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View Full Version : Why does no one use five paladins?



biceboca
12-12-2008, 02:29 PM
Dear players!

Why does nobody use 5 paladins? They have big armor and heal! Are 5 palas not good? 5 tanks who can heal in big armor? Please tell me what would 5 pally look like? They could also aoe with consecration... Let me know if you know about 5 palies. Cannot I just rock through instances with five tank paladins - they have now damage 51 point talents so they could be great not true?

Thank you!

Ps: I just started 5 boxing I have already 3 hunters + paly + shamy they are already lvl 12!!! (it took lot of time despite that I kill XX lvl mobs) and could kill already lvl 19 uniques although I am wiped after a few.

When I realize that the pets cannot hold aggro enough I decided to make 5 paladins thinking 5 tank and heal. But I could not notice any thread about 5 paladins. Then I thought that I can just prowl to bosses and kill them if I used 5 druids (I thought of cats). So I started them and now I read many excellent 5 druid threads. My 5 druids thay are already lvl 3. (It is so slow to lvl 5 at the same time took couple of hour to set up my amateur macros and reacl lvl 3 lol) it was my idea and now I read the 5 druid threads how great they are so it is a good choice.

Malekyth
12-12-2008, 02:38 PM
Probably because five pallies is an all-melee group ... in any particular fight, you'd be likely to have at least three of five facing the wrong way! I'd love a melee-heavy group but until someone at Blizzard decides that automatically facing one's current target would improve the game for the old awkward grandparents recently introduced to WoW (and multiboxers), it's probably more trouble than it's worth.

elsegundo
12-12-2008, 03:01 PM
they're melee. its not impossible to do, but it sure isnt the easiest.

Bena
12-12-2008, 03:17 PM
I actually just started an all pally group with raf.. they're 41 right now. As everyone said melee is bit more work in terms of positioning but it's quiet doable. They're pretty tough, run SM cath at 38(?) and was pretty smooth. Though range casters are a pain.. till you get up close and then it's game over for them.

suicidesspyder
12-12-2008, 03:27 PM
To combat the melee thing i use on my dk group. I send in main with rest following then all have g as secondary forward button. So once main is on target i hit g to get them all on top then start beating the crap out of something. Seems more work then its worth but once u get use to that your fine.

algol
12-12-2008, 03:43 PM
Because they're melee, and ret already got nerfed to the ground. If ret was still OP, I'm sure it would happen. But running all-melee teams is still a niche thing, always will be.

Dominian
12-12-2008, 03:43 PM
A tip when you face meele groups is to place your group behinde a corner, pull with your tank and run behinde the corner.

Armor aint everything thats for sure..

Bigfish
12-12-2008, 04:19 PM
Ive run an all Pally group. Not really difficult, but not really that interesting either. I'm sure they can tackle just about anything at this point. The real kicker comes down to getting that many sets of plate and weapons, but truth be told, with how many abilites got combined, you're better off tossing at least one warrior in to the mix regardless.

echo
12-12-2008, 04:23 PM
I actually have a full pally group. Like any other groups, they shine in certain situations, and are weaker in others. Instances are easily doable, but it's not a cakewalk.

I just ran through mana tombs last night with 4 level 66 pallies (catching up to my 70 before i level them together). they are each spec'ed differently enough to have all the improved blessing/auras. one is spec'ed mostly prot while the other 3 are spec'ed mostly ret though.

the new ret CC ability helps tremondously with single pulling one group member at a time. AE with consecration is doable (and extra deadly against demon/undead mobs when you can make use of exorcism/holy wrath) but nowhere near as efficient as my group of mages with improved blizzard.

again, biggest challenge is the melee aspect. a lot of mobs constantly move around/behind you, pushback, etc. and it's difficult to make sure that all of your team members are constantly in melee range. whenever they're not, you're suffering a noticeable drop in your dps.

but yes you can ae to some degree through consecration/holywrath/divine storm/avenger's shield/etc. The best part is with the short cooldown on your bubbles now, you can always gather up a few groups and then get a 10-12 second of invulnerable ae. but if you cant finish off your pull in that time and you pulled too much, it's a wipe.

with all that said, i love my pally group. they're very viable in groups and i danced through blood furnace/ramps with only 4 pallies at around 60-62. wasnt even a challenge except for the last dragon/rider boss in ramps,but even that was doable with only 4 62's.

good luck if you decide to pursue this! and melee groups arent that bad. my 5x dk group is even easier to run and melee with thanks to death grip, though less survivable. :p

HPB
12-12-2008, 06:00 PM
You need to do a search for Paladin, or go check out the whowhere wiki page. I know I've posted at least 3-4 times about my all Pally level 65 team, and other folks have paladin teams too. There's another 5 box paladin team besides mine on my server, Hydraxis. Pallies are out there, just got to look. Oh and melee isn't a problem, it's actually quite easy. With 5x concecrate, plate armor, healing, dps, ect they are fantastic. They're far more my favorite than my shaman team.

