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leatherball
07-27-2009, 06:23 PM
Has anyone tried or like having 5 different classes? I'm thinking maybe a tankidin(kings), Spriest(stam/spi), moonkin(MOTW), mage(intel), and shaman(Totems). Anyone know if this would be a bad idea? I really think that having all the buffs from each of these would be a good idea but not sure if its practical. (Sorry ive done some reading to find out about this but could not find)

Thanks

Svpernova09
07-27-2009, 06:40 PM
yes, mixed groups are the way to go for stacking buffs.

leatherball
07-27-2009, 07:13 PM
But is it a good way to PVE multibox? would it actually work having 5 different classes or would it be my downfall? i have a pally and shaman team that dps galore but im bored of this now. i mean i cant do every heroic in fact i can only do half but i want to have more things to think about and to test other then LVB and Clightning and LB

maxok
07-27-2009, 08:06 PM
Yes Im running my 5 original toons at once in a 5 box. They were all leveled to lvl 60+ long before I started boxing and were the reason I started boxing to be able to play them all at once. I dont get maximum performance out of them, unfortunatly. Instances in thier range are a challenge, esp. when they all get feared and scatter. They are a Warrior (main), Shaman (healing), Boomkin, Hunter, Mage.

maxok

Lumenil
07-27-2009, 08:09 PM
My first MB team was the 5 different classes; Pally, Druid, Shaman, Mage, and Priest. At 80, I am able to do heroics, although some of them do present challenges that might be easier with 1 tank and 4 shaman team, I like the idea of going in and being versatile.

The biggest issues I have is remembering what each of the classes can actually do, as there are so many spell options. The next issue is mapping it all out on the keyboard. Some heroics require a different scenario than others so new macros and new key binds are required. But that is all in the fun of it.

Also, the different classes gives me a chance to pull them out individually and fill needed spots on guild runs, and I actually find that quite relaxing at times compared to multiboxing heroics.

Ualaa
07-27-2009, 08:18 PM
The more classes you have, the more diversity and options your team will bring to the table. Also, the more you have, the further from optimal efficiency you will get.

For PvE, an entirely mixed group is very viable. For PvP, its doable, but not at a high level of play.

With 5x Shaman's or 5x Hunters, you can have the same keys in the same places, and click them at once. You'll lose some efficiency because of the limits of follow and assist etc, but they'll be close to optimal.

With different classes, you lose more then with mostly the same. You're still able to do an amazing amount with them. Via the Click Castsequence method, you can have toons cast spells with variable cooldowns, virtually as they cooldown, by tweaking your macro's. The example showed a Druid who, via one button spam, casts Insect Swarm every 18 seconds, Moonfire every 12 seconds, and Wrath spam when not doing one of the above two timed spells.

The more classes you have, the more complex your macro's will become. Still, the combination of tweaking macro's and your settings to get things to work properly combined with beating content by yourself can be very satisfying.

I wouldn't go five different classes for the sake of having five classes. Just like you don't go 4x Shaman plus 1x Paladin because that is one of the easiest options to go. You should choose classes which you will enjoy playing.

heffner
07-27-2009, 08:51 PM
The way I see it, I would still press the same buttons if I had all the same class or all different classes.

IMO, if you're bored, you will still be bored, sorry.

Smoooth
07-27-2009, 09:55 PM
Has anyone tried or like having 5 different classes? I'm thinking maybe a tankidin(kings), Spriest(stam/spi), moonkin(MOTW), mage(intel), and shaman(Totems). Anyone know if this would be a bad idea? I really think that having all the buffs from each of these would be a good idea but not sure if its practical. (Sorry ive done some reading to find out about this but could not find)

ThanksI use that exact group and have cleared most heroics. Another good thing about that group is you don't waste most gear since the only 2 that use the same armor class is the mage and priest but plenty of cloth drops.

maxok
07-27-2009, 11:03 PM
The example showed a Druid who, via one button spam, casts Insect Swarm every 18 seconds, Moonfire every 12 seconds, and Wrath spam when not doing one of the above two timed spells.


Where is this example? Id love to make my box be able to do heroic or just a regular instance with a little more ease.

Also, what do you do when the mob fears your box?

Lumenil
07-27-2009, 11:19 PM
I mostly mash the same buttons for the different classes as I do my other teams, except when there is something the class does that is used only in certain situations. Which brings up the point about the macros. You will need to write lots and lots of macros. Getting the timings down and maximizing your DPS takes a little bit of tweaking.

Give this ('http://www.dual-boxing.com/forums/index.php?page=Thread&threadID=19134') thread a look for attempting to do it. With each different class it takes a bit of tweaking, but well worth it if you can make it work for you.

As far as fear, well, use what you have. In my case, I have the shaman drop the tremor totem, get the priest to pop on fear ward on the tank. Then I hope for the best. Needless to say, King Dred is a pain, but I still manage to kill him.

Not sure about everyone else, but here is how I have my setup going. I have the G15 keyboard and use the keypad for all the "mashing" and use the G keys for situational stuff and non-main healing. I also have and n52 that I use sometimes for some more macro keys.

