View Full Version : 5 Druid Team. Anyone else doing this?
The_Whack
11-05-2008, 10:53 AM
Hi all,
I started a 5 druid team for kicks and just hit lvl 47. I have them all speced for Moonkin pewpew and its working great for general quests, though i dont do any instances because of the lack of a tank. I've been thinking of going Feral on my main so I can start instancing.
Just curious if there are any other druid teams running around. By the way, I'm lvling old school, without RAF.
5 X Starfire = One Shot Kills. Lotta fun!
Nachtkinder
11-05-2008, 11:03 AM
My RAF is still up so I've been thinking about starting one of these. Alas, since I only PvP, images of fear bombs keep invading my mind...
I'm thinking, at least for normal instances, that there should be enough dps to be able to burn down bosses fast enough that it shouldn't matter that you don't have a formal tank much like 5x shaman. I'm not sure on how healing works as moonkin as I have never once specced into it but does Moonkin limit a druids heals in anyway? If not I would imagine that 5x Moonkin should be able to do heroics. Even if not yea I think one feral would work out well as Feral still puts out some pretty good dps.
Kicksome
11-05-2008, 11:11 AM
I tried the setup, the biggest problem you'll have is fear bomb - and it's a pretty much a deal killer for me in PVP. I'm going to try a 4 shaman and 1 druid setup to see how that goes.
aNiMaL
11-05-2008, 11:30 AM
I have no experience with 5x druid, but have a lvl66 druid waiting on my main account till my lvl47 druids catch up.
So far i've boosted 'm with my warrior till they were around lvl 40 where my pally was waiting and instanced through ZF mostly.
(also non-raf non-pussymode hardcore leveling \o/)
I've tanked with the pally most of the time, but tried a few things on the run.
druids nuking and pally (offspec)healing seemed to work just as well for trash,
bosses hit them quite hard so i never really tried it,
their gear is kinda awfull atm, mainly wearing cloth and such.
I'm still pondering whether I should make them all boomkin or not,
the 3x reju is a nice heal-tool and when combining it with regrowth my pally never seemed to get lower then 95%.
In an instance you'll need at least a few heals,
and constantly swapping in and out of boomkin is going to drain your mana to much I guess.
(also loosing time which can be deadly to a non-trinity group where succes is all about dps)
I'ld say either make only 1 boomkin for the aura and make the others dps/heal combi or have one dedicated healer.
Naylix
11-05-2008, 11:35 AM
I run this setup currently, and ever since they allowed Entangling Roots to work indoors! - I can do most any instance without going feral - only exception is bosses that spawn too many adds.
Also, I'm not in moonkin form most of the time, I run as balance caster to be able to heal instead (pesky aoe damage). Entangling Roots really makes it a viable team for instances, since you can lock down the melee guys easily, and nuke whatever else does damage. The stun component on Starfire is pure sex. :)
I eventually specced the main feral anyways, since some bosses do hit fairly hard, and keeping aggro one 1 toon is easier to heal - and bear make a wonderful sponge for taking heavy hits.
Lvl 62 now, been in Winterspring since lvl 58, grinding Timbermaw and Winterspring Sabers - yes, I'm THAT nuts. 58-62 is purely from killing teddies and giants. Did Scholomance @ lvl 60, was loads of fun - ended up soloing Gandling as bear, since I couldn't keep the others alive when they were ported constantly - too much micromanagement. Bear just swipes down the mobs, beats on Gandling, gets ported, heals up, rinse, repeat.
I have a team of 5 druids at level 61. I have them all spec'd as boomkins, but only keep my lead in Moonkin form for tanking the hits and providing the Moonkin aura. I just start the pull with my lead so that he builds a lot of threat. As the mobs approach, I put up 4x rejuv on the lead and then go to work spamming Starfire / Wrath. The rejuvs have done a great job so far keeping my lead toon alive. Completed Overlord and Colossus at level 60 using this method.
pengwynman
11-05-2008, 01:13 PM
i have 5x 61 boomkin as well, it's pretty nuts
Ughmahedhurtz
11-05-2008, 01:22 PM
My boomkin group is parked at 60 until RAF is over. I'm planning to insta-ding another group of them for 10-boxing stealth madness next year. So far, they're a lot of fun.
Valorin
11-05-2008, 01:34 PM
First of all, if you think x5 Starfire + stun is pure sex, just wait until you cream your pants over insta-epic flight woosh x5. Makes doing the Spirit Towers so OP.
