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MiRai
05-05-2009, 08:16 PM
No bugs to report just some questions that I can't really find the answer to elsewhere.

1. What does the 'Rendering Size' feature do? Whether the box is checked or unchecked with the correct resolution or not seems to change nothing [in WoW].
2. Why doesn't the program remove the border from my main WoW window when the 'remove border around main window' box is checked?

Now I did some searching/reading on this next question but I think I'm SOL, even though a lot of the posts were from 2008 that I read.
On my secondary screen [@ 1680x1050] I'm running my 4 slaves split into 4 quadrants [4x 840x525]. The text and InnerSpace's FPS indicator are all
horrendously difficult to read. Now for my final question:

3. Is there a setting that I'm missing which will allow my windows @ 840x525 to be just a little bit clearer?

They aren't squished or distorted by any means, but the posts I read say that because of WoW's limitation you can't go below 800x600. Every post
I read though had to deal with Keyclone and it's Maximizer, which may not exactly be the same as InnerSpace's. I'm not sure if this information
is vital but I do swap to my slaves often so keeping them at a super small stationary resolution [if possible] is not feasible for me. I think it's time
to get 5 monitors. :)

Thanks For The Help Guys.

Lax
05-06-2009, 10:19 PM
1. Rendering Size feature sets the rendering size of the game window, assuming you pick a size. If you type in 840x525, it's going to put them all, including your main window, at 840x525 (the main window would scale UP the display, as opposed to the other 4 scaling DOWN).
2. You can remove the border from the WoW window using in-game resolution options. Windowed mode + Maximize + Disable Resize. But, that option should work. You dont have an older windowsnapper installed do you? Like from Zanthor's original posts?
3. They're "unclear" because they're 25% of the original size, and still rendering at the full size. The display is scaled down.

It is possible to have 4 of them rendering at 840x525 and one at 1680x1050, but not through the current options in ISBoxer. However, if you were to do this, mouse repeat will be inaccurate -- if you don't need that feature, then perfectly viable. If you didn't need them to swap to the main area, then you could of course do it without any extra work, just by disabling the Swap option. The problem otherwise is that you're wanting it to switch resolutions to 1680x1050 in the main area, and this is going to take a few seconds instead of being instant -- this is why we keep the resolution identical in all windows.

I don't know where the 800x600 number comes from unless someone was just going down the list of resolutions in the resolution options in the game. It's not a hard limitation.

MiRai
05-07-2009, 04:34 PM
1. Rendering Size feature sets the rendering size of the game window, assuming you pick a size. If you type in 840x525, it's going to put them all, including your main window, at 840x525 (the main window would scale UP the display, as opposed to the other 4 scaling DOWN).
So this overrides the internal WoW resolution? And depending on what my Window Layout resolutions are at it will scale up or down accordingly? I leave this blank and unchecked either way so I believe it's best for me to not touch things I'm not sure of. :)

2. You can remove the border from the WoW window using in-game resolution options. Windowed mode + Maximize + Disable Resize. But, that option should work. You dont have an older windowsnapper installed do you? Like from Zanthor's original posts?
Tried it out earlier today and all is well. No, when I started with IS and ISBoxer Suite it was a complete fresh install and I taught myself through the videos.

3. They're "unclear" because they're 25% of the original size, and still rendering at the full size. The display is scaled down.

It is possible to have 4 of them rendering at 840x525 and one at 1680x1050, but not through the current options in ISBoxer. However, if you were to do this, mouse repeat will be inaccurate -- if you don't need that feature, then perfectly viable. If you didn't need them to swap to the main area, then you could of course do it without any extra work, just by disabling the Swap option. The problem otherwise is that you're wanting it to switch resolutions to 1680x1050 in the main area, and this is going to take a few seconds instead of being instant -- this is why we keep the resolution identical in all windows.

I don't know where the 800x600 number comes from unless someone was just going down the list of resolutions in the resolution options in the game. It's not a hard limitation.I am quite fond of the mouse repeater and I use it quite often so it's not a big deal if I have to deal with 4 'unclear' windows. I just turn the UI scale all the way up so that when the 4 slaves are on my second monitor I can still make out what is going on. Today while playing I realized that "/console uiscale #" will change the scale on the fly [big discovery, right? :) ]. So, if I have InnerSpace setup to broadcast F8 - F12 depending on which character I switch to [just like in the videos for following/assisting]; could I make a macro under keymaps, bound to those F keys respectively, and tell my 'Windows w/o current' to do a '/console uiscale 1' [for better viewing] and my 'window:current' to do a '/console uiscale .65' [so I don't feel like I'm blind]? Now that I am rereading all of this it actually seems like a lot of work just for a little fix that really isn't bothering me too much. But, I'm getting a little off topic here.

Anyway...
I don't know where the 800x600 number comes from unless someone was just going down the list of resolutions in the resolution options in the game. It's not a hard limitation.Sorry, I must have read 20 different posts on display issues and I can't seem to find the one I was talking of. Thanks again for the help Lax.

Lax
05-07-2009, 06:21 PM
So this overrides the internal WoW resolution? And depending on what my Window Layout resolutions are at it will scale up or down accordingly? I leave this blank and unchecked either way so I believe it's best for me to not touch things I'm not sure of. :) Correct.


could I make a macro under keymaps, bound to those F keys respectively, and tell my 'Windows w/o current' to do a '/console uiscale 1' [for better viewing] and my 'window:current' to do a '/console uiscale .65' [so I don't feel like I'm blind]? Now that I am rereading all of this it actually seems like a lot of work just for a little fix that really isn't bothering me too much. You could do something like that, yes. If you're going to go that far, what I would do is set the broadcast keystroke in the Hot Character switch notifier, un-check any macro generation options there, and create the macros yourself via a Mapped Key. What you can do is set the hotkey for the Mapped Key to a key combination you'll never hit (possibly because there is no such key on your keyboard, like F13), then add 1 step with 5 WoW Macro Actions, set to F8-F12 (matching the Broadcast Keystroke from the switch notifier), with target All w/ current (target wont really matter, but keystroke and the macro itself will). Fill in the commands as desired, e.g. /focus <charname> etc, then for the UI scale part:


!if (character is "slot 1") /console uiscale 1
!else /console uiscale .65
and change "slot 1" to "slot 2" and so on for each successive macro (matching the slot numbers broadcasting the key combination)