View Full Version : 5 box paladin team, 1 as a healer, how long am I looking to get to 20ish and start mass AoEing?
bryce
01-24-2009, 12:31 AM
I've changed my mine and decided to make a 5 paladin team. All will be dps/tank while one is a healer. How long do you think it'd take to get to lvl 20ish and start AoEing as a 5 box team? Paladins start slow I know, but pick up around lvl 20. About how long am I looking at doing just the "kill xx monsters" quests, etc.
Starbuck_Jones
01-24-2009, 12:45 AM
3 times longer without RAF than with.
If you know your quests, I would say 3-5 hours with RAF.
daviddoran
01-24-2009, 12:47 AM
with RAF its insanely easy. Just only do quests that are easy, like you said, kill xx monsters. you will outlevel zones if you do too many quests, so just do the quick and easy ones. If you are alliance, I can recommend the human starting zone. You should hit westfall without even having to blink, and just do a few of those kill quests.
As long as you can figure out 5x melee, 5 paladins are great. They are very tough, which makes up for their lack of ranged attacks, so you shouldn't have to heal, like ever. have fun!
Starbuck_Jones
01-24-2009, 12:50 AM
Ive not tested, but ive been told that judgements stack. If thats the case then 5x judgement of light and seal of light gives you 6 opportunities per weapon swing to get back HP's. That should be enough healing there to cover any 1-60 5man content.
bryce
01-24-2009, 12:54 AM
Ok, next question. Are 5x melee classes easy or hard to control or is it just as easy as follow the main and then move the alts up closer at the mob. I'm thinking of rolling alliance just so I don't have to drop all the cash right now on WoW. So, human paladins, good/bad? Also, I've tried playing solo before and I like WoW, but it's to boring with one guy lol.
Starbuck_Jones
01-24-2009, 01:10 AM
Not too hard. Most people use a bump or pull method. Pull with the main and un map the forward move button on the main and walk the rest forward or 'bump them up'. You could pull with the main and do the opposite. take a step or two back and stack on the rest. Or use a ranged attack with one of the followers then all you have to do is turn the main around. Or oldfasioned EQ style of pulling. Park the 4 followers and just pull things to them. I saw one guy had key bound a straif and /follow that made his followers do a face center cirlce dance around the main toon and just did that to move them into position.
Malekyth
01-24-2009, 01:30 AM
You can add /follow to your melee attack macro, and hit the key often. You'll constantly lose /follow when autoattacks hit, but will also re-establish it with every tap of the key. It's still necessary to adjust position a lot to keep really mobile mobs between you and your alts, though.
TheBigBB
01-24-2009, 01:44 AM
Please reconsider this as a serious tank/dps/healer team. I had to abandon using a paladin healer on my own team because the single target model even with Beacon of Light just doesn't cut it for boxing. You can't micromanage the beacon well enough to be viable. Feel free to try, but you've been warned. If you want to do 5 paladins make them a full-on ret DPS team. Then play on Garona and join me for raids. :)
bryce
01-24-2009, 01:51 AM
I was considering going Protection as their the AoEers I think. Or is ret really a lot more dps and all? Which would be faster for leveling?
Also, I just may consider rolling on Garona. Though you'd have to wait til I got the other expansions. I plan to upgrade as I need to -_-.
daviddoran
01-24-2009, 01:55 AM
You could probably get away with one of em being prot, or at least partly into prot to get the shield throw. Its easier to heal when one character takes all the dmg. And its also easier to gear up one toon to be a bit tougher, i.e. give him the best stuff first, then it goes to the others.
And you can play around with the judgements. 5x light or 5x wisdom might be nice, but I'd be willing to bet that mix and match is more efficient overall. Maybe put one or two each on light/wis, and put the rest into others, like the one that does a stacking DoT (I forget the name)
Man, every time i think of stacking paladins I start loving the idea of stacking auras. Spec one paladin into the improved version of each aura, and roll that way. And I'd give em each the glyph that adds AoE healing. 5x holy lights that also have splash healing will work wonders I bet.
daviddoran
01-24-2009, 01:57 AM
I was considering going Protection as their the AoEers I think. Or is ret really a lot more dps and all? Which would be faster for leveling?