My boomkins are set up like this: all balance, some rotated talents since 3.0 since nothing stacks anymore: for instance only one has EaM. Lead is a panzerkin, that is, a tank in moonkin form tanking advantage of the armor boost. The only thing I'm really lacking here is extra health and the taunt. The new talent Owlkin Frenzy plus the resto talent for Wrath pushback reduction really makes a difference here. Oh, also the new threat reduction on the balance tree is awesome.. no aggro problems with my tank and not having a taunt is pretty much taken care of by having an instant attack: Moonfire = lots of instant aggro. Leader is geared in all pvp gear: armor + spellpower with defense gems. Followers stay out of moonkin for reason stated above - lead as the aura and you can still heal. They wear combos of leather and cloth as I could get it.
One thing I'm worried about is Panzerkin gear. My assessment of the talent changes (and this could be its own thread) is that they're wanting a "one-size fits all" gear philosophy. My evidence is the addition of spirit -> spell power buffs on the druid balance and priest shadow trees and of course the healing/spell power change. This will be a problem for an extremely unorthodox spec where I want armor, defense stamina and spellpower, hit. PvP gear was perfect for this, gem slots, spellpower and LOTS of stamina, not to mention the resilience helps up to a certain point for missing crits. HOWEVER, come WoTLK, all 80 pvp gear will require ratings and being a PvE'er instead of an arena guy is gonna hurt me. So, if you're planning to panzerkin like I did, you may want to do some research into gear before you spend too much time. I've not had bear gear for a long time, but it shouldn't be too hard to pick some up if I'm forced to respec as this is a more orthodox spec for druids.
Anyway, I've just not really had a chance to do the 70 instances yet, but I was wanting to work on those come expan as an xp supplement (I see a multiboxer in the mass chaos that is the first new zone as 5 giant targets on a pvp server). Anyway, I have completed all below 70 instances with success, including Shirrak who was specifically designed to kick my butt with that debuff. I'm basically ready to move on to Tempest Keep now and start doing those. Don't really see it'll be much of a problem, except for maybe Nethermancer Sep? I still suck at movement. Healing is not an issue. x4 Regrowth > Dedicated heal. And when I'm really hurting I pile all the hots on and I'm usually fine. Only an enraged Gron has gotten me so far and I haven't gone back since gearing up more. Plus with the new heal spellpower changes, its easier than ever now to heal with a balance spec.
Oh also.. the new changes to trees are OP too. A boss that is particularly susceptible to melee damage just gets totally chewed for 45 secs. Also, in Sethek Halls with the first boss that summons elemental adds, I was really worried about them and I was planning the "burn through" method. Basically on normal mode my trees turned on the first immolate and ate all their butts before I knew I'd been hit. I almost wiped to laughing. I turned the forest of doom on one of those big elites at Netherwing Ledge when surprised by one and they could've solo'd it. It was almost dead by the time I'd healed the victim and started pre-hots on the tank.
Well, that's my assessment. Or most of it. I've been told on the IRC channel about the blogs Suv and Vyn are setting up. I should get one so I could write more detailed experiences. Basically, I like it because they're not shamans. I don't think they're better, but they're different. And there are lots of problems, some of which I'm sure I've not faced having not really gotten into 70 instances and heroics. I can say that 3 of my droogs with a real tank and healer did just fine in Heroic Sethekk getting my epic flight forms. I think with my experiences in there, I could do it.
Anyway, I hope this helps.
Multibocks
11-05-2008, 03:25 PM
fear bomb makes 5 druids sad pandas
algol
11-05-2008, 07:20 PM
fear bomb makes 5 druids sad pandasFinally, some form customization!
Nitro
11-05-2008, 07:23 PM
I have 5x Druids at 65, they are parked atm cause i mostly work on my 5x shamans and my 4 mage 1 priest team
Multibocks
11-05-2008, 07:28 PM
fear bomb makes 5 druids sad pandasFinally, some form customization!
lol took me a second to get the joke!
pengwynman
11-05-2008, 07:42 PM
fear bomb makes 5 druids sad pandasFinally, some form customization!Patch 3.1.0 notes:
new druid glyph: Panda Form - no description, just a picture:
http://4.bp.blogspot.com/_8MPCKJQzPA8/Rjl5y9AlgCI/AAAAAAAACDQ/K13X7-tDdsA/s1600/cb1e_1_b.JPG
Multibocks
11-06-2008, 06:52 AM
broken link =/
Chabs
11-06-2008, 07:30 AM
First of all, if you think x5 Starfire + stun is pure sex, just wait until you cream your pants over insta-epic flight woosh x5. Makes doing the Spirit Towers so OP.
