View Full Version : Critique my pally/shammies build
maxcom
12-27-2007, 05:38 PM
This is the general idea:
What should be the primary tank and spank aura? BoK on pally and BoW on 4 shammies?
Pally build-
http://www.wowhead.com/?talent=sVbZVhtIx0dggqt
Shammies build-
http://www.wowhead.com/?talent=hE0zqcMsAotZVfczox
Anything im missing?
Edit- i should mention this is 100% pve instance grinding to 70
reman
12-27-2007, 06:18 PM
All looks good. Personally, I would go with take a few points off 1h specialization to get improved hammer of justice since that 3% white dmg would do little on the aggro when you have Righteous Fury + Salvation. Going even further, I would swap Precision to get 5 spiritual focus. Healing yourself to hold aggro works surprisingly well.
Nepida
12-27-2007, 06:24 PM
Actually 1h spec increases all of your damage, white melee, yellow melee, yellow spell, etc when you have a 1hy weapon equipped. That said having a more diverse spec is probably better unless you need to eek out every ounce of threat you can from your pally.
Aura will be resistance, concentration, armor or retribution. Usually retribution.
Blessing will be either kings or sanc. Kings for bosses, sanc for trash.
dniem
12-28-2007, 06:52 PM
I'll only give my opinion on the shaman's build, because I know nothing about paladin builds. Also I'll focus on what I would do if I was 70 doing normal/heroic instances.
Eye of the Storm: Considering that you should never get hit (on your shamans) and that if you even get crit once, you won't have time to enjoy your free casting. So IMO I think this is a useless PvE talent, instead I would go with 4 points into Reveberation, but even that's isn't "that" great, but still better than something useless.
Alright, about +hit with spells. At Lv. 70, you have 82% base chance to hit with a spell on a boss (Lv.73 monsters). The maximum %hit you can get is 99%(100% is impossible). Now all depending if you are a draenei shaman or horde shaman, with ToWx4, you got 12%+ hit, so up to 96% so if you take 3 into elemental precision,it's gonna be a waste. 2 would be if you are horde, 1 if you are draenei. And the rest into unrelenting storm.
Now about the resto tree.
Imp. Rein: Why would you need a faster ankh, when you got 4? *wink*
Ancestral Healing: As far as I know, 4 of your shamans are elemental,and I dont think Ancestral Healing would do any good really. You should better go for Totemic Focus instead.
Nature's Guidance, again the same reason as Elemental Precision, not needed at all. Healing grace, you have nothing to worry about your healing threat, I used to play a resto shaman for years and if you ever pull aggro while healing, get yoruself a new tank, you should worry alot more about your dps threat than your healing. So that's a waste of pt there. Put 4 into Healing Focus, for the odd times where all your toons get hurt and also because anything else beside that sucks.
Ok done, hope this helps, take care.
-D
Remote
12-28-2007, 07:19 PM
http://www.wowhead.com/?talent=hE0zE0MRAotZVsxz0x
This would be more to my liking for the shaman.
Toshi
12-30-2007, 07:58 AM
http://www.wowhead.com/?talent=sZVhxIx0dxMqtVfx
One hand Weapon Spec - Practically useless for tanking, all of your threat with come from holy damage (alot of which will come from your SHIELD)
Sacred Duty - Only good for the 6% stam, points better spent on parry
Blessing of Kings - This is a good buff, but not fantastic. I assume the shammies are elemental, so they would prob benefit more from either salv/wisdom. Again, the point is better spent on parry
Divine Intellect - Useless for a tank.. use seal/judge wisdom and buy some water :)
Spiritual Focus - Again, buy some water.. you should not be using the tank to heal itself... and if you ARE using the shammies to heal him, he'll get some mana back from the passive ability whose name escapes me right now
---
Your key talents in prot are (starting from midway down):
Imp Righteous Fury
Blessing of Sanctury (These two should be up at all times)
Reckoning is good only if you're using a very fast weapon (I never used anything slower than 1.6 whilst leveling) then switched to a caster sword at high levels
Imp Holy Shield - Many people insist on using rank 1 of holy shield which is probably only a good idea if you've got decent spell dmg and find yourself generating alot of threat. I spam highest rank and use seal/judge wisdom to keep my mana up
Ardent Defender - Life saver of a talent. Whilst (solo) leveling this talent alone made the difference between 4 mob pulls and 7-8 mob pulls
Avangers Shield - Good for generating initial threat, but not essential, unless you find yourself in awkward pulling situations
kalih
12-30-2007, 01:00 PM
One hand Weapon Spec - Practically useless for tanking, all of your threat with come from holy damage (alot of which will come from your SHIELD)
No no no no no no.
