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  1. #1

    Default 5 box paladin team, 1 as a healer, how long am I looking to get to 20ish and start mass AoEing?

    I've changed my mine and decided to make a 5 paladin team. All will be dps/tank while one is a healer. How long do you think it'd take to get to lvl 20ish and start AoEing as a 5 box team? Paladins start slow I know, but pick up around lvl 20. About how long am I looking at doing just the "kill xx monsters" quests, etc.

  2. #2

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    3 times longer without RAF than with.


    If you know your quests, I would say 3-5 hours with RAF.

  3. #3
    Rated Arena Member daviddoran's Avatar
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    with RAF its insanely easy. Just only do quests that are easy, like you said, kill xx monsters. you will outlevel zones if you do too many quests, so just do the quick and easy ones. If you are alliance, I can recommend the human starting zone. You should hit westfall without even having to blink, and just do a few of those kill quests.

    As long as you can figure out 5x melee, 5 paladins are great. They are very tough, which makes up for their lack of ranged attacks, so you shouldn't have to heal, like ever. have fun!

  4. #4

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    Ive not tested, but ive been told that judgements stack. If thats the case then 5x judgement of light and seal of light gives you 6 opportunities per weapon swing to get back HP's. That should be enough healing there to cover any 1-60 5man content.

  5. #5

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    Ok, next question. Are 5x melee classes easy or hard to control or is it just as easy as follow the main and then move the alts up closer at the mob. I'm thinking of rolling alliance just so I don't have to drop all the cash right now on WoW. So, human paladins, good/bad? Also, I've tried playing solo before and I like WoW, but it's to boring with one guy lol.

  6. #6

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    Not too hard. Most people use a bump or pull method. Pull with the main and un map the forward move button on the main and walk the rest forward or 'bump them up'. You could pull with the main and do the opposite. take a step or two back and stack on the rest. Or use a ranged attack with one of the followers then all you have to do is turn the main around. Or oldfasioned EQ style of pulling. Park the 4 followers and just pull things to them. I saw one guy had key bound a straif and /follow that made his followers do a face center cirlce dance around the main toon and just did that to move them into position.

  7. #7

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    You can add /follow to your melee attack macro, and hit the key often. You'll constantly lose /follow when autoattacks hit, but will also re-establish it with every tap of the key. It's still necessary to adjust position a lot to keep really mobile mobs between you and your alts, though.
    MY MINIONS on Lightbringer US: Osaar (80 BE Paladin) - Esaar, Isaar, and Usaar (80 BE Warlocks) - Harmsworth (80 UD Priest)

  8. #8

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    Please reconsider this as a serious tank/dps/healer team. I had to abandon using a paladin healer on my own team because the single target model even with Beacon of Light just doesn't cut it for boxing. You can't micromanage the beacon well enough to be viable. Feel free to try, but you've been warned. If you want to do 5 paladins make them a full-on ret DPS team. Then play on Garona and join me for raids.

  9. #9

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    I was considering going Protection as their the AoEers I think. Or is ret really a lot more dps and all? Which would be faster for leveling?

    Also, I just may consider rolling on Garona. Though you'd have to wait til I got the other expansions. I plan to upgrade as I need to -_-.

  10. #10
    Rated Arena Member daviddoran's Avatar
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    You could probably get away with one of em being prot, or at least partly into prot to get the shield throw. Its easier to heal when one character takes all the dmg. And its also easier to gear up one toon to be a bit tougher, i.e. give him the best stuff first, then it goes to the others.

    And you can play around with the judgements. 5x light or 5x wisdom might be nice, but I'd be willing to bet that mix and match is more efficient overall. Maybe put one or two each on light/wis, and put the rest into others, like the one that does a stacking DoT (I forget the name)

    Man, every time i think of stacking paladins I start loving the idea of stacking auras. Spec one paladin into the improved version of each aura, and roll that way. And I'd give em each the glyph that adds AoE healing. 5x holy lights that also have splash healing will work wonders I bet.

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