My boomkins are set up like this: all balance, some rotated talents since 3.0 since nothing stacks anymore: for instance only one has EaM. Lead is a panzerkin, that is, a tank in moonkin form tanking advantage of the armor boost. The only thing I'm really lacking here is extra health and the taunt. The new talent Owlkin Frenzy plus the resto talent for Wrath pushback reduction really makes a difference here. Oh, also the new threat reduction on the balance tree is awesome.. no aggro problems with my tank and not having a taunt is pretty much taken care of by having an instant attack: Moonfire = lots of instant aggro. Leader is geared in all pvp gear: armor + spellpower with defense gems. Followers stay out of moonkin for reason stated above - lead as the aura and you can still heal. They wear combos of leather and cloth as I could get it.
One thing I'm worried about is Panzerkin gear. My assessment of the talent changes (and this could be its own thread) is that they're wanting a "one-size fits all" gear philosophy. My evidence is the addition of spirit -> spell power buffs on the druid balance and priest shadow trees and of course the healing/spell power change. This will be a problem for an extremely unorthodox spec where I want armor, defense stamina and spellpower, hit. PvP gear was perfect for this, gem slots, spellpower and LOTS of stamina, not to mention the resilience helps up to a certain point for missing crits. HOWEVER, come WoTLK, all 80 pvp gear will require ratings and being a PvE'er instead of an arena guy is gonna hurt me. So, if you're planning to panzerkin like I did, you may want to do some research into gear before you spend too much time. I've not had bear gear for a long time, but it shouldn't be too hard to pick some up if I'm forced to respec as this is a more orthodox spec for druids.
Anyway, I've just not really had a chance to do the 70 instances yet, but I was wanting to work on those come expan as an xp supplement (I see a multiboxer in the mass chaos that is the first new zone as 5 giant targets on a pvp server). Anyway, I have completed all below 70 instances with success, including Shirrak who was specifically designed to kick my butt with that debuff. I'm basically ready to move on to Tempest Keep now and start doing those. Don't really see it'll be much of a problem, except for maybe Nethermancer Sep? I still suck at movement. Healing is not an issue. x4 Regrowth > Dedicated heal. And when I'm really hurting I pile all the hots on and I'm usually fine. Only an enraged Gron has gotten me so far and I haven't gone back since gearing up more. Plus with the new heal spellpower changes, its easier than ever now to heal with a balance spec.
Oh also.. the new changes to trees are OP too. A boss that is particularly susceptible to melee damage just gets totally chewed for 45 secs. Also, in Sethek Halls with the first boss that summons elemental adds, I was really worried about them and I was planning the "burn through" method. Basically on normal mode my trees turned on the first immolate and ate all their butts before I knew I'd been hit. I almost wiped to laughing. I turned the forest of doom on one of those big elites at Netherwing Ledge when surprised by one and they could've solo'd it. It was almost dead by the time I'd healed the victim and started pre-hots on the tank.
Well, that's my assessment. Or most of it. I've been told on the IRC channel about the blogs Suv and Vyn are setting up. I should get one so I could write more detailed experiences. Basically, I like it because they're not shamans. I don't think they're better, but they're different. And there are lots of problems, some of which I'm sure I've not faced having not really gotten into 70 instances and heroics. I can say that 3 of my droogs with a real tank and healer did just fine in Heroic Sethekk getting my epic flight forms. I think with my experiences in there, I could do it.
Anyway, I hope this helps.
Are you using 5 sets of trees at one time? I was under the impression this wasnt possible, unless you are targeting the spell on each client?
The_Whack
11-06-2008, 09:01 AM
Awesome replies. Very helpful info, thanks very much.
I think I'll explore the CC capabilities of my team a bit more.
Kromtor
11-06-2008, 10:28 AM
My 5 druids are level 45 or something, fear bomb reality sank in and i stopped since PvP is the fun part. But it was a blast running around putting 5 insect swarms on everything in sight and watching it die. That is an incredibly powerful and efficient spell with the glyph.