1h spec for prot paladin is an essential talent.
Read the tool-tip closer. It doesn't do what you think it does. It is an absolutely essential talent for a prot paladin.
I don't mind the rest of what you said, though for a multibox group imp.crusader doesn't seem as useful as BoK and spell warding, but I can see the argument.
As for the OP, here's my suggestion on prot pally builds:
Lose Reckoning (+5 pts).
Remove all points from Holy tree (+7 pts).
Put 5 into benediction
Put 5 into deflection
Deflection is a must-have for prot pallys, as well. You don't really need to heal yourself to hold agro once you get consecration.
Reckoning is a decent talent but it's awkward and random and the points are better spent elsewhere (like ardent defender, deflection, and 1h weapon-spec). It's much better for a solo'er than a multiboxer.
The last 2 points you can spend in a bunch of places. Imp. judgement is where I'd put it.
My talents, at 52: http://www.wowarmory.com/character-talents.xml?r=Magtheridon&n=Eta
I'll work towards deflection, then ardent defender, then precision/imp-judgement
Blessing of Kings - This is a good buff, but not fantastic. It is the best buff in the ENTIRE game lol. :P No other stat buff buff scales at 70.
Since you have elemental shammies in tow you could also think of picking up Improved Seal of the Crusader (http://www.wowhead.com/?spell=20337) after you get Totem of Wrath, and then macro them to drop at the same time. With four shaman dropping Totems of Wrath that's 15% crit before any other gear or talents.
If you are going to be doing a lot of instances don't fill out Reckoning. Reckoning used to be amazing until a Paladin stacked it 1800 times pre-BC and one shot Kazzak, it was nerfed less than 24 hours later lol. It's still a decent talent but you don't really need it for damage or threat and it opens up the door to massive spike damage when your attacks are parried by bosses due to the way parry mechanics work in WoW, which is something you want to avoid when multiboxing.
Divine Intellect shouldn't be necessary with the mana you can get back from Mana-Spring, healing converted to mana through Spiritual Guidance and judging Wisdom.
Getting Improved Ret Aura in the ret tree will give you a nice jump in threat and slightly bigger numbers flashing all over your screen.
Vindication is also a moderately useful talent in the ret tree. It is generally more of a PvP talent, the paladin version of Mortal Strike, and doesn't work on most bosses or raid mobs. However, as a general rule it does work on any mob that can be stunned or otherwise CC'ed.
Stoicism is also decent if you have the points and the Paladin is your main toon. Even with 4 x Tremor Totems fear is still the most disruptive CC to multiboxers for obvious reasons.
I am going for a build that looks like this on my Paladin. (http://www.wowhead.com/?talent=sZVhtIx0dMMqtVfck0b)
Not picking up 5% to parry is a weak spot in the build but I have points to move around and pick it up if needed. What I was told by a friend is that skipping it allows more shield blocks, and thus more shield based abilities to proc, but I can't vouch for that.
I put one point in Conviction just to get to Improved Ret aura. Pursuit of Justice would be great but since my shammies are on follow it would lead to problems with them falling off.
For the Shamans:
You don't need any points in Improved Reincarnation. If you are wiping that many times with four Reincarnations available in an hour ... well you are going to have a big repair bill lol.
