Quote Originally Posted by 'skarlot',index.php?page=Thread&postID=103411#post 103411
l I have been coding away for a few weeks now (no I don't have a job, I'm juggling a few different projects at home) and I'm making progress, mainly with the GUI. I'm keeping the functionality in managed C++ while building the GUI in WPF/C#. Although WPF isn't possible in C++, at least deriving from DependencyObject is, so the whole thing can be built around the WPF property model, and I don't need to mess around with C# Interop.

This is quickly turning into a framework of sorts. It will not have any in built game specifics, so you might have an "Instance" class but a "WoWInstance" might add config.wtf options but another game might require some different tweaks. Then everything WoW can be hidden. It is very much suitable for addon modules, which is where I want to go with it - so any kind of control can be hosted. How it's all going to work, I don't know, but I'll get it goin. Suggestions always welcome!
If you need someone to alphatest your new software let me know. Im really interested in seeing what you have come up with, and to help you improve it.