Soundeyes
11-06-2008, 10:50 AM
Fear bomb can be rough but there are a number of solutions:
1. Don't let them get near you to cast an AoE fear - use all the CC you have available
2. Kill whomever can cast fear ASAP
3. Make sure you can spread your team apart easily - losing control of half is better than all
4. Always have a PvP trinket equipped if you are PvP flagged
5. If you know a second fearbomb is incoming (and you are feral) use Berserk to get out of it and stay immune for a while
6. Cast Starfire before you are feared - at least you'll be doing damage while running around
7. If all else fails, make your leader a rogue (this is what I've done). The rogue can shutdown most fear bombs before they happen.
Anemo
11-06-2008, 11:01 AM
You can no longer run around with starfire going off :(
My druid team is currently earing some rest XP at 64 but I think it will mostly be for PVE. My one attempt at a battleground was painful, mostly because i was 64 vs 70's but still wasnt pretty.
I was considering specing one feral, one restro and three balance and attempt to stealth run instances but not sure how well that will go.
Nachtkinder
11-06-2008, 12:41 PM
Fear bomb can be rough but there are a number of solutions:
1. Don't let them get near you to cast an AoE fear - use all the CC you have available
2. Kill whomever can cast fear ASAP
3. Make sure you can spread your team apart easily - losing control of half is better than all
4. Always have a PvP trinket equipped if you are PvP flagged
5. If you know a second fearbomb is incoming (and you are feral) use Berserk to get out of it and stay immune for a while
6. Cast Starfire before you are feared - at least you'll be doing damage while running around
7. If all else fails, make your leader a rogue (this is what I've done). The rogue can shutdown most fear bombs before they happen.No offense, but this advice screams that you've never really PvPed before...
Tsunami
11-06-2008, 01:24 PM
is the talent "earth and moon" stackable for each of your balance druids? if so that would be an increase of 70% damage to the target with a 5 balance druid team.
is the aura from moonkin and improved moonkin stackable also? if so that is a 25% crit chance, 15% spell haste, plus the 15% of spirit as spell damage. with 5 balance druids.
is the talent "earth and moon" stackable for each of your balance druids? if so that would be an increase of 70% damage to the target with a 5 balance druid team.
is the aura from moonkin and improved moonkin stackable also? if so that is a 25% crit chance, 15% spell haste, plus the 15% of spirit as spell damage. with 5 balance druids.W/O actually having played a 5x druid team I can comfortably say that they don't stack. With the addition of party buffs now effecting raids that would be OP beyond measure.
is the talent "earth and moon" stackable for each of your balance druids? if so that would be an increase of 70% damage to the target with a 5 balance druid team.
is the aura from moonkin and improved moonkin stackable also? if so that is a 25% crit chance, 15% spell haste, plus the 15% of spirit as spell damage. with 5 balance druids.W/O actually having played a 5x druid team I can comfortably say that they don't stack. With the addition of party buffs now effecting raids that would be OP beyond measure.
It does not stack. Tried this last night when I ran 9 of my toons and one of my friends druids around HFP.
Soundeyes
11-06-2008, 03:47 PM
Fear bomb can be rough but there are a number of solutions:
1. Don't let them get near you to cast an AoE fear - use all the CC you have available
2. Kill whomever can cast fear ASAP
3. Make sure you can spread your team apart easily - losing control of half is better than all
4. Always have a PvP trinket equipped if you are PvP flagged
5. If you know a second fearbomb is incoming (and you are feral) use Berserk to get out of it and stay immune for a while
6. Cast Starfire before you are feared - at least you'll be doing damage while running around
7. If all else fails, make your leader a rogue (this is what I've done). The rogue can shutdown most fear bombs before they happen.No offense, but this advice screams that you've never really PvPed before...Considering I've PvP'd since beta in "classic wow" ... yeah, I guess I just tried to offer basic advice. Sorry I didn't spill my guts with five years worth of intense strategy... cause ya know, this game is suuuuuper complex.
In fact
You'll never hear from me again cause I dont fucking like internet forums much anyways. People who share tend to get crapped on by jerks like yourself. So fuck off shit monkeys :thumbsup: you'll never get anymore "golden bits of wisdom" (lol) from this manic multiboxer.
