm ones.

Must say i couldnt do without a resser, you might try and go for engineering, but then again those trinkets arent what they used to be.

see them in action: www.stage6.com/user/tomzor2

edit: ah typed a bit too long i see, fellow hunter above me typing with more experience it seems ;).

marvein
01-02-2008, 06:33 PM
Hunters -r- fun, i did 3 hunters a priest and a pally tank up to 30 (sorry to say i like the shammys better, deadzone ftl). At least up to that level the pets can tank (mt/ot) very good and you have a fast kill crew in instances. Annoying but not that bad are the pets (feeding) and arrows, but they hit pretty hard! Bm specced was most fun, havent tried the mm ones.

Must say i couldnt do without a resser, you might try and go for engineering, but then again those trinktets arent what they used to be.

see them in action: www.stage6.com/user/tomzor2

hunters dont have a deadzone anymore as of like 2.3.1 I <3 Blizzard

Los
01-02-2008, 06:39 PM
Actually they do, about 1 y (played hunter for 2 y and still do;)), but the point is having them on follow and then shooting is not an option UNLESS you tinker with them being at max 'follow stop range' and then shoot, which is a big drag to do.

marvein
01-02-2008, 06:46 PM
Actually they do, about 1 y (played hunter for 2 y and still do;)), but the point is having them on follow and then shooting is not an option UNLESS you tinker with them being at max 'follow stop range' and then shoot, which is a big drag to do.

er no melee was 1-5yd and ranged was 8?-43 ranged is now 5-43. thus no more deadzone. Still getting used to it though lol I keep running way away from my targets to shoot them when I hardly need to move at all to do it >.>

been playing a hunter since release... had him on vacation for a few months until they made that change (and the changes to arcane/aimed shot) and I picked him up and started making people mad in BGs

*edit* unless you are generalizing and assuming any point a hunter cant shoot their target is the deadzone in which case N/M.

Monkofdoom
01-02-2008, 06:53 PM
I'm currently leveling 4 hunters and a priest, I personally have no worries about "what i will and wont be able to do" in the future as I'm confident I will succeed with practise.

I have over 400 days played on the hunter class (pre-boxing them) and can happily play the class with my eyes shut. Although right now my team is only level 26 I have mastered taking multiple mobs at once with trap pulling and pets tanking 4 different mobs, groups of 8 - 10 mobs between my level and 2 higher aren't a problem at all.

I cleared through deadmines at 15 (although dinged 16 during the run) and didn't really find it a problem. Of course I have the advantage of being able to play a hunter with my eyes shut and knowing what to do / when.

The trick is very much in being able to control them seperatly when times need and to be able to focus fire a fast amount very quickly. You also need to get a very strong understanding of formations, otherwise you will only ever see your hunters in melee and life becomes stupid. Personally I have several formations dependant on which hunter takes agro.

I also build my team with 2 leaders and 3 slaves, the priest and 1 hunter are in charge, the other 3 hunters are slaves of my main hunter. They will follow and mimic him until told otherwise.

I see it as a very strong / effective team with no real limitations if you can master the few "tricky" bits.

Los
01-02-2008, 07:03 PM
...

er no melee was 1-5yd and ranged was 8?-43 ranged is now 5-43. thus no more deadzone. Still getting used to it though lol I keep running way away from my targets to shoot them when I hardly need to move at all to do it >.>



Melee is 0-4, ranged starts at 5, = 1 yard zone, due to lag you'll probably never notice the 1 yard (since melee lags its ass off, hurray rogues/druids) and people will say its non existent, which in fact it is.

But to the point, gl to the guys that start hunters, I hope you guys reach a lot of nice pve/pvp goals since hunters just are so fricking fun and nice to play and receive my vote as best class to play in all of wow. I think pve wise you can go a long way with all those lovely petsies! Keep us posted.

marvein
01-02-2008, 08:02 PM
...

er no melee was 1-5yd and ranged was 8?-43 ranged is now 5-43. thus no more deadzone. Still getting used to it though lol I keep running way away from my targets to shoot them when I hardly need to move at all to do it >.>



Melee is 0-4, ranged starts at 5, = 1 yard zone, due to lag you'll probably never notice the 1 yard (since melee lags its ass off, hurray rogues/druids) and people will say its non existent, which in fact it is.