The big choices for you are Totem of Wrath vs Nature's Swiftness. Both are extremely good talents. But in your role as PvE DPS I think you will get the most use out ToW. I've been toying with setting one Shaman up with NS so that I have an "Oh crap!" button that macros an instant big heal or for an instant LB to use for a tricky ranged pull but haven't made a decision yet. My main is a resto druid since WoW launched so I am used to having the talent.
The other big choice is in the resto tree. 3% to hit from Nature's Guidance or the nice armor bonus for your Paladin on healing crits. Tough call, but I am going with the chance to hit until I am really geared.
Going for something like this for PvE multiboxing with my paladin on the shamans. (http://www.wowhead.com/?talent=hE0zE0MRAotZVzez0x)
I would change a lot of these talents if I was just tanking or dpsing in a party but I think these builds take good advantage of the synergy between the Paladin 4 X Shaman group for PvE.
Vyndree
12-30-2007, 04:48 PM
I'd go more into ret rather than holy for the parry talent. I'm also considering for myself ardent defender, since I will often dps through a whole instance boss fight without a single heal and that would cut down on the scary moments.
These are my leveling specs: (I'm planning on re-doing them at 70 once I figure out if I'm going more pvp or pve with the shaman)
http://www.wowarmory.com/character-talents.xml?r=Archimonde&n=Velath
I took Imp SotC because my shammies really like crit, but I'm finding things die quickly enough and I rarely have time to judge it. The shammies are aggro monkeys so I typically stick with Righteousness.
Here's a shammy spec for leveling:
http://www.wowarmory.com/character-talents.xml?r=Archimonde&n=Velavi
I would typically drop Totem of Wrath for PvP, as well as putting points from Totemic Focus into Healing Focus and possibly picking up Eye of the Storm.
aetherg
12-30-2007, 06:33 PM
I'm playing around with some different specs while leveling, but this is what I'm planning to go with at 70. In addition to what everyone else in the thread has said, one thing to think about is that with 4x totem of wrath, +hit becomes completely unnecessary. So there is no need for +hit gear or any +hit talents. Stack straight damage as much as possible.
Paladin: http://www.wowhead.com/?talent=sZV0tIx0dMgqtVfx
Shaman: http://www.wowhead.com/?talent=hE0zE0MqVotZVcbp0x
Toshi
12-30-2007, 07:24 PM
One hand Weapon Spec - Practically useless for tanking, all of your threat with come from holy damage (alot of which will come from your SHIELD)
No no no no no no.
1h spec for prot paladin is an essential talent.
Read the tool-tip closer. It doesn't do what you think it does. It is an absolutely essential talent for a prot paladin.
My apologies, I did misread the tooltip.. and you are right, its essential
maxcom
12-30-2007, 07:27 PM
holly crap thanks so much for all the feedback! now to make sense of it all...
Toshi
12-30-2007, 08:10 PM
Blessing of Kings - This is a good buff, but not fantastic. It is the best buff in the ENTIRE game lol. :P No other stat buff buff scales at 70.
It's way overrated IMO
Not picking up 5% to parry is a weak spot in the build but I have points to move around and pick it up if needed. What I was told by a friend is that skipping it allows more shield blocks, and thus more shield based abilities to proc, but I can't vouch for that.
The theory behind avoiding the parry talent goes something like this... if you are AOE grinding and are pulling big groups, you are relying on Holy Shield/Consecrate to do all your damage, therefore you DON'T want to parry. Essentially, the more you get hit, the more damage you do. Sounds great in theory, but its crap in practice.
There are 2 major scenarios in which you'll be tanking:
1. Pulling large groups of mobs
Even with Imp Holy Shield, the charges run out quickly so once they're out and you're on cooldown... you get hit. I'd rather parry.
2. Fighting a boss
Most (if not all) bosses hit fairly slowly, and fairly hard.. your Holy Shield charges probably won't get consumed before the cooldown is up so sure you can get hit for 1k+, use your Holy Shield charges and cause some more threat... or you can parry. Easy choice IMO.