Except maybe this last one. Don't assume anything, it only makes an ass out of you and me!
pengwynman
11-06-2008, 05:10 PM
Fear bomb can be rough but there are a number of solutions:
1. Don't let them get near you to cast an AoE fear - use all the CC you have available
2. Kill whomever can cast fear ASAP
3. Make sure you can spread your team apart easily - losing control of half is better than all
4. Always have a PvP trinket equipped if you are PvP flagged
5. If you know a second fearbomb is incoming (and you are feral) use Berserk to get out of it and stay immune for a while
6. Cast Starfire before you are feared - at least you'll be doing damage while running around
7. If all else fails, make your leader a rogue (this is what I've done). The rogue can shutdown most fear bombs before they happen.No offense, but this advice screams that you've never really PvPed before...first, i think he might mean Starfall in #6? hard to do damage with starfire when you are feared, starfall does aoe dmg over time
second, i think they're all valid suggestions for dealing with a fear bomb. some may be basic, but what exactly is so wrong that in your mind makes you think he has never PvPed?
Malekyth
11-06-2008, 05:33 PM
No offense, but this advice screams that you've never really PvPed before...
Better to avoid giving offense entirely, I think. It's not cool to meet a post of advice like that, especially when you're not even trying to contribute. These forums are still mostly respectful and pleasant, let's try to keep them that way.
pengwynman
11-06-2008, 08:20 PM
You can no longer run around with starfire going off :(
My druid team is currently earing some rest XP at 64 but I think it will mostly be for PVE. My one attempt at a battleground was painful, mostly because i was 64 vs 70's but still wasnt pretty.
I was considering specing one feral, one restro and three balance and attempt to stealth run instances but not sure how well that will go.just noticed this, i think you read the blue post wrong:
"Starfall is an unusual spell in that it isn't channeled and can even follow the druid around. So we are going to change it so that shifting cancels the spell. Having a druid run around in cat or travel form with Starfall raining down in an attempt to break stealth is not really what we had in mind for the spell."
I would take that to mean that you can still run around or whatever, but changing forms cancels it.
No offense, but this advice screams that you've never really PvPed before...
Or you could say something like, “I personally have tried/considered those things and didn’t have any success. In my experience I fouind that those ideas aren't practical as they might seem”. You know, in case you wanted to act like an adult.
Honestly,
I’m no multi-box PvP veteran myself but….
IMHO 5 druids will not be better than 5 shaman in the arena. However, I want to make a druid team myself. PvP arena is not my biggest priority but I can’t help but think you could get a decent if not high rating if you mitigate your weaknesses like SoundEyes says. (some of the following is a re-hash)
Fearbomb classes are Warrior, Priest, and Afflic Lock right?
-If you hit a priest hard in the beginning and force them to heal they might not be able to close with you.
-If you put some or all of your Force of Nature trees on a priest they might blow fear on that.
-With Typhoon times 5 could you keep a warrior at bay?
-Root/Cyclone can buy you some time too.
-Keep the trinket handy
-Stay near a wall/corner to make regrouping easier
-And I’m not sure but it would seem that you could start the fight in cat form to put the other team on the defensive.
-Starting from stealth you might even have time to pre-set CC targets to keep people back after your opener.
With the dual-spec thing coming soon I can’t help but think you could run with 5x moonkin and switch to bear, tree, and 3 boomkin/cats as needed.
I wonder if you can stealth your party in to Wotlk heroics and clear bosses really fast!?!?
pengwynman
11-06-2008, 10:04 PM
With the dual-spec thing coming soon I can’t help but think you could run with 5x moonkin and switch to bear, tree, and 3 boomkin/cats as needed.
yeah, this will be SUPER nice. i want to see a mod that will switch your gear and spec at the same time. won't be able to switch in combat or in bg's/arenas, but other than that, yeah it'll be awesome
Chabs
11-07-2008, 05:08 AM
No offense, but this advice screams that you've never really PvPed before...
Or you could say something like, “I personally have tried/considered those things and didn’t have any success. In my experience I fouind that those ideas aren't practical as they might seem”. You know, in case you wanted to act like an adult.
Honestly,
I’m no multi-box PvP veteran myself but….
IMHO 5 druids will not be better than 5 shaman in the arena. However, I want to make a druid team myself. PvP arena is not my biggest priority but I can’t help but think you could get a decent if not high rating if you mitigate your weaknesses like SoundEyes says. (some of the following is a re-hash)
Fearbomb classes are Warrior, Priest, and Afflic Lock right?
-If you hit a priest hard in the beginning and force them to heal they might not be able to close with you.
