Hello,
I have this:
/castsequence Purge, Lightning Bolt
The thing is it won't cast the LB if nothing Purgeable on target.
Is there a way to make it step forward to LB if no purgeable effect detected?
Thank you,
Mortah
Hello,
I have this:
/castsequence Purge, Lightning Bolt
The thing is it won't cast the LB if nothing Purgeable on target.
Is there a way to make it step forward to LB if no purgeable effect detected?
Thank you,
Mortah
10 Boxing - Grim Batol EU - Is Multiboxing
Lvl 80 - Prot Paladin/Unholy DK/4 Elem Shaman/Shadow Priest//Fire Mage/Rest Shaman/Rest Druid
You could use:
/cast Purge
/cast Lightning Bolt
If there's nothing purgeable (sic) on the target, you'll get an error message on the screen (which can also be removed with a nifty little script) but it doesn't trigger the GCD so it'll drop through to Lightning Bolt.
You might find yourself getting stuck on pallies though - there used to be a bug (and probably still is) whereby Purge would cast if the pally has an aura, but not actually dispell it - that'll break this pretty quick and leave you scratching your head over your corpses
You could also replace /castsequence with /castrandom - some people prefer that.
I have purge and LB on different keys though, and that suits me fine.
Had already tried that and it doesn't work.Originally Posted by 'Otlecs',index.php?page=Thread&postID=93255#post93 255
It stops at Purge by displaying "Nothing to dispel" and doesn't move forward.
Same happens with my:
/use Battlemaster's Audacity
/use Icon of the Silver Crescent
/cast Elemental Mastery
/cast Berserking
/cast lightning bolt
It just stops whenever either Berserking is not available or Elemental Mastery. i'm never able to use both at same time with this.
And if I add /cast Bloodlust here it won't even cast LB.
How do you remove error sounds/messages? is there a way like you say?
Thank you for your time,
Mortah
10 Boxing - Grim Batol EU - Is Multiboxing
Lvl 80 - Prot Paladin/Unholy DK/4 Elem Shaman/Shadow Priest//Fire Mage/Rest Shaman/Rest Druid
I stand corrected! Ironic since one of my pet hates is people posting theoretical stuff as what looks like genuine code, saying "I don't know if it'll work...." when it's pretty easy to just try!
My excuse - and theirs too, I expect - is that I was at workAnyway, you're right. I just tried it myself, and it no longer falls through. I'm certain it used to.
That means you're back to separate buttons I guess.
Removing "not ready" and similar messages is a bit academic now I guess, but the answer is to use "/script UIErrorsFrame:Clear()" at the end of the macro.
As mentioned try:
this works well for me though does cause your nukes to get out of sync occasionally.Code:/castrandom Purge, Lightning Bolt
Originally Posted by 'Mortah',index.php?page=Thread&postID=93252#post93 252
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