View Full Version : Losing steam... tell me its not going to be that bad
Korruptor
09-17-2008, 10:56 AM
I enjoyed playing my Paly and 4 shaman and then the news of nerfs to Shaman came around and I lost my interest in that combo.
I picked up my original favorite again, the Shadow Priest, and figured they could only go up since they were pretty gimped in PvP since BC's release. But I made the mistake of looking over all the changes for WotLK and I see nerfs all over the shadow tree and i've lost my steam with my quint priest group at lvl 40. Someone please help me shake this funk!
I'm seriously considering playing Warhammer now and only 1.5 months into my RAF :(
I enjoyed playing my Paly and 4 shaman and then the news of nerfs to Shaman came around and I lost my interest in that combo.
I picked up my original favorite again, the Shadow Priest, and figured they could only go up since they were pretty gimped in PvP since BC's release. But I made the mistake of looking over all the changes for WotLK and I see nerfs all over the shadow tree and i've lost my steam with my quint priest group at lvl 40. Someone please help me shake this funk!
I'm seriously considering playing Warhammer now and only 1.5 months into my RAF :(I agree some things seem like nerfs but have you played beta or copied to the current 3.0 ptr? When the new patch goes live all my shaman are going to be doing a bunch more damage from talents alone. Things will be different no doubt and everything will have to be tweaked before and after Wrath comes out but look forward to Wrath, Northrend is an amazing place to explore from what I've seen so far and I'm sure I'll have fun regardless of what's different.
NashTitan
09-17-2008, 11:48 AM
I agree with Xar. Some things may appear to be nerfs but dont let that be a reason to stop playing a particular class. There will no doubt be some tweaking done once WOTLK is released to help better balance the classes. Just hang in there and enjoy yourself.
Mosg2
09-17-2008, 12:23 PM
My advice is:
Stick with the Shaman. So far, they haven't done anything to Grounding and Tremor totems, which are the two most important single abilities you get as a multiboxer of Shaman. They also removed the 4 seconds of horror from Psychic scream, which was going to be a serious deal breaker for Arena Shaman MB'ers.
Yes, only one Bloodlust sucks. Other than that though, we're going to see a total DPS increase as Blizzard has said they want all of the classes to be right next to each other in the damage charts.
blast3r
09-17-2008, 12:28 PM
You still have a month and a half left on RAF so go make a team of each class. You will be for sure ready for Lich changes!
TheBigBB
09-17-2008, 01:21 PM
One of the things you have to accept about multiboxing is that you are always going to be missing out on certain micromanagement which would result in more DPS in most cases, so being okay with a certain level of inefficiency is important. However, I don't feel that the damage buffs shaman are getting will make up for the stacking nerfs because I'm always going to be bothered that a different class could be giving out 3 new buffs and debuffs that the shaman can't. That's why I quickly moved on to a totally mixed caster team. I'm now getting fort, mark, int, kings and thorns, a future COE effect from the druid and a 1 minute AOE dmg buff from the mage, crit chance increase from scorch, etc. However, I won't have 4 grounding totems to nullify casters, and tremors won't be quite as good with just 1. In any case, if you have 1.5 months of RAF, level up more classes if it bothers you. There's no rush. You have years of WOTLK to play with.
Korruptor
09-17-2008, 01:38 PM
Thanks everyone for the feedback :)
Actually, the nerfs to Priests have me more bummed out then to Shaman. Shaman are sweet and I have enjoyed them but I like the play-style of SP's more. I guess it just seems like WotLK is resulting in major changes to overall game mechanics like no more using lower rank spells etc.
I get tired with the laws of "physics" changing too often and too dramatically.
TheBigBB
09-17-2008, 01:44 PM
I can't see that shadow priests will be nerfed in the final product that's released. I'm not saying that they would offer any big benefits to a shaman team, but I just can't imagine that they'd be nerfed and left that way on purpose. The design philosophy of the game is to make all specs equal in terms of usefulness, so a good reason not to bring a priest would only be that you don't really need a mana battery or vampiric embrace or whatever else they offer. I can't imagine that their DPS will actually go down relative to where they are now.
THE SKY IS FALLING
ok not really. Just know that every class/spec will be at least minimally playable, and with controlling more at once, you'll do just fine. When shaman sucked, I played a Enhance shaman. When Moonkins lacked boom, I leveled as one. What everyone thinks will happen, won't happen. Instead, there will be something else to come along and be OP as hell.
Bradster
09-17-2008, 06:38 PM
I run the same class configuration as you and honestly i'm not conerned the least bit. Everyone will always pick out the bad things with any change. Look for example Resilence everyone said lolwtf. Now that's the only state people want.