Of all the teams I have made, I find the different classes to be the most challenging and most rewarding. But that is just me.

But I agree with heffner, if you are bored, making a new multi class team may not really be a cure.

XATM
07-28-2009, 12:13 AM
Hi Leather,

I'm only about 2.5 weeks into my first multi-box team ever & I'm level 35x4 and 37 on the tank (using the +xp shoulders). I decided on a very similar makeup to yours. Since I'm new though and mages seem to have only limited group utility I took a hunter for this spot. Reasons are:


Get a bear tank pet, more usefull than polly ESP if your tanking with concecration. If tank goes down the bear has the mobs already from his Swipe ability and you can normally pull out a win on a rough pull. AND you can normally heal the bear faster than the pally since you can use mend pet at the same time.... > sheep.
Water is cheap & hunters can proc Replenishment later too which beats intel hands down.
Intel isn't quite as nice as aspect of the pack & you get kings / Motw / Mana tide / spirit / Fort AND replenishment going with the hunter over the mage.
Portals IMO are nice but not worth passing on the other advantages of a hunter
Spread out macro's. You will need to use one to get your toons off autofollow before instance pulls. The hunter can be the one that steps backwards since he will have a much longer range than your others.
IMO where the mage would really shine is in a priest / pally / mage x3 team for AOE fun in the sun via Holy nova & arcane explosion. Their directed AOE abilities are tricky to use and require mouse sync software (I'm just using keyclone). Granted I'm really new but I've managed to clear SM Cath at my current level multiboxing 5 different toons, and on the last boss my BEAR tanked the boss for the last 25% after my tank got gibbed. /shame!

You can take a look at my post here:

Hello world, new guy here. ('http://www.dual-boxing.com/forums/index.php?page=Thread&threadID=23451')



Hope it helps : P

Khatovar
07-28-2009, 12:22 AM
I'm currently running Tankadin, Resto Shaman, Enhancement Shaman, Boomkin, Warlock. IMO, the most annoying and time consuming part is the class quests. /click sequences make macros easy, IMO and since we plan to raid, we wanted tons of buffs and debuffs.

But I've been boxing a while. This is my 3rd team to 80 {out of who knows how many to 60-70}, and I did a multi-class team to 80 in EQ2. And I really enjoy the research and trial and error that comes with making macros to optomize my output. If you're the type of person that just likes to jump online and play, using burst to brute-force through, then multi-class groups might not be worth the headaches to you.

Ualaa
07-28-2009, 12:45 AM
Enabling "Click to Move" in Interface - Mouse Options, and Keybinding "Interact With Target" on all your toons is incredibly useful.

On my Disc priest team, I have Fear Ward on round robin, always targeting my lead toon. I have Mass Dispel, on an easy to quickly click keybind.

On my Pally/Shammy team, I have Tremor totem down pretty much all the time.

Even so, its very easy for a fear to last 2-3 seconds before its removed. Other teams might be feared even longer.

What you do is assist the main, who is targeting someone. Then when the fear ends, you click your Interact Keybind. This will have all the toons run towards where the target is standing at the time the Interact key was pressed. The range on interact is easily 4-5x further then follow. In the case of casters, backspace or forward press, when you're close enough to nuke, and you can nuke from a distance all facing correctly. For melee or if you'd like to regroup, don't break the interact movement (need Click to Move enabled for this), and they'll all run back to each other.

It's still a pain, but this is a very strong tool to deal with Fear type effects.

Psych
07-28-2009, 03:45 PM
Enabling "Click to Move" in Interface - Mouse Options, and Keybinding "Interact With Target" on all your toons is incredibly useful.

Click to move and Interact with Target are awesome, but wow have I ever been accidentally sending my toons over cliffs lately! I used to pass my right mouse clicks when another key was held down, to sort of do this without the above options. So I sometimes fall into old habits...sometimes I do this on quest givers that are at the edge of very high cliffs...and my four slaves take running leaps off the edge. Ahh!

Lesson learned: don't pass mouse clicks and have the above enabled ;)

MrHepp
08-10-2009, 10:45 AM
I have always found the idea of playing four shamans (or even worse five shamans) dull and went for a mixed group from the beginning. My team looks like this

Protection paladin (main)
Fury or Arms warrior
Paladin (either Retri or Holy)
Fire mage
Shaman (elemental if the paladin heals, resto if not)

I also have a combat rogue, a feral druid and a destruction warlock that I throw into the mix when I want some additional challenge (the warlock is on the same account as the shaman, and I prefer the great buffs that the shaman's totems bring).

I don't know if I would recommend playing a dps warrior since it requires a lot of creative macros and practice. Rogue and feral druid are even worse since especially the feral druid rotation is so complex. Mobs that whirlwind are a real pain; the plate armor usually save my warrior but the rogue and the feral druid are too squishy.

Ualaa
08-11-2009, 02:48 AM
The first team I leveled to 80 was.. Prot Pally and 4x Shaman (one is dual spec for Resto).

I've been doing the daily guide, but only the Icecrown portion.
Pretty easy 1100-1150 gold, in under an hour with epic flyers.