-If you put some or all of your Force of Nature trees on a priest they might blow fear on that.
-With Typhoon times 5 could you keep a warrior at bay?
-Root/Cyclone can buy you some time too.
-Keep the trinket handy
-Stay near a wall/corner to make regrouping easier
-And I’m not sure but it would seem that you could start the fight in cat form to put the other team on the defensive.
-Starting from stealth you might even have time to pre-set CC targets to keep people back after your opener.
With the dual-spec thing coming soon I can’t help but think you could run with 5x moonkin and switch to bear, tree, and 3 boomkin/cats as needed.
I wonder if you can stealth your party in to Wotlk heroics and clear bosses really fast!?!?
You are telling him to use all the Force of Nature trees on a priest. How is that possible being a multiboxer?
Multibocks
11-07-2008, 10:41 AM
manually casting the spell on each client, lol.
Everytime I log on my druid group I get bombed at least once that day and we all die embarassing deaths.
Although...the MOST embarassing death was when a SINGLE druid took down my paladin, shamanX4 group because I couldnt find where the bastard was casting from.... Starfire is the perfect gank tool, you don't see a bolt graphic indicating where the druid is hiding. I *almost* made a post about it needing a bolt graphic on the wow forums, but decided against it, lol.
Chabs
11-07-2008, 10:45 AM
Manually casting from each client.... not ideal.
Naylix
11-07-2008, 11:14 AM
passing the mouse does a "fairly" good job of getting the trees out - aiming them is harder though
I've tested it with keyclone, and apart from some delay, it is possible to at least drop the trees somewhat in front of you - add 15 voodoo gnomes or servants and you have some rather decent fear protection (if they are all within fear range, then your 5 toons are less likely to be the ones feared, when a total of 35 targets can be picked)
Also, if you get to start from stealth, then 5*starfire+moonfire+insectswarm -> wrathspam hurts a priest like there is no tomorrow. Surviving the initial onslaught is damn near impossible, especially if you get to set CC targets and open with cyclone/roots instead.
popping trees+starfall * 5 right after, and just burn another target, should really give you the upper hand - if not, hotting up might give you a chance to outlast - but then again, who knows how it will all look @ lvl 80 :)
Greetings all,
I'm also making a 5xdruid team, started just a week ago. Main is now level 21 and clones 24, since the main can't have RAF. :(
Currently one feral, three balance and a healer. But it doesn't really matter in low level instances, i can just Starfire nuke anything including most bosses with my crap gear. Did just RFC, WC and Deadmines now and gotta love the stealth runs for loot. I has been thinking of making them all balance for the unique look, but rather want to try out the 1+3+1 or 1+4 setup that should be the core of heroic PvE later.
As for Arena PvP, I don't have much expectations. Though liking the idea of 5x balance/resto spec, starting from stealth, setting focus CC first and have a tactical advantage. Also there are roots, cyclone, typhoon, stomp, trees. 5 druids are more tactical team than just pure burst. I don't know yet how arena PvP will be at 80 now with all new class talents and abilities, however I expect this setup could be decent in skilled hands. :rolleyes:
You can also visit Armory ('http://armory.wow-europe.com/guild-info.xml?r=Defias+Brotherhood&n=Keepers+of+the+Dream') to see my progress. :thumbsup:
Urgas
11-07-2008, 11:58 AM
5 Druids (Balance for now) has been one of my most enjoyable experiences so far. Remember that MOONFIRE DOT STACKS. You can moonfire all mobs around you untill your are OOM then chetah away and watch them all die. Also, for leveling a self inervate macro makes it fun. The Star and Moon or whatever the 3 talent point debuff that increases spell damage by 13% has never stacked for me, I dont think it can.
On another note, does anyone use Eclipse with a 5-box, if so how do you tell if the other toons have the ability come up?
Urgas - Ghostlands
Thulos
11-07-2008, 01:01 PM
I've been thinking 2x shaman 3x boomkin or 3x shaman 2x boomkin would be a lot of fun to play. This would give you the fear protection druids need as well as some nice buff synergy. This is purely speculation as I have yet to even play a druid past level 20. 8)
pengwynman
11-07-2008, 01:32 PM
On another note, does anyone use Eclipse with a 5-box, if so how do you tell if the other toons have the ability come up?
i use eclipse, and it has a pretty big animation over the head of the toon that just procced it. hard to miss.
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