Ah cool, I hadn't seen that. And it doesn't require a talent point -- dmg looks kind of low, it'll be interesting to see how useful this turns out to be.Originally Posted by 'Naysayer',index.php?page=Thread&postID=92841#post 92841
Ah cool, I hadn't seen that. And it doesn't require a talent point -- dmg looks kind of low, it'll be interesting to see how useful this turns out to be.Originally Posted by 'Naysayer',index.php?page=Thread&postID=92841#post 92841
5-boxing Shaman/Pally on Silver Hand (PVE-US)
Abunandant / Bountiful / Copious / Plentiful / Voluminous / Chitin
Mind Seer was doing insane damage, about 1600 to each target and was nerfed.
As for the video, they forgot to cap the AoE damage on the spell. Arcane Explosion for example can only do a max of 5000 damage now total, they will do the same thing with this ability making that shot in Cathedral do about 100 damage each due to how many targets were in there.
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I thought AoE capping worked on the premis of a max/min coefficient.. initially a single target takes full damage, and the more you add the lower it goes, but it would never go below the base damage in the description+ a small percentile from talents/gear. so for this one it should be a min of 500 per mob.. so once you reach this limit, the damage rises linearly with every mob added.
unless they are completely changing the AoE system :S
1--------10---------20---------30---------40---------50---------60---------70---------80
Kaiya, Ðeceased, Deceased, Decaesed, Deceasead, Deceasaed
http://www.wowwiki.com/Area_of_EffectOriginally Posted by Fursphere',index.php?page=Thread&postID=93097#post 93097]Is that going to apply to all AoE spells? Like.. traps too? [/quote]
I know for a fact that consecrate is exempt from the aoe cap rule.
[url]http://www.wowwiki.com/Area_damage_caps[/url]
[quote='WoWWiki]
[size=12][b]Area damage caps[/b][/size]
These have been put on to most Area of Effect spells as of patch 2.2.
[b]Mechanics[/b]
Each rank of each spell has a damage cap. Once this cap will be reached the spell does less damage to compensate so that it will not exceed its cap. The caps are not affected by gear or talents. So if you have good gear, you will reach the cap on (many) fewer mobs.
Apparently if mobs resist, the other mobs get more damage for that tick up to the cap. Also, crits seem to be able to exceed the cap for the mobs which are critted. (or maybe there is a crit cap also which just hasn't been reached)
[b]Example[/b]
Let's make a fictional AoE spell with a stated damage of 200 and an (unstated) cap of 2000.
1 mob = 200
2 mobs = 400
10 mobs = 2000
11 mobs = 2000
181.8 each.
Now add +1000 damage gear at 40% effect to damage (+400).
1 mob = 600
2 mobs = 1200
3 mobs = 1800
4 mobs = 2000
500 each.
11 mobs = 2000
181.8 each just like before
[b]Spells[/b]
There is a nice list of empirical testing done on a forum post which I will try to find again. [url='http://www.wowwiki.com/Area_damage_caps#cite_note-0
Area damage caps All area effect damage effects will have 'area damage caps' in patch 2.2.0 which limit the number of targets which will be affected by any AoE effects. There are already spells, such as Arcane Explosion (AE), using these to a certain extent. In the case of AE, the damage decreases per mob, up until about 15 mobs being, at which point it holds at a certain amount of minimum damage.
TBC/Wrath Multiboxer: Velath / Velani / Velathi / Velatti / Velavi / Velarie [Archimonde (US-PvP)]
Ellay was speaking specifically about the number of mobs being pulled in SM. Despite them being a much lower level -- even as a mage it is hard to do single-pulls of SM cath purely because of the AoE cap. So, if/when that ability is affected by the AoE damage cap, that hunter would not be able to solo SM Cath with the same ease.Originally Posted by 'Fursphere',index.php?page=Thread&postID=93155#pos t93155
Paladins can single-pull SM cath because most of their damage is a) reflective, and b) consecrate is not affected by the AoE cap.
TBC/Wrath Multiboxer: Velath / Velani / Velathi / Velatti / Velavi / Velarie [Archimonde (US-PvP)]
I watched that from home last night. WOW! Arcane Explosion for hunters!
Time to dust off that so-loathed team that I abandoned all that time ago!
So what is the current maximum damage of max rank Arcane Explosion for mages? I tend to pull 12-16 mobs at a time atleast in SM Cath and I do around 450normal damage to 800crit damage. So even if I hit with normal damage on each mob this is equivalent to 5400dmg with max rank of Arcane Explosion.
I am going to make sure this is accurate as I am not at my gaming boxes at the moment but will definitely make sure later after work.
The Blizzard example seems to be about spot on as I do about 229-230 per tick on mobs in SM Cath.
This is the link to the wow forums post about mage ae damage caps http://forums.worldofwarcraft.com/th...sid=1&pageNo=1
If I am reading this correctly then basically with rank 8, I shouldn't be able to do more than 6730 damage.
I just tested this in SM Cath and I tagged 16 mobs for 9416 damage (5 crits out of the 16). The low regular hit was 495, the high regular hit was 525. The crits were from 747 to 782.
So is anyone sure about what the caps are for AE spells? If I need to I can attach a screenshot later, still boosting at the moment, just wanted to stop while I remembered about this thread.
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