Quote Originally Posted by 'OzPhoenix',index.php?page=Thread&postID=92819#pos t92819
As many have pointed out, grinding XP here is slower (and much so in a raid) and quest XP is much higher. I can see how you could force a much higher mob respawn rate in certain locations, but grinding all the way from 1-70...ouch.
Keep in mind that the level grind in Everquest makes WoW look like a walk in the park. Any leveling path he takes in WoW will feel fast compared to EQ. I agree though, that grinding out your levels from start to finish will still be boring as hell.

As for Sam's question about healing-- shaman can make excellent healers, especially with Chain Heal, which heals its primary target and then automatically selects two more targets to heal (the second target receives a 30% smaller heal, the third target a 60% smaller heal). It selects the additional targets based on how badly they are in need of healing, and thus is a highly-efficient heal. However, shaman do not have an untalented instant-cast heal, and they do not have a heal-over-time. A resto shaman has a 41-point talent that provides a healing shield (heals target when they get hit) that can provide de-facto damage mitigation.

In short, they are very good healers as long as you are aware of their limitations and properly spec/gear them for healing.