Honestly, they're not the best geared yet. But I'm working on it.
One shammy is in mostly Naxx25, the others in mostly 80 blues with the odd epic.
I think 1900 SP and 1500 SP or something close to that.
They were using the /click castsequence pre-3.2, so haven't noticed much boost from 3.2
The 16 totems at once on a click is nice, one for default click and another for AoE stuff.
The pally is 26k unbuffed and crit immune, with a mix of Ulduar-AH items, Naxx10 and Crafted.
Pally uses a 96969 macro, which is on the same keybind as the shammy click castsequences.




I've got 5x Boomkins and 5x Disc Priests, both teams at 60th.
Will eventually level them both to 80th, hopefully before the next expansion.
Both sets are very fun to box.



My current team (mixed), is basically the toons I played prior to boxing.
I'd like to level them from 70 to 80, because they're there and 70 already.
Four of the five have epic flyers already, and a second team doing dailies would not hurt.

They're all using click castsequences, but the warlock does the best dps by a long shot (1600 SP, T6).
Toons are 75 Feral Druid, 74 Disc Priest, 73 Elem Shaman, 70 Demo Warlock and 70 Mark Hunter.

My first run though Utgarde Keep was very disappointing.
The tank and healer really outgear the mobs.

Hunter got stuck on a wall, so did not participate in the first boss fight.
Almost out of mana on all toons, but short a dps.

Shortly after the first boss, druid pulled a group.
The priest took healer aggro and ended up dying to trash.
Druid AoE threat is a lot weaker then Pally, could not get them off of the priest.
I'm surprised the Priest even managed to take threat.
Druid is crit immune, via talents. 16k HP's, which isn't a lot but not bad for a 71st level instance.
Basically half and half - 70th T5 Feral gear and 71-75 blue Feral Bear gear which has upped the old stuff.
The druid's health dropped a lot faster vs mobs 3-4 levels below her, then the pallies does vs same level mobs.

Definitely so much easier with Shammies and a Pally.
Not sure if that's because of the mixed group being harder to play, or the shammies being so strong boxed.
Relative to their level, the Pally is much better geared as a tank then the Feral.
But relative to the mobs they faced, the druid should have had a much easier time.

Oh well.
Live and learn, adapt.
Need to make some changes to the mixed team.
Was really hoping they'd be able to do instances the whole way.
That way Priests could pvp, and hopefully with two teams having not quested, it wouldn't seem so bad on the Druids questing.

kadaan
08-11-2009, 03:43 PM
Most classes you can just macro into 1 "spam me" PvE button, so 5 different classes is only harder for initial setup. I do 4 classes (Feral/Mage/Holy Priest/Elemental Shaman(x2)) and I hit 3 buttons 99% of the time ("spam me" threat/dps macro, gheal druid, prayer of healing)

Sbrowne55
08-19-2009, 12:57 PM
I have 2 groups setup like this and its great! Only prob I ran into was keyboard and action bar space. I eventually bought an Xkeys. So much more doable, its way more fun and can tackle almost all situations. some of the perks I found was loot dropped always found a spot on someone,various CC capabilities if u like CC, and buff( I love buffs!)

Marious
08-19-2009, 01:04 PM
I run my main a pally+shaman+priest group, my mix group consist of one of the pally, hunter, mage, druid, and priest, both pally and priest are 80 and the rest are working there way through the low 70's. They don't do as much damage as the shaman group but there only in there 70's I imagine that they will work just fine once I get them up to 80. And as always the fear bombs are always killer on any group regardless of they being all shaman or mix group, though shaman do have an easier time with there totems.

Rocky Rhode
08-19-2009, 02:19 PM
Still pretty new to multiboxing here; couple of weeks into the 5-man gig. Since I have never been a traditionalist I opted straight to the mixed team; babies hit Outlands day before yesterday after a couple of days resting at the inn.
Last night with the team ranging between 61-62; Prot Pally MT, Ele Shaman, Shadow Priest, Balance Druid & Frost Mage, we cleared both Ramparts and Blood Furnace.

While I cannot make any comparative analysis, I find the synergy between the group outstanding. I use the /click – castsequence macros with the various “,” spacing to account for cool downs, and save boss encounters my team never needs to stop to drink; with this in mind I am contemplating replacing the Mage with a Warlock, or Hunter. Would the Pally & (4x) Shaman have been easier? No doubt, as the learning curve of macro and timing sequencing is vital to the survival of the group; that however is exactly why I took the leap into Multiboxing in the first place.

Running 5-different classes has rejuvenated my love for the game once again, making each instance that we encounter fresh and exciting like it was way back when I ran my solo toon. Looking forward to WoTLK and beyond too is exciting; figuring out how to move 4-linked characters in harmony with my tank to avoid various swirling vortex’s of death in heroic encounters will keep my simple mind very occupied.

Ualaa
08-19-2009, 04:17 PM
Where is this example? Id love to make my box be able to do heroic or just a regular instance with a little more ease.

Also, what do you do when the mob fears your box?


I realize the question is a tad old, but here:
http://www.dual-boxing.com/showthread.php?t=18539&highlight=click+castsequence