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  1. #21

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    l I have been coding away for a few weeks now (no I don't have a job, I'm juggling a few different projects at home) and I'm making progress, mainly with the GUI. I'm keeping the functionality in managed C++ while building the GUI in WPF/C#. Although WPF isn't possible in C++, at least deriving from DependencyObject is, so the whole thing can be built around the WPF property model, and I don't need to mess around with C# Interop.

    This is quickly turning into a framework of sorts. It will not have any in built game specifics, so you might have an "Instance" class but a "WoWInstance" might add config.wtf options but another game might require some different tweaks. Then everything WoW can be hidden. It is very much suitable for addon modules, which is where I want to go with it - so any kind of control can be hosted. How it's all going to work, I don't know, but I'll get it goin. Suggestions always welcome!
    Author of Octopus (no longer being developed).

  2. #22

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    Quote Originally Posted by 'skarlot',index.php?page=Thread&postID=103411#post 103411
    l I have been coding away for a few weeks now (no I don't have a job, I'm juggling a few different projects at home) and I'm making progress, mainly with the GUI. I'm keeping the functionality in managed C++ while building the GUI in WPF/C#. Although WPF isn't possible in C++, at least deriving from DependencyObject is, so the whole thing can be built around the WPF property model, and I don't need to mess around with C# Interop.

    This is quickly turning into a framework of sorts. It will not have any in built game specifics, so you might have an "Instance" class but a "WoWInstance" might add config.wtf options but another game might require some different tweaks. Then everything WoW can be hidden. It is very much suitable for addon modules, which is where I want to go with it - so any kind of control can be hosted. How it's all going to work, I don't know, but I'll get it goin. Suggestions always welcome!
    If you need someone to alphatest your new software let me know. Im really interested in seeing what you have come up with, and to help you improve it.
    brainie pala 80 - blastcast shaman 80 - deadcast shaman 80 - swientie holy priest 80 - magrin mage 80 -- Aggramar EU

  3. #23

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    my suggestion :

    [Keyclone] .::Request::.Mouse click solution 101

    hehe, i guees it would be cool to see some new sotware on the block, and id definatly
    support it. and i dont get the flame here guys, i mean i dont wanna pay 1000$ for a new
    crappy full of bugs Adobe license, so i find alternatives to mega coorperations!
    but a solo-programmer who works for a community derserves to get paid and paid
    good. if a guy wants money or other benifits for a product he created, its his
    choice in the end. If you dont wanna buy it, dont.

    sory for the flame, no harm intendend.

    Calcifer
    MONEY MAKERS
    Aggaorth-Iggaroth-Eggaroth-Oggaroth (Priest and 3 Locks)
    PROGRESS:
    1-----10-----20-----30----38-40-----50-----60-----70
    RFC (cleared) | SM(cleared)
    WC (cleared) | RFK(cleared)
    going without RAF - prolly gonna give up sooner or later! :P

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