But to the point, gl to the guys that start hunters, I hope you guys reach a lot of nice pve/pvp goals since hunters just are so fricking fun and nice to play and receive my vote as best class to play in all of wow. I think pve wise you can go a long way with all those lovely petsies! Keep us posted.

ah then I stand corrected my apologies. But as you said thanks to lag and other oddities its really never noticable. The greatest laugh I get is when the mages try to kill me like they used to. blink to me +nova then move out to what they think is still my deadzone and start casting a pyro, only to get a silencing shot in the face :twisted:

Dor
01-03-2008, 01:51 AM
i have a prot pally holy priest 3 hunter grp i run for pve giggles works pretty well

Los
01-03-2008, 05:11 AM
Dont forget the icelance spamming *@#$ mages, still loving the crying they do in the hunter class forums ;)

voodoogriff
01-03-2008, 09:21 AM
God 3 BM hunters makes me drool.

FIx3 = o...m...g

Monkofdoom
01-03-2008, 09:25 AM
God 3 BM hunters makes me drool.

FIx3 = o...m...g

My personal system allows for 4 boar charges + 4 intimidation + 4 freeze traps in a rotational system, although the traps are for backup. Pulling back boars upon the intimidation hitting (after a boar charge), feign deathing the character who owns the boar to remove combat and then rotating to allow the boards to go back for a second charge after the 4th intimidation.

In theory you can chain trap someone for a fair while without much effort :)

marvein
01-03-2008, 11:54 AM
God 3 BM hunters makes me drool.

FIx3 = o...m...g

My personal system allows for 4 boar charges + 4 intimidation + 4 freeze traps in a rotational system, although the traps are for backup. Pulling back boars upon the intimidation hitting (after a boar charge), feign deathing the character who owns the boar to remove combat and then rotating to allow the boards to go back for a second charge after the 4th intimidation.

In theory you can chain trap someone for a fair while without much effort :)

except for the diminishing returns on stuns :)

Monkofdoom
01-03-2008, 12:26 PM
God 3 BM hunters makes me drool.

FIx3 = o...m...g

My personal system allows for 4 boar charges + 4 intimidation + 4 freeze traps in a rotational system, although the traps are for backup. Pulling back boars upon the intimidation hitting (after a boar charge), feign deathing the character who owns the boar to remove combat and then rotating to allow the boards to go back for a second charge after the 4th intimidation.

In theory you can chain trap someone for a fair while without much effort :)

except for the diminishing returns on stuns :)

Indeed :( although I'm not 100% sure how it works given the fact each stun is only for a second anyway and they are coming from different characters. Is diminishing returns character based on the person giving the stun or the person receiving them?

But anyway ! the point being control is there when needed o/

marvein
01-03-2008, 12:44 PM
God 3 BM hunters makes me drool.

FIx3 = o...m...g

My personal system allows for 4 boar charges + 4 intimidation + 4 freeze traps in a rotational system, although the traps are for backup. Pulling back boars upon the intimidation hitting (after a boar charge), feign deathing the character who owns the boar to remove combat and then rotating to allow the boards to go back for a second charge after the 4th intimidation.

In theory you can chain trap someone for a fair while without much effort :)

except for the diminishing returns on stuns :)

Indeed :( although I'm not 100% sure how it works given the fact each stun is only for a second anyway and they are coming from different characters. Is diminishing returns character based on the person giving the stun or the person receiving them?

But anyway ! the point being control is there when needed o/

It is based on the receiver. and it doesnt matter how long the stun lasts the act of being stunned counts towards the diminishng returns numbers (not sure what it is for stuns but for saps its like 7-8 before the target is completely immune) However with 1-2 second stuns you will hit the floor pretty quickly where all the stun will really give you is interupting the targets spell cast and nothing more.