So in conclusion, get parry, get some dodge, armor and defense. You can never mitigate too much damage.[/b]
Vyndree
12-30-2007, 10:37 PM
In addition to what everyone else in the thread has said, one thing to think about is that with 4x totem of wrath, +hit becomes completely unnecessary. So there is no need for +hit gear or any +hit talents. Stack straight damage as much as possible.
Keep in mind, you'll get another 6% +hit from the -threat talent in the elemental tree.
And for some reason, elemental purples are filled with +hit. What gives??? If you're patient enough, level leatherworking on your shaman as the gear you can craft should last until BT for PvE.
schlange
12-30-2007, 10:52 PM
is 4 shammy and 1 protect/holy pally good for pvp as well or is it purely a pve setup? Once all chars are 70, I figure the pally could move to more holly and be the healer for the 4 elemental shammy crew :oops:
Vyndree
12-31-2007, 03:15 AM
is 4 shammy and 1 protect/holy pally good for pvp as well or is it purely a pve setup? Once all chars are 70, I figure the pally could move to more holly and be the healer for the 4 elemental shammy crew :oops:
Most definitely PvE if your pally is Prot.
HOWEVER, it is possible to re-spec your pally to holy for pvp, which would work pretty admirably in theory but as far as I know hasn't been done (yet). For arenas, no one I know of is running with 5 of their own characters - they typically leave the healing to a friend and go with 4 dps for 5v5 arenas. It's just too much multi-tasking in arenas, where reaction time is critical particularly for healers.
Skuggomann
12-31-2007, 10:12 AM
This is THE specc for Sman pve madness (with 4 shammys)
http://www.wowhead.com/?talent=hE0ui0MqVotZVbxd0x
Vyndree
12-31-2007, 03:07 PM
This is THE specc for Sman pve madness (with 4 shammys)
http://www.wowhead.com/?talent=hE0ui0MqVotZVbxd0x
And you didn't take imp healing wave? Are you mad?
That's a whole half second off the heal. Screw mana efficiency, you're not spamming heals.
EDIT: AND you didn't take elemental precision? What are you smoking?! That is the ONLY threat reduction (besides tranquil air) that shammies have! And trust me, they put out ALOT of threat.
EDIT #2: Imp Reincarnation is not that great when you can selfrez 4x an hour with 4 shammies. The only place it's useful is as a "battlerez" so that you pop up with enough health and mana mid-fight to survive massive aoe. I take it on my raiding resto shaman, as I can sometimes pull a clutch heal in the midst of a near-wipe, but that's about all it's useful for. If you have to self-rez more than 4x per hour I think you have issues.
Remote
12-31-2007, 03:17 PM
lol Vyndree...thank you for that.
Vyndree
12-31-2007, 03:18 PM
lol Vyndree...thank you for that.
I happen to be a theorycrafting madman.. er.. madwoman... whatever.
I cry inside when I see stupid specs.
Remote
12-31-2007, 03:21 PM
I'm actually leveling my pally from 60-70. Going to see how well I can do heroics with the 4 Shaman 1 Pally setup.
Then I can still use 4 shammys in arena. /evilplan
So this is of interest to me.
Vyndree
12-31-2007, 03:23 PM
I'm actually leveling my pally from 60-70. Going to see how well I can do heroics with the 4 Shaman 1 Pally setup.
Then I can still use 4 shammys in arena. /evilplan
So this is of interest to me.
It's a blast. The pally benefits from ALL shammy totems, in non-heroics for my level I rarely need to heal...
The only downside is waiting for the pally to drink >.<
Remote
12-31-2007, 03:25 PM
Your pally should have spiritual atttunement soon, that will fix the drinking problem.
