So this overrides the internal WoW resolution? And depending on what my Window Layout resolutions are at it will scale up or down accordingly? I leave this blank and unchecked either way so I believe it's best for me to not touch things I'm not sure of.
Correct.
could I make a macro under keymaps, bound to those F keys respectively, and tell my 'Windows w/o current' to do a '/console uiscale 1' [for better viewing] and my 'window:current' to do a '/console uiscale .65' [so I don't feel like I'm blind]? Now that I am rereading all of this it actually seems like a lot of work just for a little fix that really isn't bothering me too much.
You could do something like that, yes. If you're going to go that far, what I would do is set the broadcast keystroke in the Hot Character switch notifier, un-check any macro generation options there, and create the macros yourself via a Mapped Key. What you can do is set the hotkey for the Mapped Key to a key combination you'll never hit (possibly because there is no such key on your keyboard, like F13), then add 1 step with 5 WoW Macro Actions, set to F8-F12 (matching the Broadcast Keystroke from the switch notifier), with target All w/ current (target wont really matter, but keystroke and the macro itself will). Fill in the commands as desired, e.g. /focus <charname> etc, then for the UI scale part:
Code:
!if (character is "slot 1") /console uiscale 1
!else /console uiscale .65
and change "slot 1" to "slot 2" and so on for each successive macro (matching the slot numbers broadcasting the key combination)
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