Dont worry about it. the Clients cannot communicate directly with each other. They talk via the server so youre never gonna get rid of the server lag.Originally Posted by 'Crayonbox',index.php?page=Thread&postID=94636#pos t94636
Dont worry about it. the Clients cannot communicate directly with each other. They talk via the server so youre never gonna get rid of the server lag.Originally Posted by 'Crayonbox',index.php?page=Thread&postID=94636#pos t94636
we are dyslexia of borg, fusistance is retile, youre ass will be laminated
No matter what you do, there will be targeting lag between the clients. The fact is that your client has to tell the server what it's target is, and that information needs to travel back to the other clients before you can target them.Originally Posted by 'Mendicant',index.php?page=Thread&postID=93666#pos t93666
Whispering the server to whisper back to the other clients would create the illusion of bypassing that latency, but the fact is, it's still there. If you press a single button to send the whisper and broadcast that to your clones to assist, they won't have received the whisper. Since Blizzard removed the ability to programatically target in 2.0 you simply have to deal with the delay.Originally Posted by 'dirjax',index.php?page=Thread&postID=94605#post94 605
Even before 2.0 there was a delay, I used some pretty big logic traps on my priest in macros and if I wasn't careful she would start fights much like a pet on aggressive. This was always due to target lag and the fact her targets were being updated automatically through my UI mod.
[> Sam I Am (80) <] [> Team Doublemint <][> Hexed (60) (retired) <]
[> Innerspace & ISBoxer Toolkit <][> Boxing on Blackhand, Horde <]
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You can't do this. They don't allow you to set targets in the lua code anymore, precisely because they don't want you doing this type of stuff. Most of the targeting API is now protected.Originally Posted by 'dirjax',index.php?page=Thread&postID=94605#post94 605
Not only that, but you wouldn't gain anything if you could. This is still going client1->server->client2, and in fact it's probably slower because you are using the interpreted script interface.
No matter where you go, there you are.
aha, i didn't calculate the chat-lag indeed.
and i wasn't aware that you couldn't target by lua (start macro by lua? )
but this still looks like automation to me and my guess is that blizz will ban for that![]()
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well that kinda throws that in the gutter. Wasn't sure how the mod communication channels worked. But it would make sense that the channels also have to go through the wow servers then back to clients. Bleh. Well poopy~Originally Posted by 'bbj',index.php?page=Thread&postID=94638#post94638
To bad it's not possible.
I've added a Pitbull's focustarget frame to all my clones and adjusted it so it only shows the name in some large font so it's easy to read on all screens.
(Focus is my current main, I'm not sure if it's possible to have a frame just for the party1target, but you could check it on the partytarget's frame aswell,
Party1 is in the same place for all clones anyway)
Works great so far.
I'm thinking about adding a macro with raidmarking,
so it becomes even easier to spot if they already know which target I'm having.
(originally I wanted just a frame to change color if they had the same target, but that would result in the same lag)
The biggest problem with the lag for me would be in PvE raids,
I don't want to mess up a raid by accidentally nuking a sheep or another group.
Offcourse it's annoying in any fight,
but in PvE you have the time to check for it,
I doubt it's usefull in pvp, but who knows
Real-Life is overrated,
in the end we all die and our family will be like "can i haef your stuff"
Singleboxing WoW
2box Eve: Umpha & Lumpha
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