Log in

View Full Version : WotLK Talents: Made to Counter Multiboxers??



krinkle
08-14-2008, 07:24 PM
I have been talking to the only other boxer I know on my server and he is seriously considering retiring his 5-box team when WotLK hits. He is very concerned that Blizzard has listened to all the QQ on the WoW General Forums and decided to give many classes talents and upgrades that are made to counter multi-boxing and more specifically the 5-shaman team.

Some examples he gave:

Priest fears changed to horror effects (Tremor Totem will no longer provide immunity).

Death Knight talent to grab a toon and pull them close from a long distance.

Living Bomb for Mages to throw everyone into the air.

Shaman talent that does the same thing.



Anyway, does anyone else have an opinion on this? What would be effective counters to defeat these talents that seemed focused on breaking up and scattering a group?? Is anyone else retiring because of these changes?

Would like to hear some more perspectives/ideas. thanks.

Ellay
08-14-2008, 07:33 PM
At this point, I wouldn't be too worried, wait until it goes live - everything usually changes beforehand.

kadaan
08-14-2008, 07:45 PM
It gives some classes a counter to burst focus-fire in pvp. Since multiboxing pvp relies on this strategy, yes it hurts us. It also hurts all the other non-multiboxing burst dps teams. I don't believe they're doing it to counter multiboxers, I just think they're doing it to add a little more survivability/strategy in pvp.

I personally dislike PvP, so any extra abilities to survive in PvE make me happy :).

Basilikos
08-14-2008, 07:46 PM
Bear in mind that any new effects a class gets, we get too. Many of those abilities are even worse when used in a group, which is where we shine.

Gadzooks
08-14-2008, 10:23 PM
I would'nt get too paranoid that they're targeting MBers - I doubt we get thought of much, at all. They would'nt gimp us like that, if we were enough of a problem that they felt forced to design talents to counter us, then they'd just ban the practice.

Xzin
08-14-2008, 10:25 PM
I don't think as they are now, they will utterly destroy multiboxers. But it does seem like they are putting in some counters to boxing to give people tools to better take down boxers. Most people don't use them.

heyaz
08-15-2008, 01:04 AM
Do you really think they are making significant changes to the game just because of multiboxers? Also, any changes they make are likely to affect solo players as well, even in unintended ways.

Like anything else, our little world seems so much bigger because we're in the middle of it, but let's face it, 99.999% are not multiboxing, so I would be very surprised if Blizzard is taking into consideration any changes to game mechanics just because of us.

Ellay
08-15-2008, 01:17 AM
Alright I'll break down the issues stated above and how I would deal with them.


Priest fears changed to horror effects (Tremor Totem will no longer provide immunity).

Death Knight talent to grab a toon and pull them close from a long distance.

Living Bomb for Mages to throw everyone into the air.

Shaman talent that does the same thing.

Priest fear will require you to wear a PvP trinket on all characters and exclusively use it for these types of scenario, if a priest has this ability they will also be Shadow meaning they will die very fast.

The Death Grip is 20 yards iirc, and grounding totem works against it. As well if your a Shaman he Death Grips and you Thunder him, so it cancels.

Living Bomb, utilize your spread out macro, the damage on this ability is also pretty low and groundings can work too. Additionaly this is a 51 point Fire Talent which I guarentee you will see less than 1% of WotLK mages as. Frost is way too insane to pass up so don't worry about this one.

Thunder, them blowing up apart is a free spread out macro we don't have to do, it's actually a bonus for multiboxers :)

Drizzit
08-15-2008, 09:26 AM
Living Bomb, utilize your spread out macro, the damage on this ability is also pretty low and groundings can work too.

Don't think your grounding totem would work on this. Isn't living bomb a AoE?

Šeceased
08-15-2008, 09:50 AM
Living Bomb, utilize your spread out macro, the damage on this ability is also pretty low and groundings can work too.

Don't think your grounding totem would work on this. Isn't living bomb a AoE?

from what I can tell the damage at the start is.. but then the final boom affects only one target.. not sure what the mechanic on that is tho, could be a singletarget spell in which case grounding will eat it up, otherwise.. who knows

TheBigBB
08-15-2008, 10:07 AM
I hope the priest doesn't live through my 5x focused nuke long enough to get close...

