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  1. #1

    Default IMP fire nova totem stun is back 50%/100%

    So with the latest build this tallent is back on from teh 70% movement debuff.....So here are the skills you have when boxing 5 shamans.....CC like crazy

    x5 fire nova on RR = 10 second of stuns
    x4 stone claw = 6-8 seconds of CC
    x5 hex = 2 1/2 minutes of CC

    Seems like we should have zero problems with any trash in 5 mans. bosses of course with a 5-shaman no tank team as per usual can get tricky, but we got our 10 elementals.

    If all else fails....x5 thunderstorm.

    ------------------

    On a different topc how about using earthliving weapon? When you are in combat taking damage and you cast that critical next target chain heal you will have 11 changes of a jump hitting you all with a 20% chance of doing a 646 HOT? A chain heal like that would probably net you 2-4 of these hots a cast.

    Speaking of HOTS....The dranai racial will scale with Spell Power/Attack power
    - self cast before most any boss will give you a 500-600 dot tick per second over 12 seconds, this should be more then enough to keep you up. along with your 4 healing streams.

  2. #2

    Default

    Its looking good, but i miss paralysis wich they took away :S
    Signature edited by Svpernova09

  3. #3

    Default

    Quote Originally Posted by 'NoobShammy',index.php?page=Thread&postID=117524#p ost117524
    10 elementals
    Sort of... you can only have 5 out at a time. Each elemental have a 2 min life on it and when you cast one the other one has a 2 min cd on it.

    What makes me mad is that a mage can summon his after 5 minutes and also has a skill that will let him summon it again within that 5 minutes. Also the mage elemental is not grounded with a totem and goes anywhere with the mage.
    Aion:
    Azphel
    Dual Sorcerer (Medeia, Meddeia)
    1--------10---------20-x-------30---------40---------50

    Wow Horde retired
    Team 1: 1 pally and 4 shamTeam lvl 70
    Team 2: 1 DK and 1 Priest lvl 80

  4. #4

    Default

    Stuns are on diminishing returns. so your 10s of stuns is really like 4.2 :P

  5. #5

    Default

    How is Hex going to work out? Do you target something then put the totem down to hex it. Or do you just drop a totem and hope the right one gets hexed?
    [spoiler][/spoiler]Shaone,Shatwo,Shathree,Shafour,Shafive
    <Zero Tolerance>
    Level: 70
    Server: Azgalor
    Race: Orc / Blood Elf

  6. #6

    Default

    Quote Originally Posted by 'Schwarz',index.php?page=Thread&postID=117854#post 117854
    How is Hex going to work out? Do you target something then put the totem down to hex it. Or do you just drop a totem and hope the right one gets hexed?
    Probably be like searing totem... you have no choice who it goes after... The good thing is that the mob can take damage.
    Aion:
    Azphel
    Dual Sorcerer (Medeia, Meddeia)
    1--------10---------20-x-------30---------40---------50

    Wow Horde retired
    Team 1: 1 pally and 4 shamTeam lvl 70
    Team 2: 1 DK and 1 Priest lvl 80

  7. #7

    Default

    Quote Originally Posted by 'Drizzit',index.php?page=Thread&postID=117857#post 117857
    Quote Originally Posted by 'Schwarz',index.php?page=Thread&postID=117854#post 117854
    How is Hex going to work out? Do you target something then put the totem down to hex it. Or do you just drop a totem and hope the right one gets hexed?
    Probably be like searing totem... you have no choice who it goes after... The good thing is that the mob can take damage.
    Hex isn't a totem... it's a spell you cast.

  8. #8

    Default

    IMP fire nova totem stun is back 50%/100%
    Holy f*ck... f*ck f*ck f*ck that's imba..
    Insanity: doing the same thing over and over again and expecting different results. -- Albert Einstein
    EINSTEIN SUX WHENS RNG!

  9. #9

    Default

    Wait wait..
    Hex is a spell, that CC's them, and they take dmg?
    ummmmm yeah that totally IMBA, 5x shammys, 5 hexs, and they can dmg them, so ummmm death and destruction to all!!!!!!
    Mains Shamans: Shamun, Shamdeux, Shamtrois
    1........10.........20.........30.........40...... ...50.........60.........70
    Alts Mages(21): Mageun, Magedeux, Magetrois, Krystia(Priest)

  10. #10

    Default

    Unfortunately hex will only CC them for 30 seconds, and I think its on a 5 minutes cool down. While you can damage a hexxed mob it is relative to its total HP. Which means you may only get 1 LB before hex breaks.
    Torrla & the Torr'etts - Torrta, Torrba, Torrma, Thorra- Inspiring Presence - Thanks to RAF, presenting Moppsy & Floppsy now performing with the Amazing Torr'etts

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