I will probably spec one of the shaman I won't be arena'ing with to resto. I don't think the shared healing duty is going to work in heroics.
aetherg
12-31-2007, 03:26 PM
Since I'm not 70, I have less of a frame of reference, but currently I have no problem holding threat without any threat reduction. It seems to me like the addition of tranquil air, and BoS if necessary, would only make that more true. Since the +hit component of elemental precision doesn't matter, losing the talent would free up the points to fill out unrelenting storm (providing ~30 mp5 depending on gear). Is threat more of a factor, later on, than I realize?
Remote
12-31-2007, 03:27 PM
Tranquil air affects the whole group does it not? That wouldn't help much.
aetherg
12-31-2007, 03:31 PM
That's a good point :P BoS though (and at 30% rather than 10%)
Remote
12-31-2007, 03:37 PM
Haha. I would rather slap kings on the Shaman, though.
Besides for a 73 Elite the hit cap is 18%...correct?
You get 12% from the Totems, that still leaves some room.
aetherg
12-31-2007, 03:42 PM
It's 17% (since there is always a 1% chance to miss no matter what). You also get 1% from the draenei racial, and you can probably make up the 4% from gear easily even if you try hard not to get anything with +hit.
Also, only raid bosses are level 73, so it would only affect Kara and 25-man runs. The instance bosses are all lvl 72, which reduces the amount of hit needed to 6%.
Vyndree
12-31-2007, 03:43 PM
Your pally should have spiritual atttunement soon, that will fix the drinking problem.
I will probably spec one of the shaman I won't be arena'ing with to resto. I don't think the shared healing duty is going to work in heroics.
Pally has it, but when I don't heal that means no mana. ;)
And btw, earth shield counts as healing for the person it's buffing, not the healer. Which means paladins don't get mana from it. Just FYI.
Tranquil air affects the whole group does it not? That wouldn't help much.
Tranquil air requires careful placement.
Example:
tank-----shammies-----tranquil air
Ideally, the totem placement goes like this:
tank---buff totems---shammies---tranquil air
Not hard to do, but imo a waste of time. If threat is a big problem, I use salv. They do "stack", but multiplicative, so it's not that much of a buff considering wrath of air, agi, and windfury share the same air totem.
Since I'm not 70, I have less of a frame of reference, but currently I have no problem holding threat without any threat reduction. It seems to me like the addition of tranquil air, and BoS if necessary, would only make that more true. Since the +hit component of elemental precision doesn't matter, losing the talent would free up the points to fill out unrelenting storm (providing ~30 mp5 depending on gear). Is threat more of a factor, later on, than I realize?
As I said before, Salv + tranquil is multiplicative, not additive. You get more bang for your buck with BoW + tranquil. With the threat reduction talent, all I go with is blessing of wisdom. I'm not 70, but I have never had major aggro issues once I got holy shield.
The benefit of prot pallies is that you can frontload threat. Avenger's shield (if you have it), judge righteousness, trinket + rank1 consecrate and the shammies can go all out.
I've found, now that I have avenger's shield, the best way to pull is to sit the shammies way in the back, avenger's shield, consecrate as I'm running towards the shammies, and sit at the back end of consecrate with righteousness ready to be judged. This maximizes the time that the mobs are running through the consecrate, since they're affected by avenger's shield. Once the paladin has judged righteousness, holy shield and put up one more consecrate and the shammies can spam chain lightning until everything is dead without pulling aggro.
aetherg
12-31-2007, 03:46 PM
Actually that's wrong; 17% is the max including the 1%. So you only need 16% against lvl 73 and 5% against lvl 72. So with about 38 spell hit rating on gear, the draenei racial, and totems down, you'd be at the cap for raid bosses.
Nepida
12-31-2007, 03:59 PM
I think they fixed Earth Shield to give pallies mana despite the threat going to them as well. I don't have a shammy with it on hand to test with my pally though.
Vyndree
12-31-2007, 04:00 PM
I think they fixed Earth Shield to give pallies mana despite the threat going to them as well. I don't have a shammy with it on hand to test with my pally though.
I haven't heard anything of it, so this would be news to me. You should see our guild's prot pally complain when I'm assigned to heal him.