Also, I just may consider rolling on Garona. Though you'd have to wait til I got the other expansions. I plan to upgrade as I need to -_-.
I wouldn't go all prot, although 5x shield throws would deal some nice burst dmg, too bad its on a long enough CD to make it not useful as a primary source of DPS. Just go one prot, 4 ret. 4x replenishment will be nice too, not that you'd need it, the prot paladin gets mana from getting hit, and if you seal wisdom, you will regen a lot of mana.
bryce
01-24-2009, 01:58 AM
I need to learn paladins to lol. Hoping I can do that on the way. Hopefully by level 10 I'll have a good idea of what each one should spec for. Also, I didn't think pally's could put judge's on other paladins.
EDIT: So, my main paladin could be prot, send him in first to tank and then send in the other ret. paladins for dps. The prot. paladin shouldn't lose aggro or would he?
daviddoran
01-24-2009, 02:06 AM
I need to learn paladins to lol. Hoping I can do that on the way. Hopefully by level 10 I'll have a good idea of what each one should spec for. Also, I didn't think pally's could put judge's on other paladins.
EDIT: So, my main paladin could be prot, send him in first to tank and then send in the other ret. paladins for dps. The prot. paladin shouldn't lose aggro or would he?
Yes, learning paladins will make theorycrafting much easier :)
Yes, have the prot paladin throw shield, put up consecrate, etc I use a nifty one button /castrandom macro that works well for my team (caster dps and separate healer though) then move up the others to finish everything off. Threat isn't nearly the issue it used to be, so a bit of front loading is all you need, and if you keep consecrate up, you generate substantial aoe threat. I'd throw in a macro for 4x flash of light on the tank, and 4x holy light (overkill maybe?) for when you take damage. Or do as the shaman teams do, and have an alternating healing sequence mixed in with dps spells. There's a myriad of ways to work it out. Best way is to play it yourself. You might find 4 holy lights too much, so you switch it to 2 HL and 2 FoL, or 1 and 3, or 3 and 1, or whatever.
I just thought of the awesomeness of 5x bubblehearth... lol Even 5x of the new "bubble wall" will be nice for when you know you are going to take a lot of aoe damage.
bryce
01-24-2009, 02:16 AM
I'm currently reading up on paladins, etc. 6 more days and I'll be 5 boxing lol.
With RAF on all 5 paladins, you think I could get to 20-30 in a couple days? (human starting area)
daviddoran
01-24-2009, 05:32 AM
With RAF you can get to 30 in a weekend... or a few hours if you stick to it and quest like mad... Paladins get free mounts at lvl 30 which should greatly speed up your travel, though it would be faster if you knew a mage, or a lock, to get you ported/summoned to far off places. Hearthing in Shatt can help too, especially if you have to go from EK to Kalimdor.
Aethon
01-24-2009, 01:26 PM
Ive not tested, but ive been told that judgements stack. If thats the case then 5x judgement of light and seal of light gives you 6 opportunities per weapon swing to get back HP's. That should be enough healing there to cover any 1-60 5man content.
The same judgement doesn't stack anymore, they said it was a bug. You can still have 1 judgement of each, though; but 2 of your paladins will be 'wasting' theirs. (I know they still do damage)
RobinGBrown
01-26-2009, 07:53 AM
I run 5 paladins as my main team.
I have my main prot specced, two retribution specced, and 2 holy specced - this gives me a wider range of choices
Once you've levelled up there are other judgments you can use so you won't be 'wasting' any - but as of yesterday they looked like they were still stacking.