Fursphere made a post somewhere in general talking about some of the postive things, many who are in beta have shared some of the other things that look good. I'm looking foward to the changes myself, sure theres a few there I don't like but class changes are a give/take type of thing. Way to soon to jump ship yet. Honestly having the pally gives us the edge in the PVE world and those changes don't effect us as much. I think you'll come to find the changes are a good thing.
Right now i'm running 5 shamans just for rep. I ended up buying 700G worth of rep items to push along the shaman that has the pally account on it. As soon as it dings honored I'll promply switch back to the Pally, Mech, and Bot is really hard when you just hit 70 with crap gear. That pally makes a world of diffrence!
I'm really liking the Flametounge Weapon change, more spell damage and never have to have wizard oil on my shammies again!
Something I'm looking forward too with 3x Elemetnal Shaman:
What that %&^$ rogue sneaks up behind me and attacks? "BOOM!" thunderstorm. lol, yeah, I leveled 5 tauren so I have a roundrobin warstomp.
Something I'm looking forward too with 3x Elemetnal Shaman:
What that %&^$ rogue sneaks up behind me and attacks? "BOOM!" thunderstorm. lol, yeah, I leveled 5 tauren so I have a roundrobin warstomp.I'm sick of multiple warstomps and even more multiple mana taps from belfs in arena. Went against 3 Tauren and 2 Belfs in an arena match once and...hmmm...didn't have chance. Racials that lock you out of your abilities should work once per death or every 2 minutes or something like that. They should also not be the reason to roll that class and be used as a regular ability like a class spell. I'm glad to see them changing.
They do, but in pvp, you can get 3 off before it's immune.
and if mana taps are giving you hard times..... lol what, that's like a 100 mana gone or something?
Ha, it's not the mana taps themselves but the spell casting silence. :( Locks me out from even healing myself. So...warstomped...warstomped...mana tapped (silence)...warstomped...mana tapped (silenced)....dead.
It wouldn't be so bad if the racials affected one player or affected the whole group but then the group became immune to all racial cc's for a certain time. Either way like that would still give the team a chance at recovery. Just wish Gift of the Naaru would kick in by itself then if needed lol.
thinus
09-17-2008, 07:23 PM
Ha, it's not the mana taps themselves but the spell casting silence. :( Locks me out from even healing myself. So...warstomped...warstomped...mana tapped (silence)...warstomped...mana tapped (silenced)....dead.
I think you mean Arcane Torrent. Mana Tap doesn't silence, Arcane Torrent does.
Ha, it's not the mana taps themselves but the spell casting silence. :( Locks me out from even healing myself. So...warstomped...warstomped...mana tapped (silence)...warstomped...mana tapped (silenced)....dead.Don't ever pvp as a warrior in 5v5. Charge>MS>sheeped>trinket>intercept>cycloned>Blind>Sheep>etc.... Frustrating, isn't it?
I think you mean Arcane Torrent. Mana Tap doesn't silence, Arcane Torrent does. I know what he was talking about actually. The CD on torrent is incredibly long, so not that effective as a silence, just once per fight, and yeah, it's pretty effective against a MB team.
Ha, it's not the mana taps themselves but the spell casting silence. :( Locks me out from even healing myself. So...warstomped...warstomped...mana tapped (silence)...warstomped...mana tapped (silenced)....dead.
I think you mean Arcane Torrent. Mana Tap doesn't silence, Arcane Torrent does.You're right, I had not played my lowbie belf in a loooong time.
thinus
09-17-2008, 07:46 PM
Ha, it's not the mana taps themselves but the spell casting silence. :( Locks me out from even healing myself. So...warstomped...warstomped...mana tapped (silence)...warstomped...mana tapped (silenced)....dead.Don't ever pvp as a warrior in 5v5. Charge>MS>sheeped>trinket>intercept>cycloned>Blind>Sheep>etc.... Frustrating, isn't it?
Sheep and Blind can be dispelled/cured. Cyclone can be trinketed. The reason the warrior is CCed is the same reason almost every top arena team has a MS warrior, if you don't CC the MS machine of death and destruction then it will come over and slap you around...hard.
Let's see, plate wearing 14K+ unbuffed hp with the ability to close distances fast with a healing debuff and DoTs that cannot be removed, a snare that can only be removed by abilities that specifically target snare removal, ie not dispel, cleanse, purge, remove curse. An AoE fear. Rogue-like melee dps with multiple target abilities. Yet you feel the need to complain about being sheeped and cycloned. You can probably macro a MS Warrior with 3 or 4 buttons and be pretty effective. Pardon me for not quite feeling sorry for the poor MS Warriors.