Zseth
12-31-2007, 04:34 PM
Vyn is scaring me with all her yelling.
At least I have mages, she can't argue with the power of POM PYRO spec
aetherg
12-31-2007, 04:38 PM
I love that sig
Remote
12-31-2007, 05:00 PM
Oh man, your sig. Full of such victory.
Nepida
12-31-2007, 05:02 PM
Whenever I see the sig, I think of Mental Strength, not PoM (and that I think of Prayer of Mending). What, I used to play a priest! :)
Hi, nice forums you got here, i have been reading them for some time now, and finally i have decidet to go for 5 boxs, and go for this setup 1 paladin and for 4 shamans, all Draenei
Drakõ Drakö Drakô Drakó Drakò
currently they are only lvl 8, so i just startet!
Current plan is to lvl to 20 by questing in start zone, and then do instances from there.
I have one question, how much diffrens in time do you think there is to lvl all 5 at the same lvl, or to take my lvl 70 prot pala with good gear and lvl the shamans with him? I think i will properly will end up lvl all 5, so i would have both a holy and prot paladin for arena/instance!
marvein
01-03-2008, 04:51 PM
Hi, nice forums you got here, i have been reading them for some time now, and finally i have decidet to go for 5 boxs, and go for this setup 1 paladin and for 4 shamans, all Draenei
Drakõ Drakö Drakô Drakó Drakò
currently they are only lvl 8, so i just startet!
Current plan is to lvl to 20 by questing in start zone, and then do instances from there.
I have one question, how much diffrens in time do you think there is to lvl all 5 at the same lvl, or to take my lvl 70 prot pala with good gear and lvl the shamans with him? I think i will properly will end up lvl all 5, so i would have both a holy and prot paladin for arena/instance!
lvling 1 char to 70 is faster than 5 boxing but lvling one to 70 and then pling the rest to 70 would be even slower. if oyu want 5 70s as fast as posible 5boxing them together is the best.
Also I found instancing as soon as you can the best, but then there are a lot of crappy collection quests to do in the low levels that make 5boxing a living hell so thats just my experience from starting 5 orc shamans. Once I hit 13 I jumped into RFC and just cleared trash till 14 then started on bosses and am now half way through 15 and it really flies by. Not to mention no one there to bug you, follow you around, send annoying tells or competition for kills/loot/ganking/etc
amalgam
01-03-2008, 05:08 PM
Vyn is scaring me with all her yelling.
At least I have mages, she can't argue with the power of POM PYRO spec
Your sig makes me think that you've only got one Mage specced PoM.
Vyndree
01-03-2008, 08:25 PM
Vyn is scaring me with all her yelling.
At least I have mages, she can't argue with the power of POM PYRO spec
Your sig makes me think that you've only got one Mage specced PoM.
In response to Zseth's sig:
Oh yes I am prepared:
http://www.wowwiki.com/Grounding_Totem
;)
Zseth
01-03-2008, 08:32 PM
pft, fireblast, blast wave, frost nova, AE, pom pyro the rest ;)
I got more instants than most classes have offensive spells lol
you know I wish we were in the same battle group Vyn
Remote
01-04-2008, 12:00 AM
pft, fireblast, blast wave, frost nova, AE, pom pyro the rest ;)
I got more instants than most classes have offensive spells lol
you know I wish we were in the same battle group Vyn
If you snuck up on me, there would be absolutely nothing I could do about it. 4 AEs + Frost Nova + Blast Wave + etc
Nothing I could do.
Now, if we started at range...two of you would be dead before you could do anything about it you squishy bastard. <3
aetherg
01-04-2008, 12:33 AM
In patch 2.3.2, ice block becomes a trainable spell ;)
What should be the primary tank and spank aura? BoK on pally and BoW on 4 shammies?
Dont worry about wisdom on shamans, if there oom before the fights over thats a problem. If you have decient crit you shouldnt go out of mana for a long time.
Kings = more int = more crit i'd probably give the shamans that.
