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View Full Version : HKN Mousewheel is functional (Want good customer service? How about great?!?!)



Owltoid
03-04-2009, 11:36 AM
I don't think it's a secret that I'm one of Hotkeynet's biggest fans. One of the very few functionalities that was missing from HKN was the ability to use the mousewheel. In other words, HKN didn't recognize rolling the wheel forward or back which meant that a very accessible button was not usable for broadcasting. Well, after asking Freddie to look into it, he has now added the functionality in build 166! Now when you roll the mousewheel forward you can send whatever keystroke you want to your client... want to heal your tank with mousewheel forward and your party with mousewheel back? Done! I haven't tested it yet, but it could be possible to move your slaves forward with mousewheel forward and have them walk backwards with mousewheel back!

I am personally looking forward to the day when I can pay and support HKN. For those of you who haven't tried the currently free product, I implore you to give it a shot. It is a truly powerful, customizeable, and easy program to use, once the very short learning curve is passed. I'm pretty sure it has useful functionality that doesn't currently exist in other programs. One you know how HKN works, it is extremely fast to change things and try new ideas.

EaTCarbS
03-04-2009, 04:20 PM
I approve this message. HKN is great, thanks for an awesome product Freddie :D

Freddie
03-04-2009, 05:30 PM
You folks are too kind! I don't know what to say. :)

Slayde
03-04-2009, 05:57 PM
I agree! I've been using HotKeyNet the past month or so and love it. Thanks for the great program and support Freddie!

wolpak
03-05-2009, 03:21 PM
I agree, despite the misconception I was complaining in the other thread. I didn't expect any sort of answer for a while and I got immediately.

I think it could catch on more with a simple gui added. Click, a button for hotkey, then something to listen for what key you push and yadda yadda yadda. Then nobody has to open up the text file, though the scripting is easy enough.

Freddie
03-05-2009, 05:06 PM
I agree about the GUI but instead of slapping a few half assed screens onto HotkeyNet I decided to write a whole new program from scratch where everything is as automated and graphical as possible.

ProgramW (working title) (http://www.hotkeynet.com/phpBB3/viewtopic.php?f=30&t=618)

This new program will also serve as the code base for HotkeyNet 2.0, which will have a much better script language.

CommanderChaos
03-10-2009, 02:55 PM
HotKeyNet has my vote! I tried them all a few months ago when I started boxing. HotKeyNet setup in my opinion has all the features, is the simplest, and makes the most sense. I'm 5-boxing on a quad-core (with 4 little pictures-in-picture) and getting great performance with main screen swapping and all.

Thanks Freddie!

David
03-10-2009, 07:40 PM
HKN did the job for me as well. Can`t wait for this new project :-)

Malekyth
03-11-2009, 06:06 PM
I'm a big fan of HKN too. I started with a different software solution, finally got fed up with a lack of attention from the author, tried HKN mostly just to kill some time one evening, and was converted by the end of the session. It is a mighty thing! I actually enjoy delving into the guts of HKN (I guess the nearest equivalent would be deriving enjoyment from installing Windows or configuring a router. So I'm weird, so what?), but am sure I'll forgive the new program for making that unnecessary.

Spin
03-12-2009, 05:02 PM
Also a fan of HKN!

dubiox
03-15-2009, 01:25 PM
Please don't ruin hkn with an annoying gui. Automated and graphical just means less control.

-K

Freddie
03-15-2009, 01:42 PM
HotkeyNet will stay purely scripted.

The new program will start out as purely graphical. Later a script language will be added to it. The new script language will be better than HotkeyNet's. If you want to use the new program as purely scripted, you'll be able to.

But I think most people will want to keep using the GUI stuff for a lot of things because it's easier. Examples:

-- Configuring monitor positions for Kavoom-style mouse over

-- Setting PIP layout

-- Positioning and sizing virtual buttons

-- Associating launch pathnames with instances and window positions