Paladins really get better at later levels once you get things like crusader strike, hammer the righteous, avenger's shield, holy shock, etc. you need to level to at least 40 and preferebly 60 to get an idea of what they're like - wont take you long, even playing casually.
bryce
01-26-2009, 09:32 AM
They easy to control and get up close enough to attack or is that a bit tricky?
elsegundo
01-26-2009, 10:56 PM
going with one prot is good as only one will be dodging, parrying, and blocking. seal of wisdom+blessing of the sanctuary = no mana loss.
however, for the others, you should go ret. or at least, shockadins (if those still exist).
dont worry about holding aggro. you will have so many skills that you will not know what to do with all the aggro. plus there's a spell that will increase your threat per damage done, so use that!
if you grab with avenger's shield, you'll usually keep aggro. if you run around to grab mobs, make sure you consecrate the ground first before the others consecrate. hammer of the righteous, holy shield, ret aura, and you're golden. plus you get auras from the five pallys. that means you can have devotion, retribution, and any resistance aura plus crusader aura always on. sounds good doesnt it?
when you first start, just do mass pulls consecrate then heal. then work in the attacks as you get bored. im aware you get consecrate at 20. also dont be afraid to 5man an instance. that's awesome exp too, especially with raf.
also, remember your pally's roles. the tank - dress him in mail and then plate at 40+. 1hander+shield.
for the dps'ers, give them anything that will increase their dps, 2handers, etc. they are not supposed to take damage, so dont worry too much if you have leather gear. that stuff rocks too.
as for the healer, give him cloth. geez, give him whatever he needs to get a large mana pool and powerful heals. he's not supposed to get hit. and if he does, that means everyone is dead already, so you'll wipe anyway. better to give him good dealing gear and forget about looking at the "its not mail/plate/whatever" criteria.
RobinGBrown
01-27-2009, 06:27 AM
They easy to control and get up close enough to attack or is that a bit tricky?
I wrote a guide:
Simple Focus-Based MultiBoxing Setup and Macros Guide ('http://www.dual-boxing.com/forums/index.php?page=Thread&postID=166171&highlight=#post166171')
Couple of things:
One of my holy specced guys is a 'shockadin', or as near as you can get now
Quest rewards give you plenty of plate, there's no need to compromise with cloth/leather
I have the holy specced guys with shields - draws slightly less aggro and gives them good protection in case of trouble
Retadins can pull aggro as they do a LOT of damage, make sure your prot spec tank is using all the aggro generating stuff and spec - there's some good advice on the maintankadin website
wolpak
04-08-2009, 03:02 PM
going with one prot is good as only one will be dodging, parrying, and blocking. seal of wisdom+blessing of the sanctuary = no mana loss.
however, for the others, you should go ret. or at least, shockadins (if those still exist).
dont worry about holding aggro. you will have so many skills that you will not know what to do with all the aggro. plus there's a spell that will increase your threat per damage done, so use that!
if you grab with avenger's shield, you'll usually keep aggro. if you run around to grab mobs, make sure you consecrate the ground first before the others consecrate. hammer of the righteous, holy shield, ret aura, and you're golden. plus you get auras from the five pallys. that means you can have devotion, retribution, and any resistance aura plus crusader aura always on. sounds good doesnt it?
when you first start, just do mass pulls consecrate then heal. then work in the attacks as you get bored. im aware you get consecrate at 20. also dont be afraid to 5man an instance. that's awesome exp too, especially with raf.
also, remember your pally's roles. the tank - dress him in mail and then plate at 40+. 1hander+shield.
for the dps'ers, give them anything that will increase their dps, 2handers, etc. they are not supposed to take damage, so dont worry too much if you have leather gear. that stuff rocks too.
as for the healer, give him cloth. geez, give him whatever he needs to get a large mana pool and powerful heals. he's not supposed to get hit. and if he does, that means everyone is dead already, so you'll wipe anyway. better to give him good dealing gear and forget about looking at the "its not mail/plate/whatever" criteria.
I know this is old, but how about all builds getting Holy Shock to quick heal themselves? Is investing too much into the Holy Tree?
Starbuck_Jones
04-09-2009, 06:50 PM
With seal of light and judgment of light, you wont run into anything that will be able to take you down, outside of an instance.
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