Also not all your shamans need totem of wrath. Give one of your shamans specs in that and give the others natures swiftness
marvein
01-04-2008, 12:43 PM
What should be the primary tank and spank aura? BoK on pally and BoW on 4 shammies?
Dont worry about wisdom on shamans, if there oom before the fights over thats a problem. If you have decient crit you shouldnt go out of mana for a long time.
Kings = more int = more crit i'd probably give the shamans that.
Also not all your shamans need totem of wrath. Give one of your shamans specs in that and give the others natures swiftness
3 natures swiftness is more of a waste than wrath because wrath does stack and 4x wraths is a serious boost to dmg and hit rating, allowing you to use item points for things like crit or mp5 instead of spell hit.
If you are really concerned about needing a dedicated healer (which isnt really necessary if you plan well) then just outright spec one of your shamans to be resto. but IMO that is still a waste when you can heal just fine with 4x shamans as elemental and get a better beenfit to your group than 3xele, 1xresto And if you really want a dedicated healer Id take a healadin or a holy priest over a shaman for their additional party buffs.
Zseth
01-04-2008, 02:27 PM
In patch 2.3.2, ice block becomes a trainable spell ;)
Mote, this will make mages a viable arena class for multiboxing. I walk in, one shot your guy with POM Pyro, you come after me, I iceblock, oh look pom pyro is up again, another guy goes down, and then AOE LIKE ITS HOT. I'm pretty pumped about doing arena's I'm just hoping I have time with the move and reassignment :(
edit: I can't type
Vyndree
01-04-2008, 02:39 PM
What should be the primary tank and spank aura? BoK on pally and BoW on 4 shammies?
Dont worry about wisdom on shamans, if there oom before the fights over thats a problem. If you have decient crit you shouldnt go out of mana for a long time.
Kings = more int = more crit i'd probably give the shamans that.
Also not all your shamans need totem of wrath. Give one of your shamans specs in that and give the others natures swiftness
I'd disagree. If your shammies honestly have enough crit during leveling to chain cast forever, I will kiss your feet. They do go oom. Crit helps if you're chain casting. Heals/totems will kill your mana pool.
If I know it's a short fight or if I feel like drinking between trash pulls, the shammies get salv. Otherwise, they get wis. Kings is only used outdoors when I think someone's going to jump me in some "friendly" world pvp. I.E. the rogue that thought sapping me repeatedly was a good idea.
Totem of wrath is not that great in pvp due to resilience screwing with your crit damage and less need for +hit against even level opponents. You'd get more utility out of Nature's Swiftness. But I like totem of wrath for the sole purpose of beating the pants off of multiple 70's in pvp gear when you reach hellfire.
marvein
01-04-2008, 04:32 PM
What should be the primary tank and spank aura? BoK on pally and BoW on 4 shammies?
Dont worry about wisdom on shamans, if there oom before the fights over thats a problem. If you have decient crit you shouldnt go out of mana for a long time.
Kings = more int = more crit i'd probably give the shamans that.
Also not all your shamans need totem of wrath. Give one of your shamans specs in that and give the others natures swiftness
I'd disagree. If your shammies honestly have enough crit during leveling to chain cast forever, I will kiss your feet. They do go oom. Crit helps if you're chain casting. Heals/totems will kill your mana pool.
If I know it's a short fight or if I feel like drinking between trash pulls, the shammies get salv. Otherwise, they get wis. Kings is only used outdoors when I think someone's going to jump me in some "friendly" world pvp. I.E. the rogue that thought sapping me repeatedly was a good idea.
Totem of wrath is not that great in pvp due to resilience screwing with your crit damage and less need for +hit against even level opponents. You'd get more utility out of Nature's Swiftness. But I like totem of wrath for the sole purpose of beating the pants off of multiple 70's in pvp gear when you reach hellfire.
my recommendation for wrath over swiftness was the OP mentioned 100% PvE oriented. but for PvP(like BG/arena) I agree id actually go all swiftness.
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