Coltimar
12-12-2008, 06:55 PM
Why male models . . . ?

turbopinto
12-12-2008, 11:01 PM
I have 5 (female dwarf) retardins, and have been leveling them from 60-70 getting ready to buy WOTLK when I have 1 team each horde and alliance at 70. They pretty much are becoming one of my favorite teams. I was going to wait and post about them, but seems now is a good time.

First off, why dwarves? Cause the new guys on the block (Deathknights) apparently need diseases to do lotsa damage. I'm not completely sure about that, but its what I heard. So, what do dwarves have to combat this? Of course, stoneform for an additional 8sec immunity in addition to bubble and other things. First the basics of how I run things.

I use seal of command on all characters as most things die too fast for the stacking seals (vengeance, martyr) to do much damage. I use judgement of wisdom on 2 characters for mana regen, and judgement of light on the other 3 for health regen. When everything procs correctly, I get a screen full of "+144health" scrolling combat texts. This is at level 66 with quest reward gear. Usually in 1 out of every 2-4 fights im regenerating about 700-1200 HP just from the light judgements. I will add the hammer of wrath to my castrandom macro later for during pvp, as it uses a bit more mana than I like on my instakills in PVE.

Since Im running 5 pallys, I keep 1 crusader aura on at all times (so I dont have to turn it on when mounted), 1 concentration, 1 devotion, and 2 retribution (different ranks apparently stack). The paladins I chose to spec for blessings all are specced to provide max (except wisdom), and so I use greater blessing of kings/wisdom/might on all my chars.

I have 2 basic macros running. Each macro has a /assist focus/follow focus line in it to keep everyone together. The first macro is a /use trinket then castrandom judgement, crusader strike macro. I use this one against all single targets basically and for mana savings.

The second is for multiple targets, or when the crusader strike is on cooldown. It is /use trinket then castrandom judgement, divine storm.

Alternating macros on a long stretch of pulls will get me to 50% mana in a minute or 2 so its not a huge deal. Adding consecrate, and hammer to the mix makes mana go bye bye pretty quick. My method is to just spam the macro, and run through the target on the main to bring the alts within melee range.

PVP experience - I have killed a few people, most would be combatants (evel skull to me) see 5paladins and take off. memorable ones: At level 62, I killed a 71 ret pally on his mount b4 my hammer of justice wore off. At level 64, I got a 80 fury warrior (2-3 epics) to about 10% before I realised he had a 72 druid healing him. I got the druid, but the warr got my team :(

When I first started the pallies (after instance boosting, and gifting the main), I thought they sucked. But it was that my weapon skill was so low, I couldn't hit anything. Now I know they are pretty dang good. Maybe better than any other team I have. I'll make comparisons at 70 when I get more people there.

Heres a link to my mains armory:

http://www.wowarmory.com/character-sheet.xml?r=Wildhammer&n=%C3%85ni

Vicker
12-13-2008, 01:26 AM
To combat the melee thing i use on my dk group. I send in main with rest following then all have g as secondary forward button. So once main is on target i hit g to get them all on top then start beating the crap out of something. Seems more work then its worth but once u get use to that your fine.

Optimally, melee dps should be behind the target. Attacks made from the front have a chance to be blocked or parried. This reduces the dps output. Also, when the target parries it gets a boost to melee attack speed, which means that the tank takes more damage. Having five guys meleeing from the front means that the target is almost always going to have that bonus to attack speed.

HPB
12-13-2008, 09:10 AM
To combat the melee thing i use on my dk group. I send in main with rest following then all have g as secondary forward button. So once main is on target i hit g to get them all on top then start beating the crap out of something. Seems more work then its worth but once u get use to that your fine.

Optimally, melee dps should be behind the target. Attacks made from the front have a chance to be blocked or parried. This reduces the dps output. Also, when the target parries it gets a boost to melee attack speed, which means that the tank takes more damage. Having five guys meleeing from the front means that the target is almost always going to have that bonus to attack speed.

I use the 'bump' forward method as well. My targets die very quickly. The additional parry from a frontal attack really doesn't come into play while leveling. If I was fighting a raid boss it might matter. Trying to run through your target, stop following, and turning around takes more time and effort than killing the mobs. Using the 'bump' method for melee (and I've also used it for a team of low level druids) is the fastest and easiest method for me. I've got to agree with Suicide. Fast + Easy = Good for Leveling.

turbopinto
12-13-2008, 09:32 AM
The only problem I've had with the bump method is when the mob decided to keep aggro on the main, but continues to walk thru them to get behind (think we've all seen it a few times at least) with the run-thru on the main, I just use mouse turn. With a 3.6 speed weapon, theres lots of time to get turned around before the next swing happens, as with the macro I have, the instant attacks happen as I'm initially running thru the target. This also helps the main be in front of the target, while the alts get to be parry-free in back (till 1 crits anyway).

RooTxBeeR
12-13-2008, 11:48 AM
I use 5 paladins, 1 tank 1 heal 3 dps, very hard to have dps kill things because of the fact they are melee, hard to get them to attack all the time.