I don't play on a PVP server anymore though because I can't stand random ganking when I am in the mood to just quest in peace.

Drizzit
08-15-2008, 11:06 AM
The Death Grip is 20 yards iirc, and grounding totem works against it. As well if your a Shaman he Death Grips and you Thunder him, so it cancels.

That actually might be the best thing. The DK pulls you into the middle of there party you Thunder, which hopefully sends everyone in different direction, and hopefully one close to your team, and bam you have 1 dead person. Funny/studip thing is it the dk does it again lol.

Actually a good combo would be dk and a rogue (or maybe to rogues). The DK pulls you in the rogue saps and all out dps on the pulled, then kidney shot for another couple seconds of lock down, then vanish, with another cheap shot and kidney shot. That would be like an instant kill for the other team. Take might be a good combo, maybe be better for 2v2 or 3v3 (dk and 2 rogues). lol would you could do is have a macro and call it scorpion, every time you do the pull him rotates between "Come here" and "Get over here"

Dominian
08-15-2008, 12:03 PM
I have been talking to the only other boxer I know on my server and he is seriously considering retiring his 5-box team when WotLK hits. He is very concerned that Blizzard has listened to all the QQ on the WoW General Forums and decided to give many classes talents and upgrades that are made to counter multi-boxing and more specifically the 5-shaman team.

Some examples he gave:

Priest fears changed to horror effects (Tremor Totem will no longer provide immunity).

Death Knight talent to grab a toon and pull them close from a long distance.

Living Bomb for Mages to throw everyone into the air.

Shaman talent that does the same thing.



Anyway, does anyone else have an opinion on this? What would be effective counters to defeat these talents that seemed focused on breaking up and scattering a group?? Is anyone else retiring because of these changes?

Would like to hear some more perspectives/ideas. thanks.

Rumors says that blizzard release WOTLK just to counter mutliboxers!!!

Mokoi
08-15-2008, 12:32 PM
Thunder, them blowing up apart is a free spread out macro we don't have to do, it's actually a bonus for multiboxers :)

love you ellay. nobody thinks like you XD

Mokoi
08-15-2008, 12:33 PM
The Death Grip is 20 yards iirc, and grounding totem works against it. As well if your a Shaman he Death Grips and you Thunder him, so it cancels.

That actually might be the best thing. The DK pulls you into the middle of there party you Thunder, which hopefully sends everyone in different direction, and hopefully one close to your team, and bam you have 1 dead person. Funny/studip thing is it the dk does it again lol.

Actually a good combo would be dk and a rogue (or maybe to rogues). The DK pulls you in the rogue saps and all out dps on the pulled, then kidney shot for another couple seconds of lock down, then vanish, with another cheap shot and kidney shot. That would be like an instant kill for the other team. Take might be a good combo, maybe be better for 2v2 or 3v3 (dk and 2 rogues). lol would you could do is have a macro and call it scorpion, every time you do the pull him rotates between "Come here" and "Get over here"

I was thinking about this too, likely, you will ahve DKs pulling you into a melee group to fk u up right? well when your shaman gets pulled into their group, walk past them a bit and send them hurtling towards your own team.

MB > DK

this is all =)

d0z3rr
08-15-2008, 12:48 PM
Not only are they modifying these talents to counter us, they're also going to poison the DNS records of the entire internet and point any multi-boxing related blog or website to a site about The Bible.

Xzin
08-16-2008, 01:33 AM
I hear they are going to make it when you add any 5 people to a group, it instantly kills all members and keeps killing them until you kick somebody.

HTeam
08-16-2008, 01:41 AM
You do realize that deathgrip won't pull just one guy from your 5 man, right? There are going to be 823,234,123,532,234,123,643.883333 death knights rolled on the first day of expansion. For the next year, all 5 of your guys will be pulled at once.

The good news is that the type of people who absolutely must have a death knight will likely pull your entire group into the same place, so it's a push.