It wouldn't be so bad if the racials affected one player or affected the whole group but then the group became immune to all racial cc's for a certain time. Either way like that would still give the team a chance at recovery. Just wish Gift of the Naaru would kick in by itself then if needed lol.
So...
Chain warstomps and silence are not fair.....
but 4x instant cast - instant crit - chain lightings that instantly one-shot a player are?It's a bit different...I'm not complaining about class abilities I'm complaining about the mostly broken arena system and the imbalance of Horde and Alliance racials.
Broken? Going up against Brutal geared players in the lower 1400 bracket (on my priest and 5th shammy), that's just total bullshit.
Whole group being silenced because of racials from start to finish is bullshit.
If it were class spells then that's one thing, I don't see one druid cycloning a whole group (yet), lol, or one mage sheeping all five at once. That's pretty much what chained warstomp and chained arcane torrents do which is quite different than killing 1-1/2 of the opposing team from a class spell.
I can see the other side that multiboxing and being clumped up is allowing the racials to be used against me in the this way. If what you said in the other thread is true about pvp gear not working at all in instances then I'm happy because I will hardly play arena again.
Sheep and Blind can be dispelled/cured. Cyclone can be trinketed. The reason the warrior is CCed is the same reason almost every top arena team has a MS warrior, if you don't CC the MS machine of death and destruction then it will come over and slap you around...hard.
Let's see, plate wearing 14K+ unbuffed hp with the ability to close distances fast with a healing debuff and DoTs that cannot be removed, a snare that can only be removed by abilities that specifically target snare removal, ie not dispel, cleanse, purge, remove curse. An AoE fear. Rogue-like melee dps with multiple target abilities. Yet you feel the need to complain about being sheeped and cycloned. You can probably macro a MS Warrior with 3 or 4 buttons and be pretty effective. Pardon me for not quite feeling sorry for the poor MS Warriors.
Oh I know, see we do that to the other teams too for the exact same reason. MS warriors are the merchant of death, but play one in high level arena sometime. Never before or again will you come close to the amount of constant frustration of inability to control your character, followed intermittently by moments of bloodcrazed orgasmic destruction.
Razman
09-18-2008, 07:41 AM
Here's the deal on nerfs. If you read every class forum in WoW all the time you would constantly be re rolling because you became convinced the class you were playing suddenly sucked. Nerfs are over rated, just play and pwn. Youre the same player, learn and adapt.
shaeman
09-18-2008, 08:25 AM
Dont worry about nerfs.
I started with a warlock. I got to 60 just after they brought out the felguard, and I just missed out on the insane damage short cast imp fireball and the monester damage of the felguard. They were nerfed.
It seemed that with every patch there were nerfs to warlocks, (who everyone called overpowered) yet hunters and rogues were constantly being buffed.
I read the forums, I listened to the whiners, how it would break our class. And after every patch i noticed little or no difference.
Still, the constant round of nerfs, whilst buffing other classes got to me, so I rolled another class as a solution, I chose the hunter and loved it. Yet strangely this character that I constantly saw buffed in patch after patch was still killable. In fact it was almost as if, for every class blizzard had designed a counter class. Then I played a shaman and loved it.
What I learnt. Things change. Don't listen to whiners. Roll some other classes as well - then you get hit with the nerf bat and the buff stick and it softens the blow.
Fuzzyboy
09-19-2008, 03:31 AM
It's not going to be that bad.
Don't get all hyped up about people calling nerf, just keep a positive outlook and be prepared to adapt to the change. I'm talking about PvE btw - I stopped doing PvP after I moved servers. Anyway, if you're prepared to adapt, you'll be fine. I tried, as a test, to do a few dungeon runs without ToW (used searing instead) and with only one tremor and tbh it was pretty much the same except for the risk of a few seconds extra fear (keep in mind that that wasn't heroics, which would be a different ballgame but we know so little about WotLK instances so far that it's impossible to say anything about those atm). Yes, some of the changes suck, but most you won't even notice and some are actually buffs.
I'm running a pala + shaman team with a warlock and/or druid ready to swap in when CoE includes nature damage (assuming patch 3.0) - the only thing im really annoyed about is having to regear my paladin when they change strength to be useful and that's quick to recover form.
It's like reading the official forums, if you were to believe everyone whining and QQ'ing about nerfs to own class and buffs to other classes, the game would be broken. It's in Blizzards interest to make the game enjoyable for everyone - we pay them to do so.
Worst case scenario is that you have to swap a character or two in your team and with the gear reset at WotLK launch, that's a small effort. Think RAF + 60-70 exp buff in 3.0 - we're talking like 3-4 days played = 2 new level 70 chars.
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