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View Full Version : Class choices for a newcomer?



FtGeno
09-28-2008, 05:20 AM
Hello everyone. I am new to the forums (though I have been lurking for a couple weeks) and to multi boxing in general. I have seen it in action several times and have been very impressed. Not only does it appear to be hella fun but also hella efficient and effective. After giving it considerable thought I have decided to take the plunge.

A dedicated rig is being designed as we speak and the funds have already been set aside for this project. The game and purpose have been selected as well, World of Warcraft with an emphasis on pvp. This is where you come in..,

.., with my primary goal being pvp (high end arenas – at least I hope they become high end) it is time to select the class and spec that will be most effective for my purposes. I intend to three, four or five box the same class (for the sake of simplicity, I will perhaps move to additional classes for the sake of balance with more experience).

During my thoughts on the matter it has occurred to me that the best “team” would be a burst set up. Mages strike me as potentially awesome, especially in WotLK given mirror image, but frost or arcane? Arcane seems to have better burst potential (and slow is delicious in pvp) however, frost has very good damage in its own right and much better survivability. My very first toon was a mage (currently lvl 70) and I continue to play it on and off.

Shaman.., I am confident in saying that they are the prime multi boxing choice for a reason, excellent burst, very good survivability, mobility and heals, but what is the preferred spec, enhancement or elemental for this purpose? I have only toyed with shaman and have not played them past lvl 20. I did like the feel of the class and enjoyed it but alas, my other toons demanded my attention at the time.

Warlocks.., having my own lvl 70 lock and having earned rank 13 under the old system I have a pretty good idea on what makes them tick. Affliction lacks burst (but good god the dots!) as does demo so my best bet would probably be destro however, am I correct in assuming that the relative lack of instants could potentially be detrimental?

Shadow Priests.., their only burst comes from casting or channeling spells and given the relative lack of developer attention I am not particularly enthused about this prospect.

Rogues/warriors.., I feel melee teams would be too hard to manage, but there is one possible exception..,

Ret Paladins.., they will benefit perhaps the most of any class to new damage capabilities, but they are still melee. Regardless, plate, heals and incredible survivability/burst are attractive, but are they worth the effort in your minds? My guess is that caster heavy teams would tear me apart.

Hunters.., I also have a 70 hunter with whom I have done a considerable amount of pvp so I am fairly confident in my ability to grasp the class. Unfortunately, hunters are among the least played classes in arena for a reason, line of sight. This class has more trouble with it than any of the rest. I love my hunter; it is very fun, but los, los, los…

Druids.., normally I would laugh at this given the nerfs to feral but what about boomkin? My experience with this class is very limited as I have rolled two and deleted both at lvl 10 due to the pain. Thoughts?

My inclination is shaman or mage. Shaman will give me better survivability but imagine five boxing a mage in WotLK arena and casting mirror image? Mass confusion to be sure and they still have sensational burst. I would love to hear the views of you experienced boxers with thoughts, comments and suggestions, and I appreciate you taking the time to read this fairly winded post. Thanks a bunch, I’m looking forward to your replies.

ElectronDF
09-28-2008, 05:56 AM
Before 8000 people come and tell you to use shammies, I will say I like pets and made 5 hunters and LOVE it so much. I tried to put some thought into it. Draenei for HOT (GotN), flyer (screech), wolf (howl), boar(charge/DPS), 2 ravager(DPS). I wanted to run 5 locks, but everyone told me not to do it and I sorta regret it. I got 5 shammies and they are very productive, but just not what I grew up with. I would go with what you like. You will have to live with them for a very long time. Do what you enjoy. As for melee, my shammies melee, but they can range also, so not sure about pure melee. Melee isn't bad, but melee that moves is. Moving your chars sucks hard. If you can get melee mobs to run to your back guys, then everything is fine. But, I probably take for granted grounding totems, and being able to shock to stop casters, runners, etc.

Try what you like for a while and see if you like it, if not, not much loss and pick another group. Good luck.

turbopinto
09-28-2008, 06:54 AM
The 5 huntards while very very fun at EOTS, AB, and AV battlegrounds, are very difficult in arena (and WSG by deafualt for being MBox unfriendly). The problem is that anyone that gets close enough to the hunters makes them go melee = auto huge DPS loss (granted my gear is only 1/3 way done for arenas) . Even with 5x beast wrath/feign/frost traps/etc, it was very difficult to keep the melee groups from getting close enough. going MM on 1 or more would help alleviate that problem with scattershot and silence and all that, but then you lose BW crowd control immunity. Battlegrounds we shine in single target DPS, esp with the standard hunter shot rotation macros, but when facing focused teams it is a different story.

OogaJiggaWooga
09-28-2008, 05:50 PM
Ouch... Times New Roman hurtz the eyes :pinch: