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View Full Version : IMP fire nova totem stun is back 50%/100%



NoobShammy
09-07-2008, 11:47 PM
So with the latest build this tallent is back on from teh 70% movement debuff.....So here are the skills you have when boxing 5 shamans.....CC like crazy

x5 fire nova on RR = 10 second of stuns
x4 stone claw = 6-8 seconds of CC
x5 hex = 2 1/2 minutes of CC

Seems like we should have zero problems with any trash in 5 mans. bosses of course with a 5-shaman no tank team as per usual can get tricky, but we got our 10 elementals.

If all else fails....x5 thunderstorm.

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On a different topc how about using earthliving weapon? When you are in combat taking damage and you cast that critical next target chain heal you will have 11 changes of a jump hitting you all with a 20% chance of doing a 646 HOT? A chain heal like that would probably net you 2-4 of these hots a cast.

Speaking of HOTS....The dranai racial will scale with Spell Power/Attack power
- self cast before most any boss will give you a 500-600 dot tick per second over 12 seconds, this should be more then enough to keep you up. along with your 4 healing streams.

Skuggomann
09-08-2008, 04:18 AM
Its looking good, but i miss paralysis wich they took away :S

Drizzit
09-08-2008, 09:12 AM
10 elementals

Sort of... you can only have 5 out at a time. Each elemental have a 2 min life on it and when you cast one the other one has a 2 min cd on it.

What makes me mad is that a mage can summon his after 5 minutes and also has a skill that will let him summon it again within that 5 minutes. Also the mage elemental is not grounded with a totem and goes anywhere with the mage.

Suvega
09-08-2008, 01:32 PM
Stuns are on diminishing returns. so your 10s of stuns is really like 4.2 :P

Schwarz
09-08-2008, 01:55 PM
How is Hex going to work out? Do you target something then put the totem down to hex it. Or do you just drop a totem and hope the right one gets hexed?

Drizzit
09-08-2008, 01:56 PM
How is Hex going to work out? Do you target something then put the totem down to hex it. Or do you just drop a totem and hope the right one gets hexed?

Probably be like searing totem... you have no choice who it goes after... The good thing is that the mob can take damage.

sqeaky4100
09-08-2008, 03:13 PM
How is Hex going to work out? Do you target something then put the totem down to hex it. Or do you just drop a totem and hope the right one gets hexed?

Probably be like searing totem... you have no choice who it goes after... The good thing is that the mob can take damage.Hex isn't a totem... it's a spell you cast.

magwo
09-08-2008, 04:41 PM
IMP fire nova totem stun is back 50%/100%

Holy f*ck... f*ck f*ck f*ck that's imba..

sicsid
09-08-2008, 05:06 PM
Wait wait..
Hex is a spell, that CC's them, and they take dmg?
ummmmm yeah that totally IMBA, 5x shammys, 5 hexs, and they can dmg them, so ummmm death and destruction to all!!!!!!

Fleecy
09-08-2008, 10:39 PM
Unfortunately hex will only CC them for 30 seconds, and I think its on a 5 minutes cool down. While you can damage a hexxed mob it is relative to its total HP. Which means you may only get 1 LB before hex breaks.

NoobShammy
09-08-2008, 10:46 PM
Unfortunately hex will only CC them for 30 seconds, and I think its on a 5 minutes cool down. While you can damage a hexxed mob it is relative to its total HP. Which means you may only get 1 LB before hex breaks.

hex last for 30 seconds and is on a 45 second CD....it is also a lev 80 spell so you wont get this till you start farming high end WOLK zones....that beng said x5 hex for 30 seconds each with 45 sec CD will make trash pulling i almost ANY 5 man a joke....

http://wotlk.wowhead.com/?spell=51514

Hex150 Mana 20 yd range
1.5 sec cast 45 sec cooldown

Transforms the enemy into a frog. While hexed, the target cannot attack or cast spells. Damage caused may interrupt the effect. Lasts 30 sec. Only one target can be hexed at a time. Only works on Humanoids and Beasts.

Zub
09-08-2008, 11:27 PM
20 yd range

yuk, that will make for interesting pulls :(
I remember i hated my 'short' Mind-control range, even though i had the (stupidly resistable) Mind Soothe to get closer, when back on my priests.

Drizzit
09-09-2008, 08:34 AM
Which means you may only get 1 LB before hex breaks.

This will be perfect for AV. It will dismount them and all i need is 2 hits (1 lightning bolt and 1 chain lightning) and almost anyone is dead.